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<NewsItem contentIssues="false" id="36020" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36020">
<Title>Regional GEM GRAD Lab (Prep for Grad School) Sat. Sept. 28th</Title>
<Body>
<![CDATA[
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    <p><em></em>UMBC is co-sponsoring a GEM GRAD Lab (Preparation for Graduate School) mini-conference at UVA on <span><span>Saturday, September 28, 2013</span></span>. We are sponsoring a bus to go to UVA and would like to have a large number of UMBC's STEM majors attend. <br></p>
    <p>Please see the link below for more information about the event.<br></p>
    </div>
]]>
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<Summary>UMBC is co-sponsoring a GEM GRAD Lab (Preparation for Graduate School) mini-conference at UVA on Saturday, September 28, 2013. We are sponsoring a bus to go to UVA and would like to have a large...</Summary>
<Website>http://promiseagep.wordpress.com/2013/09/10/regional-gem-grad-lab-uva-sat-sept-28-co-sponsors-umbc-uva-va-tech/</Website>
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<Sponsor>Engineering &amp; Computer Science Advising</Sponsor>
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<PostedAt>Mon, 23 Sep 2013 08:15:55 -0400</PostedAt>
<EditAt>Mon, 23 Sep 2013 12:23:56 -0400</EditAt>
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<NewsItem contentIssues="false" id="36019" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36019">
<Title>Walk-in Advising Hours September 23rd-27th</Title>
<Body>
<![CDATA[
    <div class="html-content">Monday, 9/23<br>10am-11:30am<br>1:30pm-3pm<br><br>Tuesday, 9/24<br>10am-11:30am<br>1:30pm-3pm<br><br>Wednesday, 9/25<br>10am-11:30am<br>1:30pm-3pm<br><br>Thursday, 9/26<br>10am-11:30am<br>1:30pm-3pm<br><br>Friday, 9/27<br>10am-11:30am<br><br>Advisors are also available by appointment.<br>
    </div>
]]>
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<Summary>Monday, 9/23 10am-11:30am 1:30pm-3pm  Tuesday, 9/24 10am-11:30am 1:30pm-3pm  Wednesday, 9/25 10am-11:30am 1:30pm-3pm  Thursday, 9/26 10am-11:30am 1:30pm-3pm  Friday, 9/27 10am-11:30am  Advisors...</Summary>
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<PostedAt>Mon, 23 Sep 2013 08:04:45 -0400</PostedAt>
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<NewsItem contentIssues="true" id="36018" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36018">
<Title>New Student Book Experience: Now Accepting Nomimations!</Title>
<Tagline>Vote for Your Favorite Book Now!</Tagline>
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<![CDATA[
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    <span>The Book Selection Committee for the New Student Book Experience seeks nominations of potential books. The New Student Book Experience invites all students new to UMBC in the fall (freshmen and transfer students) to read the selected book and engage in formal and informal discussion of the book at the start of the school year. </span><strong>Any member of the UMBC community may <a href="http://www.umbc.edu/undergrad_ed/book/nomform.html" rel="nofollow external" class="bo">nominate any book via the web</a> or via <a href="mailto:%20mcglynn@umbc.edu" rel="nofollow external" class="bo">e-mail</a> containing the same information.</strong><span> More than one nomination may be submitted by the same person.</span>
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<Summary>The Book Selection Committee for the New Student Book Experience seeks nominations of potential books. The New Student Book Experience invites all students new to UMBC in the fall (freshmen and...</Summary>
<Website>http://www.umbc.edu/undergrad_ed/book/nomform.html</Website>
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<NewsItem contentIssues="true" id="36016" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36016">
<Title>Onboarding Techniques and Examples for Your New Users</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p>When someone signs up on your website, or downloads your software, or installs your mobile app, it doesn’t immediately mean the person has already decided to use it.</p>
