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<News hasArchived="true" page="8044" pageCount="10744" pageSize="10" timestamp="Fri, 07 Aug 2026 17:38:19 -0400" url="https://my3.my.umbc.edu/posts.xml?mode=activity&amp;page=8044">
<NewsItem contentIssues="true" id="38619" important="false" status="posted" url="https://my3.my.umbc.edu/posts/38619">
<Title>WebGL With Three.js: Basics</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <a href="http://rss.buysellads.com/click.php?z=1260013&amp;k=d754f1e9ba63a736ba8ff5ece958f7dd&amp;a=35688&amp;c=1492709838" rel="nofollow external" class="bo"><img src="http://rss.buysellads.com/img.php?z=1260013&amp;k=d754f1e9ba63a736ba8ff5ece958f7dd&amp;a=35688&amp;c=1492709838" alt="" style="max-width: 100%; height: auto;"></a><p>3D graphics in the browser have been a hot topic ever since it was first introduced. But if you were to create your apps using plain WebGL, it would take ages. This is exactly why some really useful libraries have recently came about. <a href="http://threejs.org" rel="nofollow external" class="bo">Three.js</a> is one of the most popular, and in this series I will show you how best to use it in order to create stunning 3D experiences for your users.</p>
    <p>Before we begin, I do expect you to have a basic understanding of 3D space before you start reading this tutorial, as I won’t be explaining stuff like coordinates, vectors, etc.</p>
    <p></p>
    <hr>
    <h2> <span>Step 1:</span> Preparation</h2>
    <p>First, create three files: <code>index.html</code>, <code>main.js</code> and <code>style.css</code>. Now, download <a href="http://threejs.org" rel="nofollow external" class="bo">Three.js</a> (whole <a href="http://github.com/mrdoob/three.js/zipball/master" rel="nofollow external" class="bo">zip file</a> with examples and source, or the <a href="https://raw.github.com/mrdoob/three.js/master/build/three.js" rel="nofollow external" class="bo">JavaScript file</a> alone, your choice). Now, open <code>index.html</code> and insert this code:</p>
    <pre>&lt;!DOCTYPE html&gt;&#x000A;    &lt;html&gt;&#x000A;    &lt;head&gt;&#x000A;    	&lt;link rel="stylesheet" href="./style.css"&gt;&#x000A;    	&lt;script src="./three.js"&gt;&lt;/script&gt;&#x000A;    &lt;/head&gt;&#x000A;    &lt;body&gt;&#x000A;    	&lt;script src="./main.js"&gt;&lt;/script&gt;&#x000A;    &lt;/body&gt;&#x000A;    &lt;/html&gt;&#x000A;    </pre>
    <p>That’s all you need in this file. Just a declaration of scripts and stylesheet. All the magic will happen in <code>main.js</code>, but before we get to that we need one more trick to make the app look good. Open <code>style.css</code> and insert this code:</p>
    <pre>canvas {&#x000A;    	position: fixed;&#x000A;    	top: 0;&#x000A;    	left: 0;&#x000A;    }&#x000A;    </pre>
    <p>This will position the canvas in the left-top corner, because by default the <code>body</code> will have 8px of margin. Now we can proceed with the JavaScript code.</p>
    <hr>
    <h2> <span>Step 2:</span> The Scene and the Renderer</h2>
    <blockquote><p> Three.js uses the concept of a display list. It means that all objects are stored in the list and then drawn to the screen.</p></blockquote>
    <p>Three.js uses the concept of a display list. This means that all objects are stored in the list and then drawn to the screen. Here, this is a <code>THREE.Scene</code> object. You need to add any object you want to be drawn on the screen to the scene. You can have as many scenes as you want, but one renderer can draw only one scene at once (of course you can switch the scene that is displayed).</p>
    <p>The renderer simply draws everything from the scene to the WebGL canvas. Three.js also supports drawing on SVG or 2D Canvas, but we will focus on WebGL.</p>
    <p>To get started, lets store the window’s width and height in variables, we will use it later:</p>
    <pre>var width = window.innerWidth;&#x000A;    var height = window.innerHeight;&#x000A;    </pre>
    <p>Now define the renderer and the scene:</p>
    <pre>var renderer = new THREE.WebGLRenderer({ antialias: true });&#x000A;    renderer.setSize(width, height);&#x000A;    document.body.appendChild(renderer.domElement);&#x000A;    &#x000A;    var scene = new THREE.Scene;&#x000A;    </pre>
    <p>The first line defines the WebGL renderer. You can pass the renderer’s options in the first argument as a map. Here, we set the <code>antialias</code> to true, because we want the edges of objects to be smooth, not jagged.</p>
    <p>The second line sets the renderer size to the size of the window, and in the third one we add the renderer’s <code>canvas</code> element to the document (you can also do this using a library, like jQuery: <code>$('body').append(renderer.domElement)</code>).</p>
    <p>The last one defines the scene, no arguments needed.</p>
