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<NewsItem contentIssues="false" id="28964" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28964">
<Title>Softball Travels to Niagara for Season Finale</Title>
<Body>
<![CDATA[
    <div class="html-content">UMBC softball closes out its 2013 campaign when it hits the road for a three-game series at Niagara over the weekend. The weekend opens with a doubleheader on Saturday, May 4, with first pitch set for noon at Niagara Softball Field. The Retrievers compete in their season finale on Sunday at 11 a.m.</div>
]]>
</Body>
<Summary>UMBC softball closes out its 2013 campaign when it hits the road for a three-game series at Niagara over the weekend. The weekend opens with a doubleheader on Saturday, May 4, with first pitch set...</Summary>
<Website>http://www.umbcretrievers.com/release.asp?RELEASE_ID=7976</Website>
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<PostedAt>Fri, 03 May 2013 01:00:00 -0400</PostedAt>
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<NewsItem contentIssues="true" id="28636" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28636">
<Title>Intern of the week: Babak Vint for Biomedical Engineering</Title>
<Tagline>Learn about Babak's experience at BRI</Tagline>
<Body>
<![CDATA[
    <div class="html-content">
    <p><span><strong>Name:  </strong></span><span>Babak Vint</span></p>
    <p><span><strong>Internship, Co-op or Research Site:</strong>  </span><span><span>Beck Radiological Innovations</span> <br></span></p>
    <p><span><strong>Location of the Organization (City, State):  </strong></span><span>Halethorpe, MD</span></p>
    <p><span><strong>Title of Your Position:</strong>  </span><span>Biomedical Engineering Assistant</span></p>
    <p><span><strong>Major(s)/Minor(s):  </strong></span><span>Mechanical Engineering/Computer Science</span></p>
    <span><strong>Expected Graduation Date (Month &amp; Year):</strong>  </span><span>May 2013<br><br></span><em><strong>1. </strong></em><span><em><strong>Briefly describe your internship, co-op, research or service-learning 
    position/assignment, including your day-to-day tasks and 
    responsibilities.<br><br></strong></em></span><span>I work closely with a well-recognized innovator of radiological equipment
     to design, prototype, and build devices from start to finish.  What I 
    love about this job is that my day-to-day activities are never the same.
      I’ve done everything from modeling mechanical components in SolidWorks
     to programming a microprocessor for controlling mechatronics.<br><br></span><span><em><strong><span><em><strong>2. </strong></em></span></strong></em></span><span><em><strong><span><em><strong><span>What have you enjoyed the most about your position or organization/company and what have you found most challenging?<br><br></span></strong></em></span></strong></em></span><p><span>The thing I have enjoyed most about this position is the sense of having 
    contributed to medical technology.  It would be simply ideal if medical 
    technology was cheap and accessible, because it would drive down the 
    cost of healthcare.</span></p>
    <br><span>The most challenging part of this experience has been absorbing the 
    constant stream of information that is available to me.  Every day, we 
    work on a subject that is brand new to me.  It is vital to remain 
    focused and to be able to adapt as necessary to complete the task at 
    hand.<br></span><span><em><strong><span><em><strong><span><span><br></span></span></strong></em></span></strong><strong><span><span><span>3. </span></span></span></strong></em></span><span><span><span><span><em><strong><span>What have you gained from your experience that you could not have gained from another summer activity?</span></strong></em></span></span></span></span><br><br><span>I have gained so much from this internship – it’s like five classes 
    condensed into one experience.  There are a lot of options when it comes
     to summer activities.  To anyone who is considering a summer 
    internship, I would say “definitely go for it!”<br><br></span><span><span><span><span><em><strong><span><span>4. </span></span></strong></em></span></span></span></span><span><span><span><span><span><span><em><strong><span>How do you see your summer work as meaningful? Has it given you a chance to
     work on issues or with communities that matter to you?<br><br></span></strong></em></span></span></span></span></span></span><span>My work is meaningful to me because it will, hopefully, end up in the 
    hands of a doctor, who will use it to make people’s lives longer and 
    healthier.  To me, that is more important than economic considerations. 
