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<NewsItem contentIssues="false" id="37120" important="false" status="posted" url="https://my3.my.umbc.edu/posts/37120">
<Title>PHP 5.5.5 has been released</Title>
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<![CDATA[
    <div class="html-content">The PHP development team announces the immediate availability of PHP 5.5.5. This release fixes about twenty bugs against
          PHP 5.5.4, some of them regarding the build system. All PHP users are encouraged to upgrade to this new version.
    
         For source downloads of PHP 5.5.5 please visit our downloads page,
         Windows binaries can be found on windows.php.net/download/.
         The list of changes is recorded in the ChangeLog.</div>
]]>
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<Summary>The PHP development team announces the immediate availability of PHP 5.5.5. This release fixes about twenty bugs against       PHP 5.5.4, some of them regarding the build system. All PHP users are...</Summary>
<Website>http://php.net/index.php#id2013-10-16-1</Website>
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<Tag>design</Tag>
<Tag>develop</Tag>
<Tag>frontpage</Tag>
<Tag>learn</Tag>
<Tag>mysql</Tag>
<Tag>news</Tag>
<Tag>php</Tag>
<Tag>releases</Tag>
<Tag>sql</Tag>
<Group token="retired-583">Web Developer - Build Group</Group>
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<PostedAt>Wed, 16 Oct 2013 10:54:24 -0400</PostedAt>
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<NewsItem contentIssues="false" id="37074" important="false" status="posted" url="https://my3.my.umbc.edu/posts/37074">
<Title>Visibility Machines: Harun Farocki and Trevor Paglen</Title>
<Tagline>This New CADVC Exhibit debuts on Oct. 24th!</Tagline>
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    <div>
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    <span><strong>Visibility Machines: Harun Farocki and Trevor Paglen<br><br><img alt="Inline image 1" src="https://mail.google.com/mail/b/14/u/0/?ui=2&amp;ik=8918fab0a7&amp;view=att&amp;th=141b872df63eb269&amp;attid=0.3&amp;disp=emb&amp;realattid=ii_141744f9846646e5&amp;zw&amp;atsh=1" height="225" width="560" style="max-width: 100%; height: auto;"><br></strong></span><br>Opening Reception</div>
    <div>Thursday, October 24, 2013, 5 pm</div>
    <div>Center for Art, Design and Visual Culture </div>
    <div>Fine Arts 105, UMBC</div>
    <div><br></div>
    <div>
    <p><a href="http://cadvc.org/" rel="nofollow external" class="bo">The Center for Art, Design and Visual Culture</a> invites you to the opening reception of <strong>Visibility Machines: Harun Farocki &amp; Trevor Paglen</strong> on <a href="https://www.facebook.com/events/167308356801613/?ref=5" rel="nofollow external" class="bo">Thursday, October 24th from 5 to 7 pm</a>. </p>
    <p><em>Visibility Machines</em> explores the unique roles Harun Farocki and Trevor Paglen play as meticulous observers of the global military industrial complex. Investigating forms of military surveillance, espionage, war-making, and weaponry, Farocki and Paglen each examine the deceptive and clandestine ways in which military projects have deeply transformed, and politicized, our relationship to images and the realities they seem to represent. The exhibition initiates critical questions about the crucial part images play in revealing essential but largely concealed information, and places the oeuvres of Harun Farocki and Trevor Paglen within the broader cultural and historical developments of the media they are creatively working with, namely photography, film, and new media.</p>
    <p>Admission to the exhibition is free. The Center for Art, Design and Visual Culture is open Tuesday through Saturday from 10 am to 5 pm and is located in the Fine Arts Building. For more information call <a rel="nofollow external" class="bo">410-455-3188</a>. </p>
    </div>
    </div>
    <div>The exhibition will remain on view through February 22nd, 2014. Gallery hours are Tuesday through Saturday, 10 am to 5 pm. <span>For directions and additional information, please refer to UMBC's </span><a href="http://artscalendar.umbc.edu/" rel="nofollow external" class="bo">Arts and Culture Calendar</a><span>.</span>
    </div>
    </div>
]]>
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<Summary>Visibility Machines: Harun Farocki and Trevor Paglen    Opening Reception  Thursday, October 24, 2013, 5 pm  Center for Art, Design and Visual Culture   Fine Arts 105, UMBC      The Center for...</Summary>
<Website>http://cadvc.org/</Website>
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<Tag>art</Tag>
<Tag>cadvc</Tag>
<Tag>diversity</Tag>
<Tag>military</Tag>
<Tag>visualart</Tag>
<Tag>war-making</Tag>
<Tag>weaponry</Tag>
<Group token="themosaic">The Mosaic: Center for Cultural Diversity </Group>
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<Sponsor>The UMBC Center for Art, Design and Visual Culture</Sponsor>
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<PostedAt>Wed, 16 Oct 2013 10:45:40 -0400</PostedAt>
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<NewsItem contentIssues="true" id="37077" important="false" status="posted" url="https://my3.my.umbc.edu/posts/37077">
<Title>The Learning Conundrum</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <a href="http://rss.buysellads.com/click.php?z=1260013&amp;k=d754f1e9ba63a736ba8ff5ece958f7dd&amp;a=35274&amp;c=1816851086" rel="nofollow external" class="bo"><img src="http://rss.buysellads.com/img.php?z=1260013&amp;k=d754f1e9ba63a736ba8ff5ece958f7dd&amp;a=35274&amp;c=1816851086" alt="" style="max-width: 100%; height: auto;"></a><p>When I started working in information technology professionally in 1989, things were pretty easy in terms of choosing a direction to head into. At least in my area (South Florida), you went into one of the following areas:</p>
    <ul>
    <li>Network and systems management</li>
    <li>Database administration</li>
    <li>Software development</li>
    <li>Project management-related tasks (including QA work)</li>
    </ul>
    <p></p>
    <blockquote><p>ColdFusion was my technology of choice and it too lasted me nearly ten years.</p></blockquote>
    <p>I took the software development route and for a very long time, it was easy to choose a programming language that you could base your career on. In my case, I started with Clipper (a dBase-based compiler) and eventually branched into client-server development using PowerBuilder, the latter being my goto tool for almost five years.</p>
