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<Title>CFP: Communicating science visually in the digital age</Title>
<Tagline>Special issue of Science Communication</Tagline>
<Body>
<![CDATA[
    <div class="html-content">Call for papers for a special issue of Science Communication: Linking<br>Theory and Practice<br><br>The recent advent of new communication and representation tools and<br>technologies has created a myriad of new potentialities and new realities<br>in the creation and dissemination of science visuals, both within and<br>outside of the scientific disciplines. This trend has also raised<br>questions about the use and impact of these visuals. Science visuals have<br>progressed beyond simple tables and graphs to include digitized<br>schematics and simulations, interactive computer graphics, and even video<br>games, in addition to film, video, and photographic treatments.<br>Computerization gives the creator new power to shape representations and<br>thus invite new interpretations of information. In this call we intend<br>the term visualization to include any kind of representation that relies<br>on “pictures” (broadly defined) rather than solely on language, text, or<br>numbers.<br><br>Visuals can both provide an entry point to science for people without<br>scientific training but also trivialize or confuse people about science<br>through the range of possible interpretations of imagery.   They may also<br>encourage creative thinking within science. This special issue will bring<br>together research that considers the changes in science visualization<br>considered across a variety of disciplines to encourage synergy among<br>divergent approaches and provide a resource for communication, teaching,<br>and future research.<br><br>This special issue will focus on whether and how visuals and<br>visualization technologies (old and new) and the broader access that they<br>may provide are affecting science communication.  Questions to be<br>addressed include how science is represented visually, how visuals<br>influence public perceptions and understandings of science, and what is<br>ultimately the impact of new science visualization technologies both<br>within the disciplines and in the public sphere.  Papers can address such<br>topics as:<br>• the impact of visualization techniques and technologies on public<br>understanding/perceptions<br>• the ethics of visual science communication<br>• how scientific results are represented using new visualization<br>technologies, along with the implications of these representations<br>• visual metaphors, rhetoric, and framing in science visualization<br>• the changing use of visuals within science disciplines and what this means<br>• the use of iconic science imagery and its effects on emotion and public<br>perception<br>• power issues related to the use of visuals and the public accessibility<br>of science<br>• visuals and their reception in the science museum/center and/or other<br>particular contexts<br><br>This is not intended to be an exhaustive list but only a starting point.<br>Theory-based papers with an empirical or analytical focus and using any<br>quantitative or qualitative methodology will be considered.  All papers<br>submitted will be subject to a rigorous and competitive peer review<br>process.<br><br>Papers are due <span><span>April 1, 2014</span></span> for publication likely in late 2014 or early<br>2015.  Earlier submissions are very strongly encouraged. Mention the<br>special issue in your cover letter. Papers should follow the Science<br>Communication guidelines for length and format; submit at<br><a href="http://mc.manuscriptcentral.com/sc" rel="nofollow external" class="bo">mc.manuscriptcentral.com/sc</a>.  Our ideal manuscript is between 7000 and<br>9000 words, inclusive of notes, references, and other material.<br>Additional guidelines can be found at <a href="http://scx.sagepub.com/" rel="nofollow external" class="bo">scx.sagepub.com</a>. Queries regarding<br>the special issue can be addressed to guest editor Mary Nucci at<br><a href="mailto:mnucci@rutgers.edu" rel="nofollow external" class="bo">mnucci@rutgers.edu</a> or to the journal’s editor, Susanna Priest, at<br><a href="mailto:editorscicom@gmail.com" rel="nofollow external" class="bo">editorscicom@gmail.com</a>.</div>
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<Summary>Call for papers for a special issue of Science Communication: Linking Theory and Practice  The recent advent of new communication and representation tools and technologies has created a myriad of...</Summary>
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<PostedAt>Mon, 09 Sep 2013 11:52:01 -0400</PostedAt>
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<NewsItem contentIssues="true" id="35361" important="false" status="posted" url="https://my3.my.umbc.edu/posts/35361">
<Title>The Beginner&#8217;s Guide to three.js</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p>In this step-by-step guide, we’re going to create a 3D version of the Treehouse logo using three.js, which is a 3D graphics framework built on top of WebGL. Click and drag your mouse to orbit the camera! You can also use your mousewheel to zoom in and out.</p>
    <p><a href="http://treehouse-code-samples.s3.amazonaws.com/threejs_logo_example/index.html" rel="nofollow external" class="bo">See the Demo</a>   <a href="http://treehouse-code-samples.s3.amazonaws.com/threejs_logo_example/threejs_logo_example.zip" rel="nofollow external" class="bo">Download the Code</a>   <a href="http://codepen.io/nickpettit/pen/HlCem" rel="nofollow external" class="bo">View on CodePen</a></p>
    <p><em>Note: You’ll need the desktop version of either Chrome, Firefox, or Safari. See <a href="#BrowserCompatibility" rel="nofollow external" class="bo">browser compatibility</a> below.</em></p>
    <p><a href="http://treehouse-code-samples.s3.amazonaws.com/threejs_logo_example/index.html" rel="nofollow external" class="bo"><img alt="The Treehouse logo rendered using three.js" src="http://blog.teamtreehouse.com/wp-content/uploads/2013/09/treehouse_logo_3d.png" width="1520" height="720" style="max-width: 100%; height: auto;"></a><br>
    3D graphics can be difficult, especially <a href="http://blog.teamtreehouse.com/3d-in-the-browser-webgl-versus-css-3d-transforms" rel="nofollow external" class="bo">3D in the browser</a>. Frameworks like <a href="http://threejs.org/" rel="nofollow external" class="bo">three.js</a> make it a bit easier, but the official documentation is still under construction and there are a few quirks that can stop beginners from ever getting started. If you’re new to 3D, this guide will help you get started.</p>
    <p>Even though three.js might look complex at first, it would actually take even <em>more</em> code to write the same thing in pure WebGL, mostly because we’d need to write a rendering engine. All the heavy lifting is done with three.js without sacrificing much flexibility.</p>
    <h2>Browser Compatibility</h2>
    <p>For this tutorial, you’ll need the desktop version of either Chrome, Firefox, or Safari. Unfortunately, WebGL doesn’t work on mobile browsers yet, and it won’t be available in Internet Explorer until version 11.</p>
    <p>Also, if you’re using Safari, you need to enable WebGL first. Here’s how to enable WebGL in Safari:<em><br>
    </em></p>
    <ol>
    <li>Open the <strong>Preferences</strong> menu.</li>
    <li>Click on the <strong>Advanced</strong> tab.</li>
    <li>Click the checkbox that says <strong>Show Develop menu in menu bar</strong>.</li>
    <li>Open the <strong>Develop</strong> menu from the menu bar and select <strong>Enable WebGL</strong>.</li>
    </ol>
    <p>Here’s the <a href="http://caniuse.com/#search=webgl" rel="nofollow external" class="bo">caniuse.com matrix for WebGL compatibility</a>. Hopefully support will pick up in the future, because this is a really cool technology!</p>
    <h2>Getting Started</h2>
    <h3>Download three.js</h3>
    <p>Head over to <a href="http://threejs.org/" rel="nofollow external" class="bo">http://threejs.org/</a> and click the “Download” link on the left side of your screen. Once the zip has finished downloading, open it up and go to the <strong>build</strong> folder. Inside, you’ll find a file called <strong>three.min.js</strong> and, if you’re following along, you should copy this file into your local development directory.</p>
    <p>For this tutorial, you’ll also need a file called <strong>OrbitControls.js</strong> which is included in the three.js download. Here’s the file path:</p>
    <p><code> threejs folder &gt; <strong>examples</strong> &gt; <strong>js</strong> &gt; <strong>controls</strong> &gt; <strong>OrbitControls.js </strong></code></p>
    <p>If you’d rather just grab the two files you need, they’re included with <a href="http://treehouse-code-samples.s3.amazonaws.com/threejs_logo_example/threejs_logo_example.zip" rel="nofollow external" class="bo">the example code</a> for this tutorial.</p>
    <h3>setup the local environment</h3>
    <p>JavaScript has a security feature called the <a href="http://en.wikipedia.org/wiki/Same-origin_policy" rel="nofollow external" class="bo">same-origin policy</a>, which means you cannot load externally hosted files inside of your JavaScript code. This can be slightly problematic, because three.js needs to load geometry, textures, and other files. In order to circumvent this issue, you’ll need a local http server so that your files come from the same origin. Simply opening the index.html file directly in the browser isn’t going to work.</p>
    <p>Fortunately, there’s a <a href="https://github.com/mrdoob/three.js/wiki" rel="nofollow external" class="bo">three.js FAQ</a> with an excellent guide on<a href="https://github.com/mrdoob/three.js/wiki/How-to-run-things-locally" rel="nofollow external" class="bo"> how to run three.js locally</a> using either Python, Ruby, or adjusting your browser settings. It’s easier than it sounds, so if you’re scratching your head wondering why some files aren’t loading, check out the guide.</p>
    <h3>CreatE 3D Assets</h3>
    <p>I’ve already created a 3D version of the Treehouse logo that you’re welcome to use for learning purposes (you can find the mesh inside the <a href="http://treehouse-code-samples.s3.amazonaws.com/threejs_logo_example/threejs_logo_example.zip" rel="nofollow external" class="bo">code download</a>), but if you’d like to create your own meshes, I recommend you use <a href="http://www.blender.org/" rel="nofollow external" class="bo">Blender</a>. It’s a wonderful 3D modeling and rendering package that’s free, open source, and cross-platform. There’s also plenty of educational material out there (free and paid) to help you get started modeling. I used Blender for the first time and had my finished mesh in about an hour. There’s probably some optimizations I could have made (the mesh topology is actually a bit messy) but it works for this demo.</p>
    <p>In order to export a mesh from Blender for use in three.js, you’ll need to open the utility folder in three.js and install the exporter. Here are instructions on <a href="https://github.com/mrdoob/three.js/tree/master/utils/exporters/blender" rel="nofollow external" class="bo">how to export from Blender to three.js</a>.</p>
    <h2>The HTML</h2>
    <p>Alright. Once you’ve got your files in place and your local environment setup, it’s time to start coding. Let’s get the HTML out of the way first, because that’s the easy part. You just need a basic template like this to get going. This also assumes your JavaScript is stored in a folder called <code>js</code>, so check your file paths just in case.</p>
    <h3>index.html</h3>
    