    <p>You have a small window of opportunity to quickly introduce your app’s key features and teach a first-time user how the app works. The process of familiarizing a new user to your app is called <strong>onboarding.</strong></p>
    <p></p>
    <p>Onboarding accomplishes these two things in the most efficient way possible:</p>
    <ul>
    <li>Present the <strong>key benefits</strong> of using the app (the app’s value proposition)</li>
    <li>Teach the app’s <strong>main features</strong> so new users can use the app immediately</li>
    </ul>
    <h3>General Onboarding Concepts</h3>
    <ul>
    <li>Onboarding generally <strong>starts as soon as the new user launches the app.</strong>
    </li>
    <li>The onboarding process<strong> should be short</strong> because you want the user engaging with the app as quickly as possible.</li>
    <li>Onboarding should only focus on the <strong>most important characteristics</strong> of the app.</li>
    </ul>
    <p>Next, I will go over four common techniques used in onboarding and discuss some real-world examples that employ each technique.</p>
    <h3>Onboarding Technique: Tutorial</h3>
    <p>A common technique used in an onboarding process is presenting a short tutorial before bringing the new user into the app’s UI.</p>
    <p>The tutorial is generally a sequential flow of static screens displaying the app’s key features and benefits.</p>
    <h4>Examples of the Tutorial Technique</h4>
    
    <p><strong>Mailbox</strong></p>
    <p><a href="http://www.mailboxapp.com/" rel="nofollow external" class="bo">Mailbox</a> uses an interactive tutorial for the onboarding process so that new users can rapidly see the app’s unique features and learn how to use it.</p>
    <p><img src="http://cdn.sixrevisions.com/0378-01_onboarding_ux_mailboxflow.png" width="550" height="1104" style="max-width: 100%; height: auto;"></p>
    <p>Notice how the onboarding process doesn’t go into every single detail of the app; it only highlights and teaches you the app’s core benefits and features.</p>
    <p><strong>Pocket</strong></p>
    <p><a href="http://getpocket.com/" rel="nofollow external" class="bo">Pocket’s</a> onboarding experience is a series of static screens that demonstrate how to use the app.</p>
    <p><img src="http://cdn.sixrevisions.com/0378-06_onboarding_ux_pocket.png" width="550" height="736" style="max-width: 100%; height: auto;"></p>
    <h3>Onboarding Technique: Walkthrough</h3>
    <p>Walkthroughs ensure that you avoid the <a href="http://gettingreal.37signals.com/ch09_The_Blank_Slate.php" rel="nofollow external" class="bo">blank slate problem</a> by prompting users to fill out some necessary information in order for them to start using the app.</p>
    <p>The downside with walkthroughs is that they are generally very rigid. The user can’t explore the interface without first completing the walkthrough. Thus, walkthroughs should conclude quickly or else you risk the possibility of having the user walk away from the app.</p>
    <h4>Examples of the Walkthrough Technique</h4>
    
    <p><strong>Tumblr</strong></p>
    <p>Upon first interacting with Tumblr, the new user is prompted to input important information to ensure a customized user experience.</p>
    <p><img src="http://cdn.sixrevisions.com/0378-04_onboarding_ux_04tumblr.png" width="550" height="3815" style="max-width: 100%; height: auto;"></p>
    <p><strong>Pulse</strong></p>
    <p><a href="http://www.pulse.me/" rel="nofollow external" class="bo">Pulse</a> has a shorter walkthrough than Tumblr because it only needs new users to choose their interests.</p>
    <p>After the walkthrough, you’re free to explore the app by yourself.</p>
    <p><img src="http://cdn.sixrevisions.com/0378-05_onboarding_ux_pulsenews.png" width="550" height="1248" style="max-width: 100%; height: auto;"></p>
    <p>What’s important to note is that the walkthroughs above are as short as possible; they only gather information that’s <em>needed.</em></p>
    <h3>Onboarding Technique: Screen Overlay</h3>
    <p>Another popular technique used in the onboarding process is to draw attention to a key element of the UI and then providing helpful information about it.</p>
    <p>The rest of the UI is deemphasized so that the focus is on the particular element being highlighted.</p>
