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<NewsItem contentIssues="true" id="41440" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41440">
<Title>Standardized Tests: Taken With or Without Complete Brain</Title>
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    <p><a href="http://usdemocrazy.net/wp-content/uploads/2014/02/altassessment.png" rel="nofollow external" class="bo"><img alt="" src="http://usdemocrazy.net/wp-content/uploads/2014/02/altassessment-300x196.png" width="300" height="196" style="max-width: 100%; height: auto;"></a></p>
    <p>Which of the following conditions allows a student to be exempted from a standardized test?</p>
    <p>a.) Blindness</p>
    <p>b.) Aphasia</p>
    <p>c.) Having an incomplete brain</p>
    <p>d.) None of the above</p>
    <p><strong>Unfortunately for 9-year-old Michael, the answer is D. He cannot see, speak or process information and was born with only half a brain. Yet he is still required to take the Florida Alternative Assessment — the Florida Comprehensive Assessment Test (FCAT) designed for students with disabilities.</strong></p>
    <p>Michael has the mentality of a 6 month old baby. He <a href="http://www.clickorlando.com/news/9-year-old-Orlando-boy-with-severe-disabilities-forced-to-take-state-mandated-test/-/1637132/19624628/-/p4f4gwz/-/index.html" rel="nofollow external" class="bo">loves music</a> and listening to people talk to him. When he was a baby, he was abandoned by his parents and adopted by the owner of a school for students with severe disabilities.</p>
    <p>At The Russell House for Atypical Children, Michael meets with a teachers for a few hours a week. He was required to take the FAA last year — a teacher read him a story and he was asked questions about the pictures for several hours. The test administrator essentially interpreted Michael’s answers by his hand movements.</p>
    <p>He received a score of 1. And this year, he is required to undergo the same process. According to Orange County School Board Official Rick Roach,</p>
    <blockquote>
    <p>Michael can’t see, he can’t cognitively interpret that particular test and so teachers are almost being forced to move the hand into one of three boxes and then they to make the determination did he move he hand or did I move the hand. <a href="http://mynews13.com/content/news/cfnews13/news/article.html/content/news/articles/bn9/2013/4/7/florida_law_says_bli.html" rel="nofollow external" class="bo">If I didn’t laugh, I’d probably cry</a>.</p>
    </blockquote>
    <p>Michael’s adopted mother decided not to pursue an Individual Education Plan (IEP) waiver so he wouldn’t have to take the test. Why not? Because the waiver process is too difficult and Michael would likely be denied, <a href="http://www.flsenate.gov/Laws/Statutes/2013/1008.212" rel="nofollow external" class="bo">even after providing the following documents:</a></p>
    <div>(a) A written description of the student’s disabilities, including a specific description of the student’s impaired sensory, manual, or speaking skills.</div>
    <div>(b) Written documentation of the most recent evaluation data.</div>
    <div>(c) Written documentation, if available, of the most recent administration of the statewide standardized assessment, an end-of-course assessment, or an alternate assessment.</div>
    <div>(d) A written description of the condition’s effect on the student’s participation in the statewide standardized assessment, an end-of-course assessment, or an alternate assessment.</div>
    <div>(e) Written evidence that the student has had the opportunity to learn the skills being tested.</div>
    <div>(f) Written evidence that the student has been provided appropriate instructional accommodations.</div>
    <div>(g) Written evidence as to whether the student has had the opportunity to be assessed using the instructional accommodations on the student’s IEP which are allowable in the administration of the statewide standardized assessment, an end-of-course assessment, or an alternate assessment in prior assessments.</div>
    <div>(h) Written evidence of the circumstance or condition as defined in subsection</div>
    <div> </div>
    <div>With one look at Michael, you could tell he is unable to take the test. Yet according to the <a href="http://www.washingtonpost.com/blogs/answer-sheet/wp/2014/02/13/why-boy-born-without-complete-brain-has-to-take-2014-standardized-test/" rel="nofollow external" class="bo">press secretary of the Florida Education Department,</a>
    </div>
    <div> </div>
    <blockquote>
