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Ship Series: The TEC Primacy Ragnarov Titan

The TEC Primacy’s flagship is the weapon-laden Ragnarov-class titan. In keeping with the Primacy’s philosophy that all enemies should be destroyed, the Ragnarov is embodiment of this ideal, as most of the ship is composed of a massive rail gun. In the time since we first looked at the Ragnarov, she’s only become more deadly with the inclusion of point-defense autocannons as part of her standard arsenal.     Armament 1 x Rail Gun 10 x Medium Aut... [read more]

4/23/2025 By Yarlen in Sins II Dev Journals

v1.17 'Tariff Update' Now Available

New Tariff Event Highlights The Political Machine 2024 v1.17 Update Get The Political Machine 2024 Now View the Full Changelog We’re excited to share the latest update for The Political Machine 2024, featuring a new breaking news event that adds depth to your gameplay: the “Tariff Proposal Leaked.” This event reflects ongoing discussions around tariff policies, a topic that has been particularly relevant in recent years, especially during President Trump's administrati... [read more]

4/23/2025 By redskittlesonly in Political Machine News

Galactic Civilizations IV v2.96: Featuring AlienGPT 2.0

Experience Enhanced Custom Civilization Creation and Key Fixes in the Latest Update for Galactic Civilizations IV Get GalCiv IV Galactic Civilizations v2.96 features the introduction of AlienGPT 2.0, which enhances the AI's capability to generate Custom Civilizations with improved quality. This update also resolves several gameplay bugs related to technology, leader recruitment, and civilization traits, leading to a more stable gaming experience. Quality of life improvements, including... [read more]

4/22/2025 By redskittlesonly in GalCiv IV News

Developer Interview: Sovereign Echo on v1.4 "Total Subjugation"

Developer Interview: Sovereign Echo on v1.4 "Total Subjugation" In this developer interview, we talk to Games Designer Conor Harris, aka “Sovereign Echo”, on the motivations behind the changes and additions made to Sins of a Solar Empire II in the v1.4 “Total Subjugation” update.   Topics discussed include the role that community feedback played in helping the designers address balance issues, the nature of those balance changes and the reasonin... [read more]

4/16/2025 By jaynacue in Sins II Dev Journals

Now Out: v1.41 'New Worlds' Update

'New Worlds' Update Now Available  Get Sins II Now April showers bring a new Sins II update! This month we’re adding 3 new planet types that act as high population density worlds for each race. Additional balance changes, bug fixes, and art polish are also part of our April update for all users. For those who’ve purchased the Paths to Power DLC, we’ve added the ‘mad’ Vasari titan to the Seek & Destroy scenarios. If the Vasari manage to summon it, ... [read more]

4/16/2025 By redskittlesonly in Sins II News

Season 2 Roadmap for Sins II

We’re thrilled to unveil our latest high-level roadmap for upcoming content in Sins of a Solar Empire II, highlighting both free and paid updates set to roll out through the end of September this year. We’ll update this roadmap regularly as these are released, so stay tuned for more information as we continue to expand the universe of Sins of a Solar Empire II! Check out what was done in season 1 here. [read more]

4/15/2025 By redskittlesonly in Sins II News

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