    <p><strong><em>Related article:</em></strong><em> <a href="http://sixrevisions.com/web_design/the-art-of-distinction-in-web-design/" rel="nofollow external" class="bo">The Art of Distinction in Web Design</a> shares concepts and strategies for drawing the user’s attention towards certain elements of a web page.</em></p>
    <p>Unlike the tutorial or walkthrough techniques, screen overlays allow you to get users immediately inside the app after they sign in without having to present any preliminary screens.</p>
    <p>With screen overlays, you can guide the user’s attention to the most important features, but you can also give them the option to explore the app on their own.</p>
    <h4>Example of the Screen Overlay Technique</h4>
    
    <p><strong>Fitocracy</strong></p>
    <p><a href="https://www.fitocracy.com/" rel="nofollow external" class="bo">Fitocracy</a> is a community-oriented app that helps you track your workouts. Though there are a lot of features in this app, the onboarding experience focuses only on a handful of key features, leaving it up to the user to discover everything else later on.</p>
    <p><img src="http://cdn.sixrevisions.com/0378-02_onboarding_ux_fitocracy.png" width="550" height="2576" style="max-width: 100%; height: auto;"></p>
    <h3>Onboarding Technique: Inline Hinting</h3>
    <p>Another technique you can use when onboarding a new user is to display hints while the person is exploring the app.</p>
    <p>When they reach something that deserves more explanation, they are presented with useful information about it — a concept called <a href="http://sixrevisions.com/user-interface/progressive-disclosure-in-user-interfaces/" title="Progressive Disclosure in User Interfaces" rel="nofollow external" class="bo">progressive disclosure.</a></p>
    <p>Inline hinting can give your users freedom to explore the app on their own and is not as obtrusive as other onboarding techniques.</p>
    <h4>Example of the Inline Hinting  Technique</h4>
    
    <p><strong>YouTube Capture</strong></p>
    <p>The onboarding experience of <a href="https://itunes.apple.com/en/app/youtube-capture/id576941441?mt=8" rel="nofollow external" class="bo">YouTube Capture</a> starts with a quick tutorial. Then it uses inline hints to teach you the app’s UI. It’s a simple app and so progressive disclosure works very effectively in this case.</p>
    <p><img src="http://cdn.sixrevisions.com/0378-03_onboarding_ux_captureyoutube.png" width="550" height="543" style="max-width: 100%; height: auto;"></p>
    <h3>Conclusion</h3>
    <p>It’s important to note that <strong>you can use a combination of these techniques</strong> to craft your onboarding process. For example, you can start with a tutorial and then proceed to screen overlays and inline hinting when the user starts exploring and interacting with the app.</p>
    <p><strong>Onboarding is not always necessary.</strong> Many apps are so simple that an onboarding process is a burden for the user. Take for example a <a href="https://itunes.apple.com/us/app/flashlight-o/id381471023?mt=8" rel="nofollow external" class="bo">flashlight app</a>:</p>
    <p><img src="http://cdn.sixrevisions.com/0378-07_onboarding_ux_flashlight.png" width="550" height="856" style="max-width: 100%; height: auto;"></p>
    <p>The flashlight app above has only one function and one major UI element (a really big on/off button). Thus, an onboarding experience will only serve to slow down the user’s experience in this instance.</p>
    <h3>Other Articles on Onboarding</h3>
    <ul>
    <li>
    <a href="http://uxarchive.com/tasks/onboarding" rel="nofollow external" class="bo">Onboarding Examples</a> (uxarchive.com)</li>
    <li>
    <a href="http://uxmag.com/articles/onboarding-designing-welcoming-first-experiences" rel="nofollow external" class="bo">Onboarding: Designing Welcoming First Experiences</a> (uxmag.com)</li>
    <li>
    <a href="http://www.slideshare.net/henkenbean/principles-of-onboarding" rel="nofollow external" class="bo">Principles of Onboarding</a> (slideshare.net)</li>
    <li>
    <a href="http://www.uxbooth.com/articles/a-lesson-in-gradual-engagement/" rel="nofollow external" class="bo">A Lesson in Gradual Engagement</a> (uxbooth.com)</li>
    <li>
