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<Title>USM Announces MOST Initiative High-impact OER Mini-Grants</Title>
<Tagline>Project expands Maryland Open-Source Textbook initiative</Tagline>
<Body>
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    <div>The <a href="http://www.usmd.edu/cai" rel="nofollow external" class="bo">William E. Kirwan Center for Academic Innovation</a> is pleased to announce the <a href="http://www.usmd.edu/cai/call-proposals-most-initiative-high-impact-oer-mini-grant-program" rel="nofollow external" class="bo">High-impact OER Mini-Grant Program</a>, a new funding program designed to strategically support Maryland public institutions’ efforts to adopt and scale Open Educational Resource (OER) adoption. <span>Building upon the prior success of the <a href="http://www.usmd.edu/cai/maryland-open-source-textbook-most-initiative" rel="nofollow external" class="bo">MOST initiative</a>, this new program will support individual faculty adoption of OER and OER scaling initiatives within institutions in “high-impact,” high enrollment courses for which high-quality OER already exists.</span>
    </div>
    <div><br></div>
    <div>Two types of mini-grants will be awarded:</div>
    <div>
    <ul>
    <li><span>Adopt/Adapt OER ($500 - $1,500)</span></li>
    <li><span>Scaling OER ($1,500 - $2,500)</span></li>
    </ul>
    <span><div>
    <div><span>In addition to grant funding for their OER adoption or scaling project, selected grantees will also receive training and technical support in Spring 2017 to assist in the implementation of their OER plans.</span></div>
    <div><br></div>
    </div>Eligibility requirements include:</span>
    </div>
    <div><ul>
    <li><span><strong>Adopt/Adapt OER Mini-Grants ($500 - $1,500)</strong></span></li>
    <ul>
    <li><span>Faculty commitment to teach at least one section of a “high-impact” course using OER during the Fall 2017 semester. Adoption in more than one section is encouraged.</span></li>
    <li><span>Targeting OER adoption in an eligible high enrollment course with existing high-quality OER content.</span></li>
    <li><span>Reducing students’ course materials costs to $40 or less</span></li>
    </ul>
    <li><span><strong>Scaling OER Mini-Grants ($1,500 - $2,500)</strong></span></li>
    <ul>
    <li><span>Scaling of OER to at least four sections of a “high impact” course during the Fall 2017 semester to reduce students’ cost of course materials to $40 or less.</span></li>
    <li><span>Targeting OER adoption in an eligible high enrollment course with existing high-quality OER content.</span></li>
    <li><span>Institutional and/or departmental support and collaboration with multiple instructors, instructional designers, librarians, and support staff preferred.</span></li>
    </ul>
    </ul></div>
    <div><span>Informational webinars will be conducted February 13 - 22, 2017, to provide more details about the program and the application process. </span></div>
    <div><span><br></span></div>
    <div>
    <span>To apply for a mini-grant, applicants must complete a High-impact OER Mini-Grant Program Application and submit it to <a href="mailto:cai@usmd.edu">cai@usmd.edu</a> by 5 PM on Wednesday, March 8, 2017. </span><span>The Mini-Grant Planning Document and the application, which provides additional information and details about the program, is attached to this announcement. Faculty may indicate their intent to apply or register for an informational webinar <a href="http://www.usmd.edu/cai/call-proposals-most-initiative-high-impact-oer-mini-grant-program" rel="nofollow external" class="bo">on the Center's website</a>.</span>
    </div>
    <div><br></div>
    <div>Questions about the High-impact OER Mini-Grant Program may be directed to Dr. M.J. Bishop, Director of the Center for Academic Innovation, via <a href="mailto:cai@usmd.edu">cai@usmd.edu</a>.</div>
    </div>
]]>
</Body>
<Summary>The William E. Kirwan Center for Academic Innovation is pleased to announce the High-impact OER Mini-Grant Program, a new funding program designed to strategically support Maryland public...</Summary>
<Website>http://my.umbc.edu/groups/instructional-technology/posts/65589</Website>
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<Tag>academic-innovation</Tag>
<Tag>cfp</Tag>
<Tag>oer</Tag>
<Tag>open-educational-resources</Tag>
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<Sponsor>Instructional Technology</Sponsor>
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<NewsItem contentIssues="true" id="62027" important="false" status="posted" url="https://my3.my.umbc.edu/groups/doit/posts/62027">