    <div>…in general the waiver process is intended for students who, due to a recent occurrence, cannot participate in the state assessments. As an example, if a student lost their eyesight due to an accident a month before testing, the student would be eligible for a waiver from testing for that academic year. Waivers do not apply to students with a chronic situation.</div>
    </blockquote>
    <div> </div>
    <div>This sounds like standardized testing gone mad.  Come on, <a href="http://www.clickorlando.com/news/9-year-old-Orlando-boy-with-severe-disabilities-forced-to-take-state-mandated-test/-/1637132/19624628/-/p4f4gwz/-/index.html" rel="nofollow external" class="bo">when will the education system wake up?</a>
    </div>
    <div> </div>
    </div>
]]>
</Body>
<Summary>Which of the following conditions allows a student to be exempted from a standardized test?   a.) Blindness   b.) Aphasia   c.) Having an incomplete brain   d.) None of the above   Unfortunately...</Summary>
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<PostedAt>Mon, 17 Feb 2014 13:35:14 -0500</PostedAt>
<EditAt>Mon, 17 Feb 2014 13:38:14 -0500</EditAt>
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<NewsItem contentIssues="false" id="41436" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41436">
<Title>Pres Hrabowski completes op-ed series in the Baltimore Sun</Title>
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<![CDATA[
    <div class="html-content">President Hrabowski wrote six opinion columns for the <em>Baltimore Sun </em>in late 2013 and early 2014. Click below for links to the individual articles.</div>
]]>
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<Summary>President Hrabowski wrote six opinion columns for the Baltimore Sun in late 2013 and early 2014. Click below for links to the individual articles.</Summary>
<Website>http://president.umbc.edu/baltimore-sun-op-eds-2013-14/</Website>
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<NewsItem contentIssues="false" id="109830" important="false" status="posted" url="https://my3.my.umbc.edu/posts/109830">
<Title>Donald Norris, Public Policy, in The Washington Times</Title>
<Body>
<![CDATA[
    <div class="html-content">A recent article in The Washington Times reviews states that have experienced glitches after rolling out health exchange websites as part of the Affordable Care Act. The article mentions the Maryland website which experienced software defects, causing state officials to offer retroactive coverage to users who couldn’t purchase plans in time for the start of the new year. In the article, Public Policy Professor and Chair Donald Norris offered insight into how the health exchange website problems could affect the upcoming Democratic primary in the race for governor. He said Lt. Gov. Anthony Brown will likely win despite being the target of …</div>
]]>
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<Summary>A recent article in The Washington Times reviews states that have experienced glitches after rolling out health exchange websites as part of the Affordable Care Act. The article mentions the...</Summary>
<Website>https://news.umbc.edu/donald-norris-public-policy-in-the-washington-times/</Website>
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<NewsItem contentIssues="false" id="41433" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41433">
<Title>Phi Kappa Phi $15,000 and $5,000 Fellowships</Title>
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<![CDATA[
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    <div>It's time to apply for the PKP Fellowship! Each year the Honor Society of Phi Kappa Phi awards fifty-one Fellowships of $5000 and six of $15,000 to members entering the first year of graduate or professional study. Each Phi Kappa Phi chapter may select one candidate to compete for these Society-wide awards.</div>
    <div><br></div>
    <div>The University of Maryland Baltimore Campuses Chapter 22 (UM-UMBC) is seeking to submit a nominee for the National PKP Society Fellowships.</div>
    <div><br></div>
    <div>Applications may be found at</div>
    <div><a href="http://www.phikappaphi.org/Web/Awards/Fellowship.html" rel="nofollow external" class="bo">http://www.phikappaphi.org/Web/Awards/Fellowship.html</a></div>
    <div>and must be submitted, along with all required transcripts, test scores and recommendations no later than 5:00 p.m. Monday, March 24. This is a firm deadline and extensions will not be granted. The application should be submitted to:</div>
    <div><br></div>
    <div>Peter Andes</div>
    <div>Office of the Provost</div>
    <div>1000 Hilltop Circle</div>