    <a href="http://justin-singer.com/post/2684064738/onboarding-the-first-best-chance-to-make-a-repeat" rel="nofollow external" class="bo">Onboarding: The First, Best Chance to Make a Repeat Customer</a> (justin-singer.com)</li>
    <li>
    <a href="http://theindustry.cc/2012/08/07/dropboxs-onboarding-brilliance/" rel="nofollow external" class="bo">Dropbox’s Onboarding Brilliance</a> (theindustry.cc)</li>
    </ul>
    <h3>Related Content</h3>
    <ul>
    <li><a href="http://sixrevisions.com/usabilityaccessibility/getting-users-to-sign-up-factors-in-design-and-content/" rel="nofollow external" class="bo">Getting Users to Sign Up: Factors in Design and Content</a></li>
    <li><a href="http://sixrevisions.com/user-interface/ux-design-mistakes/" rel="nofollow external" class="bo">Lessons We Learned from Our Biggest UX and Design Mistakes</a></li>
    <li><a href="http://sixrevisions.com/user-interface/mobile-ui-design-patterns-inspiration/" rel="nofollow external" class="bo">Mobile UI Design Patterns</a></li>
    <li>Related categories: <a href="http://sixrevisions.com/category/user-experience-ux/" rel="nofollow external" class="bo">UX</a> and <a href="http://sixrevisions.com/category/user-interface/" rel="nofollow external" class="bo">User Interface</a>
    </li>
    </ul>
    <h3>About the Author</h3>
    <p><img src="http://cdn.sixrevisions.com/authors/krzysztof_kozak_small.jpg" alt="" width="80" height="80" style="max-width: 100%; height: auto;"><span><strong>Krzysztof Kozak</strong> has many years of experience in UX. He specializes in mobile technology and designing for mobile devices. He works as a UX Specialist at <em><a href="http://symetria.pl/" rel="nofollow external" class="bo">Symetria</a>,</em> a company that provides comprehensive e-business and user experience services. Follow Symetria on <em><a href="https://twitter.com/Symetria_news" rel="nofollow external" class="bo">Twitter</a>.</em></span></p>
    <p>The post <a href="http://sixrevisions.com/user-experience-ux/onboarding-techniques-examples/" rel="nofollow external" class="bo">Onboarding Techniques and Examples for Your New Users</a> appeared first on <a href="http://sixrevisions.com" rel="nofollow external" class="bo">Six Revisions</a>.</p>
    </div>
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<Summary>When someone signs up on your website, or downloads your software, or installs your mobile app, it doesn’t immediately mean the person has already decided to use it.   You have a small window of...</Summary>
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<Tag>css</Tag>
<Tag>database</Tag>
<Tag>design</Tag>
<Tag>development</Tag>
<Tag>html</Tag>
<Tag>javascript</Tag>
<Tag>mysql</Tag>
<Tag>sql</Tag>
<Tag>user-experience-ux</Tag>
<Tag>web</Tag>
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<NewsItem contentIssues="true" id="36017" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36017">
<Title>How to get the low-poly look</Title>
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<![CDATA[
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    <p><img alt="thumbnail" src="http://netdna.webdesignerdepot.com/uploads/2013/09/thumbnail27.jpg" width="200" height="160" style="max-width: 100%; height: auto;">You may have noticed a common look in many images, not only in graphics and animations online, but also in magazines, and in television motion graphics, featuring low-detailed, faceted models, highly rendered, often with soft lighting effects.</p> <p>It’s at once a reference to the early days of computer modeling and animation, but given a modern twist. This is the low-poly look.</p> <p>In this article I’ll explore what the low-poly look is, some examples, and how you can create low-poly images. We’ll also look at some applications for this look in web designs, and also how this aesthetic may evolve online.</p> <h1>A reaction to photo-realistic 3D modelling</h1> <p>All 3D models are made up of polygons. The more polygons the model has, the more detailed the model will be. Usually, when rendering the image a technique is used to smooth the polygons and give the appearance of continuous surfaces.</p> <p>The low-poly look is a conscious decision to use fewer polygons in the modelling stage, to create a simpler, more abstract model. This is then combined with a rendering style which rather than trying to smooth out the polygons, instead renders each of the facets of the model, creating a blocky, angular, look.