<Title>Registration Open for USM Gamification Symposium</Title>
<Tagline>Explore how games boost engagement &amp; enhance learning</Tagline>
<Body>
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    <div>
    <a href="https://www.eiseverywhere.com/ereg/newreg.php?eventid=192875&amp;" rel="nofollow external" class="bo">Registration is now open</a> for the <strong>New Designs for Learning: Games and Gamification Symposium</strong>! <span>Join instructional designers, faculty, and academic leaders from across the University System of Maryland in exploring how games and gamification can reinvigorate courses, boost student engagement, and enhance student learning. </span>
    </div>
    <div> </div>
    <div>The symposium will take place on <strong>Thursday, September 29th from 8:00 am to 4:00 pm</strong> at the <a href="https://goo.gl/maps/4udMsuzKWSU2" rel="nofollow external" class="bo">College Park Marriott Hotel &amp; Conference Center</a>. The keynote speaker will be <a href="http://karlkapp.com/" rel="nofollow external" class="bo">Dr. Karl Kapp</a>, <span>an Instructional Technology Graduate Professor at Bloomsburg University and author of numerous books including </span><em>The Gamification of Learning</em><span> and </span><em>Instruction: Game-based Methods and Strategies for Training and Education</em><span> (2012). </span><span>View the full program at </span><a href="http://www.usmd.edu/cai/new-designs-learning-games-and-gamification" rel="nofollow external" class="bo">the Kirwan Center event page</a><span>.</span>
    </div>
    <div> </div>
    <div>If you have any questions or need assistance with registering, please contact Latisha Neil at <a href="mailto:latisha.neil@umuc.edu">latisha.neil@umuc.edu</a>.</div>
    </div>
]]>
</Body>
<Summary>Registration is now open for the New Designs for Learning: Games and Gamification Symposium! Join instructional designers, faculty, and academic leaders from across the University System of...</Summary>
<Website>http://my.umbc.edu/groups/instructional-technology/posts/62027</Website>
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<Sponsor>Instructional Technology</Sponsor>
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<NewsItem contentIssues="true" id="61245" important="false" status="posted" url="https://my3.my.umbc.edu/groups/doit/posts/61245">
<Title>Call for Proposals: USM Gamification Symposium</Title>
<Tagline>Explore how games boost engagement &amp; enhance learning</Tagline>
<Body>
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    <span>Do you have a story you’d like to share about</span><span> </span>gamifying<span> </span><span>a course? Would you like to immerse others in some aspect of game playing? Have you tried</span><span> </span>gamifying<span> </span><span>a course and want to share what didn’t work and what would work better? Is there research on gamification – or learning – or design – that you’d like others to consider? </span>
    </div>
    <div><span><br></span></div>
    <div>
    <span><a href="http://my.umbc.edu/groups/instructional-technology/posts/60895" rel="nofollow external" class="bo">New Designs for Learning: Games and Gamification</a> symposium</span><span> invites interested groups and individuals to propose sessions for its September 29th event at the </span><span>College Park Marriott Hotel &amp; Conference Center</span><span>. </span>
    </div>
    <div><span><br></span></div>
    <div>
    <span>Participants include</span><span> instructional designers, faculty, and academic leaders from across the University System of Maryland who are interested in exploring how games and gamification can reinvigorate courses, boost student engagement, and enhance student learning.</span>
    </div>
    <div><br></div>
    <div><span>Three types of sessions are being offered:</span></div>
    <div><ul>
    <li>Hands-on workshops (75 minutes)</li>
    <li>Course showcase (60 minutes)</li>
    <li>360 Talk (6-minutes, 4-5 talks per 45-minute session)</li>
    </ul></div>
    <div>To learn more about each of these sessions, please download and review the document attached to this announcement.</div>
    <div><span><br></span></div>
    <div><span><strong>Deadlines and Notifications</strong></span></div>
    <div><br></div>
    <div>Proposals must be submitted by August 22, 2016. Applicants will be notified about acceptances approximately one week after the submission deadline. Selection will be based on how well the proposal connects to the Symposium themes, communicates its focus and intent, and contributes to building a well-rounded program.</div>