    <div>Baltimore, MD 21250</div>
    </div>
]]>
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<Summary>It's time to apply for the PKP Fellowship! Each year the Honor Society of Phi Kappa Phi awards fifty-one Fellowships of $5000 and six of $15,000 to members entering the first year of graduate or...</Summary>
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<PostedAt>Mon, 17 Feb 2014 12:33:07 -0500</PostedAt>
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<NewsItem contentIssues="true" id="41432" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41432">
<Title>Other study Abroad Research Opportunities at UMBC</Title>
<Tagline>Travel to Israel or Costa Rica to conduct research</Tagline>
<Body>
<![CDATA[
    <div class="html-content">UMBC Faculty and UMBC Study Abroad are collaborating to bring exciting travel/research opportunities to students this coming summer.  Find out more about studying in <a href="http://my.umbc.edu/groups/studyabroad/events/23112" rel="nofollow external" class="bo">Israel</a>(<a href="http://my.umbc.edu/groups/studyabroad/events/23112">http://my.umbc.edu/groups/studyabroad/events/23112</a>) and <a href="http://my.umbc.edu/groups/studyabroad/events/21694" rel="nofollow external" class="bo">Costa Rica</a> (<a href="http://my.umbc.edu/groups/studyabroad/events/2169">http://my.umbc.edu/groups/studyabroad/events/2169</a>) tomorrow, February 18!  For more information see the Study Abroad group on myUMBC.<br><a href="http://my.umbc.edu/groups/studyabroad" rel="nofollow external" class="bo">http://my.umbc.edu/groups/studyabroad</a><br>
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]]>
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<Summary>UMBC Faculty and UMBC Study Abroad are collaborating to bring exciting travel/research opportunities to students this coming summer.  Find out more about studying in...</Summary>
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<NewsItem contentIssues="false" id="41428" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41428">
<Title>Light Point Security Advances to Round 3</Title>
<Tagline>of the InvestMaryland Challenge</Tagline>
<Body>
<![CDATA[
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    <h4>
    							Light Point Security Advances to Round 3 of the InvestMaryland Challenge</h4>
    <p><br></p>
    						<span><span>Fri, Mar 1, 2013 by Beau Adkins<br><br></span></span>
    						<p><img alt="Light Point Security advances in the InvestMaryland Challenge" src="http://lightpointsecurity.com/wp-content/uploads/2013/02/investmdchallenge-236x300.png" height="300" width="236" style="max-width: 100%; height: auto;"><br></p>
    <p>We are excited to announce that Light Point Security has advanced to Round 3 of the InvestMaryland Challenge 
     in the IT category. This places Light Point Security in the final 10 to
     win an award of $100,000. The InvestMaryland Challenge is a business 
    competition hosted by the State of Maryland. One winner will be selected
     from each of three categories, and each winner receives $100,000.</p>
    <p>A total of 259 companies applied to the challenge. In the first round
     it was narrowed down to about 20 companies for each category. In the 
    second round it was narrowed down to the top 10 in each category. The  
    third and final round will be judged in a face-to-face interview on Mar 
    5. Each company will have 15 minutes to pitch their company to a panel 
    of judges, followed by a 10 minute Q&amp;A session. The winner of each 
    category will be announced on April 15 at the Governor’s Cup Awards 
    Ceremony.</p>
    <p>There are still a lot of good companies in the running, and we are proud to be among them. Good luck to all the finalists!</p>
    </div>
]]>
</Body>
<Summary>Light Point Security Advances to Round 3 of the InvestMaryland Challenge           Fri, Mar 1, 2013 by Beau Adkins             We are excited to announce that Light Point Security has advanced to...</Summary>
<Website>http://lightpointsecurity.com/content/light-point-security-advances-to-round-3-of-the-investmaryland-challenge</Website>
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<NewsItem contentIssues="true" id="41430" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41430">
<Title>ARTWEEK &#8216;14 HIGHLIGHTInternational Award Wining...</Title>
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<![CDATA[
    <div class="html-content">
    <img src="https://66.media.tumblr.com/c2a5d7a9da26d48989455b39930cf532/tumblr_n15habQjYn1qzxasuo1_500.png" style="max-width: 100%; height: auto;"><br><br><p><strong>ARTWEEK ‘14 HIGHLIGHT</strong><br><strong>International Award Wining Cartoonist, Kevin “Kal” Kallaugher</strong></p>