</p> <p>However, this does not mean that low-poly modeling is low-resolution. Sophisticated rendering techniques, lighting effects and shadowing are used to create a highly realistic appearance of the simplified object. This is why the low-poly look recalls paper-craft or origami, which has also had a renaissance in recent years.</p> <p><a href="http://www.turnislefthome.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/09/tim_reynolds.jpg" width="650" alt="How to get the low poly look" style="max-width: 100%; height: auto;"></a></p> <p>Some of the best examples of the low-poly look are the works of <a href="http://www.turnislefthome.com" rel="nofollow external" class="bo">Timothy J. Reynolds.</a> There is also the Tumblr site <a href="http://geoaday.com" rel="nofollow external" class="bo">Geo A Day</a> by Jeremiah Shaw and Danny Jones, which continues to explore and push the boundaries of the low-poly aesthetic.</p> <p>Perhaps the most complete realization of the low-poly look is the project <a href="http://thepaperfox.blogspot.co.uk" rel="nofollow external" class="bo">The Paper Fox</a> by Jeremy Kool, which developed from a modelling project into an interactive story app available for iOS. In the Paper Fox, Kool has deliberately chosen to emulate an origami look, by adding a crumpled paper texture to the objects, and by adding very thin edges.</p> <p><a href="http://thepaperfox.blogspot.co.uk/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/09/paper_fox.jpg" width="650" alt="How to get the low poly look" style="max-width: 100%; height: auto;"></a></p> <p>In this work by <a href="http://www.behance.net/gallery/Low-Poly/7045283" rel="nofollow external" class="bo">Kristina Macurova,</a> you can see that by using a shallow depth of field, the sense that these are physical models is enhanced. The depth of field can be determined in the camera settings in your 3D scene, or they can be applied afterwards in Photoshop.</p> <p><a href="http://www.behance.net/gallery/Low-Poly/7045283" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/09/Katarina-Macurova2.jpg" width="650" alt="How to get the low poly look" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Why is the low-poly look so popular?</h1> <p>The low-poly look can be seen as a reaction to the impersonal perfection of computer modeling. I think there is a very definite reaction against the over-polished lifelike 3D-modeling and rendering now possible in CGI. There is a desire for artists and designers to create something that does not try and mimic reality, but is more abstract, and tries to capture the essence of an object rather then represent it as realistically as possible.</p> <p>There’s a historical precedent for this in art, at the start of the 20th century, when various expressionist movements emerged after the advent of photography; when photographs could capture an exact likeness, there was no need for art to do so; expressionism sought to convey feelings and sensations rather than accurate representations.</p> <p>Fast forward to the 21st century and abstraction and expressionism is flourishing in the digital arts.</p> <p> </p> <h1>Getting started</h1> <p>Here is a quick tutorial to achieve the low-poly look, using the 3D software <a href="http://www.maxon.net/products/cinema-4d-prime/" rel="nofollow external" class="bo">Cinema4D.</a></p> <ol> <li>Create your objects using simple solids, such as spheres, cones and pyramids. The aim is not to model objects realistically, but to simplify as much as possible.</li> <li>Set the segments property to sub-divide the surfaces of the objects. The more segments you add, the more facets the object will have.</li> <li>Set the Phong properties of the object — this defines the smoothing of the object so you want to turn it off. In Cinema4D, either delete the phong tag or set the phong angle to 0 degrees to create a highly faceted appearance.</li> <li>You can add deformations to the model to make it look not so geometrically perfect. You can do this manually by pushing and pulling individual nodes, or use a deformer such as the Displacer. Use the Noise shader to add random amounts of displacement to each vertex. You can adjust the strength to increase or decrease the amount of distortion.