    <div><table><tbody><tr><td><pre>&lt;!doctype html&gt;&#x000A;    &lt;html lang="en"&gt;&#x000A;    &lt;head&gt;&#x000A;      &lt;title&gt;Treehouse Logo in three.js&lt;/title&gt;&#x000A;      &lt;meta charset="utf-8"&gt;&#x000A;    &lt;/head&gt;&#x000A;    &lt;body style="margin: 0;"&gt;&#x000A;     &#x000A;      &lt;script src="js/three.min.js"&gt;&lt;/script&gt;&#x000A;      &lt;script src="js/OrbitControls.js"&gt;&lt;/script&gt;&#x000A;     &#x000A;      &lt;script&gt;&#x000A;     &#x000A;        // Our 3D code will go here...&#x000A;     &#x000A;      &lt;/script&gt;&#x000A;     &#x000A;    &lt;/body&gt;&#x000A;    &lt;/html&gt;</pre></td></tr></tbody></table></div>
    
    <p>Like I said, nothing special here. The magic happens between the script tags.</p>
    <h2>Using three.js to Create 3D Scenes</h2>
    <p>We could write our JavaScript externally, but since there aren’t any HTML elements inside of the body, I figured it would help make this example a bit more clear if inline script tags were used.</p>
    <h3>Global variables and functions</h3>
    <p>Inside our script tags, we want to set up some global variables and then call some functions, all of which will be defined later on:</p>
    
    <div><table><tbody><tr><td><pre>  <span>// Set up the scene, camera, and renderer as global variables.</span>&#x000A;      <span>var</span> scene<span>,</span> camera<span>,</span> renderer<span>;</span>&#x000A;     &#x000A;      init<span>(</span><span>)</span><span>;</span>&#x000A;      animate<span>(</span><span>)</span><span>;</span></pre></td></tr></tbody></table></div>
    
    <h3>Create the Scene</h3>
    <p>Three.js uses the concept of a <em>scene</em> to define an area where you can place things like geometry, lights, cameras, and so on. In the following code, we start writing our initialization function by creating a scene. Then, we store the width and height of the browser window in the variables <code>WIDTH</code> and <code>HEIGHT</code>. We’ll need them in more than once place later on, so it’s good to just grab them once and store them.</p>
    
    <div><table><tbody><tr><td><pre>  <span>// Globals from the previous step go here...</span>&#x000A;     &#x000A;      <span>// Sets up the scene.</span>&#x000A;      <span>function</span> init<span>(</span><span>)</span> <span>{</span>&#x000A;     &#x000A;        <span>// Create the scene and set the scene size.</span>&#x000A;        scene <span>=</span> <span>new</span> THREE.<span>Scene</span><span>(</span><span>)</span><span>;</span>&#x000A;        <span>var</span> WIDTH <span>=</span> window.<span>innerWidth</span><span>,</span>&#x000A;            HEIGHT <span>=</span> window.<span>innerHeight</span><span>;</span>&#x000A;     &#x000A;        <span>// More code goes here next...</span>&#x000A;     &#x000A;      <span>}</span></pre></td></tr></tbody></table></div>
    
    <h3>Create the Renderer</h3>
    <p>Next, we set up a three.js renderer. We could use the SVG or canvas renderers, but we want to use the <a href="http://threejs.org/docs/#Reference/Renderers/WebGLRenderer" rel="nofollow external" class="bo">WebGL renderer</a> because it’s able to take advantage of the GPU, which makes it several orders of magnitude more performant. After creating the renderer, we append it to the DOM via the body element. This will make three.js create a <code>canvas</code> inside the body element that will be used to render our scene.</p>
    