    <p>Coming Tuesday, March 4th, 2014<br>7:00pm-9:00pm<br>The Skylight Room, 3rd Floor (next to the elevators), The Commons<br><br>In a lively and entertaining illustrated presentation, Kal will provide insight to his 35 year stint as an international award winning cartoonist. Kal will discuss his unique and challenging profession and his 8000 barbed commentaries that have engaged readers and leaders around the globe. The presentation will be capped off with live drawing of Kal’s favorite targets (plus a book signing of Kal’s newest collection Daggers Drawn, perhaps).</p>
    <p><strong>Free food will be provided!</strong></p>
    <p><a href="http://www.facebook.com/events/1421964038044953/" rel="nofollow external" class="bo">Facebook Event</a> || <a href="http://my.umbc.edu/groups/commonvision/events" rel="nofollow external" class="bo">myUMBC Event</a> || <a href="http://www.umbc.edu/thecommons/artweek/" rel="nofollow external" class="bo">ArtWeek Website</a> || <a href="mailto:commonvision@umbc.edu" rel="nofollow external" class="bo">commonvision@umbc.edu</a></p>
    </div>
]]>
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<Summary>ARTWEEK ‘14 HIGHLIGHT International Award Wining Cartoonist, Kevin “Kal” Kallaugher   Coming Tuesday, March 4th, 2014 7:00pm-9:00pm The Skylight Room, 3rd Floor (next to the elevators), The...</Summary>
<Website>http://commonvision.tumblr.com/post/76968887879</Website>
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<NewsItem contentIssues="true" id="41431" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41431">
<Title>Talk: Lee on Structured Parallel Programming, Noon Thur Feb 20</Title>
<Body>
<![CDATA[
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    <h2><img src="http://www.csee.umbc.edu/wp-content/uploads/2014/02/supercomputer.jpg" width="700" height="308" style="max-width: 100%; height: auto;"></h2>
    <h2>Linguistic and System Support for Structured Parallel Programming</h2>
    <h3>Dr. I-Ting Angelina Lee<br>
    Computer Science and Artificial Intelligence Laboratory<br>
    Massachusetts Institute of Technology</h3>
    <h3>12:00-1:00 Thursday, 20 February 2014, ITE 325b, UMBC</h3>
    <p>Parallel programming is hard, due to issues such as scheduling and synchronization. Most parallel programs today deal with these issues using low-level system primitives such as pthreads, locks, and conditional variables. Although these low-level primitives are flexible, they, like goto statements, lack structure and make it difficult for the programmer to reason locally about the program state. Just as the use of goto has been mostly deprecated in favor of structured control constructs, we can simplify parallel programming by replacing these low-level primitives with linguistics that enable well-structured parallel programs.</p>
    <p>To enable structured parallel programming is not merely a matter of linguistic design. The underlying system must also efficiently support the linguistics. In this talk, I will describe my work on pipeline parallelism, a parallel pattern commonly used in streaming applications, as an example of linguistics for structured parallel programming. I will also draw examples from my research to demonstrate how novel mechanisms in operating systems and hardware, not just the runtime, can help provide efficient support for the linguistics.</p>
    <p>I-Ting Angelina Lee is a postdoctoral associate in the Computer Science and Artificial Intelligence Laboratory at MIT, working with Prof. Charles E. Leiserson. Her areas of interest include designing linguistics for parallel programming, developing runtime system support for multithreaded software, and building novel mechanisms in operating systems and hardware to efficiently support parallel abstractions. Her work on “memory-mapped reducers” won best paper at SPAA 2012. Intel has released an experimental branch of Cilk Plus that incorporates support for parallel pipelining based on her work. She received her Ph.D. from MIT in 2012 under the supervision of Prof. Charles E. Leiserson. She received her Bachelor of Science in Computer Science from UC San Diego in 2003.</p>
    <p>Host: Tim Oates, Sorry, you need javascript to view this email address. </p>
    </div>
]]>
</Body>
<Summary>Linguistic and System Support for Structured Parallel Programming   Dr. I-Ting Angelina Lee  Computer Science and Artificial Intelligence Laboratory  Massachusetts Institute of Technology...</Summary>