</li> <li>Add materials to the object. When defining materials, you may want to add some bump mapping to provide some surface texture. Or you can keep your textures shiny and plasticy, with specular highlights — it all depends on the look you are going for.</li> <li>Add backgrounds. Add a sky object, or use simple planes such as a background sky and as a floor plane. You can deform these in exactly the same way, if you wish.</li> <li>Add lights. Subtle lighting effects will add atmosphere to your scene.</li> <li>Render the object. Using Global Illumination render settings to create soft lighting. Adding an Ambient Occlusion adds a realistic grainy depth to shadows.</li> </ol> <p><a href="http://www.maxon.net/products/cinema-4d-prime/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/09/low_poly_cinema4D.jpg" width="650" alt="How to get the low poly look" style="max-width: 100%; height: auto;"></a></p> <p>The key thing is to experiment until you come up with a look you are happy with. There are no rules other that the ones you set yourself. Aim to develop your own style by being consistent with the way you model, light and render your scenes.</p> <p><a href="http://www.maxon.net/products/cinema-4d-prime/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/09/villa_savoye.jpg" width="650" alt="How to get the low poly look" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>The low-poly look illustration style</h1> <p>Even if you don’t have access to a 3D modelling program, you can still create low-poly images using 2D illustration software such as Illustrator or Photoshop.</p> <p>The principle is actually pretty similar to modelling in 3D. Work with simple shapes to build up your scene. Decide where your light-source is, and apply shading to add depth and to create a faceted look. Texture effects and lighting effects can add interest and consistency to your scenes.</p> <p>I really like the work of illustrator <a href="http://matthew-lyons.com/" rel="nofollow external" class="bo">Matthew Lyons,</a> who fuses simple geometric shapes with rough textures and atmospheric lighting. His illustrations combine strong compositions with a great mid-century design sense to create a retro-futuristic look — capturing the way the future looked in the past.</p> <p><a href="http://matthew-lyons.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/09/matthew_lyons.jpg" width="650" alt="How to get the low poly look" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Low-poly web 3D</h1> <p>The low-poly aesthetic also lends itself delivering 3D content online. As the name tells-us, a low-poly count uses less polygons, requiring less data to model, render and animate, making it ideal for interactive realtime 3D online. There are a number of 3D web rendering technologies, with the best known being <a href="http://www.khronos.org/webgl/" rel="nofollow external" class="bo">WebGL.</a></p> <p>WebGL allows 3D content to be displayed onscreen through a browser with interactivity controlled through JavaScript. There are a number of JavaScript frameworks to do all the heavy lifting on this, with the most popular being <a href="http://threejs.org/" rel="nofollow external" class="bo">three.js.</a></p> <p>Other ways to add interactive 3D to the web involve the use of plug-ins such as <a href="http://unity3d.com/" rel="nofollow external" class="bo">Unity</a> or <a href="http://www.adobe.com/uk/products/flash.html" rel="nofollow external" class="bo">Flash.</a> There  is a wide array of realtime Flash 3D engines including <a href="http://away3d.com/" rel="nofollow external" class="bo">Away3D</a> and <a href="http://www.flare3d.com/" rel="nofollow external" class="bo">Flare3D.</a> Harnessing the 3D renderers built into Unity or Flash allows for better lighting effects than are currently capable in WebGL or Canvas rendering, but web renderers are catching up fast. For  the latest in WebGL check out the work of three.js creator <a href="http://www.mrdoob.com/" rel="nofollow external" class="bo">Mr. Doob.