    <hr>
    <h2> <span>Step 3:</span> The Cube</h2>
    <p>Now lets add something to be drawn. Let it be a cube, since it’s the simplest 3D object. In Three.js the objects that are being drawn on the screen are called meshes. Each mesh has to have its own geometry and material. Geometry is a set of points that need to be connected in order to create the object. Material is simply the paint (or painting, but that is not the topic of this tutorial) that will cover the object. So, lets create our cube. Luckily for us there are some helper functions in Three.js for creating primitives (simple shapes):</p>
    <pre>var cubeGeometry = new THREE.CubeGeometry(100, 100, 100);&#x000A;    var cubeMaterial = new THREE.MeshLambertMaterial({ color: 0x1ec876 });&#x000A;    var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);&#x000A;    &#x000A;    cube.rotation.y = Math.PI * 45 / 180;&#x000A;    &#x000A;    scene.add(cube);&#x000A;    </pre>
    <p>As you can see, first we create the geometry. The arguments are defining a size of the cube: the width, height and depth.</p>
    <p>Next, we define the cube’s material. There are a few material types in Three.js, but this time we will use the <code>THREE.MeshLambertMaterial</code>, since we want to have some lighting later (this material uses Lambert’s algorithm for light calculations). You can pass the options in the first argument as a map, the same as with the renderer – this is pretty much a rule for more complex objects in Three.js. Here, we only use color, which is passed as a hexadecimal number.</p>
    <p>On the third line, we create a mesh using the geometry and material created earlier. Next, we rotate the cube by 45 degrees on the Y axis, to make it look better. We have to change degrees to radians, which is handled by the equation you probably remember from your high school physics class: <code>Math.PI * 45 / 180</code>. Finally, the cube is added to the scene.</p>
    <p>Now you could open <code>index.html</code> in your browser to see the results, but you will see nothing because the scene is not rendered yet.</p>
    <hr>
    <h2> <span>Step 4:</span> Camera!</h2>
    <p>To render something, first we need to add the camera to the scene, so the renderer knows from which point of view it should render stuff. There are a few types of cameras in Three.js, but you’ll probably only use <code>THREE.PerspectiveCamera</code>. This type of camera is presenting the scene as we see our world. Lets create one:</p>
    <pre>var camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);&#x000A;    </pre>
    <blockquote><p> “To render something, first we need to add the camera to the scene, so the renderer knows from which point of view it should render stuff.”</p></blockquote>
    <p>Creating the camera is a bit more complicated than the rest of the things we’ve done so far. The first argument defines the FOV (field of view), the angle that can be seen from where the camera is. A FOV of 45 degrees looks natural. Next, we define the camera’s ratio. This is always the width of the renderer divided by its height, unless you want to achieve some special effects. The last two numbers are defining how close and how far the object can be to the camera to be drawn.</p>
    <p>Now we have to move the camera back and up a little, as all of the objects created in Three.js have their position set in the middle of the scene (x: 0, y: 0, z: 0) by default:</p>
    <pre>camera.position.y = 160;&#x000A;    camera.position.z = 400;&#x000A;    </pre>
    <p>The <code>z</code> coordinate is positive in the direction of the viewer, so objects with a higher <code>z</code> position will appear closer to you (in this case, since we moved the camera, all of the objects will appear further away from you).</p>
    <p>Now, lets add the camera to the scene and render it:</p>
    <pre>scene.add(camera);&#x000A;    &#x000A;    renderer.render(scene, camera);&#x000A;    </pre>
    <p>You add the camera just like you added the cube. The next line renders the scene using this camera. Now you can open the browser and you should see the following:</p>  <img src="http://cdn.tutsplus.com/net/uploads/2013/11/first_rendering.png" alt="first_rendering" width="600" height="400" style="max-width: 100%; height: auto;"><br> <p>You should only be able to see the top of the cube. This is because we moved the camera up and it’s still <em>looking</em> directly in front of it. This can be fixed by letting the camera know on what position it should <em>look</em>. Add this line after the lines setting the position of the camera:</p>
    <pre>camera.lookAt(cube.position);&#x000A;    </pre>