     This summer internship has certainly given me the opportunity to work 
    on issues that matter most to me.<br></span><span><span><span><span><span><span><em><strong><span><span><br></span></span></strong><strong><span><span>5. </span></span></strong></em></span></span></span></span></span></span><span><span><span><span><span><span><span><span><em><strong><span>How has your summer experience shaped the way you think about your power to
     impact the world? This might involve skills you’ve gained, information 
    you’ve learned, mentors you’ve connected with, or projects you’ve 
    completed.<br><br></span></strong></em></span></span></span></span></span></span></span></span><span>My summer experience has made it clear to me how to go about realizing an 
    idea.  From design to implementation, I’ve experienced it fully for the 
    first time here.  This is the core of engineering, and it’s not 
    something that can be taught in a classroom.</span><br>
    </div>
]]>
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<Summary>Name:  Babak Vint  Internship, Co-op or Research Site:  Beck Radiological Innovations    Location of the Organization (City, State):  Halethorpe, MD  Title of Your Position:  Biomedical...</Summary>
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<Sponsor>Shriver Center:Intern, Co-op, Research &amp; Service-Learning</Sponsor>
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<PostedAt>Thu, 02 May 2013 22:06:14 -0400</PostedAt>
<EditAt>Mon, 06 May 2013 14:41:13 -0400</EditAt>
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<NewsItem contentIssues="true" id="28634" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28634">
<Title>Cartoon of the day</Title>
<Body>
<![CDATA[
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    <p><a href="http://usdemocrazy.net/wp-content/uploads/2013/05/Kal-econ-cartoon-5-2-13-web.jpg" rel="nofollow external" class="bo"><img alt="" src="http://usdemocrazy.net/wp-content/uploads/2013/05/Kal-econ-cartoon-5-2-13-web-1024x666.jpg" width="717" height="466" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <p>What do you think the US should do with the detention center at Guantanamo Bay?</p>
    </div>
]]>
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<Summary>  
 What do you think the US should do with the detention center at Guantanamo Bay?</Summary>
<Website>http://usdemocrazy.net/cartoon-of-the-day/</Website>
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<Tag>democracy</Tag>
<Tag>guantanamo-bay</Tag>
<Tag>irc</Tag>
<Tag>news</Tag>
<Tag>politics</Tag>
<Tag>umbc</Tag>
<Tag>usdemocrazy</Tag>
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<PostedAt>Thu, 02 May 2013 21:33:58 -0400</PostedAt>
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<NewsItem contentIssues="true" id="28630" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28630">
<Title>CSEE grad student Asmita Korde presents paper at SPIE Defense Security and Sensing Conference</Title>
<Body>
<![CDATA[
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    <p><img alt="" height="200" src="http://www.csee.umbc.edu/wp-content/uploads/2013/05/astima2-225x300.jpg" width="150" style="max-width: 100%; height: auto;">CSEE graduate student Asmita Korde will present a paper on her research with Professor Tinoosh Mohsenin tomorrow at the the <a href="http://spie.org/x6765.xml" rel="nofollow external" class="bo">SPIE Defense Security and Sensing Conference</a> in the Baltimore Convention Center. Asmita was a UMBC CWIT Scholar and received a BS degree in Computer Engineering in 2011. She is now finishing her MS degree at UMBC in the Electrical Engineering program.</p>
    <p>Her paper, Detection Performance of Radar Compressive Sensing in Noisy Environments, describes research done in collaboration with her mentor, <a href="http://www.csee.umbc.edu/~tinoosh/" rel="nofollow external" class="bo">Tinoosh Mohsenin</a>, and Damon Bradley of the NASA Goddard Space Flight Center.</p>
    <p>Here is the abstract.</p>
    <blockquote><p>In this paper, radar detection via compressive sensing is explored. Compressive sensing is a new theory of sampling which allows the reconstruction of a sparse signal by sampling at a much lower rate than the Nyquist rate. By using this technique in radar, the use of matched filter can be eliminated and high rate sampling can be replaced with low rate sampling. In this paper, compressive sensing is analyzed by applying varying factors such as noise and different measurement matrices. Different reconstruction algorithms are compared by generating ROC curves to determine their detection performance. We conduct simulations for a 64-length signal with 3 targets to determine the effectiveness of each algorithm in varying SNR. We also propose a simplified version of Orthogonal Matching Pursuit (OMP). Through numerous simulations, we _nd that a simplified version of Orthogonal Matching Pursuit (OMP), can give better results than the original OMP in noisy environments when sparsity is highly over estimated, but does not work as well for low noise environments.</p></blockquote>