    <div><table><tbody><tr><td><pre>  <span>// Sets up the scene.</span>&#x000A;      <span>function</span> init<span>(</span><span>)</span> <span>{</span>&#x000A;     &#x000A;        <span>// Code from previous steps goes here...</span>&#x000A;     &#x000A;        <span>// Create a renderer and add it to the DOM.</span>&#x000A;        renderer <span>=</span> <span>new</span> THREE.<span>WebGLRenderer</span><span>(</span><span>{</span>antialias<span>:</span><span>true</span><span>}</span><span>)</span><span>;</span>&#x000A;        renderer.<span>setSize</span><span>(</span>WIDTH<span>,</span> HEIGHT<span>)</span><span>;</span>&#x000A;        document.<span>body</span>.<span>appendChild</span><span>(</span>renderer.<span>domElement</span><span>)</span><span>;</span>&#x000A;     &#x000A;        <span>// More code goes here next...</span>&#x000A;     &#x000A;      <span>}</span></pre></td></tr></tbody></table></div>
    
    <h3>Create a Camera</h3>
    <p>Once our scene and renderer are in place, we can create a camera. The <code><a href="http://threejs.org/docs/#Reference/Cameras/PerspectiveCamera" rel="nofollow external" class="bo">PerspectiveCamera</a></code> takes a few parameters. They are:</p>
    <ul>
    <li>FOV – We’re using 45 degrees for our field of view.</li>
    <li>Apsect – We’re simply dividing the browser width and height to get an aspect ratio.</li>
    <li>Near – This is the distance at which the camera will start rendering scene objects.</li>
    <li>Far – Anything beyond this distance will not be rendered. Perhaps more commonly known as the <em>draw distance</em>.</li>
    </ul>
    <p>After our camera is created, we set the position by using some simply XYZ coordinates. The default is <code>0,0,0</code> but I’ve set the Y value to 6 just to get some distance between our view and the mesh.</p>
    <p>Finally, we need to add the camera to the scene.</p>
    
    <div><table><tbody><tr><td><pre>  <span>// Sets up the scene.</span>&#x000A;      <span>function</span> init<span>(</span><span>)</span> <span>{</span>&#x000A;     &#x000A;        <span>// Code from previous steps goes here...</span>&#x000A;     &#x000A;        <span>// Create a camera, zoom it out from the model a bit, and add it to the scene.</span>&#x000A;        camera <span>=</span> <span>new</span> THREE.<span>PerspectiveCamera</span><span>(</span><span>45</span><span>,</span> WIDTH <span>/</span> HEIGHT<span>,</span> <span>0.1</span><span>,</span> <span>20000</span><span>)</span><span>;</span>&#x000A;        camera.<span>position</span>.<span>set</span><span>(</span><span>0</span><span>,</span><span>6</span><span>,</span><span>0</span><span>)</span><span>;</span>&#x000A;        scene.<span>add</span><span>(</span>camera<span>)</span><span>;</span>&#x000A;     &#x000A;        <span>// More code goes here next...</span>&#x000A;     &#x000A;      <span>}</span></pre></td></tr></tbody></table></div>
    
    <h3>Update the Viewport on Resize</h3>
    <p>This is all well and good, but what happens when the site visitor resizes the browser window? For that, we’ll need to add an event listener. When the browser is resized, a couple of things happen. First, we resample the new width and height of the browser and store it in a variable that’s scoped to the function. Then, we use those values to set the new size of our renderer as well as recalculate the aspect ratio of the camera. In addition, we need to call <code>updateProjectionMatrix()</code> on the camera object so that our scene will actually update with the new parameters. This is computationally expensive in the context of real-time 3D rendering, but once the browser is resized, things click back to their normal frame rates.</p>
    
    <div><table><tbody><tr><td><pre>  <span>// Sets up the scene.</span>&#x000A;      <span>function</span> init<span>(</span><span>)</span> <span>{</span>&#x000A;     &#x000A;        <span>// Code from previous steps goes here...</span>&#x000A;     &#x000A;        <span>// Create an event listener that resizes the renderer with the browser window.</span>&#x000A;        window.<span>addEventListener</span><span>(</span><span>'resize'</span><span>,</span> <span>function</span><span>(</span><span>)</span> <span>{</span>&#x000A;          <span>var</span> WIDTH <span>=</span> window.<span>innerWidth</span><span>,</span>&#x000A;              HEIGHT <span>=</span> window.<span>innerHeight</span><span>;</span>&#x000A;          renderer.<span>setSize</span><span>(</span>WIDTH<span>,</span> HEIGHT<span>)</span><span>;</span>&#x000A;          camera.<span>aspect</span> <span>=</span> WIDTH <span>/</span> HEIGHT<span>;</span>&#x000A;          camera.<span>updateProjectionMatrix</span><span>(</span><span>)</span><span>;</span>&#x000A;        <span>}</span><span>)</span><span>;</span>&#x000A;     &#x000A;        <span>// More code goes here next...</span>&#x000A;     &#x000A;      <span>}</span></pre></td></tr></tbody></table></div>
    
    <h3>Add Lighting</h3>
    <p>Now it’s time to start crafting our scene a bit. By calling the <code>setClearColorHex</code> function on our <code><a href="http://threejs.org/docs/#Reference/Renderers/WebGLRenderer" rel="nofollow external" class="bo">WebGLRenderer</a></code> object, we’re able to set the background color of our scene to the Treehouse grey hex color with an opacity of 1.</p>
    <p>Next, we’ll need a light in order to see our 3D objects, so we’ll add a <code><a href="http://threejs.org/docs/#Reference/Lights/PointLight" rel="nofollow external" class="bo">PointLight</a></code> to the scene and set its position. There are several other kinds of lights you can add to a scene, so be sure to check out the linked documentation.</p>
    
    <div><table><tbody><tr><td><pre>  <span>// Sets up the scene.</span>&#x000A;      <span>function</span> init<span>(</span><span>)</span> <span>{</span>&#x000A;     &#x000A;        <span>// Code from previous steps goes here...</span>&#x000A;     &#x000A;        <span>// Set the background color of the scene.</span>&#x000A;        renderer.<span>setClearColorHex</span><span>(</span>0x333F47<span>,</span> <span>1</span><span>)</span><span>;</span>&#x000A;     &#x000A;        <span>// Create a light, set its position, and add it to the scene.</span>&#x000A;        <span>var</span> light <span>=</span> <span>new</span> THREE.<span>PointLight</span><span>(</span>0xffffff<span>)</span><span>;</span>&#x000A;        light.<span>position</span>.<span>set</span><span>(</span><span>-</span><span>100</span><span>,</span><span>200</span><span>,</span><span>100</span><span>)</span><span>;</span>&#x000A;        scene.<span>add</span><span>(</span>light<span>)</span><span>;</span>&#x000A;     &#x000A;        <span>// More code goes here next...</span>&#x000A;     &#x000A;      <span>}</span></pre></td></tr></tbody></table></div>
    
    <h3>Load Geometry</h3>
    <p>Our mesh has been exported from Blender using the three.js JSON exporter, so we need to use the <code><a href="http://threejs.org/docs/#Reference/Loaders/JSONLoader" rel="nofollow external" class="bo">JSONLoader</a></code> to get the geometry into the scene. A callback is used inside the loader to set the material on the mesh. In this case, we’re using a basic <code><a href="http://threejs.org/docs/#Reference/Materials/MeshLambertMaterial" rel="nofollow external" class="bo">LambertMaterial</a></code> to set the mesh to Treehouse’s green color. For completeness, I should note here that the green you’re seeing in the final render isn’t quite the same as Treehouse’s logo green. That’s because the point light is skewing the brightness slightly, but we won’t worry about it for this demo.</p>
    <p>Before leaving the callback function, we create a new mesh with our geometry and the material as parameters, then we add the mesh to the scene.</p>
    