    <p>The only argument passed in is a position on which the camera will look. Now, the scene looks better, but the cube is still black, no matter what color you’ve set when creating it:</p>  <img src="http://cdn.tutsplus.com/net/uploads/2013/11/fixed_camera_lookat.png" alt="fixed_camera_lookat" width="600" height="400" style="max-width: 100%; height: auto;"><br> <hr>
    <h2> <span>Step 5:</span> Lights!</h2>
    <p>The cube is black, because there are no lights on the scene, so it’s like a completely black room. You see a white background because there is nothing to draw apart from the cube. To avoid that, we will use a technique called skybox. Basically, we will add a big cube that will display the background of the scene (usually some far terrain if it’s open space). So, lets create the box. This code should go before the <code>renderer.render</code> call:</p>
    <pre>var skyboxGeometry = new THREE.CubeGeometry(10000, 10000, 10000);&#x000A;    var skyboxMaterial = new THREE.MeshBasicMaterial({ color: 0x000000, side: THREE.BackSide });&#x000A;    var skybox = new THREE.Mesh(skyboxGeometry, skyboxMaterial);&#x000A;    &#x000A;    scene.add(skybox);&#x000A;    </pre>
    <p>This code is similar to the one that creates the cube. But this time the geometry is much bigger. We’ve also used <code>THREE.MeshBasicMaterial</code> since we don’t need to light the skybox. Also, notice the additional argument passed to the material: <code>side: THREE.BackSide</code>. Since the cube will be displayed from the inside, we have to change the side that gets drawn (normally, Three.js draws only outside walls).</p>
    <p>Now the rendered scene is completely black. To fix that we have to add light to the scene. We will use <code>THREE.PointLight</code>, which emits the light like a bulb. Add these lines after the skybox:</p>
    <pre>var pointLight = new THREE.PointLight(0xffffff);&#x000A;    pointLight.position.set(0, 300, 200);&#x000A;    &#x000A;    scene.add(pointLight);&#x000A;    </pre>
    <p>As you can see, we’ve created the point light with white color, then we are setting its position to be up and back a little, to light the front and the top of the cube. Finally the light is added to the scene like any other object. Open up the browser and you should see a colored, shaded cube:</p>  <img src="http://cdn.tutsplus.com/net/uploads/2013/11/colored_shaded_cube.png" alt="colored_shaded_cube" width="600" height="400" style="max-width: 100%; height: auto;"><br> <p>But the cube is still pretty boring. Let’s add some movement to it.</p>
    <hr>
    <h2> <span>Step 6:</span> Action!</h2>
    <p>Now we will add some movement to the scene. Lets make the cube rotate around the Y axis. But first, we have to change the way that we render the scene. One <code>renderer.render</code> call, renders the current state of the scene once. So even if we animate the cube somehow, we will not see it move. To change that, we have to add the render loop to our app. This can be achieved using the <code>renderAnimationFrame</code> function, which was created specially for that purpose. It’s supported in most of the major browsers, and for those which doesn’t support it, Three.js comes with its own polyfill. So, lets change this:</p>
    <pre>renderer.render(scene, camera);&#x000A;    </pre>
    <p>to this:</p>
    <pre>function render() {&#x000A;    	renderer.render(scene, camera);&#x000A;    	&#x000A;    	requestAnimationFrame(render);&#x000A;    }&#x000A;    &#x000A;    render();&#x000A;    </pre>
    <p>Actually, there is no loop in there, because it would freeze the browser. The <code>requestAnimationFrame</code> function behaves a bit like <code>setTimeout</code>, but it’s calling the function passed as quick as the browser is ready. So, nothing really changed in the displayed scene and the cube is still not moving. Lets fix that. Three.js comes with <code>THREE.Clock</code> which can be used to achieve smooth animation of objects. First, initialize it before the <code>render</code> function definition:</p>
    <pre>var clock = new THREE.Clock;&#x000A;    </pre>
    <p>Now, each time you call <code>clock.getDelta</code> it will return the time since the last call, in milliseconds. This can be used to rotate the cube like this:</p>
    <pre>cube.rotation.y -= clock.getDelta();&#x000A;    </pre>
    <p>Add this line between the <code>renderer.render</code> and the <code>requestAnimationFrame</code> calls in the <code>render</code> function. It’s simply subtracting the time passed from the cube’s rotation on the Y axis (remember that it’s in radians) to rotate the cube clockwise. Now open the browser and you should see your cube rotating clockwise smoothly.</p>
    <hr>
    <h2>Conclusion</h2>
    <p>In this part of the series you learned how to prepare the scene, add objects and lights, and how to animate things. You can experiment with the app, add more or different objects, lights. It’s up to you. Next time I will show you how to use textures and how to create some nice effects with particles. Don’t forget to take a look at the <a href="http://threejs.org/docs/" rel="nofollow external" class="bo">documentation</a> if you are having any problems.</p>
