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<NewsItem contentIssues="false" id="41244" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41244">
<Title>Content Security Policy 1.1 Draft Published</Title>
<Body>
<![CDATA[
    <div class="html-content"><p>The <a href="http://www.w3.org/2011/webappsec/" rel="nofollow external" class="bo">Web Application Security Working Group</a> has published a Working Draft of <a href="http://www.w3.org/TR/2014/WD-CSP11-20140211/" rel="nofollow external" class="bo">Content Security Policy 1.1</a>. This document defines a policy language used to declare a set of content restrictions for a web resource, and a mechanism for transmitting the policy from a server to a client where the policy is enforced. Learn more about the <a href="http://www.w3.org/Security/" rel="nofollow external" class="bo">Security Activity</a>.</p></div>
]]>
</Body>
<Summary>The Web Application Security Working Group has published a Working Draft of Content Security Policy 1.1. This document defines a policy language used to declare a set of content restrictions for a...</Summary>
<Website>http://www.w3.org/blog/news/archives/3646</Website>
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<Tag>design</Tag>
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<Tag>mysql</Tag>
<Tag>publication</Tag>
<Tag>sql</Tag>
<Tag>w3</Tag>
<Tag>web</Tag>
<Tag>web-design-and-applications</Tag>
<Tag>web-of-services</Tag>
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<PostedAt>Tue, 11 Feb 2014 10:54:32 -0500</PostedAt>
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<NewsItem contentIssues="false" id="41245" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41245">
<Title>Navigation Error Logging First Public Working Draft Published</Title>
<Body>
<![CDATA[
    <div class="html-content"><p>The <a href="http://www.w3.org/2010/webperf/" rel="nofollow external" class="bo">Web Performance Working Group</a> has published a First Public Working Draft of <a href="http://www.w3.org/TR/2014/WD-navigation-error-logging-20140211/" rel="nofollow external" class="bo">Navigation Error Logging</a>. This specification defines an interface to store and retrieve error data related to the previous navigations of a document. Learn more about the <a href="http://www.w3.org/2006/rwc/" rel="nofollow external" class="bo">Rich Web Client Activity</a>.</p></div>
]]>
</Body>
<Summary>The Web Performance Working Group has published a First Public Working Draft of Navigation Error Logging. This specification defines an interface to store and retrieve error data related to the...</Summary>
<Website>http://www.w3.org/blog/news/archives/3649</Website>
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<Tag>design</Tag>
<Tag>development</Tag>
<Tag>home-page-stories</Tag>
<Tag>html</Tag>
<Tag>javascript</Tag>
<Tag>mysql</Tag>
<Tag>sql</Tag>
<Tag>w3</Tag>
<Tag>web</Tag>
<Tag>web-design-and-applications</Tag>
<Tag>web-of-devices</Tag>
<Tag>web-of-services</Tag>
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<PostedAt>Tue, 11 Feb 2014 10:40:17 -0500</PostedAt>
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<NewsItem contentIssues="false" id="41239" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41239">
<Title>Linking Art, Technology and Environmental Education</Title>
<Tagline>Make some public service announcements!</Tagline>
<Body>
<![CDATA[
    <div class="html-content">
    <p></p>
    <p>
    
    <span>Students will use 
    various resources in a Promethean-equipped classroom to explore 
    environmental issues relevant to the lives of Maryland students, then 
    incorporate arts-based strategies into multimedia public service 
    announcements (PSAs). Participants will find links between these 
    activities and Common Core Standards, Next Generation Science Standards,
     and Maryland’s Environmental Education Standards.  Cameras will be 
    provided, or you may use your own smart phone to create a digital documentation 
    of your PSA.</span></p>
    </div>
]]>
</Body>
<Summary>Students will use  various resources in a Promethean-equipped classroom to explore  environmental issues relevant to the lives of Maryland students, then  incorporate arts-based strategies into...</Summary>