    <div><table><tbody><tr><td><pre>  <span>// Sets up the scene.</span>&#x000A;      <span>function</span> init<span>(</span><span>)</span> <span>{</span>&#x000A;     &#x000A;        <span>// Code from previous steps goes here...</span>&#x000A;     &#x000A;        <span>// Load in the mesh and add it to the scene.</span>&#x000A;        <span>var</span> loader <span>=</span> <span>new</span> THREE.<span>JSONLoader</span><span>(</span><span>)</span><span>;</span>&#x000A;        loader.<span>load</span><span>(</span> <span>"models/treehouse_logo.js"</span><span>,</span> <span>function</span><span>(</span>geometry<span>)</span><span>{</span>&#x000A;          <span>var</span> material <span>=</span> <span>new</span> THREE.<span>MeshLambertMaterial</span><span>(</span><span>{</span>color<span>:</span> 0x55B663<span>}</span><span>)</span><span>;</span>&#x000A;          mesh <span>=</span> <span>new</span> THREE.<span>Mesh</span><span>(</span>geometry<span>,</span> material<span>)</span><span>;</span>&#x000A;          scene.<span>add</span><span>(</span>mesh<span>)</span><span>;</span>&#x000A;        <span>}</span><span>)</span><span>;</span>&#x000A;     &#x000A;        <span>// More code goes here next...</span>&#x000A;     &#x000A;      <span>}</span></pre></td></tr></tbody></table></div>
    
    <h3>Add Controls</h3>
    <p>The last thing in our initialization function is the orbit controls we included earlier. These aren’t totally necessary, but they do allow us to drag the mouse across the mesh and orbit around it. It also allows the mousewheel to be used to zoom in and out of the mesh.</p>
    
    <div><table><tbody><tr><td><pre>  <span>// Sets up the scene.</span>&#x000A;      <span>function</span> init<span>(</span><span>)</span> <span>{</span>&#x000A;     &#x000A;        <span>// Code from previous steps goes here...</span>&#x000A;     &#x000A;        <span>// Add OrbitControls so that we can pan around with the mouse.</span>&#x000A;        controls <span>=</span> <span>new</span> THREE.<span>OrbitControls</span><span>(</span>camera<span>,</span> renderer.<span>domElement</span><span>)</span><span>;</span>&#x000A;     &#x000A;      <span>}</span>&#x000A;     &#x000A;      <span>// More code goes here next...</span></pre></td></tr></tbody></table></div>
    
    <h3>Render the Scene</h3>
    <p>After our initialization function, we need to finish up with our animation function. It may not seem like anything is really “animated” here in the traditional sense, but we do need to redraw when the camera orbits around the mesh.</p>
    <p>The <code>requestAnimationFrame()</code> function uses a newer browser API that delegates redraws to the browser. This has some pretty cool benefits, but primarily it makes sure the browser isn’t drawing your animation unnecessarily if that tab isn’t currently selected. <a href="http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/" rel="nofollow external" class="bo">Paul Irish wrote an excellent blog post on requestAnimationFrame</a> that explains this in more detail.</p>
    <p>After that, we need to render our scene through the camera we added earlier and then update the orbit controls.</p>
    
    <div><table><tbody><tr><td><pre>  <span>// Sets up the scene.</span>&#x000A;      <span>function</span> init<span>(</span><span>)</span> <span>{</span>&#x000A;        <span>// Code from previous steps goes here...</span>&#x000A;      <span>}</span>&#x000A;     &#x000A;      <span>// Renders the scene and updates the render as needed.</span>&#x000A;      <span>function</span> animate<span>(</span><span>)</span> <span>{</span>&#x000A;     &#x000A;        <span>// Read more about requestAnimationFrame at <a href="http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/">http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/</a></span>&#x000A;        requestAnimationFrame<span>(</span>animate<span>)</span><span>;</span>&#x000A;     &#x000A;        <span>// Render the scene.</span>&#x000A;        renderer.<span>render</span><span>(</span>scene<span>,</span> camera<span>)</span><span>;</span>&#x000A;        controls.<span>update</span><span>(</span><span>)</span><span>;</span>&#x000A;     &#x000A;      <span>}</span></pre></td></tr></tbody></table></div>
    