    </div>
]]>
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<Summary>3D graphics in the browser have been a hot topic ever since it was first introduced. But if you were to create your apps using plain WebGL, it would take ages. This is exactly why some really...</Summary>
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<PostedAt>Tue, 19 Nov 2013 13:47:43 -0500</PostedAt>
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<NewsItem contentIssues="true" id="38575" important="false" status="posted" url="https://my3.my.umbc.edu/posts/38575">
<Title>UMBC collection added to Maryland Digital Cultural Heritage</Title>
<Tagline>O'Donnell family papers, 1831-1932</Tagline>
<Body>
<![CDATA[
    <div class="html-content">The Library Special Collections department is pleased to announce that the <a href="http://collections.mdch.org/cdm/landingpage/collection/akop" rel="nofollow external" class="bo">O'Donnell family papers have been digitized</a> and made available online in partnership with the Maryland Digital Cultural Heritage program. <br><br><blockquote>"The O'Donnell family papers consists primarily of letters and
     other documents written to and from the descendants of John O'Donnell 
    (1749-1805) and his wife Sarah Chew Elliott O'Donnell (1768-1855). The 
    most prolific writer among them was Columbus O'Donnell (1792-1873), the 
    eldest surviving son of John and Sarah O'Donnell's sons, whose letters 
    during and immediately after the Civil War provide a glimpse into the 
    social attitudes and economic conditions surrounding that conflict."</blockquote>
    <br>Many of the items, which are primarily handwritten, can be viewed online along with a transcript provided by Library student assistants and MDCH staff. <br><br><img src="http://library.umbc.edu/speccoll/img/ODonnell_01.jpg" style="max-width: 100%; height: auto;"><br><br>A <a href="http://aok2.lib.umbc.edu/specoll/ODonnell/index.php" rel="nofollow external" class="bo">finding aid for the full collection</a> is available on the Library's website. <br><br>This is the second partnership between UMBC's Special Collections and the Maryland Digital Cultural Heritage program. The <a href="http://collections.mdch.org/cdm/landingpage/collection/umfl" rel="nofollow external" class="bo">drafted speeches (Series I.9)</a> of the Ferdinand C. Latrobe papers were made available though MDCH in 2010. <br>
    </div>
]]>
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<Summary>The Library Special Collections department is pleased to announce that the O'Donnell family papers have been digitized and made available online in partnership with the Maryland Digital Cultural...</Summary>
<Website>http://collections.mdch.org/cdm/landingpage/collection/akop</Website>
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<Tag>library</Tag>
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<Group token="library">Albin O. Kuhn Library &amp;amp; Gallery</Group>
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<Sponsor>Albin O. Kuhn Library &amp; Gallery</Sponsor>
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<PostedAt>Tue, 19 Nov 2013 13:44:59 -0500</PostedAt>
<EditAt>Wed, 16 Dec 2015 12:12:56 -0500</EditAt>
</NewsItem>

<NewsItem contentIssues="true" id="38610" important="false" status="posted" url="https://my3.my.umbc.edu/posts/38610">
<Title>Bits Blog: Start-Up Founders Look Beyond the Usual Options of Selling or Going Public</Title>
<Body>
<![CDATA[
    <div class="html-content">While some start-up founders have benefited from selling their companies, others seek new ways to remain independent, like letting early employees sell shares to new investors.<br><div><table border="0"><tbody><tr><td>
    <a href="http://share.feedsportal.com/share/twitter/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F11%2F19%2Fstart-up-founders-look-beyond-the-usual-options-of-selling-or-going-public%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+Start-Up+Founders+Look+Beyond+the+Usual+Options+of+Selling+or+Going+Public" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/twitter.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/facebook/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F11%2F19%2Fstart-up-founders-look-beyond-the-usual-options-of-selling-or-going-public%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+Start-Up+Founders+Look+Beyond+the+Usual+Options+of+Selling+or+Going+Public" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/facebook.