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<News hasArchived="true" page="7974" pageCount="10747" pageSize="10" timestamp="Wed, 12 Aug 2026 12:07:30 -0400" url="https://my3.my.umbc.edu/posts.xml?mode=activity&amp;page=7974">
<NewsItem contentIssues="true" id="39394" important="false" status="posted" url="https://my3.my.umbc.edu/posts/39394">
<Title>Bits Blog: Google Executives Got Discounts From Government on Fuel for Private Aircraft</Title>
<Body>
<![CDATA[
    <div class="html-content">Google executives paid below market rates for fuel purchased from the Defense Department for their nine private aircraft, a report from NASA’s inspector general says.<br><div><table border="0"><tbody><tr><td>
    <a href="http://share.feedsportal.com/share/twitter/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F12%2F12%2Fgoogle-executives-got-discounts-from-government-on-fuel-for-private-aircraft%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+Google+Executives+Got+Discounts+From+Government+on+Fuel+for+Private+Aircraft" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/twitter.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/facebook/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F12%2F12%2Fgoogle-executives-got-discounts-from-government-on-fuel-for-private-aircraft%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+Google+Executives+Got+Discounts+From+Government+on+Fuel+for+Private+Aircraft" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/facebook.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/linkedin/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F12%2F12%2Fgoogle-executives-got-discounts-from-government-on-fuel-for-private-aircraft%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+Google+Executives+Got+Discounts+From+Government+on+Fuel+for+Private+Aircraft" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/linkedin.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/gplus/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F12%2F12%2Fgoogle-executives-got-discounts-from-government-on-fuel-for-private-aircraft%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+Google+Executives+Got+Discounts+From+Government+on+Fuel+for+Private+Aircraft" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/googleplus.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/email/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F12%2F12%2Fgoogle-executives-got-discounts-from-government-on-fuel-for-private-aircraft%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+Google+Executives+Got+Discounts+From+Government+on+Fuel+for+Private+Aircraft" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/email.png" style="max-width: 100%; height: auto;"></a>
    </td></tr></tbody></table></div>
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    </div>
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</Body>
<Summary>Google executives paid below market rates for fuel purchased from the Defense Department for their nine private aircraft, a report from NASA’s inspector general says.      </Summary>
<Website>http://bits.blogs.nytimes.com/2013/12/12/google-executives-got-discounts-from-government-on-fuel-for-private-aircraft/?partner=rss&amp;emc=rss</Website>
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<Tag>brin-sergey</Tag>
<Tag>google-inc</Tag>
<Tag>google-inc-goog-nasdaq</Tag>
<Tag>mountain-view-calif</Tag>
<Tag>national-aeronautics-and-space-administration</Tag>
<Tag>new</Tag>
<Tag>page-larry</Tag>
<Tag>policy</Tag>
<Tag>private-aircraft</Tag>
<Tag>schmidt-eric-e</Tag>
<Tag>technology</Tag>
<Tag>york</Tag>
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<PostedAt>Thu, 12 Dec 2013 17:03:57 -0500</PostedAt>
<EditAt>Fri, 13 Dec 2013 15:09:13 -0500</EditAt>
</NewsItem>

<NewsItem contentIssues="false" id="109899" important="false" status="posted" url="https://my3.my.umbc.edu/posts/109899">
<Title>Laura Hussey, Political Science, in The Washington Post</Title>
<Body>
<![CDATA[
    <div class="html-content">A recent column in The Washington Post argues the ongoing technical problems with the rollout of the Affordable Care Act in Maryland are unlikely to have a negative impact on Lt. Gov. Anthony Brown’s chances in the race for governor. The article states Brown has six months until the Democratic primary to correct problems with the state’s health care exchange and has secured endorsements and support from almost all of the party establishment. Political science assistant professor Laura Hussey was interviewed for the column and said the health exchange problems will likely fade away come election time. “This is not a scandal that …</div>
]]>
</Body>
<Summary>A recent column in The Washington Post argues the ongoing technical problems with the rollout of the Affordable Care Act in Maryland are unlikely to have a negative impact on Lt. Gov. Anthony...</Summary>
<Website>https://news.umbc.edu/laura-hussey-political-science-in-the-washington-post/</Website>
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<Tag>cahss</Tag>
<Tag>policy-and-society</Tag>
<Tag>politicalscience</Tag>
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<PostedAt>Thu, 12 Dec 2013 16:38:46 -0500</PostedAt>
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<NewsItem contentIssues="true" id="39393" important="false" status="posted" url="https://my3.my.umbc.edu/posts/39393">
<Title>U.S. Agencies Dance Around Cellphone Use Aloft</Title>
<Body>
<![CDATA[
    <div class="html-content">The Transportation Department is considering whether allowing in-flight voice calls is fair to consumers.<br><div><table border="0"><tbody><tr><td>