    <p>To see what the final result looks like, be sure to download the code. Try changing some of the parameters around and see what happens!</p>
    <h2>What’s Next?</h2>
    <p>I think three.js is an amazing project that unlocks the power of WebGL for people that aren’t 3D graphics gurus (like me). Browser support is still picking up, but I feel like some of the most practical applications of WebGL sit with product demos: Imagine exploring a new car in full 3D from the comfort of your browser.</p>
    <p>However, such a low the barrier to entry makes it possible to create <a href="http://acko.net/" rel="nofollow external" class="bo">cool logos</a> or make <a href="http://lights.elliegoulding.com/" rel="nofollow external" class="bo">music videos</a> without spending years writing renderers or other complex code. If you’re a little more dedicated, you could even make games and build worlds. It makes the browser a much more experiential place, which I think is pretty awesome. Who wants to make documents? I want to make <em>places</em>.</p>
    <p>The post <a href="http://blog.teamtreehouse.com/the-beginners-guide-to-three-js" rel="nofollow external" class="bo">The Beginner’s Guide to three.js</a> appeared first on <a href="http://blog.teamtreehouse.com" rel="nofollow external" class="bo">Treehouse Blog</a>.</p>
    </div>
]]>
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<Summary>In this step-by-step guide, we’re going to create a 3D version of the Treehouse logo using three.js, which is a 3D graphics framework built on top of WebGL. Click and drag your mouse to orbit the...</Summary>
<Website>http://feedproxy.google.com/~r/teamtreehouse/~3/SDNMDwZNx-0/the-beginners-guide-to-three-js</Website>
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<Title>Researcher of the Week: David Rivas</Title>
<Tagline>Undergraduate researchers explore their interests!</Tagline>
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    <p>Meet David, he is a Physics major and an undergraduate researcher. The focus of his research will be to calculate, both analytically and numerically, the emission anticipated from the relevant radiation processes of jets such as synchrotron and inverse-Compton emission.</p>
    <p><strong>How did you find your mentor for year research project?</strong><br>Last semester I decided that I wanted to do research and asked some people in my department about how to get started. I was directed to the astrophysics department and there I found one of the professors that I had taken a couple of courses with. Because I had taken classes that were relevant to the research subject that we would be doing, it seemed like a good fit. <br><br><strong>How did you know this was the project you wanted to do?</strong><br>I always enjoyed astronomy and I had also found that I liked the astrophysics course that I had taken last semester. The subject seemed to be very interesting and something that would give me a better idea of what working in the astrophysics field would be like. <br><br><strong>Is this your first independent research project?</strong><br>Yes, it is. It seems like something that is a great experience and perhaps something that I would have wanted to do more of if I could.<br><br><strong>Do you get course credit for this work?</strong><br>Yes, we placed the research for this semester under a category of a three-credit senior research 499 course. This will help me to fulfill the credit requirements for upper-level classes needed to graduate. <br><br><strong>How did you hear about the <a href="http://www.umbc.edu/undergrad_ed/research/URA/" rel="nofollow external" class="bo">Undergraduate Research Award</a> (URA) program?</strong><br>My mentor told me about URA. A researcher of his had previously been accepted as a URA scholar and he suggested that I apply as well.<br><br><strong>What academic background did you have before you applied for the URA?</strong><br>I had transferred from community colleges after deciding that I wanted to do physics. I then took all of the required courses in my major as well as a few electives before applying for the URA. <br><br><strong>Was the application difficult to do?</strong><br>It could have been fairly difficult due to the fact that it was hard to know many details of the subject that the research was going to be about prior to actually starting. With the help of my mentor it was not too hard, however.<br><br><strong>What has been the hardest part about your research? </strong><br>All of it is fairly challenging but enjoyable also. The theory is not very simple and it can be hard to understand how a quantitative analysis of a process is formulated based on a qualitative idea of the physical processes involved. <br><br><strong>How does your research relate to your work in other classes?</strong><br>The information and knowledge obtained from my classes is fundamental in the research that I am conducting. Also, as a result of the research requiring a large amount of in-depth topics, the knowledge gained will help me in future classes. <br><br><strong>What are your career goals?</strong><br>Hopefully I will find something related to what I have been studying and perhaps to what I have been researching. I am not certain about the exact area I want to go into but doing this research will help me decide.<br><br><strong>Did you transfer to UMBC from another institution? Where?</strong><br>I spent a little time taking classes at community colleges in the area before I decided that physics was the subject that I wanted to pursue.</p>
    <p>Read more about David's research here... </p>
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]]>
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<Website>http://www.umbc.edu/undergrad_ed/research/ResearcherProfiles/davidRivas.htm</Website>
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<NewsItem contentIssues="false" id="35353" important="false" status="posted" url="https://my3.my.umbc.edu/posts/35353">
<Title>Walk-in Advising Hours September 9th-13th</Title>
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<![CDATA[
    <div class="html-content">Monday, 9/9<br>10am-11:30am<br>1:30pm-3pm<br><br>Tuesday, 9/10<br>10am-11:30am<br>1:30pm-3pm<br><br>Wednesday, 9/11<br>10am-11:30am<br>1:30pm-3pm<br><br>Thursday, 9/12<br>10am-11:30am<br>1:30pm-3pm<br><br>Friday, 9/13<br>10am-11:30am<br><br><br>
    </div>
]]>
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<Summary>Monday, 9/9 10am-11:30am 1:30pm-3pm  Tuesday, 9/10 10am-11:30am 1:30pm-3pm  Wednesday, 9/11 10am-11:30am 1:30pm-3pm  Thursday, 9/12 10am-11:30am 1:30pm-3pm  Friday, 9/13 10am-11:30am</Summary>
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<NewsItem contentIssues="false" id="35357" important="false" status="posted" url="https://my3.my.umbc.edu/posts/35357">
<Title>NSA Leak Leaves Crypto-Math Intact but Highlights Known Workarounds</Title>
<Body>
<![CDATA[
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    <p>New details of the NSA’s capabilities suggest encryption can still be trusted. But more effort is needed to fix problems with how it is used.</p>
    <p>When a <a href="http://www.nytimes.com/2013/09/06/us/nsa-foils-much-internet-encryption.html" rel="nofollow external" class="bo"><em>New York Times</em> report</a> appeared Thursday saying the National Security Agency had “circumvented or cracked much of the encryption” protecting online transactions, computer security professionals braced for news of breakthroughs undermining the fundamentals of their field.</p>
    </div>
]]>
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<Summary>New details of the NSA’s capabilities suggest encryption can still be trusted. But more effort is needed to fix problems with how it is used.  When a New York Times report appeared Thursday saying...</Summary>
<Website>http://www.technologyreview.com/news/519171/nsa-leak-leaves-crypto-math-intact-but-highlights-known-workarounds/</Website>
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<NewsItem contentIssues="true" id="35363" important="false" status="posted" url="https://my3.my.umbc.edu/posts/35363">
<Title>Clare Sutcliffe on teaching kids to code</Title>
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<![CDATA[
    <div class="html-content">Code Club's CEO - Clare Sutcliffe - talks about starting Code Club, her inspiration, her plans for a global future and the simple joy of helping kids learn to code<br><div><table border="0"><tbody><tr><td>
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<Summary>Code Club's CEO - Clare Sutcliffe - talks about starting Code Club, her inspiration, her plans for a global future and the simple joy of helping kids learn to code      </Summary>
<Website>http://feedproxy.google.com/~r/net/topstories/~3/-nAa_zOan8w/story01.htm</Website>
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<Tag>development</Tag>
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<PostedAt>Mon, 09 Sep 2013 10:39:13 -0400</PostedAt>