    <div><br></div>
    <div><strong>For More Information</strong></div>
    <div><br></div>
    <div>Questions may be directed to Nancy O’Neill, Associate Director of the Kirwan Center for Academic Innovation, at <a href="mailto:noneill@usmd.edu">noneill@usmd.edu</a>.</div>
    <div><br></div>
    <div>Registration for the event will begin in late August. <a href="http://tinyurl.com/jcl9ywl" rel="nofollow external" class="bo">Sign up</a> to be notified.</div>
    <div><br></div>
    <div><em>New Designs for Learning: Games and Gamification symposium<span> is cosponsored by the University of Maryland University College (UMUC) and the Kirwan Center for Academic Innovation, University System of Maryland, with generous support from the Ford Fund for the Future of Learning</span></em></div>
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]]>
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<Summary>Do you have a story you’d like to share about gamifying a course? Would you like to immerse others in some aspect of game playing? Have you tried gamifying a course and want to share what didn’t...</Summary>
<Website>http://my.umbc.edu/groups/instructional-technology/posts/61245</Website>
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<Sponsor>Instructional Technology</Sponsor>
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<PostedAt>Fri, 29 Jul 2016 13:52:38 -0400</PostedAt>
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<NewsItem contentIssues="true" id="60895" important="false" status="posted" url="https://my3.my.umbc.edu/groups/doit/posts/60895">
<Title>Save the Date: 9/29 USM Gamification Symposium</Title>
<Tagline>Explore how games boost engagement &amp; enhance learning</Tagline>
<Body>
<![CDATA[
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    <div><span>Join instructional designers, faculty, and academic leaders from across the University System of Maryland in exploring how games and gamification can reinvigorate courses, boost student engagement, and enhance student learning. </span></div>
    <div><span><br></span></div>
    <div><span>The University of Maryland University College (UMUC) and the Kirwan Center for Academic Innovation at the University System of Maryland are pleased to cosponsor a working symposium entitled <strong>“New Designs for Learning: Games and Gamification,” on Thursday, September 29, 2016 at the College Park Marriott Hotel &amp; Conference Center.</strong></span></div>
    <div><br></div>
    <div>The Symposium promises to be a forum where participants can explore what is meant by gamification and game design thinking, discover the research behind the movement to gamify learning, and test out ways to gamify their own content and approaches to course design. The keynote address and a featured workshop will be offered by <a href="http://karlkapp.com" rel="nofollow external" class="bo">Dr. Karl Kapp</a>, an Instructional Technology Graduate Professor at Bloomsburg University. Dr. Kapp is a national speaker, consultant, and author of numerous books, including <em>The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education</em> (2012). </div>
    <div><span><br></span></div>
    <div>Registration will open in late August: <a href="http://tinyurl.com/jcl9ywl" rel="nofollow external" class="bo">Sign</a><a href="http://tinyurl.com/jcl9ywl" rel="nofollow external" class="bo"> up to get notified</a>. <span>Questions may be directed to Nancy O’Neill, Associate Director of the Kirwan Center for Academic Innovation, at <a href="mailto:noneill@usmd.edu">noneill@usmd.edu</a>. Please share this announcement and the attached flyer with interested colleagues.</span>
    </div>
    <div><span><br></span></div>
    <p><small><a href="http://www.freepik.com/free-vector/playing-videogames_889788.htm" rel="nofollow external" class="bo">Image credit: Freepik</a></small></p>
    </div>
]]>
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<Summary>Join instructional designers, faculty, and academic leaders from across the University System of Maryland in exploring how games and gamification can reinvigorate courses, boost student...</Summary>
<Website>http://my.umbc.edu/groups/instructional-technology/posts/60895</Website>
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<Tag>save-the-date</Tag>
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<PostedAt>Wed, 06 Jul 2016 09:47:07 -0400</PostedAt>
<EditAt>Wed, 06 Jul 2016 10:24:58 -0400</EditAt>
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<NewsItem contentIssues="true" id="60005" important="false" status="posted" url="https://my3.my.umbc.edu/groups/doit/posts/60005">