</a></p> <p><a href="http://www.ro.me/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/09/rome2.jpg" width="650" alt="How to get the low poly look" style="max-width: 100%; height: auto;"></a></p> <p>The recent experimental film by Chris Milk, <a href="http://www.ro.me/" rel="nofollow external" class="bo">Rome — 3 dreams of black,</a> uses WebGL to create an interactive music video experience with animated morphing creatures rendered in a low-poly faceted style. It is an open-source project allowing you to download the assets and rework the code, a great way to get into this exciting new area where 3D design meets web design. Whether this really fits the low-poly aesthetic in terms of rendering quality is up for discussion.</p> <p><a href="http://www.ro.me/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/09/rome.jpg" width="650" alt="How to get the low poly look" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>The retro-futuristic aesthetic</h1> <p>The low-poly look is part of what I call the retro-futuristic aesthetic (itself part of what might be called The New Aesthetic), in that it manages to hark back to the past and the future at the same time.</p> <p>It appears perfectly suited to the current restraints of designing for the web. Whether it will outlast those restraints remains to be seen.</p> <p> </p> <p><em><strong>Is the low-poly look a visual cliche, or a passing trend? Does it suit current technology? Let us know your thoughts in the comments.</strong></em></p> <p><br><br> </p>
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<Summary>You may have noticed a common look in many images, not only in graphics and animations online, but also in magazines, and in television motion graphics, featuring low-detailed, faceted models,...</Summary>
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<Tag>development</Tag>
<Tag>html</Tag>
<Tag>html5</Tag>
<Tag>illustrator</Tag>
<Tag>javascript</Tag>
<Tag>jeremy-kool</Tag>
<Tag>kristina-macurova</Tag>
<Tag>low-poly</Tag>
<Tag>matthew-lyons</Tag>
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<Tag>photoshop</Tag>
<Tag>php</Tag>
<Tag>sql</Tag>
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<NewsItem contentIssues="false" id="36045" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36045">
<Title>Geaton Caltabiano Earns America East, CSN Honors; Men's Soccer Vaults To No. 8 in Top Drawer Soccer Top 25</Title>
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<![CDATA[
    <div class="html-content">For the fourth consecutive week, a UMBC men's soccer player has earned America East Conference Player of the Week honors. For games ending Sept. 22, Retriever junior midfielder Geaton Caltabiano earned the league's top honor and he also was tabbed to College Soccer News' Team of the Week. The stellar play of Caltabiano and his teammates has resulted in a 7-0-0 record, leaving the Retrievers and the Dayton Flyers (7-0-0) as the lone unbeaten and untied teams in the nation. UMBC has vaulted up nine places in the Top Drawer Soccer Top 25 to achieve its highest-ever ranking of No. 8.</div>
]]>
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<Summary>For the fourth consecutive week, a UMBC men's soccer player has earned America East Conference Player of the Week honors. For games ending Sept. 22, Retriever junior midfielder Geaton Caltabiano...</Summary>
<Website>http://www.umbcretrievers.com/release.asp?RELEASE_ID=8164</Website>
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<PostedAt>Mon, 23 Sep 2013 01:00:00 -0400</PostedAt>
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<NewsItem contentIssues="false" id="36037" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36037">
<Title>Griffith Tabbed as America East Rookie of the Week</Title>
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<![CDATA[
    <div class="html-content">CAMBRIDGE, Mass. � UMBC freshman libero Casey Griffith (King of Prussia, Pa./Upper Merion) has been selected as the America East Rookie of the Week, the conference office announced on Monday afternoon.</div>
]]>
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<Summary>CAMBRIDGE, Mass. � UMBC freshman libero Casey Griffith (King of Prussia, Pa./Upper Merion) has been selected as the America East Rookie of the Week, the conference office announced on Monday...</Summary>
<Website>http://www.umbcretrievers.com/release.asp?RELEASE_ID=8163</Website>