    <p>And even when I got into web development, tools and technologies were still easy to choose, primarily because the web was still so young and simple post-back, server-side page refresh style development. ColdFusion was my technology of choice and it too lasted me nearly ten years. And most recently, jQuery and JavaScript have been my focus since 2008.</p>
    <p>There's a reason I'm telling you all of this.</p>
    <hr>
    <h2>The Hamster Wheel</h2>
    <p>I've been very fortunate to have chosen technologies that have had great longevity but of recent, I've noticed a dramatic change in the industry. The maturation of web development has led to an explosion of new tools that aim to help manage the complex process of building today's sophisticated websites and apps. This is actually a very good thing since for a long time, web development was like the wild west. The formalization of patterns, processes and best practices is certainly a positive thing and will invariably help to build substantially more stable systems.</p>
    <p>And a lot of this explosion has been driven by the ease of access to sophisticated programming languages and tools, many offered for free via the open source community. This has enabled developers to rethink the way things should be built and empowered them to build amazing tooling.</p>
    <p>This empowerment, though, can be a double-edged sword for the developer community as it feels like we're on a hamster wheel with no brakes that allow us to stop and take things in. It's a bit of a perpetual learning cycle where in many cases, not staying on top of the latest development trends can put you incredibly behind in terms of current development practices. I know I've felt it more than once and in talking with my peers, it seems to be a pervasive feeling.</p>
    <hr>
    <h2>The Evolution of Learning</h2>
    <blockquote><p>I think it's fair to say that software developers have one of the most complex jobs in the world.</p></blockquote>
    <p>You'll hear constantly from others that our field is one of constant learning and that is so true. Developers are rockstars nowadays and it's because we work on cutting edge stuff that makes a tangible impact on large communities of people. And those communities are demanding more information via easier user experiences across multiple form factors. I think it's fair to say that software developers have one of the most complex jobs in the world. So constantly learning isn't a choice anymore; it's a requirement.</p>
    <p>Which is why I was mentioning my career path to-date. I think it mimics that of a lot of my peers, where we could comfortably depend on knowing some "thing" for "x" number of years before we had to begin to retrain ourselves. If you're in the web development world, that's no longer the case and in my opinion, a career limiting move. I'm not saying that you need to go off and learn every new library that comes out. Honestly, I think many of the libs and tools being pushed out:</p>
    <ul>
    <li>Are meant to scratch a very specific itch</li>
    <li>Replicate an existing tool and offers little additional value</li>
    <li>Are meant to satisfy someone's ego in a "look at what I built" type of thing</li>
    </ul>
    <p>But there is a clear rationale for staying on top of emerging technologies especially when you see your peers chatting about them. And to be clear, I don't define peers narrowly as those I work with. I look closely at people on Twitter, Facebook, Google+, blogs and forums to gauge where their thinking is at. If you're not doing the same, you're doing yourself and your career a disservice.</p>
    <p>As you get older (yes I'm touching on age), for most, "time" becomes the biggest limiting factor to staying current. I can attest to this as at age 45 with a ton of family commitments, I have to be extremely regimented in order to dedicate the necessary learning "time" while ensuring I dedicate "time" to my family (which is my number one priority). And I'm confident I'm not alone in this conundrum. I think back to when I was in my 20s and used to write for print magazines (you guys remember those right?) and my colleagues would ask, "How do you have time to do that?". Well, it has come full circle and I find myself asking my 20-something developer friends the same thing.</p>
    <p>The thing I've learned is that I can't compare myself to a 20-something because our priorities in most cases are different. A young buck will invariably have more time to focus on the newest stuff allowing him or her to tinker away and even build that next great tool. And that is awesome and I remember those days myself!</p>
    <p>As you progress in your career though, it's important not to be lulled into complacency and develop a plan that will allow you to stay up-to-date by being selective of not only the technologies you choose but also the goals you plan on achieving.</p>
    <hr>
    <h2>Choices, Choices, Choices</h2>
    <p>As you look at the technologies that are currently available, it's easy to become overwhelmed at where to start, much less what to choose. I empathize with you and you are certainly not alone. Part of the problem is that as developers, we're naturally curious about new technology. I like to call it the "moth to a flame" syndrome:</p>
    <ul>
    <li>Oh look, there's a new lib to mimic web components! (flutter, flutter, flutter)</li>
    <li>This influencer just released this new preprocessor! (flutter, flutter, flutter)</li>
    <li>Oh my god, here's the 4th SaaS that offers real-time backend services! (flutter, flutter, flutter)</li>
    </ul>
    <p>The list could go on and on. What I'm trying to get at is that at times, we suffer from attention deficit and try to rationalize it by thinking it will immediately solve a non-existent or future problem for us. In essence, we're technology hoarders doing a "just in case". In reality, it's important to sit back and determine what you're trying to accomplish and how the current suite of tools solve your problems based on where you want to head to.</p>
    <blockquote><p>Part of the problem is that as developers, we’re naturally curious about new technology.</p></blockquote>
    <p>For example, I've heard so many developers say that they want to learn iOS only to find that they have no real plans for building an iOS app. If you have the time to do that for fun, more power to you but if you don't, that's time that should be spent learning things that are actually important.</p>