    <a href="http://share.feedsportal.com/share/twitter/?u=http%3A%2F%2Fwww.nytimes.com%2F2013%2F12%2F13%2Ftechnology%2Ftwo-us-agencies-may-face-off-over-cellphones-in-flight.html%3Fpartner%3Drss%26emc%3Drss&amp;t=U.S.+Agencies+Dance+Around+Cellphone+Use+Aloft" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/twitter.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/facebook/?u=http%3A%2F%2Fwww.nytimes.com%2F2013%2F12%2F13%2Ftechnology%2Ftwo-us-agencies-may-face-off-over-cellphones-in-flight.html%3Fpartner%3Drss%26emc%3Drss&amp;t=U.S.+Agencies+Dance+Around+Cellphone+Use+Aloft" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/facebook.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/linkedin/?u=http%3A%2F%2Fwww.nytimes.com%2F2013%2F12%2F13%2Ftechnology%2Ftwo-us-agencies-may-face-off-over-cellphones-in-flight.html%3Fpartner%3Drss%26emc%3Drss&amp;t=U.S.+Agencies+Dance+Around+Cellphone+Use+Aloft" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/linkedin.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/gplus/?u=http%3A%2F%2Fwww.nytimes.com%2F2013%2F12%2F13%2Ftechnology%2Ftwo-us-agencies-may-face-off-over-cellphones-in-flight.html%3Fpartner%3Drss%26emc%3Drss&amp;t=U.S.+Agencies+Dance+Around+Cellphone+Use+Aloft" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/googleplus.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/email/?u=http%3A%2F%2Fwww.nytimes.com%2F2013%2F12%2F13%2Ftechnology%2Ftwo-us-agencies-may-face-off-over-cellphones-in-flight.html%3Fpartner%3Drss%26emc%3Drss&amp;t=U.S.+Agencies+Dance+Around+Cellphone+Use+Aloft" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/email.png" style="max-width: 100%; height: auto;"></a>
    </td></tr></tbody></table></div>
    <br><br><a href="http://da.feedsportal.com/r/180266282730/u/0/f/640387/c/34625/s/34c10f56/sc/1/rc/1/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/180266282730/u/0/f/640387/c/34625/s/34c10f56/sc/1/rc/1/rc.img" style="max-width: 100%; height: auto;"></a><br><a href="http://da.feedsportal.com/r/180266282730/u/0/f/640387/c/34625/s/34c10f56/sc/1/rc/2/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/180266282730/u/0/f/640387/c/34625/s/34c10f56/sc/1/rc/2/rc.img" style="max-width: 100%; height: auto;"></a><br><a href="http://da.feedsportal.com/r/180266282730/u/0/f/640387/c/34625/s/34c10f56/sc/1/rc/3/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/180266282730/u/0/f/640387/c/34625/s/34c10f56/sc/1/rc/3/rc.img" style="max-width: 100%; height: auto;"></a><br><br><a href="http://da.feedsportal.com/r/180266282730/u/0/f/640387/c/34625/s/34c10f56/a2.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/180266282730/u/0/f/640387/c/34625/s/34c10f56/a2.img" style="max-width: 100%; height: auto;"></a>
    </div>
]]>
</Body>
<Summary>The Transportation Department is considering whether allowing in-flight voice calls is fair to consumers.      </Summary>
<Website>http://www.nytimes.com/2013/12/13/technology/two-us-agencies-may-face-off-over-cellphones-in-flight.html?partner=rss&amp;emc=rss</Website>
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<Tag>airlines-and-airplanes</Tag>
<Tag>cellular-telephones</Tag>
<Tag>federal-communications-commission</Tag>
<Tag>new</Tag>
<Tag>technology</Tag>
<Tag>transportation-department-us</Tag>
<Tag>york</Tag>
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<PostedAt>Thu, 12 Dec 2013 16:32:20 -0500</PostedAt>
<EditAt>Thu, 12 Dec 2013 20:48:28 -0500</EditAt>
</NewsItem>

<NewsItem contentIssues="true" id="39392" important="false" status="posted" url="https://my3.my.umbc.edu/posts/39392">
<Title>WebGL With Three.js: Shaders</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <a href="http://rss.buysellads.com/click.php?z=1260013&amp;k=d754f1e9ba63a736ba8ff5ece958f7dd&amp;a=36054&amp;c=683027908" rel="nofollow external" class="bo"><img src="http://rss.buysellads.com/img.php?z=1260013&amp;k=d754f1e9ba63a736ba8ff5ece958f7dd&amp;a=36054&amp;c=683027908" alt="" style="max-width: 100%; height: auto;"></a><p>3D graphics in the browser have been a topic of interest since its introduction. But if you were to create your apps using plain old WebGL, it would take ages. Recently, some really useful libraries have come available. <a href="http://threejs.org" rel="nofollow external" class="bo">Three.js</a> is one of the most popular, and in this series I will show you how to make the best use of it, to create stunning 3D experiences for your users.</p>
    <p>I do expect you to have a basic understanding of 3D space before you start reading this tutorial, as I won’t be explaining things like coordinates, vectors, etc.</p>
    <p></p>
    <hr>
    <h2>A Word About Shaders</h2>
    <p>If you already know what shaders are, you may skip this step. Shaders are basically programs written in GLSL (Graphics Layer Scripting Language), that are executed on the GPU. This makes them extremely useful, as we can take some work from the CPU and put it on the GPU to increase performance. There are two kinds: vertex and fragment shaders. Vertex shaders are used to modify the structure of the object (move the vertices), and fragment shaders make changes to the pixels that are being drawn.</p>
    <hr>
    <h2> <span>Step 1:</span> Vertex Shader</h2>
    <p>We will start with the simpler one. This shader will modify the placement of the vectors in the mesh, resulting in moving faces. Insert this code into <code>&lt;head&gt;</code> of your app:</p>
    <pre>&lt;script id="cubeVertexShader" type="x-shader/x-vertex"&gt;&#x000A;    	uniform float time;&#x000A;    	varying vec2 vUv;&#x000A;    &#x000A;    	void main() {&#x000A;    		vUv = uv;&#x000A;    		vec3 newPosition = position + normal * vec3(sin(time * 0.2) * 3.0);&#x000A;    		gl_Position = projectionMatrix &lt;i&gt; modelViewMatrix &lt;/i&gt; vec4(newPosition, 1.0);&#x000A;    	}&#x000A;    &lt;/script&gt;&#x000A;    </pre>
    <p>The <code>type</code> attribute of this script won’t be understood by the browser, so it will not get executed (we will pass its contents to the <a href="http://threejs.org" rel="nofollow external" class="bo">Three.js</a> material later). In the first two lines we are defining two variables. The first one is uniform <code>float time</code>. Uniforms are passed to both vertex and fragment shaders. Next, there is varying <code>vec2 vUv</code>. Varyings are the interface between the vertex and the fragment shader. <code>time</code> will hold the time in milliseconds since the app was started, which we will use to calculate new positions of vertexes. In <code>vUv</code> we will store the UV (texture vector) of each vertex, so we can use it in the fragment shader.</p>
    <p>Next, there is the <code>void main()</code> declaration. All shaders must have this function. In here we are passing the UV of the vertex to our <code>vUv</code> and calculating the vertex’s new position. Finally, we set the <code>gl_Position</code>, which in fact sets the position of the vertex. But also, we have to multiply the position calculated earlier by the <code>projectionMatrix</code> and <code>modelViewMatrix</code>, two matrices that Three.js supplies to us. This is necessary because if we don’t do this, the GPU will not consider the point from which we are looking at the vertex. Now let’s move to the fragment shader.</p>