<Website>http://www.umbc.edu/education/aiconference/</Website>
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<Sponsor>Interdisciplinary Studies</Sponsor>
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<PostedAt>Tue, 11 Feb 2014 10:33:49 -0500</PostedAt>
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<NewsItem contentIssues="true" id="41237" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41237">
<Title>Women in Technology &amp; Entrepreneurship Events</Title>
<Tagline>Three great events to check out this semester!</Tagline>
<Body>
<![CDATA[
    <div class="html-content">Check out these three upcoming events from the Alex. Brown Center for Entrepreneurship that may be of interest and value to CWIT Affiliates:<br>
    <br>
    *<span><span>February 26, Noon - 1pm,</span></span> ACAD 139*<br>
    Grand opening of the UMBC Entre-space (a space for budding entrepreneurs<br>
    to meet, collaborate, and innovate).<br>
    <a href="http://my.umbc.edu/groups/entrepreneurship/events/23004" rel="nofollow external" class="bo">http://my.umbc.edu/groups/entrepreneurship/events/23004</a><br>
    <br>
    *<span><span>April 9, Noon - 1pm,</span></span> Commons 329*<br>
    We are hosting a panel of entrepreneurs. One of which is Brooke Hall, a<br>
    woman at the cutting edge of technology in the digital marketing world.<br>
    <a href="http://my.umbc.edu/groups/entrepreneurship/events/22924" rel="nofollow external" class="bo">http://my.umbc.edu/groups/entrepreneurship/events/22924</a><br>
    <br>
    *<span><span>April 30, Noon - 1pm,</span></span> UC 310*<br>
    Our final entrepreneurial speaker event of the semester is specifically<br>
    geared toward helping women find their way in the entrepreneurial world.<br>
    Melinda Wittstock will be presenting a speech title: Outside the<br>
    Box: Finding Your Path as a Female Entrepreneur.<br>
    <a href="http://my.umbc.edu/groups/entrepreneurship/events/22613" rel="nofollow external" class="bo">http://my.umbc.edu/groups/entrepreneurship/events/22613</a>
    </div>
]]>
</Body>
<Summary>Check out these three upcoming events from the Alex. Brown Center for Entrepreneurship that may be of interest and value to CWIT Affiliates:    *February 26, Noon - 1pm, ACAD 139*  Grand opening...</Summary>
<Website>http://entrepreneurship.umbc.edu/</Website>
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<Sponsor>CWIT Affiliates</Sponsor>
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<PostedAt>Tue, 11 Feb 2014 10:03:24 -0500</PostedAt>
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<NewsItem contentIssues="true" id="41238" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41238">
<Title>Meet the Staff: Jessie Orsburn</Title>
<Body>
<![CDATA[
    <div class="html-content">At Alumni Relations, we spend a lot of time focusing on and communicating with our wonderfully supportive alums. However, we’ve decided to turn the tables and take time to get to know the people behind the scenes, the staff members … <a href="http://umbcalumni.wordpress.com/2014/02/11/meet-the-staff-jessie-orsburn/" rel="nofollow external" class="bo">Continue reading <span>→</span></a>
    </div>
]]>
</Body>
<Summary>At Alumni Relations, we spend a lot of time focusing on and communicating with our wonderfully supportive alums. However, we’ve decided to turn the tables and take time to get to know the people...</Summary>
<Website>http://umbcalumni.wordpress.com/2014/02/11/meet-the-staff-jessie-orsburn/</Website>
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<Tag>staff</Tag>
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<Tag>umbc</Tag>
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<Tag>university-of-maryland-baltimore-county</Tag>
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<Sponsor>UMBC Alumni</Sponsor>
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<PostedAt>Tue, 11 Feb 2014 09:35:56 -0500</PostedAt>
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<NewsItem contentIssues="false" id="106876" important="false" status="posted" url="https://my3.my.umbc.edu/posts/106876">
<Title>Meet the Staff: Jessie Orsburn</Title>
<Body>
<![CDATA[
    <div class="html-content">At Alumni Relations, we spend a lot of time focusing on and communicating with our wonderfully supportive alums. However, we’ve …</div>