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<PostedAt>Mon, 23 Sep 2013 01:00:00 -0400</PostedAt>
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<NewsItem contentIssues="false" id="36029" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36029">
<Title>Women's Soccer's Brown and Dailey Sweep America East Weekly Honors</Title>
<Body>
<![CDATA[
    <div class="html-content">UMBC women's soccer's Jessy Brown and Amanda Dailey swept the America East weekly awards, as announced by the conference office on Monday.</div>
]]>
</Body>
<Summary>UMBC women's soccer's Jessy Brown and Amanda Dailey swept the America East weekly awards, as announced by the conference office on Monday.</Summary>
<Website>http://www.umbcretrievers.com/release.asp?RELEASE_ID=8162</Website>
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<PostedAt>Mon, 23 Sep 2013 01:00:00 -0400</PostedAt>
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<NewsItem contentIssues="true" id="36014" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36014">
<Title>Digital Disgracing</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p>Sometimes, the best way to dissuade bad behavior may be through a little public shaming. </p>
    <p>Now with the benefit of wide public exposure on offer by the Internet, the newest trend in today’s digital world may not be crowd-funding but crowd-shaming.</p>
    <p>Just ask Kenyans United Against Poaching, or Kuapo. <a href="http://www.bbc.co.uk/news/world-africa-24161541" rel="nofollow external" class="bo">Their new crowdsourcing website allows fellow Kenyans to call out elephant poachers online, for everyone to see.</a></p>
    <p><img alt="" src="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQkWmgT-KjEh8beZNz6nasXGIPYYlgVqR1h3Xt7ronp2ei1_jNEZg" width="259" height="194" style="max-width: 100%; height: auto;"><br> Involved in elephant hunting, and your name and photo could go viral soon thereafter. And the best part? It’s completely anonymous on the “informant’s” part.</p>
    <p>France has concocted a crowd-shaming website of its own. <a href="http://www.economywatch.com/news/france-crowdsource-corruption-battle-mali.19-09.html" rel="nofollow external" class="bo">The target: corrupt officials working on development projects in Mali.</a></p>
    <p>In the digi-sphere, it seems that connectibility can apply to citizen vigilance. Perhaps a new trend in informal crime-fighting is slowly coming our way.<br> As the old Johnny Cash song goes: what’s done in the dark will be brought to the light.</p>
    </div>
]]>
</Body>
<Summary>Sometimes, the best way to dissuade bad behavior may be through a little public shaming.    Now with the benefit of wide public exposure on offer by the Internet, the newest trend in today’s...</Summary>
<Website>http://usdemocrazy.net/digital-disgracing/</Website>
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<PostedAt>Mon, 23 Sep 2013 00:11:57 -0400</PostedAt>
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<NewsItem contentIssues="false" id="36015" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36015">
<Title>Wallet.AI Aims to Serve Up Location-Based Financial Advice</Title>
<Body>
<![CDATA[
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    <p>An app called Wallet.AI wants to put a financial advisor in your pocket.</p>
    <p>While navigating this increasingly connected world, you leave a trail of data about where you go, what you buy, and who you interact with. If you use a smartphone, this trail intensifies with every tweet and Foursquare check-in.</p>
    </div>
]]>
</Body>
<Summary>An app called Wallet.AI wants to put a financial advisor in your pocket.  While navigating this increasingly connected world, you leave a trail of data about where you go, what you buy, and who...</Summary>
<Website>http://www.technologyreview.com/news/519346/walletai-aims-to-serve-up-location-based-financial-advice/</Website>
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<Tag>development</Tag>
<Tag>internet</Tag>
<Tag>mit</Tag>
<Tag>technology</Tag>
<Tag>web</Tag>
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<PostedAt>Mon, 23 Sep 2013 00:00:00 -0400</PostedAt>
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