    <hr>
    <h2> <span>Step 2:</span> Fragment Shader</h2>
    <p>Now this is the place where all the magic happens. Fragment shaders are responsible for all of those good looking games. The one we will use is pretty simple, so don’t expect to see a scene from Crysis 3 after using it. Insert the following code under your vertex shader:</p>
    <pre>&lt;script id="cubeFragmentShader" type="x-shader/x-fragment"&gt;&#x000A;    		uniform float time;&#x000A;    		varying vec2 vUv;&#x000A;    &#x000A;    		void main() {&#x000A;    			vec2 position = -1.0 + 2.0 * vUv;&#x000A;    &#x000A;    			float red = abs(sin(position.x * position.y + time / 5.0));&#x000A;    			float green = abs(sin(position.x * position.y + time / 4.0));&#x000A;    			float blue = abs(sin(position.x * position.y + time / 3.0 ));&#x000A;    			gl_FragColor = vec4(red, green, blue, 1.0);&#x000A;    		}&#x000A;    	&lt;/script&gt;&#x000A;    </pre>
    <p>As you can see at the top of the shader, there are our two variables again. You have to keep in mind that all variables you use (except the ones from Three.js) must be defined in each shader they are used in.</p>
    <p>In the <code>void main()</code> function, we are calculating the colors based on the time and UV of the fragment (fragment shaders operate on fragments, which are composed from vertices, so the values of <code>varying</code> variables are interpolated in the fragment shader). Feel free to mess with those numbers and functions (just remember that the color values must be positive).</p>
    <p>Finally, we are setting the <code>gl_FragColor</code> variable which sets the fragment’s color.</p>
    <p>If you open your browser now, nothing will change, because we have to change the material of the object so it uses shaders.</p>
    <hr>
    <h2> <span>Step 3:</span> THREE.ShaderMaterial</h2>
    <p>This special material is used whenever we need to use shaders. Let’s change the material of the object that we attached to our model in the previous part of this series. First, define the <code>uniforms</code> array which will be used to pass variables to the shaders:</p>
    <pre>var uniforms = {&#x000A;    	time: { type: "f", value: 0 },&#x000A;    	resolution: { type: "v2", value: new THREE.Vector2 },&#x000A;    	texture: { type: "t", value: THREE.ImageUtils.loadTexture('./box.png') }&#x000A;    };&#x000A;    </pre>
    <p>Next, in the <code>loader.load</code> define the <code>item</code>‘s material and use it:</p>
    <pre>var itemMaterial = new THREE.ShaderMaterial({&#x000A;    	uniforms: uniforms,&#x000A;    	vertexShader: document.getElementById('cubeVertexShader').innerHTML,&#x000A;    	fragmentShader: document.getElementById('cubeFragmentShader').innerHTML&#x000A;    });&#x000A;    item = new THREE.Mesh(new THREE.CubeGeometry(100, 10, 10), itemMaterial);&#x000A;    </pre>
    <p>Now, if you open the browser, you should see that the red beam changed its colors:</p>  <img src="http://cdn.tutsplus.com/net/uploads/2013/12/shaders_result_not_moving.png" alt="shaders_result_not_moving" width="600" height="428" style="max-width: 100%; height: auto;"><br> <p>But the colors are not changing, and the mesh is not animated either. To change that, we have to update the <code>time</code> variable in the shaders each time a frame is drawn. Go to the <code>render</code> function and add this line after the <code>clock.getDelta()</code> call:</p>
    <pre>uniforms.time.value += delta * 10;&#x000A;    </pre>
    <p>Now if you open the browser, you should see a nicely animated and colorful object:</p>  <img src="http://cdn.tutsplus.com/net/uploads/2013/12/shaders_animated_and_colorful.png" alt="shaders_animated_and_colorful" width="600" height="428" style="max-width: 100%; height: auto;"><br> <hr>
    <h2>A Word About Performance</h2>
    <p>If we were to create such a texture effect using, for example, HTML5 Canvas, the process would take too much of the CPU’s cycles, resulting in lags. But all shaders are executed on the GPU, which is optimized for all operations on graphics and is focused <em>only</em> on them. Separating graphic and non-graphic calculations is the key to a good performing app.</p>
    <blockquote><p>If you want to create something real using WebGL, allow me to assure you, that you will have to move as much work as possible to the GPU, to make your application smooth and responsive.</p></blockquote>
    <hr>
    <h2>Conclusion</h2>
    <p>As you can see, using Three.js allows us to create 3D graphics in the browser very easily, and the results are actually pretty good. But, they can be even better, take a look at these examples from Three.js’s site:</p>
    <ul>
    <li><a href="http://hyperlapse.tllabs.io/" rel="nofollow external" class="bo">Hyperlapse</a></li>
    <li><a href="http://www.pajamaclubmusic.com/3d/" rel="nofollow external" class="bo">The TNT For Two</a></li>
    </ul>
    <p>With enough time, a creative mind and Three.js, you can create amazing apps like those too. I will be more than happy to see your Three.js creations. Thanks for reading.</p>
    </div>
]]>
</Body>
<Summary>3D graphics in the browser have been a topic of interest since its introduction. But if you were to create your apps using plain old WebGL, it would take ages. Recently, some really useful...</Summary>
<Website>http://feedproxy.google.com/~r/nettuts/~3/Gjj76gBTXbQ/</Website>
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<Tag>css</Tag>
<Tag>development</Tag>
<Tag>html</Tag>
<Tag>javascript</Tag>
<Tag>javascript-and-ajax</Tag>
<Tag>mysql</Tag>
<Tag>php</Tag>
<Tag>shaders</Tag>
<Tag>sql</Tag>
<Tag>tutorials</Tag>
<Tag>webgl</Tag>
<Tag>wed</Tag>
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<PostedAt>Thu, 12 Dec 2013 16:20:14 -0500</PostedAt>
<EditAt>Thu, 12 Dec 2013 16:20:14 -0500</EditAt>
</NewsItem>

<NewsItem contentIssues="true" id="39391" important="false" status="posted" url="https://my3.my.umbc.edu/posts/39391">
<Title>An Introduction to Source Maps</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p>One of the easiest performance wins you can gain for your website is to combine and compress your JavaScript and CSS files. But what happens when you need to debug the code within those compressed files? It can be a nightmare. Fear not however, there is a solution on the horizon and it goes by the name of source maps.</p>