]]>
</Body>
<Summary>At Alumni Relations, we spend a lot of time focusing on and communicating with our wonderfully supportive alums. However, we’ve …</Summary>
<Website>https://magazine.umbc.edu/meet-the-staff-jessie-orsburn/</Website>
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<Tag>superman</Tag>
<Tag>umbc</Tag>
<Tag>umbc-staff</Tag>
<Tag>university-of-maryland-baltimore-county</Tag>
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<NewsItem contentIssues="false" id="41234" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41234">
<Title>Officers Meeting</Title>
<Tagline>To get things rolling</Tagline>
<Body>
<![CDATA[
    <div class="html-content">Hey there! <div>Thanks for joining the UMBC TED club. We are so happy to see all the positive responses from students. Especially because we created this club about two weeks ago!</div>
    <div>There are three potential officers that are going to be meeting next week to discuss a first full club meeting. I will keep everyone updated with the progress of our official club application and first meeting dates. </div>
    <div><br></div>
    <div>Thank you!</div>
    </div>
]]>
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<Summary>Hey there!  Thanks for joining the UMBC TED club. We are so happy to see all the positive responses from students. Especially because we created this club about two weeks ago!  There are three...</Summary>
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<NewsItem contentIssues="true" id="41233" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41233">
<Title>Using CreateJS - EaselJS</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p>In this tutorial we will be exploring the <a href="http://createjs.com" rel="nofollow external" class="bo">CreateJS</a> suite of libraries. CreateJS is suite of JavaScript libraries and tools for building rich, interactive experiences with HTML5. The CreateJS suite is divided into four libraries.</p>
    <p></p>
    <ul>
    <li>EaselJS   - Makes working with HTML5 canvas easy.</li>
    <li>TweenJS   - For tweening HTML5 and JavaScript properties</li>
    <li>SoundJS  - Lets you easily work with HTML5 audio</li>
    <li>PreloadJS - Lets you manage and coordinate loading of assets</li>
    </ul>
    <p>The first library we will look at is EaselJs. Lets get started!</p>
    <hr>
    <h2>EaselJS Explained</h2>
    <p>EaselJS is a library for working with the HTML5 canvas.  It consists of a full, hierarchical display list, a core interaction model, and helper classes to make working with Canvas much easier. Getting up and running with EaselJS could not be easier. You'll need to define a canvas element in your HTML and reference it in your JavaScript. EaselJS uses the notion of a <a href="http://createjs.com/Docs/EaselJS/classes/Stage.html" rel="nofollow external" class="bo">Stage</a> which is the top level Container for the display list ( the stage will be your canvas element). Below is an HTML fragment and the corresponding JavaScript needed to setup EaselJS.</p>
    <pre>&lt;canvas id="testCanvas" width="600" height="300"&gt;&lt;/canvas&gt;</pre>
    <p>To reference the above canvas you would use the following.</p>
    <pre> var canvas = document.getElementById("testCanvas");&#x000A;     var stage = new createjs.Stage(canvas);</pre>
    <hr>
    <h2>Drawing With the Graphics and Shape Classes</h2>
    <p>EaselJS comes with a <a href="http://createjs.com/Docs/EaselJS/classes/Graphics.html" rel="nofollow external" class="bo">Graphics</a> class that exposes an easy to use API for generating vector drawing instructions and drawing them to a specified context. The commands are very similar to the normal HTML5 Canvas, while EaselJs adds some of its own new commands as well. If you are not familiar with HTML 5 canvas and the drawing commands, you may want to watch the <a href="https://tutsplus.com/course/canvas-essentials/" rel="nofollow external" class="bo">Canvas Essentials</a> course that was recently released. You will normally not use the Graphics class by itself, but rather access it by the <a href="http://createjs.com/Docs/EaselJS/classes/Shape.html" rel="nofollow external" class="bo">Shape</a> class. Below is a JSFiddle that uses that Shape class to do some drawing.</p>