    <p>For example, if you're a front-end web developer and that's what you plan on being for some time, I'm of the thinking that ensuring you're up-to-speed on things such as AMD, ES6, Sass and Yeoman is far more important than diving into IPTables, ActiveRecord, WebView or Amazon EC2. Before everyone loses their minds because of what I just said, let's be clear, if you can manage to learn all of these things (for example, a full-stack developer), more power to you because it <em>will</em> make you more valuable.</p>
    <p>What I'm trying to convey is that instead of allowing yourself to become overwhelmed with the thought of learning "the full stack", narrow down the scope into easier to manage goals. Determine where your career focus is, pinpoint a handful of key technologies you should be up-to-speed on, and focus on those in order for you to stay relevant <em>within your career focus</em>.</p>
    <p>The front-end developer tract, for example, is involved enough and staying current will keep you busy for a long time. <a href="http://www.impressivewebs.com/" rel="nofollow external" class="bo">Lou Lazaris</a> wrote a post back in 2011 titled <a href="http://www.impressivewebs.com/skills-front-end-developers/" rel="nofollow external" class="bo">"Skills for Front-end Developers"</a> and in many cases he's spot on. If you look at his list, he's specifically targeted <em>front-end</em> technologies that are important to that role. It reinforces my thinking that it's better to narrow down the scope of what you're learning into manageable chunks within the role you're in. But it's also important to filter down lists like these even further. Do I think that CoffeeScript is critical to my success as a front-end dev? Absolutely not, which is why I've purposely not dedicated time to it.</p>
    <p>Again, I'm not advocating not learning as much as you can. Despite me clearly being on the front-end side of things, I'm currently working on learning Ruby and Rails because I'd like to learn a new server-side stack to round out my skills. For me, it means sacrificing learning how to use something like Yeoman but I've taken the time to determine the value proposition of going down this route and I think it's worthwhile for me.</p>
    <hr>
    <h2>Learn Something</h2>
    <p>Learning comes in different styles. I learn best by:</p>
    <ul>
    <li>Reading a book (a real one with actual paper pages)</li>
    <li>Typing in code examples and seeing results</li>
    <li>Having a mentor I can ask questions from</li>
    </ul>
    <p>Others prefer to simply dive into something and learn by the school of hard knocks. Whichever way you learn, having good resources available is a critical part of the equation.</p>
    <p>More and more, I've been leaning towards online courses because they've matured to a point where in many cases they're comparable in quality to their onsite brethren. They also afford the flexibility of allowing you to do things on your own schedule (almost always) and to focus on the technologies that are important to you.</p>
    <p>In my case, I recently signed up for <a href="https://onemonthrails.com" rel="nofollow external" class="bo">One Month Rails</a> which offered me the following:</p>
    <ul>
    <li>
    <strong>Flexibility</strong>: I participate on my schedule without the pressure of having to sacrifice enormous amounts of my personal time</li>
    <li>
    <strong>Affordability</strong>: It's <s>$49</s> $99 and seems to be well-structured for the price.</li>
    <li>
    <strong>Mentorship</strong>: I can contact the course creator directly and have the support of their community</li>
    </ul>
    <blockquote><p>Regardless of what learning options are available, if you don't set aside some dedicated learning time, it's all irrelevant.</p></blockquote>
    <p>I see this as a jumpstart opportunity that will be complemented by sites like <a href="http://net.tutsplus.com/?s=rails" rel="nofollow external" class="bo">Nettuts+</a> and <a href="https://tutsplus.com/?s=rails&amp;post_type=all" rel="nofollow external" class="bo">Tuts+ Premium</a> as well as books and my community contacts. But ultimately, the flexibility and pace of the course is what I feel will allow me to learn something new in a timely manner. Cost is certainly a factor which you need to weigh versus the anticipated learning benefit and resulting updated skill.</p>
    <p>The fact that there are so many online learning options available (many of them free) makes it substantially easier to keep your skill-set current, especially if you're methodical about what you want to learn (for example, don't be a moth).</p>
    <p>But you need to carve out the time to learn. Regardless of what learning options are available, if you don't set aside some dedicated learning time, it's all irrelevant. I've personally found that spending one to two hours, two to three times a week immediately after work seems to work well because my mind is still in developer mode. I recently chatted with a friend who finds it better to wake up very early (6am) and focus on learning during the first few hours of the morning before starting work. That way, he's fresh and focused, free of distractions or concerns about his job.</p>
    <p>My good friend and badass developer <a href="https://twitter.com/joemccann" rel="nofollow external" class="bo">Joe McCann</a> offered this great feedback:</p>
    <p>“<em>The one bit of knowledge I'll add is that the number one thing I learned studying philosophy in college was not what I was learning, but how I in fact learn things.  Truly understanding how one learns, understands, etc. is key to learning a new skill or enhancing current ones.</em></p>
    <p><em>If someone learns by reading a book or writing down notecards or hearing it via lectures, all of these are available to use now online.  It's a matter of understanding how you learn and then going and seeking the proper medium to do so.</em>“</p>
    <p>Well said.</p>
    <hr>
    <h2>Learning Resources</h2>
    <p>It goes without saying that I think <a href="http://net.tutsplus.com" rel="nofollow external" class="bo">Nettuts+</a> and the various <a href="http://hub.tutsplus.com/" rel="nofollow external" class="bo">Envato properties</a> offer some of the best online learning options around. In addition, here are a couple of learning sites I've used and recommend:</p>
    <ul>
    <li>
    <a href="http://www.codecademy.com/" rel="nofollow external" class="bo">Codeacademy</a>: Learn JS, Ruby, Python and more via their interactive site</li>
    <li>
    <a href="http://ember101.com/" rel="nofollow external" class="bo">Ember 101</a>: Ryan Florence did a bangup job creating screencasts that walk you through the process of learning Ember</li>