    <p>A source map provides a way of mapping code within a compressed file back to it’s original position in a source file. This means that – with the help of a bit of software – you can easily debug your applications even after your assets have been optimized. The Chrome and Firefox developer tools both ship with built-in support for source maps.</p>
    <p>In this blog post you’re going to learn how source maps work and take a look at how to generate them. We’re going to be focussing primarily on source maps for JavaScript code but the principles apply to CSS source maps too.</p>
    <hr>
    <p><strong>Note</strong>: Support for source maps is enabled by default in Firefox’s developer tools. You may need to enable support manually in Chrome. To do this, launch the Chrome dev tools and open the <strong>Settings</strong> pane (cog in the bottom right corner). In the <strong>General</strong> tab make sure that <strong>Enable JS source maps</strong> and <strong>Enable CSS source maps</strong> are both <strong>ticked</strong>.</p>
    <hr>
    <h2>How Source Maps Work</h2>
    <p>As the name suggests, a source map consists of a whole bunch of information that can be used to map the code within a compressed file back to it’s original source. You can specify a different source map for each of your compressed files.</p>
    <p>You indicate to the browser that a source map is available by adding a special comment to the bottom of your optimised file.</p>
    <pre><code>//# sourceMappingURL=/path/to/script.js.map</code></pre>
    <p>This comment will usually be added by the program that was used to generate the source map. The developer tools will only load this file if support for source maps is enabled and the developer tools are open.</p>
    <p>You can also specify a source map is available by sending the <code>X-SourceMap</code> HTTP header in the response for the compressed JavaScript file.</p>
    <pre><code>X-SourceMap: /path/to/script.js.map</code></pre>
    <p>The source map file contains a JSON object with information about the map itself and the original JavaScript files. Here is a simple example:</p>
    <pre><code>{&#x000A;        version: 3,&#x000A;        file: "script.js.map",&#x000A;        sources: [&#x000A;            "app.js",&#x000A;            "content.js",&#x000A;            "widget.js"&#x000A;        ],&#x000A;        sourceRoot: "/",&#x000A;        names: ["slideUp", "slideDown", "save"],&#x000A;        mappings: "AAA0B,kBAAhBA,QAAOC,SACjBD,OAAOC,OAAO..."&#x000A;    }</code></pre>
    <p>Lets take a closer look at each of these properties.</p>
    <ul>
    <li>
    <code>version</code> – This property indicates which version of the <a href="https://docs.google.com/document/d/1U1RGAehQwRypUTovF1KRlpiOFze0b-_2gc6fAH0KY0k/edit" rel="nofollow external" class="bo">source map spec</a> the file adheres to.</li>
    <li>
    <code>file</code> – The name of the source map file.</li>
    <li>
    <code>sources</code> – An array of URLs for the original source files.</li>
    <li>
    <code>sourceRoot</code> – (optional) The URL which all of the files in the <code>sources</code> array will be resolved from.</li>
    <li>
    <code>names</code> – An array containing all of the variable and function names from your source files.</li>
    <li>
    <code>mappings</code> – A string of <a href="http://www.html5rocks.com/en/tutorials/developertools/sourcemaps/#toc-base64vlq" rel="nofollow external" class="bo">Base64 VLQs</a> containing the actual code mappings. (This is where the magic happens.)</li>
    </ul>
    <h2>Generating Source Maps with UgilfyJS</h2>
    <p><a href="https://github.com/mishoo/UglifyJS2" rel="nofollow external" class="bo">UglifyJS</a> is a popular command line utility that allows you to combine and compress JavaScript files. Version 2 supports a number of command line flags that help with generating source maps.</p>
    <ul>
    <li>
    <code>--source-map</code> – The output file for the source map.</li>
    <li>
    <code>--source-map-root</code> – (optional) This populates the <code>sourceRoot</code> property in the map file.</li>
    <li>
    <code>--source-map-url</code> – (optional) The path to the source map on your server. This will be used in the comment that is placed in the optimized file. <code>//# sourceMappingURL=/path/to/script.js.map</code>
    </li>
    <li>
    <code>--in-source-map</code> – (optional) An input source map. This can be useful if you are compressing JavaScript files that have already been generated from source files elsewhere. Think JavaScript libraries.</li>
    <li>
    <code>--prefix</code> or <code>-p</code> – (optional) Removes <code>n</code> number of directories from the file paths that appear in the <code>sources</code> property. For example, <code>-p 3</code> would drop the first three directories from the file path, so <code>one/two/three/file.js</code> would become <code>file.js</code>. Using <code>-p relative</code> will make UglifyJS figure out the relative paths between the source map and the original files for you.</li>
    </ul>
    <p>Here’s an example command that uses some of these command line flags.</p>
    <pre><code>uglifyjs [input files] -o script.min.js --source-map script.js.map --source-map-root <a href="http://example.com/js">http://example.com/js</a> -c -m</code></pre>
    <hr>
    <p><strong>Note</strong>: If you use the <code>grunt-contrib-uglify</code> plugin for Grunt, refer to the <a href="https://github.com/gruntjs/grunt-contrib-uglify#sourcemap" rel="nofollow external" class="bo">documentation</a> for information on how to specify these options in your Gruntfile.</p>
    <hr>
    <p>There are also a number of other utilities available that have support for generating source maps. A selection of these are listed below.</p>
    <ul>
    <li><a href="http://www.html5rocks.com/en/tutorials/developertools/sourcemaps/#toc-howgenerate" rel="nofollow external" class="bo">Closure</a></li>
    <li><a href="http://coffeescript.org/#source-maps" rel="nofollow external" class="bo">CoffeeScript Compiler</a></li>
    <li><a href="https://github.com/twolfson/grunt-jsmin-sourcemap" rel="nofollow external" class="bo">GruntJS Task for JSMin</a></li>
    </ul>
    <h2>Source Maps in Chrome Dev Tools</h2>
    <div>
    <a href="http://blog.teamtreehouse.com/wp-content/uploads/2013/12/chrome-tools.png" rel="nofollow external" class="bo"><img alt="The Sources Tab in Chrome Dev Tools" src="http://blog.teamtreehouse.com/wp-content/uploads/2013/12/chrome-tools.png" width="870" height="415" style="max-width: 100%; height: auto;"></a><p>The Sources Tab in Chrome Dev Tools</p>