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/linkedin/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F11%2F19%2Fstart-up-founders-look-beyond-the-usual-options-of-selling-or-going-public%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+Start-Up+Founders+Look+Beyond+the+Usual+Options+of+Selling+or+Going+Public" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/linkedin.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/gplus/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F11%2F19%2Fstart-up-founders-look-beyond-the-usual-options-of-selling-or-going-public%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+Start-Up+Founders+Look+Beyond+the+Usual+Options+of+Selling+or+Going+Public" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/googleplus.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/email/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F11%2F19%2Fstart-up-founders-look-beyond-the-usual-options-of-selling-or-going-public%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+Start-Up+Founders+Look+Beyond+the+Usual+Options+of+Selling+or+Going+Public" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/email.png" style="max-width: 100%; height: auto;"></a>
    </td></tr></tbody></table></div>
    <br><br><a href="http://da.feedsportal.com/r/180264504137/u/0/f/640387/c/34625/s/33dda7e3/sc/21/rc/1/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/180264504137/u/0/f/640387/c/34625/s/33dda7e3/sc/21/rc/1/rc.img" style="max-width: 100%; height: auto;"></a><br><a href="http://da.feedsportal.com/r/180264504137/u/0/f/640387/c/34625/s/33dda7e3/sc/21/rc/2/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/180264504137/u/0/f/640387/c/34625/s/33dda7e3/sc/21/rc/2/rc.img" style="max-width: 100%; height: auto;"></a><br><a href="http://da.feedsportal.com/r/180264504137/u/0/f/640387/c/34625/s/33dda7e3/sc/21/rc/3/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/180264504137/u/0/f/640387/c/34625/s/33dda7e3/sc/21/rc/3/rc.img" style="max-width: 100%; height: auto;"></a><br><br><a href="http://da.feedsportal.com/r/180264504137/u/0/f/640387/c/34625/s/33dda7e3/a2.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/180264504137/u/0/f/640387/c/34625/s/33dda7e3/a2.img" style="max-width: 100%; height: auto;"></a>
    </div>
]]>
</Body>
<Summary>While some start-up founders have benefited from selling their companies, others seek new ways to remain independent, like letting early employees sell shares to new investors.      </Summary>
<Website>http://bits.blogs.nytimes.com/2013/11/19/start-up-founders-look-beyond-the-usual-options-of-selling-or-going-public/?partner=rss&amp;emc=rss</Website>
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<Tag>e-commerce</Tag>
<Tag>entrepreneurship</Tag>
<Tag>new</Tag>
<Tag>start-ups</Tag>
<Tag>technology</Tag>
<Tag>york</Tag>
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<PostedAt>Tue, 19 Nov 2013 13:22:06 -0500</PostedAt>
<EditAt>Tue, 19 Nov 2013 18:55:31 -0500</EditAt>
</NewsItem>

<NewsItem contentIssues="true" id="38607" important="false" status="posted" url="https://my3.my.umbc.edu/posts/38607">
<Title>Opportunity &amp; Exclusion: U.S. Immigration Policy</Title>
<Tagline>A brief history of American immigration policy</Tagline>
<Body>
<![CDATA[
    <div class="html-content">This article by Dr. Walter A. Ewing provides an excellent and objective history of immigration policy in the United States since the founding of the nation. A thorough yet accessible account, this piece will give you crucial context to facilitate comprehension of the current political climate in the U.S. surrounding immigration and the evolution of immigration policy. <div><br></div>
    <div>As you read, it is useful to make notes of things you wish to seek elaboration on, as many of these policies do not appear in mainstream textbooks and are rarely (if ever) referenced in the media! </div>
    <div><br></div>
    <div>Here is the link to the article:</div>
    <div><a href="http://www.immigrationpolicy.org/sites/default/files/docs/opportunity_exclusion_011312.pdf" rel="nofollow external" class="bo">http://www.immigrationpolicy.org/sites/default/files/docs/opportunity_exclusion_011312.pdf</a></div>
    </div>
]]>
</Body>
<Summary>This article by Dr. Walter A. Ewing provides an excellent and objective history of immigration policy in the United States since the founding of the nation. A thorough yet accessible account, this...</Summary>
<Website>http://www.facebook.com/oslmosaic</Website>
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<PostedAt>Tue, 19 Nov 2013 13:20:36 -0500</PostedAt>
<EditAt>Tue, 19 Nov 2013 13:40:21 -0500</EditAt>
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<NewsItem contentIssues="false" id="38608" important="false" status="posted" url="https://my3.my.umbc.edu/posts/38608">
<Title>Three Questions for Russian Internet Mogul Dmitry Grishin</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p>The CEO of Russia’s biggest Internet company explains why he hopes to make a splash in the U.S. app market.</p>