    <li>
    <a href="http://mislav.uniqpath.com/poignant-guide/" rel="nofollow external" class="bo">Why's Poignant Guide to Ruby</a>: The style takes some getting used to but it’s definitely a great resource for learning Ruby</li>
    <li>
    <a href="http://egghead.io/" rel="nofollow external" class="bo">Egghead.io</a>: Focused almost exclusively on AngularJS and recommended by a lot of community members</li>
    <li>
    <a href="http://ruby.railstutorial.org/ruby-on-rails-tutorial-book" rel="nofollow external" class="bo">The Ruby on Rails Tutorial</a>: This is the goto tutorial for anyone just starting off with Rails development</li>
    </ul>
    <p>If you want something a little more structured and hardcore, a new trend are onsite bootcamps where you will invest a considerable amount of time learning how to use the newest technologies. Just note that many of these require you to move to where the bootcamp is being held and commit full-time to it for a number of weeks. Also, these courses are pricey running into the thousands of dollars in exchange for the more personal learning experience. I've personally participated in the Bloc.io bootcamp but didn't require moving. While I wasn't able to finish it due to time constraints, I would recommend it. Here are some of the bootcamps that have received a lot of positive press:</p>
    <ul>
    <li>
    <a href="http://bloc.io/" rel="nofollow external" class="bo">Bloc.io</a>: Well structured course that will run you through up-to-date technolgies and provide you with online mentorship via email, chat or voice. Doesn't require you to move.</li>
    <li>
    <a href="https://www.hackerschool.com/" rel="nofollow external" class="bo">Hacker School</a>: Based in New York, it's a three month onsite bootcamp where you'll work full-time learning programming skills in Ruby and Python</li>
    <li>
    <a href="http://www.starterleague.com/" rel="nofollow external" class="bo">The Starter League</a>: Onsite in Chicago, IL and partnered with 37signals (makers of Basecamp) to enhance their learning experience.</li>
    </ul>
    <p>The site <a href="http://bootcamper.io/" rel="nofollow external" class="bo">BootCamper</a> has been aggregating a list of the various bootcamps that are available and providing information about them in a searchable fashion.</p>
    <hr>
    <h2>Get Unstuck</h2>
    <blockquote><p>The main thing is to keep learning and do it at a manageable pace and in a thoughtful manner.</p></blockquote>
    <p>I've been wanting to write something like this for awhile. It's a bit self-serving since it helped me jot down feelings I've had about being overwhelmed with the hamster wheel of learning. Over time, I've been looking at ways to ensure I'm staying on top of things while not burning myself out and I've come to realize that it's impossible to stay on top of everything, even in my own niche. There's just too many devs building too many cools things and not enough <em>"time"</em>.</p>
    <p>So I've resolved to focus on things that are timely and relevant but may not be bleeding edge and the newest cool toy. I find this to be a much more manageable way of learning for <em>me</em>. And I also think it's important to revisit the tried and true stuff that may not be the latest model car but may have some great surprises for you under the hood. I look back to Jeff Atwood's great post <a href="http://www.codinghorror.com/blog/2013/03/why-ruby.html" rel="nofollow external" class="bo">"Why Ruby?"</a> where he discusses his choice for using Ruby to build <a href="http://www.codinghorror.com/blog/2013/02/civilized-discourse-construction-kit.html" rel="nofollow external" class="bo">Discourse</a> and specifically touches on Ruby's maturity and lack of coolness.</p>
    <p>The main thing is to keep learning and to do it at a manageable pace and in a thoughtful manner. Really give thought to where you're heading in your career, outline the key things you should be good at within that scope and work towards developing a plan to tackle staying current. There are plenty of flames out there and you don't need to flap your wings to every one of them.</p>
    <p>I'd love to learn more from you guys how you stay up-to-date so please be sure to offer your suggestions in the comments.</p>
    </div>
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<Summary>When I started working in information technology professionally in 1989, things were pretty easy in terms of choosing a direction to head into. At least in my area (South Florida), you went into...</Summary>
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<NewsItem contentIssues="true" id="37078" important="false" status="posted" url="https://my3.my.umbc.edu/posts/37078">
<Title>Monica Gallagher &#8217;01, vis. arts, on BuzzFeed</Title>
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<![CDATA[
    <div class="html-content">Monica Gallagher ’01, visual arts, was recently featured in the BuzzFeed Geeky post, “20 Pieces of Advice for Female Artists from Female Artists.” Her advice to her fellow female artists? Draw all the time and keep going despite any negativity. … <a href="http://umbcalumni.wordpress.com/2013/10/16/monica-gallagher-01-vis-arts-on-buzzfeed/" rel="nofollow external" class="bo">Continue reading <span>→</span></a>
    </div>
]]>
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<Summary>Monica Gallagher ’01, visual arts, was recently featured in the BuzzFeed Geeky post, “20 Pieces of Advice for Female Artists from Female Artists.” Her advice to her fellow female artists? Draw all...</Summary>
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<NewsItem contentIssues="false" id="106913" important="false" status="posted" url="https://my3.my.umbc.edu/posts/106913">
<Title>Monica Gallagher &#8217;01, vis. arts, on BuzzFeed</Title>
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    <div class="html-content">Monica Gallagher ’01, visual arts, was recently featured in the BuzzFeed Geeky post, “20 Pieces of Advice for Female Artists …</div>
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<Summary>Monica Gallagher ’01, visual arts, was recently featured in the BuzzFeed Geeky post, “20 Pieces of Advice for Female Artists …</Summary>
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<NewsItem contentIssues="true" id="37079" important="false" status="posted" url="https://my3.my.umbc.edu/posts/37079">
<Title>30 incredibly addictive HTML5 games</Title>
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<![CDATA[