    </div>
    <p>If you have your source maps set up correctly, you should see each of the original JavaScript files listed in the file pane of the <strong>Sources</strong> tab.</p>
    <p>Examining the HTML for your page will confirm that only the compressed JavaScript file is being referenced. The dev tools is loading the source map file for you and then fetching each of the original source files.</p>
    <p><a href="http://demos.mattwest.io/source-maps/" rel="nofollow external" class="bo">Try a Demo</a></p>
    <h2>Source Maps in the Firefox Developer Tools</h2>
    <div>
    <a href="http://blog.teamtreehouse.com/wp-content/uploads/2013/12/firefox-tools.png" rel="nofollow external" class="bo"><img alt="The Debugger Tab in the Firefox Developer Tools" src="http://blog.teamtreehouse.com/wp-content/uploads/2013/12/firefox-tools.png" width="792" height="318" style="max-width: 100%; height: auto;"></a><p>The Debugger Tab in the Firefox Developer Tools</p>
    </div>
    <p>Firefox users can see the individual source files in the <strong>Debugger</strong> tab of the developer tools. Again the dev tools has identified that a source map is available and has then fetched each of the referenced source files.</p>
    <p>Should you wish to view the compressed versions instead, click the cog icon in the top right corner of the tab and deselect <strong>Show original sources</strong>.</p>
    <p><a href="http://demos.mattwest.io/source-maps/" rel="nofollow external" class="bo">Try a Demo</a></p>
    <h2>Final Thoughts</h2>
    <p>Using source maps allows developers to maintain a straight-forward debugging environment while at the same time optimizing their sites for performance.</p>
    <p>In this post you have learned how source maps work and seen how you can generate them using UglifyJS. If you ever ship websites with compressed assets (which you should), it’s really worth taking the time to integrate source map creation into your workflow.</p>
    <h2>Useful Links</h2>
    <ul>
    <li><a href="https://docs.google.com/document/d/1U1RGAehQwRypUTovF1KRlpiOFze0b-_2gc6fAH0KY0k/edit" rel="nofollow external" class="bo">Source Maps Revision 3 Proposal</a></li>
    <li><a href="https://github.com/mishoo/UglifyJS2" rel="nofollow external" class="bo">UglifyJS</a></li>
    <li><a href="http://demos.mattwest.io/source-maps/" rel="nofollow external" class="bo">Source Maps Demo</a></li>
    </ul>
    <p>The post <a href="http://blog.teamtreehouse.com/introduction-source-maps" rel="nofollow external" class="bo">An Introduction to Source Maps</a> appeared first on <a href="http://blog.teamtreehouse.com" rel="nofollow external" class="bo">Treehouse Blog</a>.</p>
    </div>
]]>
</Body>
<Summary>One of the easiest performance wins you can gain for your website is to combine and compress your JavaScript and CSS files. But what happens when you need to debug the code within those compressed...</Summary>
<Website>http://feedproxy.google.com/~r/teamtreehouse/~3/XVZOgy0MCp4/introduction-source-maps</Website>
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<Tag>code</Tag>
<Tag>css</Tag>
<Tag>design</Tag>
<Tag>development</Tag>
<Tag>html</Tag>
<Tag>ios</Tag>
<Tag>javascript</Tag>
<Tag>responsive</Tag>
<Tag>source-control</Tag>
<Tag>source-maps</Tag>
<Tag>web</Tag>
<Tag>web-apps</Tag>
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<PostedAt>Thu, 12 Dec 2013 15:00:29 -0500</PostedAt>
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<NewsItem contentIssues="true" id="39389" important="false" status="posted" url="https://my3.my.umbc.edu/posts/39389">
<Title>"No, where are you REALLY from?"</Title>
<Tagline>21 racial microaggressions you hear on a daily basis</Tagline>
<Body>
<![CDATA[
    <div class="html-content">This article comes from Buzzfeed, and while I usually only look to this website for silly cat photos to distract me from the homework I should be doing, every now and then the people at Buzzfeed get something right.<div><br></div>
    <div>As described in this article, the term "microaggression" refers to specific interactions between people of different races, cultures, or genders that, while not physically violent, are nonetheless aggressive and demeaning.  They can present themselves in the form of both verbal and nonverbal exchanges, and are frequently not recognized as offensive in casual conversation.  Despite the apparent innocence or good intentions of some of these questions/comments, it is important to recognize the implications of what you say to people and the effects your words can have (even if unintended).   </div>
    <div><br></div>
    <div>What are your opinions of these young people's experiences?  Have you ever heard things similar to these?  If so, how did you react?  Have you found yourself saying/asking these things, and perhaps seeing unforeseen consequences?  Do you think these kinds of microaggressions are typical at UMBC?  What do you think is the right way to handle them? </div>
    <div><br></div>
    <div>Please feel absolutely free to share your experiences in the comments, but remember to keep it respectful :-)  Keep in mind that instances in which you identify ignorance should be <u>teaching moments</u> rather than opportunities to put someone down!</div>
    <div><br></div>
    <div><a href="http://www.buzzfeed.com/hnigatu/racial-microagressions-you-hear-on-a-daily-basis" rel="nofollow external" class="bo">http://www.buzzfeed.com/hnigatu/racial-microagressions-you-hear-on-a-daily-basis</a></div>
    </div>
]]>
</Body>
<Summary>This article comes from Buzzfeed, and while I usually only look to this website for silly cat photos to distract me from the homework I should be doing, every now and then the people at Buzzfeed...</Summary>
<Website>http://www.facebook.com/oslmosaic</Website>
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<Group token="themosaic">The Mosaic: Center for Cultural Diversity </Group>
<GroupUrl>https://my3.my.umbc.edu/groups/themosaic</GroupUrl>
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<Sponsor>Student Life's Mosaic and Interfaith Centers</Sponsor>
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<PostedAt>Thu, 12 Dec 2013 14:39:45 -0500</PostedAt>
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<NewsItem contentIssues="false" id="39388" important="false" status="posted" url="https://my3.my.umbc.edu/posts/39388">