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]]>
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<Summary>CSEE graduate student Asmita Korde will present a paper on her research with Professor Tinoosh Mohsenin tomorrow at the the SPIE Defense Security and Sensing Conference in the Baltimore Convention...</Summary>
<Website>http://www.csee.umbc.edu/2013/05/csee-grad-student-asmita-korde-presents-paper-at-spie-defense-security-and-sensing-conference/</Website>
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<Tag>electrical-engineering</Tag>
<Tag>news</Tag>
<Tag>research</Tag>
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<PostedAt>Thu, 02 May 2013 16:51:49 -0400</PostedAt>
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<NewsItem contentIssues="true" id="28628" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28628">
<Title>Great PAID Internship for Anthropology Students</Title>
<Tagline>Applications Accepted until May 10</Tagline>
<Body>
<![CDATA[
    <div class="html-content">Check out this fantastic PAID internship opportunity through the National Council for Preservation Education with the National Park Service, Washington Area Support Office, Archeology Program. Applications will be accepted until May 10. <br><br>They are looking for an intern to develop a three-part evaluation for the Urban Archeology Corps (UAC), a summer youth work program. The evaluation would be tested this summer, then possibly adapted for use by other youth work programs in the NPS. This would be a useful project for someone interested in the ways they measure success and change in archeology, anthropology, and museum programs targeted at youth from diverse backgrounds.<br><br>Duties: <br>- create a pre-program evaluation<br>- create a mid-program evaluation<br>- create a post-program evaluation<br>- synthesize pre-, mid-, and post-program evaluations <br>- develop a report on the creation of the evaluation and the synthesized results<br>- other duties as assigned<br><br>Start date is subject to the completion of a security background check. The internship is about 200 hours and offers an educational stipend of about $12 an hour, plus four hours of annual and sick leave per 80 hours earned. This would be a great internship for a candidate who is volunteering this summer or has part-time work but is looking to up their summer income. The schedule is somewhat flexible. Our office is near Metro Center.  <br><br>For more information and the application form, please visit: <a href="http://preservenet.cornell.edu/employ/ncpe.php" rel="nofollow external" class="bo">http://preservenet.cornell.edu/employ/ncpe.php</a>. All applications should be sent to Teresa Moyer, at <a href="teresa_moyer@nps.gov" rel="nofollow external" class="bo">teresa_moyer@nps.gov</a>. <br>
    </div>
]]>
</Body>
<Summary>Check out this fantastic PAID internship opportunity through the National Council for Preservation Education with the National Park Service, Washington Area Support Office, Archeology Program....</Summary>
<Website>http://preservenet.cornell.edu/employ/ncpe.php</Website>
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<Sponsor>Shriver Center:Intern, Co-op, Research &amp; Service-Learning</Sponsor>
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<NewsItem contentIssues="true" id="28627" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28627">
<Title>Take Time to Be Awesome</Title>
<Body>
<![CDATA[
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    <p>At Treehouse, we have 6 developers in a team of 50+ people. I’m told that’s unusual for a web-based startup, and that typically the company’s staff (and hence direction) is dominated by a team of developers.</p>
    <p>There’s good reason for this difference – at heart we’re a content production company, so that has to be our focus. The development team at Treehouse is really there to support that goal. We don’t get to set the priorities for what gets worked on and what doesn’t, but we’re all ok with that.</p>