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    <p><img alt="thumbnail" src="http://netdna.webdesignerdepot.com/uploads/2013/10/thumbnail14.jpg" width="200" height="160" style="max-width: 100%; height: auto;">It’s been a fantastic couple of years for HTML5 games, for both consumers and developers. In fact, HTML5 is turning into a great game development platform, rapidly catching up to the ubiquity of Flash-based browser gaming.</p> <p>HTML5 comes with some huge advantages that allow users to build apps, accelerated graphics in games, stream HD video and so much more by just using native web code.</p> <p>So, here’s a collection of the 30 most creative and addictive HTML5 games, all of which can be played in your web browser. But, beware, they are extremely addictive!</p> <h1>1) Sand Trap</h1> <p>Fill the bucket with sand. Sounds simple enough but it’s actually trickier than you think as there’s a rotating cube maze that hovers above the bucket.</p> <p><a href="http://gopherwoodstudios.com/sandtrap/sand-trap.htm" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/1.-sandtrap.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a> </p> <p> </p> <h1>2) HexGL</h1> <p>If you love racing games, you’ll love <a href="http://hexgl.bkcore.com/" rel="nofollow external" class="bo">HexGL</a>. Created as a tribute to the Wipeout and F-Zero series, you’ll be surprised by the performance and quality of the graphics in this game and will definitely be drawn by its fast-paced nature.</p> <p></p>
    <div class="embed-container"><iframe src="//www.youtube.com/embed/se-oorr2zM8" frameborder="0" webkitallowfullscreen="webkitAllowFullScreen" mozallowfullscreen="mozallowfullscreen" allowfullscreen="allowFullScreen">[Video]</iframe></div> <p> </p> <h1>3) Entanglement</h1> <p>An addictive puzzle game in which you need to create a path as long as possible in order to score points. Simple enough game mechanics but it will take a while to master. Make sure you don’t hit the wall as it will be game over!</p> <p><a href="http://entanglement.gopherwoodstudios.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/3.-Entanglement.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>4) Galactic Inbox</h1> <p>Reminiscent of the classic arcade game R-Type, this is a very entertaining and unique take on the shoot-em-up genre. You’re the champion Gmail who’s fighting to win against space invaders who look remarkably like spam…</p> <p><a href="http://www.monocubed.com/doodles/processingjs/gmail/26/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/4.-Galactic-Inbox.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>5) BananaBread</h1> <p>Developed by Mozilla to test the performance of its browser, this is a 3D first-person shooter that uses JavaScript and WebGL to render 3D graphics, simply breath-taking for a game that runs in your browser.</p> <p><a href="https://developer.mozilla.org/en-US/demos/detail/bananabread" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/5.-BananaBread.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>6) Bombermine</h1> <p>An interesting take on the classic game Bomberman, this is a real-time multiplayer game with loads of features and bonuses such as custom Wolverine and Bender skins and eagle view.</p> <p><a href="http://bombermine.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/6.-Bombermine.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>7) Vector Runner Remix</h1> <p>A game that looks like it got its inspiration from the movie Tron, Vector Runner Remix is simple: make your vehicle jump the gaps and hazards – a fantastic reflex game.</p> <p><a href="http://www.kongregate.com/games/DigYourOwnGrave/vector-runner-remix" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/7.-Vector-Runner-Remix.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>8) Koubachi</h1> <p>Keeping your plants healthy has never been so enjoyable. Simply drag and drop each plant according to its desired light and heat.</p> <p><a href="http://game.koubachi.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/8.-Koubachi.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>9) Contre Jour</h1> <p>Contre Jour is a beautiful puzzle game for web browsers, Windows Phone, Android, Apple iOS and Symbian. The game focuses on Petit, a blob who you move around by manipulating the ground around him. The objective of the game is to collect all the blue orbs and get to the portal.</p> <p><a href="http://www.contrejour.ie" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/9.-Contre-Jour.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>10) Cube</h1> <p>Google’s Cube game is a 3D virtual maze superimposed over Google Maps. The game provides you with a series of tasks, such as reaching your friends at the Brooklyn Bowl, which you have to complete as quickly as possible. There are eight levels and you get to “travel” through New York, San Francisco, Tokyo and other great cities around the world. It’s extremely entertaining!</p> <p><a href="http://www.playmapscube.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/10.-Cube.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>11) Save the Day</h1> <p>Save the Day was created by Denki and is as delightful as it looks. Save all the people and put out the fire before the timer runs out.</p> <p><a href="https://turbulenz.com/games/save-the-day" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/11.-Save-The-Day.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>12) Connection</h1> <p>A great looking game and very enjoyable too, especially if you’re a fan of puzzles. All you need to do is connect the little monsters based on colour. Give it a try.</p> <p><a href="http://connection.ivank.net/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/12.-Connection.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>13) Chrome World Wide Maze</h1> <p>Google loves creating innovative and fun experiments and World Wide Maze is definitely one of them. Like Super Monkey Ball with a twist, you simply enter your favourite website or keyword then let the game turn it into a 3D maze for you. What’s ingenious about this game is that you can access it via your smartphone as well.</p> <p><a href="http://chrome.com/maze/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/13.-Chrome-World-Wide-Maze.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>14) Roll It</h1> <p><a href="http://www.chromeexperiments.com/detail/roll-it/?f=" rel="nofollow external" class="bo">Roll It</a> is another clever experiment from Google that lets you use your smartphone and laptop/desktop. The devices are linked through Chrome and synced using WebSockets’. You ‘roll a ball’ from your phone to your laptop racking up as many points as possible.</p> <p></p>