<Title>Spring Involvement Fest is almost full! Register now!</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <div><strong>Involvement Fest Registration is almost full!!!</strong></div>
    <div><br></div>
    <div><ul>
    <li>There are about 13 spots left. Registration will close on December 15th or if the 14 spots are filled before then. </li>
    <li><span>All organizations who have already registered are listed below</span></li>
    <li>
    <span>Involvement Fest is Wed Jan 29th</span><span> in the Commons.</span>
    </li>
    <li><span>Please communicate with the other officers in your student org to make sure the form is only completed one time.</span></li>
    <li><span>For those who register on time: you will be sent a confirmation email with further detail including your table number and when to set up in early January.</span></li>
    </ul></div>
    <div>Register Here: <a href="https://studentlifeumbc.wufoo.com/forms/spring-2014-involvement-fest-registration/" rel="nofollow external" class="bo">https://studentlifeumbc.wufoo.com/forms/spring-2014-involvement-fest-registration/</a>
    </div>
    <div><br></div>
    <div>Please let me know if you have any questions/concerns. </div>
    <div><br></div>
    <div>Thanks</div>
    <div>Sara</div>
    <div><br></div>
    <div><table border="0" width="337">
    <colgroup></colgroup>
    <tbody>
    <tr><td><strong>Name of Organization</strong></td></tr>
    <tr><td>Accounting Club</td></tr>
    <tr><td>Active Minds</td></tr>
    <tr><td>Agape Campus Christian Fellowship</td></tr>
    <tr><td>Aikido Club</td></tr>
    <tr><td>Alpha Epsilon Pi Fraternity</td></tr>
    <tr><td>Alpha Kappa Alpha Sorority Inc.</td></tr>
    <tr><td>alpha Kappa Delta Phi</td></tr>
    <tr><td>alpha Kappa Delta Phi Sorority Inc.</td></tr>
    <tr><td>Alpha Nu Omega, Inc.</td></tr>
    <tr><td>Alpha Sigma Alpha</td></tr>
    <tr><td>Alpha Sigma Kappa</td></tr>
    <tr><td>American Society of Mechanical Engineers</td></tr>
    <tr><td>Ancient Studies Club</td></tr>
    <tr><td>Anomaly</td></tr>
    <tr><td>Asian Studies Council of Majors</td></tr>
    <tr><td>Ballroom Dance Club</td></tr>
    <tr><td>Bangla Club</td></tr>
    <tr><td>Bartleby</td></tr>
    <tr><td>Bethel Campus Fellowship</td></tr>
    <tr><td>Biology Council of Majors</td></tr>
    <tr><td>Black Student Union</td></tr>
    <tr><td>Breakdance Club</td></tr>
    <tr><td>British TV Appreciation Club</td></tr>
    <tr><td>Campus Crusade for Christ (Cru)</td></tr>
    <tr><td>Caribbean Students Council</td></tr>
    <tr><td>Catholic Retrievers</td></tr>
    <tr><td>Chemistry and Biochemistry Council of Majors</td></tr>
    <tr><td>Chi Alpha Christian Fellowship</td></tr>
    <tr><td>Circle K </td></tr>
    <tr><td>Club Cheerleading </td></tr>
    <tr><td>College Democrats</td></tr>
    <tr><td>College Libertarians</td></tr>
    <tr><td>Crew</td></tr>
    <tr><td>Cryptocurrency Club</td></tr>
    <tr><td>CWIT Student Council</td></tr>
    <tr><td>Cyber Defense Team</td></tr>
    <tr><td>Cycling Club</td></tr>
    <tr><td>Delta Phi Epsilon</td></tr>
    <tr><td>Delta Sigma Theta Sorority, Incorporated</td></tr>
    <tr><td>DEVICE</td></tr>
    <tr><td>Economics Council of Majors</td></tr>
    <tr><td>Enigma Artists Society</td></tr>
    <tr><td>Environmental Task Force</td></tr>
    <tr><td>Equestrian</td></tr>
    <tr><td>eSports/Competitive Online Gaming</td></tr>
    <tr><td><br></td></tr>
    <tr><td>Ethiopian-Eritrean Student Organization</td></tr>
    <tr><td>Fencing Club</td></tr>
    <tr><td>Filipino America Student Association </td></tr>
    <tr><td>Filmmakers Anonymous</td></tr>
    <tr><td>Food Recovery Network</td></tr>
    <tr><td>Freedom Alliance</td></tr>
    <tr><td>Game Developer's Club</td></tr>
    <tr><td>GESCoM</td></tr>
    <tr><td>Go Club</td></tr>
    <tr><td>Golden Key International Honor Society</td></tr>
    <tr><td>Gospel Choir</td></tr>
    <tr><td>Habitat for Humanity</td></tr>
    <tr><td>Health Administration and Policy Program Council of Majors (HAPPCOM)</td></tr>
    <tr><td>Hindu Students Council</td></tr>
    <tr><td>Hispanic Latino Student Union</td></tr>
    <tr><td>History Student Council</td></tr>
    <tr><td>Hong Kong Student Association</td></tr>
    <tr><td>Honors College Council</td></tr>
    <tr><td>Humans vs Zombies</td></tr>
    <tr><td>iGEM (international Genetically Engineered Machine)</td></tr>
    <tr><td>Information Systems Security Association</td></tr>
    <tr><td>Interfraternity Council</td></tr>
    <tr><td>InterVarsity Christian Fellowship </td></tr>
    <tr><td>Japanese Student Association</td></tr>
    <tr><td>Jewish Student Union</td></tr>
    <tr><td>Jujitsu</td></tr>
    <tr><td>Kappa Alpha Psi Fraternity Inc.</td></tr>
    <tr><td>Kendo Club</td></tr>
    <tr><td>Korean Bible Study</td></tr>
    <tr><td>Korean Student Association</td></tr>
    <tr><td>Lambda Theta Alpha </td></tr>
    <tr><td>Linux Users Group</td></tr>
    <tr><td>Living Water Christian Fellowship</td></tr>
    <tr><td>Major Definition</td></tr>
    <tr><td>Mama's Boys</td></tr>
    <tr><td>Media and Communication Studies Council of Majors</td></tr>
    <tr><td>Men's Club Lacrosse</td></tr>
    <tr><td>Men's Club Rugby</td></tr>
    <tr><td>Men's Club Soccer</td></tr>
    <tr><td>Men's Club Volleyball</td></tr>
    <tr><td>Minority Association of Pre-Medical Students (MAPS)</td></tr>
    <tr><td>Model United Nation Team</td></tr>
    <tr><td>Musical Theatre Club</td></tr>
    <tr><td>National Society of  Collegiate Scholars</td></tr>
    <tr><td>National Society of Black Engineers</td></tr>
    <tr><td>NEW HOPE IN UMBC</td></tr>
    <tr><td>Orthodox Christian Fellowship</td></tr>
    <tr><td>Outdoor Recreation Club</td></tr>
    <tr><td>Pagan Student Union</td></tr>
    <tr><td>Pakistani Student Organization</td></tr>
    <tr><td>Pandemic Steelband</td></tr>
    <tr><td>Panhellenic Association</td></tr>
    <tr><td>Perfected Praise Liturgical Dance Ministry</td></tr>
    <tr><td>Persian Student Association</td></tr>
    <tr><td>PHA</td></tr>
    <tr><td>Phi Beta Sigma Fraternity</td></tr>
    <tr><td>Phi Kappa Sigma</td></tr>
    <tr><td>Phi Mu Fraternity</td></tr>
    <tr><td>Phi Sigma Sigma</td></tr>
    <tr><td>Pi Kappa Phi</td></tr>
    <tr><td>Pre-Medical Society</td></tr>
    <tr><td>Pre-Pharmacy Society</td></tr>
    <tr><td>Pre-Physical Therapy Society</td></tr>
    <tr><td>QUMBC</td></tr>
    <tr><td>Relay For Life</td></tr>