<Website>http://www.csee.umbc.edu/2014/02/talk-lee-on-structured-parallel-programming-noon-thur-feb-20/</Website>
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<PostedAt>Mon, 17 Feb 2014 12:02:38 -0500</PostedAt>
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<NewsItem contentIssues="false" id="109831" important="false" status="posted" url="https://my3.my.umbc.edu/posts/109831">
<Title>Thomas Schaller, Political Science, in Governing Magazine</Title>
<Body>
<![CDATA[
    <div class="html-content">In an article published last week, Governing Magazine explored participation in the Democratic Governors Association (DGA), Republican Governors Association (RGA) and National Governors Association (RGA), and how it is increasingly becoming a proving ground for governors seeking higher office. Political Science Professor Thomas Schaller is quoted in the article when describing Maryland Governor Martin O’Malley’s leadership role with the DGA. He says O’Malley “used the platform very well,” and “it gave him reason to take positions on national issues, especially inequality and poverty.”   While leading a governors association can be a good platform to develop a policy portfolio and weigh in on key policy …</div>
]]>
</Body>
<Summary>In an article published last week, Governing Magazine explored participation in the Democratic Governors Association (DGA), Republican Governors Association (RGA) and National Governors...</Summary>
<Website>https://news.umbc.edu/thomas-schaller-political-science-in-governing-magazine-2/</Website>
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<NewsItem contentIssues="true" id="41426" important="false" status="posted" url="https://my3.my.umbc.edu/posts/41426">
<Title>Hit the Reset Button on Gamification</Title>
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<![CDATA[
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    <p>Building apps is complicated. There’s planning, design, development, deployment, customer service, marketing, legal considerations… Yikes! There are also many additional layers of pervasive challenges: How do you keep people engaged? What’s the best way to onboard new users? To navigate the treacherous waters of user psychology and <del>gloss over</del> answer the hard questions, many have turned to a buzzword that has now become notoriously vapid: <strong>gamification</strong>.</p>
    <h2>Buzzwords: A Necessary Evil</h2>
    <p>Words like “cloud” or “real-time” usually start out with good intentions. They help us coalesce loosely connected ideas into common vernacular so that it’s easier to communicate large sets of granular details. The strength of buzzwords is also their downfall: A word becomes a “buzzword” when it gets used too broadly, eventually becoming vague and meaningless. A buzzword is like a brilliant star destined to go supernova and become a cloudy nebula. Here’s a video that shows what that process looks like:</p>
    <p></p>
    <div class="embed-container"><iframe src="//www.youtube.com/embed/9CS7j5I6aOc?rel=0" frameborder="0" webkitallowfullscreen="webkitAllowFullScreen" mozallowfullscreen="mozallowfullscreen" allowfullscreen="allowFullScreen">[Video]</iframe></div>
    <p>In my opinion, <em>gamification</em> hit the “cloudy nebula” phase some time ago. Gamification is generally the idea of applying gaming principles to non-gaming contexts, like software, marketing, business, and basically anything at this point. In other words, it’s an attempt to turn something boring into something fun. I think this is a great idea if the <em>game mechanics</em> (sets of rules) are used to produce <em>gameplay</em> (specific interactions). Unfortunately, the popularity of gamification has misled many to believe that it’s all about XBOX-like achievements and high score leaderboards without any thought behind their purpose. Gamification has been abused, but there are still lots of positive examples. Indeed, <a href="https://teamtreehouse.com" rel="nofollow external" class="bo">Treehouse</a> uses familiar gaming concepts like badges and points. When you earn a badge, it’s tangible evidence that you’ve successfully completed a course. When you earn points in a subject area, it helps to quantify knowledge for yourself and others. For example, when a student’s points are displayed next to their name in the forum, it’s more than just a high score meant for bragging rights. Rather, it serves as a leading indicator of how knowledgeable that person might be. We’ve had lots of ideas at Treehouse similar to badges and points, but we only work on ideas that we think will actually help improve the efficacy of learning. Badges and points are fun, but more importantly, they’re meaningful.</p>