    <div class="embed-container"><iframe src="//www.youtube.com/embed/_4RFIcuuHBE" frameborder="0" webkitallowfullscreen="webkitAllowFullScreen" mozallowfullscreen="mozallowfullscreen" allowfullscreen="allowFullScreen">[Video]</iframe></div> <p> </p> <h1>15) Shell heroes</h1> <p>A strategy and puzzle game rolled into one. Help the turtles create a path for their king by placing the right blocks in the right places. The game becomes more complex with every level.</p> <p><a href="http://shellheroes.csharks.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/15.-Shell-Heroes.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>16) 3D Bricks</h1> <p>3D Bricks is a fun take on the classic arcade game we have all come to love. Play it again but this time in 3D. Enjoy.</p> <p><a href="http://holoduke.nl/3dbricks/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/16.-3D-Bricks.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>17) Fluid Table Tennis</h1> <p>This stunningly beautiful game is remixed with great music and pong-like gameplay. Plasma streams are used to push the ball across the screen in the hope of scoring. You can either take on a friend or play against the computer.</p> <p><a href="http://anirudhjoshi.github.io/fluid_table_tennis/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/17.-Fluid-table-tennis.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>18) Unsnarl it</h1> <p>Ever heard of the game cat’s cradle? This puzzler’s unique take on the game is extremely engaging where the goal is to “unsnarl” a knot. There are four levels but you also have the option to create your own puzzles. Game on!</p> <p><a href="http://unsnarl-it.jonasjuffinger.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/18.-Unsnarl-it.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>19) Input/Output</h1> <p>This HTML5 game was developed by Google for I/O 2012. The objective is to launch a particle from the input to the output. You can experiment by dropping in sliders, swingers and flippers to help you get to the output and create a more colourful, lively, working machine. You also have the option to share your creation on Google+. Definitely worth checking out.</p> <p><a href="https://developers.google.com/events/io/2012/input-output/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/19.-Input-Output.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>20) Universe within</h1> <p>A very interesting game that uses HTML5 canvas and audio API, as well as hand-drawn illustrations to show the cyclical nature of the universe.</p> <p><a href="http://www.universewithin.net/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/20.-Universe-within.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>21) Missile game</h1> <p>Check out this cool HTML5 game. Use your mouse to control the flight through the tunnel. It may sound simple, but it requires attention and great reflexes.</p> <p><a href="http://missile-game.googlecode.com/hg/missile.svg" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/21.-Missile-Game.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>22) Circle game</h1> <p>Created by Zazub, Circle game is a colourful and absorbing game. The rules are simple, eat smaller circles to grow and avoid the larger ones. It’s more difficult than it sounds.</p> <p><a href="http://sysach.com/circle-game/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/22.-Circle-game.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>23) Pappu Pakia</h1> <p>Pappu Pakia was created for the Github Game Off 2012. A cool little game where you need to use your mouse, or tap the screen if you’re using a touchscreen, to stop Pappu the bird hitting the ground.</p> <p><a href="http://khele.in/pappu-pakia/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/23.-Pappu-Pakia.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>24) Tiny Monsters</h1> <p>If you’re into puzzle games, you’ll definitely want to play Tiny Monsters. The aim of the game is to slice away polygons and keep the monsters contained.</p> <p><a href="http://tinymonsters.ivank.net/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/24.-Tiny-Monsters.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>25) HeadBoxing</h1> <p>Had a tough day? Feel like you need to get your frustrations out? Then here’s the perfect game for you. This game uses your webcam and you need to avoid your enemy’s punches by moving your head. You have 60 seconds to win the fight. Let’s get ready to rumble.</p> <p><a href="https://developer.mozilla.org/en-US/demos/detail/headboxing" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/25.-Headboxing.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>26) Uncle Mike</h1> <p>Uncle Mike is an awesome HTML5 game where you need to save animals by letting them run to your face. You’ll need to have a webcam to play this game.</p> <p><a href="https://developer.mozilla.org/en-US/demos/detail/uncle-mike" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/26.-Uncle-mike.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>27) An AR Game</h1> <p>An augmented reality game that uses AR markers to control portals that are 2D and 3D, <a href="https://developer.mozilla.org/en-US/demos/detail/an-ar-game" rel="nofollow external" class="bo">this puzzler</a> only has one rule: capture the pieces before they fall in a specific order.</p> <p></p>
    <div class="embed-container"><iframe src="//www.youtube.com/embed/Pa_EwQ0DoWk" frameborder="0" webkitallowfullscreen="webkitAllowFullScreen" mozallowfullscreen="mozallowfullscreen" allowfullscreen="allowFullScreen">[Video]</iframe></div> <p> </p> <h1>28) Get Motion Media</h1> <p>This Dancepad-Kinect-like webcam game revolves around the use of motion. You’ll need a web cam to play and make sure you’re at least 2-3 metres away from the camera. Indicators on screen will tell you what to do.</p> <p><a href="https://developer.mozilla.org/en-US/demos/detail/get-motion-media" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/28.-Get-motion-media.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>29) Sketch out</h1> <p>Ready to defend your planet against incoming invaders? Fight back and bounce the projectiles straight into the enemy sphere.</p> <p><a href="http://sketch-out.appspot.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/29.-Sketch-out.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>30) Lux Ahoy</h1> <p>In this game you need to shoot your opponent using a canon on your ship. You win the level when you sink your opponent.</p> <p><a href="http://luxahoy.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/10/30.-Lux-Ahoy.jpg" width="650" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"></a></p> <p>  </p> <p><em><strong>Which of these games is your favorite? Is HTML5 now a good platform for gamers? Let us know in the comments.</strong></em></p> <p><br><br> </p>