    <p></p>
    <p>As you can see in the above code the commands are chainable <code>ShapeObject.graphics.setStrokeStyle(1).beginStroke("rgba(0,0,0,1)</code> etc.. You may also have noticed a call to <code>stage.addChild()</code> within the functions. Anytime you want to put something onto the canvas, you must call <code>stage.addChild()</code>. Within the <code>drawShapes()</code> function, there is a call to <code>stage.update()</code>. To be able to see your changes, you must call <code>stage.update()</code> after each change to the canvas. There is a way to not have to repeatedly call <code>stage.update()</code> and that is by using the <a href="http://createjs.com/Docs/EaselJS/classes/Ticker.html" rel="nofollow external" class="bo">Ticker</a> Class. The Ticker provides a centralized tick or heartbeat broadcast at a set interval. Listeners can subscribe to the tick event to be notified when a set time interval has elapsed. Below is how you would use the Ticker class to automatically update the stage.</p>
    <pre> createjs.Ticker.addEventListener("tick", handleTick);&#x000A;     function handleTick(event) {&#x000A;       stage.update()&#x000A;     }</pre>
    <p>The Shape class comes with a whole slew of properties you can adjust such as <code>x,y</code> positions, <code>alpha</code>, <code>scaleX,scaleY</code> and quite a few others. Below is a demo showing some of these properties.</p>
    <p></p>
    <p>Within the <code>drawTheShapes()</code> we generate 15 circles with a line drawn through them, being able to chain the drawing commands makes this dead simple. Then we randomize the shapes position, scale, rotation, and alpha.</p>
    <p>You can attach events to the shapes such as <code>click</code>, <code>mousedown/over/out</code>, etc, by using the <code>on()</code> method. In this demo when you click on one of the shapes an alert is thrown up, and on mouseout we log a message to the console. To allow for mouse events on the stage <code>mousedown/over/out</code> etc, you must call <code>stage.enableMouseOver(frequency)</code> where frequency is the number of times per second to broadcast the mouse events. This operation is expensive, so it is disabled by default. </p>
    <hr>
    <h2>The Text Class</h2>
    <p>EaselJS ships with a <a href="http://createjs.com/Docs/EaselJS/classes/Text.html" rel="nofollow external" class="bo">Text</a> class that makes it very easy to create text, and to change properties on that text. You call the constructor passing in the text, a font, and a color i.e. <code>new createjs.Text("Hello World", "20px Arial", "#ff7700")</code> Like the Shape class, it comes with a variety of properties and methods. Below is a demo utilizing the Text class.</p>
    <p></p>
    <p>Similar to the last demo, we create 25 TextFields, and apply some random values to their properties.</p>
    <hr>
    <h2>Demo Project - Hangman</h2>
    <p>The following demo is a hangman game created using the Shape and Text Class we have discussed so far in this tutorial.</p>
    <p></p>
    <p>To draw the hangman we use a combination on <code>lineTo()</code>, <code>moveTo()</code>, and for the head we use the <code>arc()</code> method. Within the <code>drawCanvas()</code> function, we call the <code>clear()</code> method on the <code>hangmanShape.graphics</code> which clears out any previous drawings we have done into this shape. We change the TextFields color depending on whether player has won or lost their game.</p>
    <hr>
    <h2>Bitmaps</h2>
    <p>You can use images by utilizing the <a href="http://createjs.com/Docs/EaselJS/classes/Bitmap.html" rel="nofollow external" class="bo">Bitmap</a> class. A Bitmap represents an Image, Canvas, or Video in the display list, it can be instantiated using an existing HTML element, or a string (Base64). For example <code>new createjs.Bitmap("imagePath.jpg")</code>.</p>
    <p>&lt;</p>
    <p>Very similar to previous demos we create three bitmaps here, and give some random properties to them.</p>
    <p>We are using the <a href="http://createjs.com/Docs/EaselJS/classes/Shadow.html" rel="nofollow external" class="bo">Shadow</a> class to create some shadows. The shadow class takes as parameters, the color, offsetX, offsetY, and size of the blur effect etc. <code>myImage.shadow = new createjs.Shadow("#000000", 5, 5, 10)</code>. You can apply shadows to any Display Object so this would work for text as well.</p>