    <h2>Gamification Lessons from the Game Industry</h2>
    <p>Continuing the cosmic comparison, I think we can take the gamification nebula and make a new star out of it by learning from people that actually spend their time making games. It sounds like obvious advice, but learning about an area of study outside your industry and then remixing them with your own work is a great way to create something new and original. If you understand how game designers think, it can help you look beyond the surface details of gamification and understand the inner workings. Game design is a massive topic, but legendary game designer Will Wright (creator of SimCity, The Sims, and Spore) wonderfully articulates some of the more interesting complexities of modern games. There are lots of<a href="http://www.youtube.com/results?search_query=will%20wright" rel="nofollow external" class="bo"> talks from Will Wright on YouTube</a> and I recommend you learn as much as you can. However, Wright’s talks can be a lot to digest at first, so at the risk of introducing all new buzzwords, I’d like to summarize some of the ideas he shares and explain how I think they apply to building apps.</p>
    <h3>MENTAL MODELS</h3>
    <p><a href="http://en.wikipedia.org/wiki/Mental_model" rel="nofollow external" class="bo">Mental model</a> is a term that describes one’s thought process about how something works. For example, I don’t know much about civil engineering, so my mental model of how pipes work in a city looks like something out of Super Mario Bros. However, I do know a lot about computers and websites, so the mental model in my head is probably very close to the reality. It’s still just a <em>model</em> though.</p>
    <div>
    <img alt="Photograph of a Wonder Woman toy playing with smaller figures of Batman and Superman." src="http://blog.teamtreehouse.com/wp-content/uploads/2014/02/toys.jpg" width="1024" height="681" style="max-width: 100%; height: auto;"><p>Children’s toys are models that help us form expectations about the world at a very young age. Photo from Flickr user <a href="http://www.flickr.com/photos/83346641@N00/11928224173/" rel="nofollow external" class="bo">JD Hancock</a>.</p>
    </div>
    <p>Models can help you fill in information gaps. As a thought exercise, think about what happens when you leave a room in your home. You can safely assume that the furniture doesn’t come to life and prance around. However, you can’t really prove it to yourself unless you go back in the room to check. Your own home is an example of a very refined mental model because you’ve had a lot of opportunity to interact and test assumptions. You can confidently fill in the missing information even when you’re not there. In web and mobile apps, models set up <em>expectations</em> that ultimately manifest as user behavior. The user has an idea about how your app will work, so that’s how they interact with your app. As they poke and prod, their mental model will become more closely aligned with the reality of the app you’ve built. As Wright smartly points out in many of his talks, people start forming ideas about a game just by looking at the box art. The same principle can be applied to landing pages and marketing for your web or mobile app. You should strive to set expectations that match the reality of the experience. If you’re selling a mobile app, the screenshots in the app store should give users a pretty good idea of what using that app will be like. Copy that uses familiar terminology can also help shape the user’s model. For example, the team at Treehouse talks a lot about how to name various functions of our service so that people can understand what we’re providing at a glance. Should it be called a course, lesson, syllabus, tutorial, project, deep dive, workshop, etc? What does a user <em>think</em> your app will do before they’ve tried it? With every new page and new interaction, their model is being refined.</p>
    <h3>LEVELS OF ABSTRACTION</h3>
    <p>The level of abstraction describes the amount of detail in a system. The highest level encapsulates the entire system, while the lowest level describes the most granular constructs. As you might have guessed already, this idea relates to models.</p>
    <div>
    <img alt="Two photos of train sets. The one on the left is a very crude model while the one on the right has lots of detail." src="http://blog.teamtreehouse.com/wp-content/uploads/2014/02/trains.jpg" width="1024" height="683" style="max-width: 100%; height: auto;"><p>Like train sets, some models have more detail than others. Photos from Flickr users <a href="http://www.flickr.com/photos/j_regan/11607723696/" rel="nofollow external" class="bo">regan76</a> and <a href="http://www.flickr.com/photos/jasonparis/4256062681/" rel="nofollow external" class="bo">JasonParis</a>.</p>