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<NewsItem contentIssues="true" id="35351" important="false" status="posted" url="https://my3.my.umbc.edu/posts/35351">
<Title>What&#8217;s new for designers, September 2013</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p><img alt="what's new for designers september 2013" src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/thumb.jpg" style="max-width: 100%; height: auto;">The September edition of what’s new for web designers and developers includes new web apps, jQuery resources, sites to find inspiration, responsive design tools, mobile design tools, coding resources, and some really great new fonts.</p> <p>Many of the resources below are free or very low cost, and are sure to be useful to a lot of designers and developers out there.</p> <p>As always, if we’ve missed something you think should have been included, please let us know in the comments. And if you have an app or other resource you’d like to see included next month, tweet it to <a href="http://twitter.com/cameron_chapman" rel="nofollow external" class="bo">@cameron_chapman</a> for consideration.</p> <h1>Type Hunting</h1> <p><a href="http://typehunting.com/" rel="nofollow external" class="bo">Type Hunting</a> is a curated collection of vintage typography examples. You’ll find everything from retro t-shirts to antique packaging, old signs, and more.</p> <p><a href="http://typehunting.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/typehunting.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Audobox</h1> <p><a href="https://www.audobox.com/" rel="nofollow external" class="bo">Audobox</a> is a tool that lets your app’s users leave audio feedback for you. It’s a great way to turn a bad experience into an awesome one.</p> <p><a href="https://www.audobox.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/audobox.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Hopscotch</h1> <p><a href="http://linkedin.github.io/hopscotch/" rel="nofollow external" class="bo">Hopscotch</a> is an open source framework for creating product tours for your pages. It features multi-page tours, event callbacks, and more.</p> <p><a href="http://linkedin.github.io/hopscotch/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/hopscotch.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>iOS 7-Inspired Line Icons</h1> <p>These <a href="http://jlane.co/ios7-icons/" rel="nofollow external" class="bo">iOS 7-Inspired Line Icons</a> are a great set of more than 80 icons in the style of iOS7. You can use them however you like as long as you don’t redistribute them without permission.</p> <p><a href="http://jlane.co/ios7-icons/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/lineicons.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Elusive-Icons Webfont</h1> <p>The <a href="http://shoestrap.org/downloads/elusive-icons-webfont/" rel="nofollow external" class="bo">Elusive-Icons Webfont</a> contains 283 vector icons designed for Bootstrap that can be used on any of your projects (whether they’re Bootstrap-based or not). It’s completely open source, with no attribution requirement.</p> <p><a href="http://shoestrap.org/downloads/elusive-icons-webfont/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/elusive.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Bootstrap Magic</h1> <p><a href="http://pikock.github.io/bootstrap-magic/" rel="nofollow external" class="bo">Bootstrap Magic</a> makes it easy to create your own Bootstrap theme. It’s made with Bootstrap 3 and Angular JS, and gives you live preview, a colorpicker, Google Webfonts, and much more.</p> <p><a href="http://pikock.github.io/bootstrap-magic/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/magic.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Capsule</h1> <p><a href="http://crowdfavorite.com/capsule/" rel="nofollow external" class="bo">Capsule</a> is a specialized WordPress theme that gives you a scratch document for your coding. It supports Markdown Extra syntax plus GitHub-style fenced code blocks, and auto-saves for you every 10 seconds.</p> <p><a href="http://crowdfavorite.com/capsule/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/capsule.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>StatusPage.io</h1> <p><a href="https://www.statuspage.io/" rel="nofollow external" class="bo">StatusPage.io</a> is an easy way to create a status page for your website or app. It includes custom branding, support for various types of system status messages, and more.</p> <p><a href="https://www.statuspage.io/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/statuspage.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Space Ipsum</h1> <p><a href="http://spaceipsum.com/" rel="nofollow external" class="bo">Space Ipsum</a> is a lorem ipsum-esque generator with a space theme. It will give you all sorts of space-related dummy text, quoted from various sources.</p> <p><a href="http://spaceipsum.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/spaceipsum.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Just Delete Me</h1> <p><a href="http://justdelete.me/" rel="nofollow external" class="bo">Just Delete Me</a> gives you the info you need to delete your account from a variety of websites and services, including Amazon, Blogger, Facebook, Gumroad, and more.</p> <p><a href="http://justdelete.me/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/deleteme.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>UsabilityHub</h1> <p><a href="https://usabilityhub.com/" rel="nofollow external" class="bo">UsabilityHub</a> is a set of usability tools that make it easier to test the effectiveness of your designs. Do five second tests, click tests, and more.</p> <p><a href="https://usabilityhub.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/usabilityhub.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>KNACSS</h1> <p><a href="http://www.knacss.com/" rel="nofollow external" class="bo">KNACSS</a> is a lightweight, simple CSS framework. It’s minimalist, responsive, extensible, and relies on common best practices.</p> <p><a href="http://www.knacss.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/knacss.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Web Tracing Framework</h1> <p><a href="http://google.github.io/tracing-framework/" rel="nofollow external" class="bo">Web Tracing Framework</a> is a collection of rich tools for analyzing and visualizing your web apps. It’s available as either a Chrome or Firefox extension.</p> <p><a href="http://google.github.io/tracing-framework/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/webtracing.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>GenerateWP</h1> <p><a href="http://generatewp.com/" rel="nofollow external" class="bo">GenerateWP</a> is a set of user-friendly tools for creating custom, high quality code for your WordPress projects. It includes things like a taxonomy generator, post type generator, menu generator, toolbar generator, and much more.</p> <p><a href="http://generatewp.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/generatewp.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Random User Generator</h1> <p>The <a href="http://randomuser.me/" rel="nofollow external" class="bo">Random User Generator</a> will create a random user for you that you can use as placeholders in your projects. It works with jQuery and other methods.</p> <p><a href="http://randomuser.me/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/randomuser.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Assemble</h1> <p><a href="http://assemble.io/" rel="nofollow external" class="bo">Assemble</a> lets you combine the power of frameworks like Foundation and Bootstrap for your projects, to create exactly the kind of framework and end result you need.</p> <p><a href="http://assemble.io/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/assemble.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Spectrum</h1> <p><a href="http://www.eigenlogik.com/spectrum/mac" rel="nofollow external" class="bo">Spectrum</a> is a Mac and iOS app for designers and developers that makes it easy to intuitively design color schemes. It uses established color theory, making it much simpler to create aesthetically pleasing palettes.</p> <p><a href="http://www.eigenlogik.com/spectrum/mac" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/spectrum.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>UIBox</h1> <p><a href="http://www.uibox.in/" rel="nofollow external" class="bo">UIBox</a> is a set of curated HTML, CSS, and JS UI components. You can search or browse components by exploring tags.</p> <p><a href="http://www.uibox.in/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/uibox.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Every Time Zone</h1> <p><a href="http://everytimezone.com/" rel="nofollow external" class="bo">Every Time Zone</a> is a simple to read graphic that shows you what time it is in various time zones around the world, and lets you view what time it will be in various major cities using a slider with your own time.