    <p>We had lately fallen into a trap though, and as the team leader I’ll admit that it was mostly my fault. With 40+ internal ‘clients,’ the list of “really important things to do” is kind of overwhelming. There’s a huge temptation there to just plow through the list as quickly as possible, and that’s what we were doing – each of our developers would spend 1-3 weeks completing project A, and then immediately turn around to start on project B.</p>
    <p>The reason this is a trap is because it ignores the importance of self-motivated work in creative disciplines (And yes, software development is a creative discipline – I wish I had a nickel for every time I heard someone say something dismissive like “it’s just engineering…” but that’s a topic for another post, perhaps). Staying on top of the priorities for the rest of the company is a great thing, but it also can turn into kind of a grind when you never get to tackle any of those awesome little ideas you have day-to-day.</p>
    <p>This was manifesting itself on our team, and it was really apparent once I started looking for it – we believe pretty strongly in the 4-day work week and maintaining a healthy work/life balance at Treehouse, but the dev team (including myself, back when I actually wrote code) was consistently spending a lot of time working on nights and weekends. Why? Because stuff we did during working hours was all the stuff we had to do, and on nights and weekends we could work on those little things that we wanted to do. It’s fantastic to work with a team of guys who are that motivated, but that’s a solid recipe for burnout.</p>
    <p>To try to address this problem, I’m giving the developers at Treehouse time to be awesome. Specifically, after every major iteration they do on the app (one of those 1-3 week chunks of work), I’m encouraging them to take some time (a few hours, a day, maybe a day and a half) to do something they think is awesome or important even if it isn’t on our “big list of stuff to do.” Maybe that means refactoring an ugly part of our code, or adding in a “nice-to-have” feature to the site, or fixing a workflow for our teachers in admin that’s been bothering them. The big thing is that it’s something they choose, and is something they think is awesome.</p>
    <p>We’re just starting this policy, so I can’t yet report on results, but I really like the theory of it. Delays to our company-wide priorities are going to be minimal (we’re talking about a few hours here and there), and while I don’t expect it to totally eliminate the extra work that the team is doing, it will allow the team to be more expressive in what they work on. I think it’s a win-win.</p>
    <p>I am curious, though, if anybody has any other ideas or thoughts about my “take time to be awesome” initiative.</p>
    <p>The post <a href="http://blog.teamtreehouse.com/take-time-to-be-awesome" rel="nofollow external" class="bo">Take Time to Be Awesome</a> appeared first on <a href="http://blog.teamtreehouse.com" rel="nofollow external" class="bo">Treehouse Blog</a>.</p>
    </div>
]]>
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<Summary>At Treehouse, we have 6 developers in a team of 50+ people. I’m told that’s unusual for a web-based startup, and that typically the company’s staff (and hence direction) is dominated by a team of...</Summary>
<Website>http://feedproxy.google.com/~r/teamtreehouse/~3/RYidfj76W18/take-time-to-be-awesome</Website>
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<PostedAt>Thu, 02 May 2013 16:00:28 -0400</PostedAt>
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<NewsItem contentIssues="true" id="28623" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28623">
<Title>Need An On-Campus Job?</Title>
<Tagline>Commons Operations is Hiring!</Tagline>
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<![CDATA[
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    <span>Looking for a job on campus?<strong> <u>Commons Operations</u></strong> is hiring for the Fall! We're mainly looking for second-semester freshmen or sophomores. Must have a good work ethic, be carrying at least a 2.5 GPA and be able to dedicate between 8 to 12 hours per week to the job. </span><br><br><span>Interested? Send a copy of your unofficial transcript, your fall class schedule and your resume to Dann Malihom at <a href="mailto:malihom1@umbc.edu">malihom1@umbc.edu</a></span>
    </div>
]]>
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<Summary>Looking for a job on campus? Commons Operations is hiring for the Fall! We're mainly looking for second-semester freshmen or sophomores. Must have a good work ethic, be carrying at least a 2.5 GPA...</Summary>
<Website>https://www.facebook.com/UMBC.CIC</Website>