    <tr><td>Resident Student Association</td></tr>
    <tr><td>Retriever Robotics</td></tr>
    <tr><td>Rifle &amp; Pistol (Firearm Safety &amp; Education)</td></tr>
    <tr><td>Rock Climbing Club</td></tr>
    <tr><td>Rockets And More</td></tr>
    <tr><td>ROTC Club</td></tr>
    <tr><td>Running Club</td></tr>
    <tr><td>Russian Club</td></tr>
    <tr><td>Sailing</td></tr>
    <tr><td>Salvation and Praise</td></tr>
    <tr><td>Secular Student Alliance at UMBC</td></tr>
    <tr><td>Shambala</td></tr>
    <tr><td>Shazam! Women's Ultimate Frisbee</td></tr>
    <tr><td>Sigma Alpha Epsilon</td></tr>
    <tr><td>Sigma Alpha Epsilon Pi</td></tr>
    <tr><td>Sigma Alpha Lambda</td></tr>
    <tr><td>Sigma Beta Rho</td></tr>
    <tr><td>Society Of Women Engineers</td></tr>
    <tr><td>South Asian Student Association</td></tr>
    <tr><td>Student Alumni Association</td></tr>
    <tr><td>Student Events Board</td></tr>
    <tr><td>Students for Environmental Awareness</td></tr>
    <tr><td>Students for Sensible Drug Policy</td></tr>
    <tr><td>Taal Acapella</td></tr>
    <tr><td>Table Tennis Club</td></tr>
    <tr><td><br></td></tr>
    <tr><td>Tae Kwon Do Club</td></tr>
    <tr><td>Tau Kappa Epsilon</td></tr>
    <tr><td>Tau Sigma National Transfer Honor Society</td></tr>
    <tr><td>The Retriever Weekly</td></tr>
    <tr><td>Triangle Fraternity</td></tr>
    <tr><td>UMBC Gaming</td></tr>
    <tr><td>UMBC Vegetarians</td></tr>
    <tr><td>Vietnamese Student Association</td></tr>
    <tr><td>Visual Arts Council of Majors</td></tr>
    <tr><td>Women Involved in Learning and Leadership</td></tr>
    <tr><td>Women's Club Volleyball</td></tr>
    <tr><td>Wushu/Tai Chi Club</td></tr>
    </tbody>
    </table></div>
    </div>
]]>
</Body>
<Summary>Involvement Fest Registration is almost full!!!       There are about 13 spots left. Registration will close on December 15th or if the 14 spots are filled before then.   All organizations who...</Summary>
<Website>https://studentlifeumbc.wufoo.com/forms/spring-2014-involvement-fest-registration/</Website>
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<Sponsor>UMBC Student Organizations</Sponsor>
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<PostedAt>Thu, 12 Dec 2013 13:22:16 -0500</PostedAt>
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<NewsItem contentIssues="true" id="39386" important="false" status="posted" url="https://my3.my.umbc.edu/posts/39386">
<Title>Mobile Interface Design with Sarah Parmenter</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p><a href="http://www.sazzy.co.uk" rel="nofollow external" class="bo">Sarah Parmenter</a> dropped by the Treehouse Studio and we were lucky enough to be able to film a chat between her with Nick Pettit. They talk about mobile interface design, Sarah’s creative process, and the future of design on the web.</p>
    <p><a href="http://teamtreehouse.com/library/treehouse-friends/mobile-interface-design-sarah-parmenter" rel="nofollow external" class="bo">Treehouse Friends with Sarah Parmenter</a></p>
    <p>The post <a href="http://blog.teamtreehouse.com/mobile-interface-design-sarah-parmenter" rel="nofollow external" class="bo">Mobile Interface Design with Sarah Parmenter</a> appeared first on <a href="http://blog.teamtreehouse.com" rel="nofollow external" class="bo">Treehouse Blog</a>.</p>
    </div>
]]>
</Body>
<Summary>Sarah Parmenter dropped by the Treehouse Studio and we were lucky enough to be able to film a chat between her with Nick Pettit. They talk about mobile interface design, Sarah’s creative process,...</Summary>
<Website>http://feedproxy.google.com/~r/teamtreehouse/~3/2v7B9zcfuAo/mobile-interface-design-sarah-parmenter</Website>
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<Tag>android</Tag>
<Tag>css</Tag>
<Tag>design</Tag>
<Tag>development</Tag>
<Tag>html</Tag>
<Tag>ios</Tag>
<Tag>javascript</Tag>
<Tag>responsive</Tag>
<Tag>treehouse-friends</Tag>
<Tag>web</Tag>
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<PostedAt>Thu, 12 Dec 2013 12:37:21 -0500</PostedAt>
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<NewsItem contentIssues="true" id="39387" important="false" status="posted" url="https://my3.my.umbc.edu/posts/39387">
<Title>Deal of the week: Ingimage stock images</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p><img alt="thumbnail" src="http://netdna.webdesignerdepot.com/uploads/2013/12/thumbnail9.jpg" width="200" height="160" style="max-width: 100%; height: auto;">This week’s deal from our sister-site, <a href="http://www.mightydeals.com/deal/ingimage-stock-photos.html?ref=wddpostingimg" rel="nofollow external" class="bo">MightyDeals.com,</a> is an incredible 87% saving at ingimage.com.</p> <p>ingimage.com has a library filled to the brim with 2,000,000 premium-quality stock photos and vector images. You’ll find an assortment of creative and highly usable images covering lots of categories, including nature, sports, technology, architecture, beauty, and lots more besides.</p> <p>All of the files are royalty-free, so you can use them for personal and commerical projects as many times as you like.</p> <p>Of course, the key to a successful stock library is the quality of the images, and Ingimage’s are amongst the best available. Whether you’re looking for striking editorial images, subtle backgrounds, or product shots, you’ll find plenty here to meet your brief.</p> <p>The other area in which ingimage.com excells is its fantastic lightbox features. Many stock sites allow you to create lightboxes of images that you might want, but Ingimage’s large thumbnail option gives you the clear view you need to compare shots.</p> <p><a href="http://www.mightydeals.com/deal/ingimage-stock-photos.html?ref=wddpostingimg" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/12/preview1.jpg" width="650" alt="Deal of the week: Ingimage stock images" style="max-width: 100%; height: auto;"></a></p> <p><a href="http://www.mightydeals.com/deal/ingimage-stock-photos.html?ref=wddpostingimg" rel="nofollow external" class="bo">This fantastic deal,</a> is actually three deals in one, because you get to choose which package suits your usage requirements:</p> <p>You can pay just $15 (regular price $99) for <a href="http://www.mightydeals.com/deal/ingimage-stock-photos.html?ref=wddpostingimg" rel="nofollow external" class="bo">10 high-resolution downloads</a> anytime in the next 12 months.