    <p>Dmitry Grishin spent years building Internet companies in Russia, first with <a href="http://www.molotok.ru" rel="nofollow external" class="bo">Molotok.ru</a>, an eBay copycat he founded in 2000, and then as a cofounder and CEO of <a href="https://corp.mail.ru/en" rel="nofollow external" class="bo">Mail.ru Group</a>, a Russian Internet conglomerate that is essentially that country’s version of Yahoo. But lately he’s been hoping to translate his success online to the world of personal robotics—a lifelong love—with the launch last year of venture firm <a href="http://www.grishinrobotics.com" rel="nofollow external" class="bo">Grishin Robotics</a>, which has so far made five investments in companies ranging from hardware accelerator <a href="http://www.bolt.io" rel="nofollow external" class="bo">Bolt</a> to on-demand, inexpensive satellite provider <a href="http://www.nanosatisfi.com" rel="nofollow external" class="bo">NanoSatisfi</a>. This year, the 34-year-old was named one of <em>MIT Technology Review</em>’s <a href="http://www.technologyreview.com/lists/innovators-under-35/2013/entrepreneur/dmitry-grishin/" rel="nofollow external" class="bo">Innovators Under 35</a>.</p>
    </div>
]]>
</Body>
<Summary>The CEO of Russia’s biggest Internet company explains why he hopes to make a splash in the U.S. app market.  Dmitry Grishin spent years building Internet companies in Russia, first with...</Summary>
<Website>http://www.technologyreview.com/news/521766/three-questions-for-russian-internet-mogul-dmitry-grishin/</Website>
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<Tag>development</Tag>
<Tag>internet</Tag>
<Tag>mit</Tag>
<Tag>technology</Tag>
<Tag>web</Tag>
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<PostedAt>Tue, 19 Nov 2013 13:10:16 -0500</PostedAt>
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<NewsItem contentIssues="true" id="38606" important="false" status="posted" url="https://my3.my.umbc.edu/posts/38606">
<Title>Wednesday is Transgender Day of Remembrance</Title>
<Tagline>Memorializing those lost to anti-trans* hatred</Tagline>
<Body>
<![CDATA[
    <div class="html-content">
    <div>
    <div>Tomorrow is Transgender Day of Remembrance.</div>
    <div><br></div>
    <div>Join the Women's Center and Student Life's Mosaic in memorializing transgender people who have lost their lives due to hatred, killed simply because of who they were. We observe this day with a slideshow sharing the pictures and names of those who have been lost this year worldwide.</div>
    <div><br></div>
    <div>You are also invited to visit the Women’s Center (Commons 004) tomorrow, Wed, Nov. 20th, to view the slideshow and reflect on these lives lost.</div>
    <div><br></div>
    <div>For more information, there will be a table at the GWST Korenman Lecture, outside the University Center Ballroom starting at 3:15pm tomorrow.</div>
    </div>
    <div><br></div>
    <div>View the slideshow now by following the link below, and visit <a href="http://www.transgenderdor.org">www.transgenderdor.org</a> to learn more.</div>
    </div>
]]>
</Body>
<Summary>Tomorrow is Transgender Day of Remembrance.     Join the Women's Center and Student Life's Mosaic in memorializing transgender people who have lost their lives due to hatred, killed simply because...</Summary>
<Website>http://my.umbc.edu/groups/themosaic/media/8941</Website>
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<PostedAt>Tue, 19 Nov 2013 13:05:39 -0500</PostedAt>
<EditAt>Tue, 19 Nov 2013 13:48:26 -0500</EditAt>
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<NewsItem contentIssues="true" id="38571" important="false" status="posted" url="https://my3.my.umbc.edu/posts/38571">
<Title>Researcher of the Week: Bradley Potteiger</Title>
<Tagline>Undergraduate researchers explore their interests!</Tagline>
<Body>
<![CDATA[
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    <p>Meet Bradley. </p>
    <p>He is a Computer Engineering major and a URA Scholar. His research will study the development of a unique underwater signal reflection-enabled, acoustic-based localization scheme that employs both a line-of-sight and surface-reflected non-line-of-sight ranging information to locate undefined reference points.</p>