</p> <p><a href="http://everytimezone.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/timezone.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Magic</h1> <p><a href="http://www.minimamente.com/magic-css3-animations/" rel="nofollow external" class="bo">Magic</a> is a CSS3 framework that includes a number of animations built-in, many of which are cross-browser compatible.</p> <p><a href="http://www.minimamente.com/magic-css3-animations/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/css3magic.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Premium Flat Social Icon Set</h1> <p>This <a href="http://jamiepeak.co.uk/premium_flat_social_icon_set/" rel="nofollow external" class="bo">Premium Flat Social Icon Set</a> from Jamie Peak includes 40 flat social icons in two different styles (there are 20 included in the free pack). It includes resizable vector shapes, and comes with JPG, PNG, and PSD files.</p> <p><a href="http://jamiepeak.co.uk/premium_flat_social_icon_set/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/flaticonset.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>CSScomb</h1> <p><a href="http://csscomb.com/" rel="nofollow external" class="bo">CSScomb</a> is a great tool for sorting CSS properties into a specific order. There are versions for Coda, Textmate, Espresso 2, Vim, Chocolat, and many other text editors and coding apps, as well as an online version.</p> <p><a href="http://csscomb.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/csscomb.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Noise Texture Generator</h1> <p>If you need a textured background for your next project, be sure to check out this <a href="http://www.noisetexturegenerator.com/" rel="nofollow external" class="bo">Noise Texture Generator</a>. Just enter values for the noise opacity, density, background color, and dimensions, and then download your custom pattern.</p> <p><a href="http://www.noisetexturegenerator.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/noise.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Countly</h1> <p><a href="http://count.ly/" rel="nofollow external" class="bo">Countly</a> is a mobile analytics platform that’s open source and real-time. It currently supports all four major platforms: iOS, Android, Blackberry, and Windows Phone.</p> <p><a href="http://count.ly/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/countly.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Whatfix</h1> <p><a href="http://whatfix.com/" rel="nofollow external" class="bo">Whatfix</a> lets users create guides to any website online, that can be embedded into those sites. You can also run “flows” (guides) to get inside help on those websites.</p> <p><a href="http://whatfix.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/whatfix.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Charcuterie ($79)</h1> <p><a href="http://www.myfonts.com/fonts/laura-worthington/charcuterie/" rel="nofollow external" class="bo">Charcuterie</a> is a family of ten distinct typefaces, including three decorative/ornamental typefaces. Two of the fonts in the collection, Charcuterie Engraved and Charcuterie Cursive, include 135 and 275 swash alternates, respectively.</p> <p><a href="http://www.myfonts.com/fonts/laura-worthington/charcuterie/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/charcuterie.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Appareo ($21)</h1> <p><a href="http://www.myfonts.com/fonts/kimmy/appareo/" rel="nofollow external" class="bo">Appareo</a> is an imperfect, worn serif font inspired by vintage book typefaces. It comes in three weights, with varying degrees of distress.</p> <p><a href="http://www.myfonts.com/fonts/kimmy/appareo/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/appareo.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Chef Script ($10.97)</h1> <p><a href="http://www.myfonts.com/fonts/andinistas/chefscript/" rel="nofollow external" class="bo">Chef Script</a> is an experimental font with fantastical elements. It includes 1463 glyphs to compose words, phrases, and short messages in small and large sizes.</p> <p><a href="http://www.myfonts.com/fonts/andinistas/chefscript/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/chef.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Mrs Summer ($27)</h1> <p><a href="http://www.myfonts.com/fonts/hipopotam/mrs-summer/" rel="nofollow external" class="bo">Mrs Summer</a> is a hand-drawn font with a Western touch that includes uppercase character with alternate glyphs instead of lowercase letters.</p> <p><a href="http://www.myfonts.com/fonts/hipopotam/mrs-summer/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/summer.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Letterpress Leftovers JNL ($25)</h1> <p><a href="http://www.myfonts.com/fonts/jnlevine/letterpress-leftovers/" rel="nofollow external" class="bo">Letterpress Leftovers JNL</a> is a font consisting of 26 vintage letterpress cuts in a variety of themes, plus a wood type border.</p> <p><a href="http://www.myfonts.com/fonts/jnlevine/letterpress-leftovers/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/letterpress.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Drake ($5)</h1> <p><a href="http://marketplace.inspirationhut.net/shop/fonts/drake/" rel="nofollow external" class="bo">Drake</a> is a serif typeface that comes with both clean and distressed versions.</p> <p><a href="http://marketplace.inspirationhut.net/shop/fonts/drake/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/drake.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Rivina ($4)</h1> <p><a href="http://marketplace.inspirationhut.net/shop/fonts/rivina-font/" rel="nofollow external" class="bo">Rivina</a> is an elegant, playful, hand drawn serif, with outline and filler fonts that can be combined or used seperately.</p> <p><a href="http://marketplace.inspirationhut.net/shop/fonts/rivina-font/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/rivina.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>We Are Rockstar (free)</h1> <p><a href="http://www.behance.net/gallery/We-Are-Rockstar-FREE-FONT-DOWNLOAD/10677687" rel="nofollow external" class="bo">We Are Rockstar</a> is an aggressive, angular typeface that comes with a full character set, including most common punctuation marks and a number of special characters.</p> <p><a href="http://www.behance.net/gallery/We-Are-Rockstar-FREE-FONT-DOWNLOAD/10677687" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/rockstar.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Outgunned (free)</h1> <p><a href="http://www.fontsquirrel.com/fonts/outgunned" rel="nofollow external" class="bo">Outgunned</a> is a dingbat font that includes gun and other arms-related images. It includes 97 glyphs overall.</p> <p><a href="http://www.fontsquirrel.com/fonts/outgunned" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/outgunned.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <h1>Vast Shadow (free)</h1> <p><a href="http://www.fontsquirrel.com/fonts/vast-shadow" rel="nofollow external" class="bo">Vast Shadow</a> is a slab serif typeface perfect for advertising, signage, and other display use. It’s a solid, sturdy font, while also being just a little bit refined.</p> <p><a href="http://www.fontsquirrel.com/fonts/vast-shadow" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads6/whatsnew-sept13/vastshadow.jpg" width="650" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"></a></p> <p> </p> <p><strong><em>Know of a new app or resource that should have been included but wasn’t? Let us know in the comments.</em></strong></p> <p><br><br> </p>
    <table width="100%"> <tbody>
    <tr> <td> <a href="http://www.mightydeals.com/deal/themesumo.html?ref=inwidget" rel="nofollow external" class="bo"><strong>ThemeSumo: 6 Spectacular Premium WP Themes – only $17!</strong></a> </td> <td> <a href="http://www.mightydeals.com/?ref=inwidget" rel="nofollow external" class="bo"><br> <img src="http://mightydeals.com/web/images/widget-logo.png" height="40" width="90" alt="Whats new for designers, September 2013" style="max-width: 100%; height: auto;"><br> </a> </td> </tr> </tbody>
    </table> <p><br> </p> <a href="http://www.webdesignerdepot.com/2013/09/whats-new-for-designers-september-2013/" rel="nofollow external" class="bo">Source</a> <br><div><table border="0"><tbody><tr><td>
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    </div>
]]>
</Body>
<Summary>The September edition of what’s new for web designers and developers includes new web apps, jQuery resources, sites to find inspiration, responsive design tools, mobile design tools, coding...</Summary>
<Website>http://rss.feedsportal.com/c/35285/f/661066/s/30ffa0ff/sc/4/l/0L0Swebdesignerdepot0N0C20A130C0A90Cwhats0Enew0Efor0Edesigners0Eseptember0E20A130C/story01.htm</Website>
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<PostedAt>Mon, 09 Sep 2013 10:15:03 -0400</PostedAt>
<EditAt>Mon, 09 Sep 2013 10:15:03 -0400</EditAt>
</NewsItem>