    <hr>
    <h2>Sprite and SpriteSheets</h2>
    <p>A <a href="http://createjs.com/Docs/EaselJS/classes/Sprite.html" rel="nofollow external" class="bo">Sprite</a> displays a frame or sequence of frames (like an animation) from a <a href="http://createjs.com/Docs/EaselJS/classes/SpriteSheet.html" rel="nofollow external" class="bo">SpriteSheet</a> instance. A sprite sheet is a series of images (usually animation frames) combined into a single image. For example, an animation consisting of eight 100x100 images could be combined into a 400x200 sprite sheet (four frames across by two high). You can display individual frames, play frames as an animation, and even sequence animations together. To initialize a Sprite instance you pass in a SpriteSheet and optional frame number or animation to play, for example, <code>new createjs.Sprite(spriteSheet,"run")</code>. The data passed to the SpriteSheet constructor defines three critical pieces of information:</p>
    <ul>
    <li>The image or images to use.</li>
    <li>The positions of individual image frames. This data can be represented in one of two ways: As a regular grid of sequential, equal-sized frames, or as individually defined, variable sized frames arranged in an irregular (non-sequential) fashion.</li>
    <li> Likewise, animations can be represented in two ways: As a series of sequential frames, defined by a start and end frame [0,3], or as a list of frames [0,1,2,3].</li>
    </ul>
    <p>Below is some sample code that would initialize a "character" sprite.</p>
    <pre>var data = new createjs.SpriteSheet({&#x000A;    "images": ["path/to/image.png"],&#x000A;    "frames": {"regX": 0, "height": 96, "count": 10, "regY": 0, "width": 75},&#x000A;    "animations": {"walk": [0, 9]}&#x000A;    });&#x000A;    character = new createjs.Sprite(data, "walk");&#x000A;    character.play();</pre>
    <p>Here is a demo using the Sprite and SpriteSheet Class. You need to click on the stage, and then you can use "A" to move left, and "D" to move right. One thing to note about this demo is that I have Base64 encoded the images and they are included by the "imagestrings.js" external resource. Because we are using a SpriteSheet and interacting with the mouse the canvas gets tainted from cross domain images policy (CORS). By using Base64 strings we can overcome this. If this were hosted on your own domain you would use the Bitmap class as usual by passing a element, or path.</p>
    <p></p>
    <p>Within the <code>setup()</code> function we are creating the <code>spritesheet</code>. For the "images" key I am passing in <code>characterImage</code> which is a Base64 encoded string. For the "frames" key the character images are 96 pixels high, 75 pixels wide, and there are ten frames(separate images). Below is the image we are using for the <code>spritesheet</code> so you can visualize what it looks like.</p>
    
    <img src="https://cdn.tutsplus.com/net/uploads/2014/01/character2.png" alt="Character" width="600" height="75" style="max-width: 100%; height: auto;"><br>
    
    <p> For the "animation" key we define a "run" animation that is from "frame" zero to nine. Lastly, we create the <code>character</code> from the <code>spritesheet</code>.</p>
    <p>When you move the character left or right we call <code>character.play()</code>. and when you stop moving the character we call<code>character.gotoAndStop(0)</code>. Since we only have one "animation" we can just call <code>play()</code> and <code>gotoAndStop()</code> if you had a number of animations you would use a combination of these two plus <code>gotoAndPlay()</code>.</p>
    <hr>
    <h2>Container</h2>
    <p>The <a href="http://createjs.com/Docs/EaselJS/classes/Container.html" rel="nofollow external" class="bo">Container</a> Class is a nestable display list that allows you to work with compound display elements. For example you could group arm, leg, torso and head Bitmap instances together into a Person Container, and transform them as a group, while still being able to move the individual parts relative to each other. Children of containers have their transform and alpha properties concatenated with their parent Container. Below is a demo utilizing the Container Class. Click on the stage to move the container by 20 pixels.</p>