    <table width="100%"> <tbody>
    <tr> <td> <a href="http://www.mightydeals.com/deal/mega-deals-bundle.html?ref=inwidget" rel="nofollow external" class="bo"><strong>Exclusive: 10 Graphic Deals – only $47!</strong></a> </td> <td> <a href="http://www.mightydeals.com/?ref=inwidget" rel="nofollow external" class="bo"><br> <img src="http://mightydeals.com/web/images/widget-logo.png" height="40" width="90" alt="30 incredibly addictive HTML5 games" style="max-width: 100%; height: auto;"><br> </a> </td> </tr> </tbody>
    </table> <p><br> </p> <a href="http://www.webdesignerdepot.com/2013/10/30-incredibly-addictive-html5-games/" rel="nofollow external" class="bo">Source</a> <br><div><table border="0"><tbody><tr><td>
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    </div>
]]>
</Body>
<Summary>It’s been a fantastic couple of years for HTML5 games, for both consumers and developers. In fact, HTML5 is turning into a great game development platform, rapidly catching up to the ubiquity of...</Summary>
<Website>http://rss.feedsportal.com/c/35285/f/661066/s/3287e929/sc/4/l/0L0Swebdesignerdepot0N0C20A130C10A0C30A0Eincredibly0Eaddictive0Ehtml50Egames0C/story01.htm</Website>
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<PostedAt>Wed, 16 Oct 2013 10:15:47 -0400</PostedAt>
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<NewsItem contentIssues="true" id="37072" important="false" status="posted" url="https://my3.my.umbc.edu/posts/37072">
<Title>Our Cybersecurity Information Session is tomorrow! Join us at our Columbia locat...</Title>
<Body>
<![CDATA[
    <div class="html-content">Our Cybersecurity Information Session is tomorrow! Join us at our Columbia location at 6 p.m. to learn about or Cybersecurity Academy.<br> <br> Register at the link!<br><br><a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.umbctraining.com%2FAbout-Us%2FEvents%2FCybersecurity-Information-Session-10-17-2013&amp;h=sAQG0g3Vd&amp;s=1" title="" rel="nofollow external" class="bo"><img src="https://fbexternal-a.akamaihd.net/safe_image.php?d=AQB0WT_KY7zUFuIT&amp;w=154&amp;h=154&amp;url=http%3A%2F%2Fwww.umbctraining.com%2FImages%2Ftemplate%2FUMBC-TC-color.aspx%3Fwidth%3D209%26height%3D93%26ext%3D.jpg" alt="" style="max-width: 100%; height: auto;"></a><br><a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.umbctraining.com%2FAbout-Us%2FEvents%2FCybersecurity-Information-Session-10-17-2013&amp;h=DAQEi_47w&amp;s=1" rel="nofollow external" class="bo">About Us</a><br><a href="http://www.umbctraining.com">www.umbctraining.com</a><br>About UMBC Training Centers</div>
]]>
</Body>
<Summary>Our Cybersecurity Information Session is tomorrow! Join us at our Columbia location at 6 p.m. to learn about or Cybersecurity Academy.    Register at the link!   About Us www.umbctraining.com...</Summary>
<Website>http://www.facebook.com/umbctraining/posts/10151632216611076</Website>
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<PostedAt>Wed, 16 Oct 2013 09:27:23 -0400</PostedAt>
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<NewsItem contentIssues="true" id="37070" important="false" status="posted" url="https://my3.my.umbc.edu/posts/37070">
<Title>UMBC CSEE Department seeks five new faculty</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <div><a href="http://twitter.com/share?url=http%3A%2F%2Febiquity.umbc.edu%2Fblogger%2F2013%2F10%2F16%2Fumbc-csee-department-seeks-five-new-faculty%2F&amp;text=UMBC%20CSEE%20Department%20seeks%20five%20new%20faculty&amp;related=ebiquity&amp;lang=en&amp;count=vertical&amp;counturl=http%3A%2F%2Febiquity.umbc.edu%2Fblogger%2F2013%2F10%2F16%2Fumbc-csee-department-seeks-five-new-faculty%2F" rel="nofollow external" class="bo">Tweet</a></div>
    <p><img src="http://ebiquity.umbc.edu/blogger/wp-content/uploads/2013/10/CampusViewbookWork-3214HR-1.jpg" alt="" width="500" height="220" style="max-width: 100%; height: auto;"></p>
    <p>The UMBC Computer Science and Electrical Engineering department is searching for new full-time faculty: two in Computer Science, one in Electrical and Computer Engineering, one Computer Science professor of the practice, and one Computer Science/Information Systems lecturer. See the <a href="http://www.csee.umbc.edu/about/jobs/" rel="nofollow external" class="bo">CSEE Jobs</a> page for detailed information on the positions, preferred specializations and the application process.</p>
    </div>
]]>
</Body>
<Summary>Tweet     The UMBC Computer Science and Electrical Engineering department is searching for new full-time faculty: two in Computer Science, one in Electrical and Computer Engineering, one Computer...</Summary>
<Website>http://ebiquity.umbc.edu/blogger/2013/10/16/umbc-csee-department-seeks-five-new-faculty/</Website>
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<Tag>general</Tag>
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<PostedAt>Wed, 16 Oct 2013 08:51:36 -0400</PostedAt>
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<NewsItem contentIssues="true" id="37069" important="false" status="posted" url="https://my3.my.umbc.edu/posts/37069">
<Title>Ubisoft&#8217;s Delay of Watch Dogs Sends Shares Crashing</Title>
<Body>
<![CDATA[
    <div class="html-content">The release of the Ubisoft game Watch Dogs, expected to be a blockbuster on the order of Grand Theft Auto, has been delayed until June 2014.<br><div><table border="0"><tbody><tr><td>