    </div>
    <p>For example, when I think about how a web browser requests data from a server, my mind leaves out unimportant granular bits like the electricity flowing through the wires or lightwaves hitting the user’s retinas. These are certainly still things that physically happen sometime in that process, but they’re abstracted away in favor of a simpler and more digestible thought process. When providing customers with an explanation of your app’s functions, the level of abstraction should match the task. People like using Google Maps to browse the world’s geography with detailed satellite imagery. However, if they need to get driving directions, it’s better to use the map view. Even though it has less visual information, it’s vastly more useful because the level of abstraction is tailored to the goal. Too much information makes it difficult for the mind to parse with any speed. Levels of abstraction can be applied to many different aspects of apps, but if you’re onboarding new customers, this is especially important. Do you show them the most granular task first and allow them to work their way up to higher level goals? Or, do you first show them the grand scheme of things and then break it down step by step? Does it make more sense to trickle out these details slowly or is it better to put it all in one big user manual? There’s no right answer here, so be very sensitive to the context and mindset of your target audience.</p>
    <h3>Feedback Loops</h3>
    <p>When you interact with something in the world, you constantly digest feedback and refine your understanding. In video games, you mash some buttons and watch what happens to your avatar on the screen. Maybe your character moves around and jumps. Learning about the controls isn’t enough to win the game though, so next you learn how to jump onto various platforms and collect items. Then later on, you can apply the different tactics of running and jumping into a cohesive strategy that will help you beat a level. And so on and so forth… This cycle of behavior and reward can be described as a series of nested feedback loops, with each loop taking slightly longer than the last. On Treehouse, you can earn some points by watching a video and completing a code challenge. After you do a few of these, you earn a badge. After you’ve earned a few badges, you might have built a complete project. Once you’ve built several projects and helped students in the forum, you have a lot of points and badges that can help lead to employment. Each level of reward builds on the last and simultaneously drives the next. Video game designers are very good at this sort of thing, because when people play, they just want to kick back and have fun. With the exception of board games, most games have to teach you how to play <em>while</em> you are playing. In web apps, I think this is an excellent way to shape the onboarding experience. Get the momentum going and then help the user pick up each nested goal state along the way. I also think it’s the best way to keep users engaged. It’s not enough to give them one thing or even many things to strive for. Instead, it’s much more interesting to create a series of connected goal states. That way they’re not just grinding out the next few rewards. Rather, they’re reaching for the next goal by standing on their own accomplishments, which can evoke a tremendous sense of pride.</p>
    <h2>Share Your Story</h2>
    <p>Gamification is an extremely broad and muddled subject at this point, but if you have any clarity that you’d like to share, I’d love to hear about it in the comments!</p>
    <p>The post <a href="http://blog.teamtreehouse.com/hit-the-reset-button-on-gamification" rel="nofollow external" class="bo">Hit the Reset Button on Gamification</a> appeared first on <a href="http://blog.teamtreehouse.com" rel="nofollow external" class="bo">Treehouse Blog</a>.</p>
    </div>
]]>
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<Summary>Building apps is complicated. There’s planning, design, development, deployment, customer service, marketing, legal considerations… Yikes! There are also many additional layers of pervasive...</Summary>
<Website>http://feedproxy.google.com/~r/teamtreehouse/~3/7uca6Vz2BT0/hit-the-reset-button-on-gamification</Website>
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