    <p></p>
    <p>Here we are creating three bitmaps and adding them to the <code>container</code>, we are then able to move them all in one go by moving the <code>container</code>, and even though they are in a container you could still move them each individually.</p>
    <hr>
    <h2>Cache()</h2>
    <p>The <a href="http://createjs.com/Docs/EaselJS/classes/DisplayObject.html#method_cache" rel="nofollow external" class="bo">cache()</a> method of the display object draws the display object into a new canvas, which is then used for subsequent draws. For complex content that does not change frequently (ex. a Container with many children that do not move, or a complex vector Shape), this can provide for much faster rendering because the content does not need to be re-rendered each tick.</p>
    <p> The cached display object can be moved, rotated, faded, etc freely, however if its content changes, you must manually update the cache by calling <code>updateCache()</code> or <code>cache()</code> again. You must specify the cache area via the x, y, w, and h parameters. This defines the rectangle that will be rendered and cached using this display object's coordinates. Caching should not normally be used on the <code>Bitmap</code> class as it can degrade performance, however if you want to use a filter on a <code>Bitmap</code> then it must be cached.</p>
    <p> Due to size restraints on the JSFiddle embeds I will not be providing a demo for this method, but will link you to a <a href="http://createjs.com/Demos/EaselJS/Cache.html" rel="nofollow external" class="bo">demo</a> on the CreateJs website.</p>
    <hr>
    <h2>Filters</h2>
    <p>The <a href="http://createjs.com/Docs/EaselJS/classes/Filter.html" rel="nofollow external" class="bo">Filter</a> class is the base class that all filters should inherit from. Filters need to be applied to objects that have been cached using the cache method. If an object changes, you will need to cache it again, or use <code>updateCache()</code>. Note that the filters must be applied <em>before</em> caching. EaselJS comes with a number of pre-built filters. Note that individual filters are not compiled into the minified version of EaselJS. To use them, you must include them manually in the HTML.</p>
    <ul>
    <li>AlphaMapFilter : Map a greyscale image to the alpha channel of a display object</li>
    <li>AlphaMaskFilter: Map an image's alpha channel to the alpha channel of a display object</li>
    <li>BlurFilter: Apply vertical and horizontal blur to a display object</li>
    <li>ColorFilter: Color transform a display object</li>
    <li>ColorMatrixFilter: Transform an image using a ColorMatrix</li>
    </ul>
    <p>The demo below uses the <a href="http://createjs.com/Docs/EaselJS/classes/ColorFilter.html" rel="nofollow external" class="bo">Color Filter</a>, when you click on the stage it removes the green channel from the image. The <code>Color Filter</code> has the following parameters.</p>
    <pre>ColorFilter( [redMultiplier=1] [greenMultiplier=1] [blueMultiplier=1] [alphaMultiplier=1] [redOffset=0] [greenOffset=0] [blueOffset=0] [alphaOffset=0])</pre>
    <p>The red,green,blue, and alpha Multipliers are expected to be a number from zero to one, and the red, green, blue, and alpha Offset are expected to be a number from 255 to 255.</p>
    <p></p>
    <p>We create a regular bitmap object, apply the filter, and the cache the bitmap.</p>
    <hr>
    <h2>Final Demo</h2>
    <p>I've created one final demo, that we will build on in the next part of this series, by adding sound, preloading the assets, and using tweens.</p>
    <p></p>
    <p>In this demo we are utlizing the <code>Bitmap</code>, <code>Text</code>, and <code>Shape</code>, classes to create a Space Invaders type game. I won't be going over every step here since the purpose just to show how to tie the concepts together, but if you have any questions about the code feel free to ask in the comments. The collision detection is provided by osln via  <a href="https://github.com/olsn/Collision-Detection-for-EaselJS" rel="nofollow external" class="bo">Github</a>.</p>