    <a href="http://share.feedsportal.com/share/twitter/?u=http%3A%2F%2Fwww.nytimes.com%2F2013%2F10%2F17%2Fbusiness%2Finternational%2Fmaker-of-assassins-creed-delays-release-of-2-games.html%3Fpartner%3Drss%26emc%3Drss&amp;t=Ubisoft%E2%80%99s+Delay+of+Watch+Dogs+Sends+Shares+Crashing" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/twitter.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/facebook/?u=http%3A%2F%2Fwww.nytimes.com%2F2013%2F10%2F17%2Fbusiness%2Finternational%2Fmaker-of-assassins-creed-delays-release-of-2-games.html%3Fpartner%3Drss%26emc%3Drss&amp;t=Ubisoft%E2%80%99s+Delay+of+Watch+Dogs+Sends+Shares+Crashing" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/facebook.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/linkedin/?u=http%3A%2F%2Fwww.nytimes.com%2F2013%2F10%2F17%2Fbusiness%2Finternational%2Fmaker-of-assassins-creed-delays-release-of-2-games.html%3Fpartner%3Drss%26emc%3Drss&amp;t=Ubisoft%E2%80%99s+Delay+of+Watch+Dogs+Sends+Shares+Crashing" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/linkedin.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/gplus/?u=http%3A%2F%2Fwww.nytimes.com%2F2013%2F10%2F17%2Fbusiness%2Finternational%2Fmaker-of-assassins-creed-delays-release-of-2-games.html%3Fpartner%3Drss%26emc%3Drss&amp;t=Ubisoft%E2%80%99s+Delay+of+Watch+Dogs+Sends+Shares+Crashing" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/googleplus.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/email/?u=http%3A%2F%2Fwww.nytimes.com%2F2013%2F10%2F17%2Fbusiness%2Finternational%2Fmaker-of-assassins-creed-delays-release-of-2-games.html%3Fpartner%3Drss%26emc%3Drss&amp;t=Ubisoft%E2%80%99s+Delay+of+Watch+Dogs+Sends+Shares+Crashing" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/email.png" style="max-width: 100%; height: auto;"></a>
    </td></tr></tbody></table></div>
    <br><br><a href="http://da.feedsportal.com/r/176968344519/u/0/f/640387/c/34625/s/32868068/sc/30/rc/1/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/176968344519/u/0/f/640387/c/34625/s/32868068/sc/30/rc/1/rc.img" style="max-width: 100%; height: auto;"></a><br><a href="http://da.feedsportal.com/r/176968344519/u/0/f/640387/c/34625/s/32868068/sc/30/rc/2/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/176968344519/u/0/f/640387/c/34625/s/32868068/sc/30/rc/2/rc.img" style="max-width: 100%; height: auto;"></a><br><a href="http://da.feedsportal.com/r/176968344519/u/0/f/640387/c/34625/s/32868068/sc/30/rc/3/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/176968344519/u/0/f/640387/c/34625/s/32868068/sc/30/rc/3/rc.img" style="max-width: 100%; height: auto;"></a><br><br><a href="http://da.feedsportal.com/r/176968344519/u/0/f/640387/c/34625/s/32868068/a2.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/176968344519/u/0/f/640387/c/34625/s/32868068/a2.img" style="max-width: 100%; height: auto;"></a>
    </div>
]]>
</Body>
<Summary>The release of the Ubisoft game Watch Dogs, expected to be a blockbuster on the order of Grand Theft Auto, has been delayed until June 2014.      </Summary>
<Website>http://www.nytimes.com/2013/10/17/business/international/maker-of-assassins-creed-delays-release-of-2-games.html?partner=rss&amp;emc=rss</Website>
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<PostedAt>Wed, 16 Oct 2013 08:16:58 -0400</PostedAt>
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<NewsItem contentIssues="true" id="37067" important="false" status="posted" url="https://my3.my.umbc.edu/posts/37067">
<Title>Bits Blog: The Elusive British Artist Banksy Joins the Social Web</Title>
<Body>
<![CDATA[
    <div class="html-content">Over the past two weeks the street artist, who has never had any official social accounts, has started sharing all of the works from an outdoor show on Instagram, and a few clips on YouTube.<br><div><table border="0"><tbody><tr><td>
    <a href="http://share.feedsportal.com/share/twitter/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F10%2F16%2Felusive-british-artist-banksy-joins-social-web%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+The+Elusive+British+Artist+Banksy+Joins+the+Social+Web" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/twitter.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/facebook/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F10%2F16%2Felusive-british-artist-banksy-joins-social-web%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+The+Elusive+British+Artist+Banksy+Joins+the+Social+Web" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/facebook.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/linkedin/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F10%2F16%2Felusive-british-artist-banksy-joins-social-web%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+The+Elusive+British+Artist+Banksy+Joins+the+Social+Web" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/linkedin.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/gplus/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F10%2F16%2Felusive-british-artist-banksy-joins-social-web%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+The+Elusive+British+Artist+Banksy+Joins+the+Social+Web" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/googleplus.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/email/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F10%2F16%2Felusive-british-artist-banksy-joins-social-web%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+The+Elusive+British+Artist+Banksy+Joins+the+Social+Web" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/email.png" style="max-width: 100%; height: auto;"></a>
    </td></tr></tbody></table></div>
    <br><br><a href="http://da.feedsportal.com/r/176968341801/u/0/f/640387/c/34625/s/328673ec/sc/38/rc/1/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/176968341801/u/0/f/640387/c/34625/s/328673ec/sc/38/rc/1/rc.img" style="max-width: 100%; height: auto;"></a><br><a href="http://da.feedsportal.com/r/176968341801/u/0/f/640387/c/34625/s/328673ec/sc/38/rc/2/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/176968341801/u/0/f/640387/c/34625/s/328673ec/sc/38/rc/2/rc.img" style="max-width: 100%; height: auto;"></a><br><a href="http://da.feedsportal.com/r/176968341801/u/0/f/640387/c/34625/s/328673ec/sc/38/rc/3/rc.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/176968341801/u/0/f/640387/c/34625/s/328673ec/sc/38/rc/3/rc.img" style="max-width: 100%; height: auto;"></a><br><br><a href="http://da.feedsportal.com/r/176968341801/u/0/f/640387/c/34625/s/328673ec/a2.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/176968341801/u/0/f/640387/c/34625/s/328673ec/a2.img" style="max-width: 100%; height: auto;"></a>
    </div>
]]>
</Body>
<Summary>Over the past two weeks the street artist, who has never had any official social accounts, has started sharing all of the works from an outdoor show on Instagram, and a few clips on YouTube.      </Summary>
<Website>http://bits.blogs.nytimes.com/2013/10/16/elusive-british-artist-banksy-joins-social-web/?partner=rss&amp;emc=rss</Website>
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<Tag>art</Tag>
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<PostedAt>Wed, 16 Oct 2013 07:40:32 -0400</PostedAt>
<EditAt>Wed, 16 Oct 2013 17:33:00 -0400</EditAt>
</NewsItem>

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