</p> <p>Alternately, you can save even more by paying $25 (regular price $198) for <a href="http://www.mightydeals.com/deal/ingimage-stock-photos.html?ref=wddpostingimg" rel="nofollow external" class="bo">20 high-resolution downloads</a> to use within 12 months.</p> <p>If you’re like us, you’ll probably want the subscription package; pay just $99 (regular price $199) for a month long subscription, during which you can download <a href="http://www.mightydeals.com/deal/ingimage-stock-photos.html?ref=wddpostingimg" rel="nofollow external" class="bo">250 high-resolution images per week</a> (a total of 1000 images).</p> <p>This incredible money-saver won’t last long, so head over to <a href="http://www.mightydeals.com/deal/ingimage-stock-photos.html?ref=wddpostingimg" rel="nofollow external" class="bo">MightyDeals.com</a> and grab it whilst you still can!</p> <p> </p> <p><em><strong>Do you use stock images from ingimage.com? What’s the best thing about their service? Let us know your experiences in the comments.</strong></em></p> <p><br><br> </p>
    <table width="100%"> <tbody>
    <tr> <td> <a href="http://www.mightydeals.com/deal/mega-deals-bundle.html?ref=inwidget" rel="nofollow external" class="bo"><strong>BACK FOR 1 DAY ONLY – Exclusive: 10 Graphic Deals – only $47!</strong></a> </td> <td> <a href="http://www.mightydeals.com/?ref=inwidget" rel="nofollow external" class="bo"><br> <img src="http://mightydeals.com/web/images/widget-logo.png" height="40" width="90" alt="Deal of the week: Ingimage stock images" style="max-width: 100%; height: auto;"><br> </a> </td> </tr> </tbody>
    </table> <p><br> </p> <a href="http://www.webdesignerdepot.com/2013/12/deal-of-the-week-ingimage-stock-images/" rel="nofollow external" class="bo">Source</a> <br><div><table border="0"><tbody><tr><td>
    <a href="http://share.feedsportal.com/share/twitter/?u=http%3A%2F%2Fwww.webdesignerdepot.com%2F2013%2F12%2Fdeal-of-the-week-ingimage-stock-images%2F&amp;t=Deal+of+the+week%3A+Ingimage+stock+images" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/twitter.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/facebook/?u=http%3A%2F%2Fwww.webdesignerdepot.com%2F2013%2F12%2Fdeal-of-the-week-ingimage-stock-images%2F&amp;t=Deal+of+the+week%3A+Ingimage+stock+images" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/facebook.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/linkedin/?u=http%3A%2F%2Fwww.webdesignerdepot.com%2F2013%2F12%2Fdeal-of-the-week-ingimage-stock-images%2F&amp;t=Deal+of+the+week%3A+Ingimage+stock+images" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/linkedin.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/gplus/?u=http%3A%2F%2Fwww.webdesignerdepot.com%2F2013%2F12%2Fdeal-of-the-week-ingimage-stock-images%2F&amp;t=Deal+of+the+week%3A+Ingimage+stock+images" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/googleplus.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/email/?u=http%3A%2F%2Fwww.webdesignerdepot.com%2F2013%2F12%2Fdeal-of-the-week-ingimage-stock-images%2F&amp;t=Deal+of+the+week%3A+Ingimage+stock+images" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/email.png" style="max-width: 100%; height: auto;"></a>
    </td></tr></tbody></table></div>
    <br><br><a href="http://da.feedsportal.com/r/180266166806/u/49/f/661066/c/35285/s/34bf1276/a2.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/180266166806/u/49/f/661066/c/35285/s/34bf1276/a2.img" style="max-width: 100%; height: auto;"></a>
    </div>
]]>
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<Summary>This week’s deal from our sister-site, MightyDeals.com, is an incredible 87% saving at ingimage.com.   ingimage.com has a library filled to the brim with 2,000,000 premium-quality stock photos and...</Summary>
<Website>http://rss.feedsportal.com/c/35285/f/661066/s/34bf1276/sc/4/l/0L0Swebdesignerdepot0N0C20A130C120Cdeal0Eof0Ethe0Eweek0Eingimage0Estock0Eimages0C/story01.htm</Website>
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<Tag>art</Tag>
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<Tag>ingimage-com</Tag>
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<NewsItem contentIssues="false" id="39385" important="false" status="posted" url="https://my3.my.umbc.edu/posts/39385">
<Title>Global Game Jam 2014</Title>
<Body>
<![CDATA[
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    <p>UMBC is once again hosting the <a href="http://gaim.umbc.edu/global-game-jam/" rel="nofollow external" class="bo">Global Gam Jam</a> this January. It will run from 5pm Friday, January 24th to 5pm Sunday, January 26th, just before classes start. Once again, thanks to a generous donation by <a href="http://www.nextcentury.com/" rel="nofollow external" class="bo">NextCentury</a>, registration is free. Space is limited, so <a href="http://www.globalgamejam.org/" rel="nofollow external" class="bo">sign up now</a>! </p>
    <p>For anyone who hasn't participated, the global game jam is a 48 hour game development event with hundreds of host sites around the world. At 5pm local time, introduce the jam and announce this year's theme. Previous year's themes have ranged from a phrase ("as long as we're together there will always be problems") to a word ("extinction") to an image (ouroboros: a snake eating its tail), to a sound (the recording of a heartbeat). Participants brainstorm game ideas around the theme, form into teams, and spend the weekend building games that are designed to be both fun and express the theme.</p>
    <p>The UMBC site is not restricted to just students. In previous years, we have had a mix of UMBC students, faculty, alumni, students from other schools, game development professionals, and just people with an interest in game development. More details at <a href="http://gaim.umbc.edu/global-game-jam" rel="nofollow external" class="bo">gaim.umbc.edu/global-game-jam</a>. However, we are limited to just 40 participants, so sign up early if you want to come. If the UMBC site fills, other local(ish) sites include the Unviersity of Baltimore, American University, and George Mason University.</p>
    </div>
]]>
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<Summary>UMBC is once again hosting the Global Gam Jam this January. It will run from 5pm Friday, January 24th to 5pm Sunday, January 26th, just before classes start. Once again, thanks to a generous...</Summary>
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<PostedAt>Thu, 12 Dec 2013 12:11:06 -0500</PostedAt>
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