<Title>UMBC Now Has a 100 Gb Connection &amp; Faster Netflix Loading</Title>
<Tagline>Enjoy more streaming on a faster network connection</Tagline>
<Body>
<![CDATA[
    <div class="html-content">
    <div>DoIT would like to announce that UMBC now features a 100 gigabit connection speeds available on campus. In addition, there is now a Netflix node installed in the Data Center on the ground floor of the Engineering Building. </div>
    <div><br></div>
    <div>The Netflix node is a server that holds the video content that is streamed to your device. When streaming a show or movie from Netflix, your data is typically streamed from nodes deployed across the country and world. Traditionally, Netflix tries to have your stream come from a node that is closest to you, delivering the best possible streaming experience. </div>
    <div><br></div>
    <div>This is all possible thanks to the <a href="https://openconnect.netflix.com/en/" rel="nofollow external" class="bo">Netflix Open Connect program</a> and Norwin Malmberg, Chief of Network Technology at Maryland Research and Education Network (MDREN). The Netflix Open Connect program partners with Internet Service Providers (ISPs) to provide Netflix customers the highest quality viewing experience possible by localizing substantial amounts of traffic. </div>
    <div><br></div>
    <div>MDREN acts as an ISP and provides advanced network services to <a href="http://www.mdren.net/?page_id=347" rel="nofollow external" class="bo">multiple University System of Maryland (USM) schools</a>, private colleges, and community colleges throughout the state. Malmberg contacted Netflix and was able to  get membership into the Open Connect program, thanks to MDREN consuming sufficient Netflix bandwidth throughout all the varied partner campuses and organizations to qualify for a node.</div>
    <div><br></div>
    <div>UMBC volunteered to partner with MDREN and host the node on our campus to provide the best possible service to not only our student, but students throughout the state. </div>
    <div><br></div>
    <div>
    <h4>"High speed connections and low network delay..."</h4>
    <div><br></div>
    <div>Mike Petry, General Associate for DoIT, helped install the node on campus on April 25th, 2016. Petry said, “The benefits to UMBC and the other USM campuses is having a node with high speed connections and low network delay that is able to serve up content to campus connected users.”</div>
    </div>
    <div><br></div>
    <div><img src="https://my3.my.umbc.edu/system/shared/attachments/news/000/060/005/de487db7a08250a136f966ead11da262/Traffic%20Map.png" style="max-width: 100%; height: auto;"></div>
    <div><br></div>
    <div><em>A network map that shows how UMBC is connected to the MDREN network. The streaming is outbound from the node toward the customer watching a stream. The node is physically on campus, but should be viewed as being on the MDREN network. You can <a href="http://www.mdren.net/maps/umbc.html" rel="nofollow external" class="bo">view the bits per second here</a> and hover over each path.   </em></div>
    <h4><strong><br></strong></h4>
    <h4><strong>“Netflix knows what content is on which servers and will direct a server that does have it to start streaming it to you.” </strong></h4>
    <div><strong><br></strong></div>
    <div>Users won't have to do anything on their part and instead just stream Netflix on their device as they normally would, as the server selection for delivering your stream is done behind the scenes by Netflix software. “For instance, you may requests a movie that isn't on the server on campus.” Petry said, “Netflix knows what content is on which servers and will direct a server that does have it to start streaming it to you. The win for them is to have the most popular content as close as possible to avoid long network paths.”</div>
    <div><br></div>
    <div><br></div>
    <div>Happy streaming.</div>
    </div>
]]>
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<Summary>DoIT would like to announce that UMBC now features a 100 gigabit connection speeds available on campus. In addition, there is now a Netflix node installed in the Data Center on the ground floor of...</Summary>
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<Tag>internet</Tag>
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<Sponsor>Division of Information Technology (DoIT)</Sponsor>
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<PostedAt>Wed, 08 Jun 2016 07:55:50 -0400</PostedAt>
<EditAt>Wed, 08 Jun 2016 07:59:10 -0400</EditAt>
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