    <hr>
    <h2>Conclusion</h2>
    <p>In this tutorial we have taken a look at EaselJS and have made a couple of demo applications. I hope you have found this article helpful and that it gets you excited about using EaselJS. Thanks for reading!</p>
    </div>
]]>
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<Summary>In this tutorial we will be exploring the CreateJS suite of libraries. CreateJS is suite of JavaScript libraries and tools for building rich, interactive experiences with HTML5. The CreateJS suite...</Summary>
<Website>http://code.tutsplus.com/tutorials/using-createjs-easeljs--net-34840</Website>
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<NewsItem contentIssues="true" id="41187" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41187">
<Title>DoIT's Technology Support Center Hiring Additional Students</Title>
<Tagline>Are you available in the morning? Come work for us!</Tagline>
<Body>
<![CDATA[
    <div class="html-content"><span><p><span>The DoIT Technology Support Center is looking to hire additional consultants to work during the mornings for the Spring semester. Please see our job description below and visit our job posting on </span><span><a href="careers.umbc.edu/umbcworks" rel="nofollow external" class="bo">UMBCworks</a></span><span> to apply.</span></p>
    <div><br></div>
    <div>We're looking, specifically, for students who are able to work between the hours below:</div>
    <div><ul>
    <li>Monday - 8am-10:30am</li>
    <li>Tuesday - Thursday, and Friday - 8am-2pm</li>
    <li>Wednesday - 8am-12pm</li>
    </ul></div>
    <hr>
    <h2><span>TSC Student Consultant Job Description</span></h2>
    <br><p><span>Technology Support Center (TSC) student consultants are the first points of technical contact for the UMBC community and those who do well often go on to work in other areas of the Division of Information Technology (DoIT). Minimally, consultants are expected to provide initial triage and support for a wide-range of information technologies including accounts, hardware, instructional technologies, networking, software, telecommunications, and basic web development.</span></p>
    <div><br></div>
    <br><p><span>Responsibilities include, but are not limited to the following:</span></p>
    <br><ul><li><p><span>Provide technical assistance to users by phone, online and in person;</span></p></li></ul>
    <ul>
    <li><p><span>Answer TSC phones in a professional and courteous manner;</span></p></li>
    <li><p><span>Create, update and resolve tickets in the Request Tracker (RT) ticketing system;</span></p></li>
    <li><p><span>Create, update, suggest and recommend relevant FAQ articles to users (</span><a href="http://www.umbc.edu/faq)" rel="nofollow external" class="bo"><span>www.umbc.edu/faq</span></a><span>);</span></p></li>
    <li><p><span>Provide direct assistance to users on technical issues they cannot easily resolve on their own;</span></p></li>
    <li><p><span>Complete in-person or online training about quality support as defined in</span><a href="http://umbc.edu/go/ticketrubric" rel="nofollow external" class="bo"><span>umbc.edu/go/ticketrubric</span></a><span>;</span></p></li>
    <li><p><span>Respond to all work related communications in a timely manner;</span></p></li>
    <li><p><span>Escalate urgent problems to the Full-Time staff, as appropriate.</span></p></li>
    </ul>
    <br><p><span>Required Skills and Experience</span></p>
    <br><ul>
    <li><p><span>Demonstrated ability to effectively communicate by phone or in person.</span></p></li>
    <li><p><span>Demonstrated writing ability.</span></p></li>
    <li><p><span>Demonstrated ability to achieve successful outcomes in handling difficult situations and customers.</span></p></li>
    <li><p><span>Demonstrated analytical and troubleshooting skills.</span></p></li>
    <li><p><span>Ability &amp; willingness to learn coupled with clear understanding of one’s technical abilities, so as to triage and escalate an issue that leads to an effective solution for the user.</span></p></li>
    </ul></span></div>
]]>
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<Summary>The DoIT Technology Support Center is looking to hire additional consultants to work during the mornings for the Spring semester. Please see our job description below and visit our job posting on...</Summary>