    <p><strong>How did you find your mentor for your research project?</strong><br>My mentor Dr. Mohammed Younis was originally my professor for CMPE 212: Principles of Digital Design, the first Computer Engineering class I took at UMBC. I ended up establishing a relationship with him and talked to him about various topics ranging from summer internships and REU Programs to classes. At the start of my junior year, I was invited for a lab tour and was able to meet the graduate students as well as see some of the research projects that were going on in his lab. After that visit, I knew that I wanted to do research in Dr. Younis’ lab. <br><br><strong>Is this your first independent research project?</strong><br>No, however it is my first at UMBC. As a member of the <a href="http://meyerhoff.umbc.edu/" rel="nofollow external" class="bo">Meyerhoff Scholarship program</a>, I have been encouraged to do research each year. I have been fortunate enough to participate in summer REU (Research Experience for Undergraduate) programs at West Virginia University and Texas A&amp;M University along with an Internship at the White House. These experiences allowed me to learn more about the Computer Engineering field and research process. However, a benefit of conducting research at UMBC is that I have had the opportunity to conduct research over a full academic year in sustained length, allowing me to take a project from beginning to end.<br><br><strong>How much time do you put into it?</strong><br>It’s hard to say exactly how much time I put into my research project, as time commitments vary significantly based on a number of factors. I would say however, that I spend about an average of 10 hours a week working on research.<br><br><strong>How did you hear about the Undergraduate Research Award (URA) program?</strong><br>I have a twin brother who did research last year at UMBC and received the award. Also, I have friends who are in the program and my mentor Dr. Younis talked about the opportunity to apply this year. I felt this was a good opportunity and decided to apply.<br><br><strong>Was the application difficult to do?</strong><br>No, it was pretty straightforward. I had help from my mentor and graduate students that made the process easier. It also gave me the opportunity to summarize my research in order to prepare for a publication that my lab was starting on at the time.<br><br><strong>What has been the hardest part about your research? </strong><br>The hardest part of doing research in general is being able to set personal boundaries. This research was no exception. As a student, it is important to remember that your academic classes are your priority. Sometimes when you are doing research and stuck on a problem, you constantly think about that problem until you can find the answer, and sitting through a lecture where the professor is talking about a topic completely different can become a challenge. However, time management skills can help in dealing with this challenge.<br><br><strong>What is your advice to other students about getting involved in research?</strong> <br>One piece of advice that I would give is that you should never be afraid to try something new. This is especially true in research. You may never know that you like a particular research topic unless you try doing research in that area. Having many different experiences will allow you to get a breadth of knowledge and allow you to find out what you are interested in.<br><br><strong>What are your career goals?</strong><br>In May 2014, I will graduate with a degree in Computer Engineering. After I graduate, I am planning on going to graduate school to get a Ph.D. in either Computer or Electrical Engineering. After graduate school, I feel like I would want to work in research in the defense industry and eventually work in technological leadership in the federal government or as a CTO of a company.</p>
    <p>Read his abstract here...</p>
    </div>
]]>
</Body>
<Summary>Meet Bradley.   He is a Computer Engineering major and a URA Scholar. His research will study the development of a unique underwater signal reflection-enabled, acoustic-based localization scheme...</Summary>
<Website>http://www.umbc.edu/undergrad_ed/research/ResearcherProfiles/bradleyPotteiger.htm</Website>
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<NewsItem contentIssues="true" id="38605" important="false" status="posted" url="https://my3.my.umbc.edu/posts/38605">
<Title>JavaScript Formatting, Pie Charts, SVG Animation &#8211; Treehouse Show Episode 66</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p>It’s Tuesday which means that the Treehouse Show is back! In episode 66 of The Treehouse Show, Nick and Jason (<a href="http://twitter.com/jseifer" rel="nofollow external" class="bo">@jseifer</a>) talk about Bootstrap themes, formatting input fields with JavaScript, SVG path animations, and much more. There’s also the usual round up of horrible puns, bad humor, and resentful expressions towards Jason from Nick.</p>
    <p></p>
    <div class="embed-container"><iframe src="//www.youtube.com/embed/EGNxwUye87k" frameborder="0" webkitallowfullscreen="webkitAllowFullScreen" mozallowfullscreen="mozallowfullscreen" allowfullscreen="allowFullScreen">[Video]</iframe></div>