<NewsItem contentIssues="true" id="35350" important="false" status="posted" url="https://my3.my.umbc.edu/posts/35350">
<Title>Bits Blog: The Cloud Era Begins for Enterprise Tech</Title>
<Body>
<![CDATA[
    <div class="html-content">This was the summer that old enterprise computing started to go away, and new players are already emerging to be corporations’ most trusted partners.<br><div><table border="0"><tbody><tr><td>
    <a href="http://share.feedsportal.com/share/twitter/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F09%2F09%2Fthe-cloud-era-begins-for-enterprise-tech%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+The+Cloud+Era+Begins+for+Enterprise+Tech" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/twitter.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/facebook/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F09%2F09%2Fthe-cloud-era-begins-for-enterprise-tech%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+The+Cloud+Era+Begins+for+Enterprise+Tech" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/facebook.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/linkedin/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F09%2F09%2Fthe-cloud-era-begins-for-enterprise-tech%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+The+Cloud+Era+Begins+for+Enterprise+Tech" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/linkedin.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/gplus/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F09%2F09%2Fthe-cloud-era-begins-for-enterprise-tech%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+The+Cloud+Era+Begins+for+Enterprise+Tech" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/googleplus.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/email/?u=http%3A%2F%2Fbits.blogs.nytimes.com%2F2013%2F09%2F09%2Fthe-cloud-era-begins-for-enterprise-tech%2F%3Fpartner%3Drss%26emc%3Drss&amp;t=Bits+Blog%3A+The+Cloud+Era+Begins+for+Enterprise+Tech" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/email.png" style="max-width: 100%; height: auto;"></a>
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    </div>
]]>
</Body>
<Summary>This was the summer that old enterprise computing started to go away, and new players are already emerging to be corporations’ most trusted partners.      </Summary>
<Website>http://bits.blogs.nytimes.com/2013/09/09/the-cloud-era-begins-for-enterprise-tech/?partner=rss&amp;emc=rss</Website>
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<Tag>cloud-computing</Tag>
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<PostedAt>Mon, 09 Sep 2013 10:00:27 -0400</PostedAt>
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<NewsItem contentIssues="false" id="35346" important="false" status="posted" url="https://my3.my.umbc.edu/posts/35346">
<Title>Project Homeless Connect</Title>
<Tagline>Support Those Experiencing Homeless 9/19 - sign up today!</Tagline>
<Body>
<![CDATA[
    <div class="html-content">On Thursday, September 19, 2013, Baltimore will host Project Homeless Connect, a resource fair that provides services to hundreds of homeless individuals and families. Student volunteers will be paired with those experiencing homelessness to help them access services and hear their stories. Students from every university in Baltimore will attend so please join us!! <br><br><strong>Shift times:</strong>
    <p>
    	<strong>Wednesday, Sept. 18, 2013:</strong><br>
    	Setup: 6:00 p.m. – 9:00 p.m.<br>
    	<br>
    	<strong>Thursday, Sept. 19, 2013:</strong><br>
    	All-Day Shift: 9:30 a.m. – 3:00 p.m.<br>
    	Morning Shift: 9:30 a.m. – 12:30 p.m.<br>
    	Afternoon Shift:12:00 p.m. – 3:00 p.m.<br>
    	Takedown: 3:30 p.m. – 6:30 p.m.<br> 
    	<br></p>In order to volunteer, there is a mandatory on-campus (at UMBC) training that is required either on <strong>September 11th at 12:00pm or September 13th at 1:00pm in Public Policy room 107</strong>.<br><br><strong>This event is open to UMBC students (undergraduate or graduate), staff and faculty. </strong> Transportation will also be provided so choose a shift and sign up today at <a href="http://www.uwcm.org/phc/volunteer%20" rel="nofollow external" class="bo">www.uwcm.org/phc/volunteer </a><br><br>Want more information? Check out the Facebook Page<br><a href="http://www.facebook.com/BaltimoreProjectHomelessConnect" rel="nofollow external" class="bo">www.facebook.com/BaltimoreProjectHomelessConnect</a><br><br>Have Questions? Email Banke Adeniji, MDCCC AmeriCorps VISTA, <br>Service-Learning, School-Family Connections at The Shriver Center at <a href="mailto:aa14@umbc.edu">aa14@umbc.edu</a>. <br><br>
    </div>
]]>
</Body>
<Summary>On Thursday, September 19, 2013, Baltimore will host Project Homeless Connect, a resource fair that provides services to hundreds of homeless individuals and families. Student volunteers will be...</Summary>
<Website>http://www.uwcm.org/main/project-homeless-connect-baltimore/volunteer-to-help-the-homeless-at-project-homeless-connect</Website>
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<NewsItem contentIssues="true" id="35344" important="false" status="posted" url="https://my3.my.umbc.edu/posts/35344">
<Title>The Door With My Real Name On It</Title>
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    <span>by David Hoffman</span><br>
    <span><br></span>
    <span>It was one of those rare moments when the past, present and future converge in a burst of energy and meaning. I stood at the rail above the Retriever Activities Center floor two weeks ago, looking down at the hopeful/confused/bored/excited faces of the assembled members of UMBC's entering class, and the university leaders on the platform in front of them. Diane Lee, UMBC's Vice Provost and Dean of Undergraduate Education, stepped to the podium and <a href="http://youtu.be/j2PPrWollKk?t=8m48s" rel="nofollow external" class="bo">began to speak</a> about a poem called "The Banjo."</span><br>
    <br>
    <span>I knew the poem well. Twenty years earlier, I had been working, very unhappily, at a big Los Angeles law firm, spending endless days litigating over the balance sheets of companies so big that the millions of dollars at stake were drops in an ocean. I had felt completely stifled and totally insignificant. Then I had quit the firm and started searching for another path. Months later, when I walked into my law school to browse the listings in its career services center, </span><span>I felt totally adrift. I wanted so badly to make a meaningful contribution with my life, and to do work through which I could enact the real me. </span><span>I ran into a staff member who remembered me and listened to my story, then flashed a sympathetic smile and handed me a piece of paper, with a poem. "The Banjo," by Robert Winner. I wasn't much of a poetry reader, but of course I gave it a look.</span><br>
    <span><br></span><span>The narrator works at a job among rigid people camouflaged in their business suits,</span><br>
    <span><br></span>
    <span><em>while somewhere in the life I forgot to live,</em></span><br>
    <span><em>an old rapscallion banjo sleeps with dust.</em></span><br>
    <span><br></span>
    <span>Feeling trapped in his own life, he imagines bringing the banjo to work and strumming, strumming to disrupt that world and wake the people in it to dancing. But it is a vision he does not know how to fulfill. The poem's last two, haunting lines captured my own dilemma perfectly:</span><br>
    <span><br></span>
    <span><em>It’s hard to know which life is sleep</em></span><br>
    <span><em>Or where the door is with my real name on it.</em></span><br>
    <span><br></span><span>That poem became a way of accessing and staying true to myself. The image of the door with my real name on it came to define my hopes for my professional life. W</span><span>hen Diane Lee offered up "The Banjo" as a source of inspiration to the newest members of the UMBC community, it was as if she was sending a message back in time to my younger self: Have no fear, for one day you will work with others to build your doors together, at a university where people are eager to </span><span>embrace and develop their best selves, and to enact their identities and purposes through meaningful contributions to the common good.</span><br>
    <span><br></span>
    <span>I'd love to hear about the poems, songs and books that have made a difference for you. What words and tunes have helped to define and transform you? What are the stories that connect you to them?</span><br>
    <span><br></span>
    <em><span><a href="http://cocreateumbc.blogspot.com/" rel="nofollow external" class="bo">Co-Create UMBC</a> is a blog for and about UMBC, written by David Hoffman and Craig Berger from the Office of Student Life. Join the <a href="http://my.umbc.edu/groups/co-create" rel="nofollow external" class="bo">Co-Create UMBC group</a> on MyUMBC. Like <a href="https://www.facebook.com/cocreateumbc" rel="nofollow external" class="bo">Co-Create UMBC on Facebook</a>. And follow <a href="https://twitter.com/CoCreateUMBC" rel="nofollow external" class="bo">David</a> and <a href="https://twitter.com/CraigBerger" rel="nofollow external" class="bo">Craig</a> on Twitter.</span></em>
    </div>
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<Summary>by David Hoffman    It was one of those rare moments when the past, present and future converge in a burst of energy and meaning. I stood at the rail above the Retriever Activities Center floor...</Summary>
<Website>http://cocreateumbc.blogspot.com/2013/09/the-door-with-my-real-name-on-it.html</Website>
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<Tag>careers</Tag>
<Tag>poems</Tag>
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<PostedAt>Mon, 09 Sep 2013 08:49:00 -0400</PostedAt>
<EditAt>Mon, 09 Sep 2013 08:49:00 -0400</EditAt>
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