<Website>http://doit.umbc.edu/tsc/</Website>
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<NewsItem contentIssues="true" id="41230" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41230">
<Title>Researcher of the Week: Caroline Jurney</Title>
<Tagline>Undergraduate researchers explore their interests!</Tagline>
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    <p>Meet Caroline... She is a Theatre major and a current Undergraduate Research Award (URA) scholar.  Her research focuses on the 18-30 year-old age group and trying to understand their seeming disinterest in patronizing live theatre performances.</p>
    <p><strong>How did you find your mentor for year research, scholarship, or artistic project?</strong><br>I took a class taught by Dr. McCully in my freshman year and was enthralled by her extensive expertise and unique perspective on the theatre. I knew that I wanted to work with her from that moment, so we began a correspondence and she helped me to develop this research idea. <br><br><strong>How did you know this was the project you wanted to do?</strong><br>It’s been a passion of mine for a long time to eliminate or reduce the current stigma carried by live theatre – that it is an elitist art form for the educated and wealthy. Determining the most effective methods to engage a very underrepresented demographic seems to be an appropriate first step. <br><br><strong>Do you get course credit for this work?</strong><br>No, but I will receive a notation on my transcript from the Shriver Center and I am developing a relationship with a potential future employer. <br><br><strong>How much time do you put into it?</strong><br>It varies at this point, but once it gets into full swing, it will be at least 10 hours a week. <br><br><strong>How did you hear about the Undergraduate Research Award (URA) program?</strong><br>I started my undergraduate career as an Interdisciplinary Studies major, and it was recommended as a resource to aid in the completion of the required capstone project. Then, when I switched my majors, I still wanted to complete the project and the URA program still made sense to help make that happen. <br><br><strong>What academic background did you have before you applied for the URA?</strong><br>I have taken many theatre classes, with a good deal of business classes (like management, entrepreneurship, and marketing) mixed in. <br><br><strong>Was the application difficult to do?</strong><br>The hardest part was deciding exactly what the project should be. Once I had that figured out, the application came fairly easily. <br><br><strong>How much did your mentor help you with the application?</strong><br>I made a rough draft and my mentor helped me shape and polish the application to be the best it could be. <br><br><strong>What else are you involved in on campus?</strong><br>I am involved in the Theatre Department and the Musical Theatre Club, and I work at the Campus Information Center. I’m also in an off-campus a capella group. <br><br><strong>What is your advice to other students about getting involved in research? </strong><br>Don’t allow yourself to be limited by traditional definitions of research. You can complete research in any field, with a wide variety of projects. Let your imagination run wild, and then the nice people in the URA program can help you focus. <br><br><strong>What are your goals for after graduation?</strong><br>I plan to get a masters degree in arts administration and then work in a local theatre for a few years, while I learn all that I possibly can. Then I will open my own theatre company.</p>
    <p>Read her abstract here...</p>
    </div>
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<Summary>Meet Caroline... She is a Theatre major and a current Undergraduate Research Award (URA) scholar.  Her research focuses on the 18-30 year-old age group and trying to understand their seeming...</Summary>
<Website>http://www.umbc.edu/undergrad_ed/research/ResearcherProfiles/carolineJurney.htm</Website>
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<PostedAt>Tue, 11 Feb 2014 08:14:14 -0500</PostedAt>
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