    <h3>This Week’s Links</h3>
    <ul>
    <li>
    <p><a href="http://github.com/Pixelkit/PixelKit-Bootstrap-UI-Kits" rel="nofollow external" class="bo">Pixelkit/PixelKit-Bootstrap-UI-Kits</a></p>
    </li>
    <li>
    <p><a href="http://firstopinion.github.io/formatter.js/" rel="nofollow external" class="bo">formatter.js by firstopinion</a></p>
    </li>
    <li>
    <p><a href="http://lazylinepainter.info/" rel="nofollow external" class="bo">Lazy Line Painter</a></p>
    </li>
    <li>
    <p><a href="http://snapsvg.io/" rel="nofollow external" class="bo">Snap.svg</a></p>
    </li>
    <li>
    <p><a href="http://wellcaffeinated.net/PhysicsJS/" rel="nofollow external" class="bo">PhysicsJS – A modular, extendable, and easy-to-use physics engine for javascript</a></p>
    </li>
    <li>
    <p><a href="https://github.com/airbnb/javascript" rel="nofollow external" class="bo">airbnb/javascript</a></p>
    </li>
    <li>
    <p><a href="http://sarasoueidan.com/blog/css-shapes/index.html" rel="nofollow external" class="bo">Creating Non-Rectangular Layouts with CSS Shapes</a></p>
    </li>
    <li>
    <p><a href="http://lirancohen.github.io/stickUp/" rel="nofollow external" class="bo">stickUp – a free jQuery Plugin</a></p>
    </li>
    <li>
    <p><a href="http://zurb.com/playground/pizza-pie-charts" rel="nofollow external" class="bo">Pizza Pie Charts | Playground from ZURB</a></p>
    </li>
    </ul>
    <p>The post <a href="http://blog.teamtreehouse.com/treehouse-show-episode-66" rel="nofollow external" class="bo">JavaScript Formatting, Pie Charts, SVG Animation – Treehouse Show Episode 66</a> appeared first on <a href="http://blog.teamtreehouse.com" rel="nofollow external" class="bo">Treehouse Blog</a>.</p>
    </div>
]]>
</Body>
<Summary>It’s Tuesday which means that the Treehouse Show is back! In episode 66 of The Treehouse Show, Nick and Jason (@jseifer) talk about Bootstrap themes, formatting input fields with JavaScript, SVG...</Summary>
<Website>http://feedproxy.google.com/~r/teamtreehouse/~3/EefIIn-EwzQ/treehouse-show-episode-66</Website>
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<NewsItem contentIssues="false" id="38602" important="false" status="posted" url="https://my3.my.umbc.edu/posts/38602">
<Title>DevTools: Incrementing CSS values under-the-cursor</Title>
<Body>
<![CDATA[
    <div class="html-content">Chrome DevTools supports some useful keyboard shortcuts for easily incrementing or decrementing CSS values under-the-cursor. Shortcuts are available for both the Sources and Elements panels in Canary. In this quick 59s video, I walk through how to effectively use them. … <a href="http://addyosmani.com/blog/devtools-incrementing-css-values/" rel="nofollow external" class="bo">Continue reading <span>→</span></a>
    </div>
]]>
</Body>
<Summary>Chrome DevTools supports some useful keyboard shortcuts for easily incrementing or decrementing CSS values under-the-cursor. Shortcuts are available for both the Sources and Elements panels in...</Summary>
<Website>http://addyosmani.com/blog/devtools-incrementing-css-values/</Website>
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<Tag>canary</Tag>
<Tag>chrome</Tag>
<Tag>decrement</Tag>
<Tag>developer</Tag>
<Tag>developer-tools</Tag>
<Tag>devtools</Tag>
<Tag>increment</Tag>
<Tag>javascript</Tag>
<Tag>modern-javascript-development</Tag>
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<PostedAt>Tue, 19 Nov 2013 12:11:50 -0500</PostedAt>
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<NewsItem contentIssues="false" id="38609" important="false" status="posted" url="https://my3.my.umbc.edu/posts/38609">
<Title>Regulators See Value in Bitcoin and Other Digital Currencies</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p>At a Senate hearing, financial regulators, law enforcement, and even the chairman of the Federal Reserve show support for digital currencies.</p>
    <p>The crypto-currency Bitcoin gained some valuable—and surprising—new allies at a U.S. Senate hearing on Monday: financial regulators, law enforcement, and even the chairman of the Federal Reserve. The value of the currency reached a record high shortly after the hearing.</p>
    </div>
]]>
</Body>
<Summary>At a Senate hearing, financial regulators, law enforcement, and even the chairman of the Federal Reserve show support for digital currencies.  The crypto-currency Bitcoin gained some...</Summary>
<Website>http://www.technologyreview.com/news/521636/regulators-see-value-in-bitcoin-and-other-digital-currencies/</Website>
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<Tag>development</Tag>
<Tag>internet</Tag>
<Tag>mit</Tag>
<Tag>technology</Tag>
<Tag>web</Tag>
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<PostedAt>Tue, 19 Nov 2013 12:01:51 -0500</PostedAt>
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