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<PostedAt>Thu, 02 May 2013 15:14:04 -0400</PostedAt>
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<NewsItem contentIssues="true" id="28621" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28621">
<Title>Jerry Stephany papers now available at Special Collections</Title>
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    <p>UMBC’s <a href="http://library.umbc.edu/speccoll" rel="nofollow external" class="bo">Special Collections</a> holds a world class collection of photographs. With over 2 million images, including those by Ansel Adams, Diane Arbus, and Berenice Abbott, the Photography Collection includes a vast array of photographic treasures. Former UMBC Photography professor Jaromir “Jerry” Stephany deserves much of the thanks for this collection.  An influential photographer and teacher, Stephany’s papers now sit alongside the collection he helped build. <a href="http://library.umbc.edu/speccoll/findingaids/coll104.php" rel="nofollow external" class="bo">Stephany’s papers</a>, which are open to the public, hold insights not only into Stephany’s teaching career, but also his personal life and the general history of photography.</p>
    <p>Jerry Stephany was born in Rochester, NY in 1930. During the Cold War, Stephany trained as a combat photographer and served at Rhein-Main Air Force Base in Germany. In 1956, Stephany received his degree from Rochester Institute of Technology, where he studied under famed photographers Ralph Hattersly and Minor White.  Four years later, Stephany earned a Master of Fine Art from Indiana University, where he studied Cliché Verre under the guidance of photographer Henry Holmes Smith.</p>
    <img src="http://library.umbc.edu/speccoll/img/Plate26small.jpg" style="max-width: 100%; height: auto;"><br><br> 
    <p>Stephany first began teaching the history of photography when working on staff at the George Eastman House. In 1966, Stephany moved to Baltimore to start teaching at the Maryland Institute College of Art (MICA). At MICA, Stephany served as the chair of the department of photography and film.</p>
    <p>In 1973, Stephany left MICA to become an Associate Professor of Photography UMBC. At UMBC, Stephany established the Photography program. Under his guidance, UMBC’s Special Collections began developing its Photography Collections. Even after his formal retirement in 1999, Stephany remained an active member of the UMBC community, continuing to teach a history of photography course and serving on the Council of the Friends of the Library and Gallery at UMBC.</p>
    <img src="http://library.umbc.edu/speccoll/img/Plate66.jpg" style="max-width: 100%; height: auto;"><br><br>  
    <p>Stephany exhibited his photographs at a number of venues, including the George Eastman House, Baltimore Museum of Modern Art, UMBC Library, Smithsonian Institution, and the International Center of Photography. With his photography, Stephany held a constant fascination with the abstract and science fiction. Throughout his career, he would also return to the Cliché Verre technique.</p>
    <p>In April 2010, UMBC’s Albin O. Kuhn Library Gallery hosted a long-planned retrospective of Stephany’s photographs with an emphasis on Cliché Verre, titled <em>Music of the Mind: Jaromir Stephany Photographs and Digital Images</em>. That same month, Stephany passed away. Two years after his death, in 2012, Tom Beck and Emily Hauver published the exhibition catalog, <a href="http://www.artbook.com/9781888378115.html" rel="nofollow external" class="bo">which is now available for purchase</a>.</p>
    <img src="http://library.umbc.edu/speccoll/img/Plate77small.jpg" style="max-width: 100%; height: auto;"><br><br>
    <p><a href="http://library.umbc.edu/speccoll/findingaids/coll104.php" rel="nofollow external" class="bo">The Jaromir Stephany papers</a> contain records relating to Stephany’s work as a photographer and educator, as well as his personal papers. Included in this collection are professional and personal correspondence, teaching materials, personal photographs, genealogical records, and files from Stephany’s exhibitions. There are also personal writings, interviews of Stephany, and audio-recordings of lectures given by other photographers. The papers were processed by History Graduate students Robin Martin, Johanna Schein, and Dorothy Alexander under the guidance of Archivist Lindsey Loeper.</p>
    <p>Want to come look at the records yourself? Contact <a href="http://aok.lib.umbc.edu/specoll" rel="nofollow external" class="bo">Special Collections</a> to set up an appointment at x52353 or <a href="mailto:speccoll@umbc.edu">speccoll@umbc.edu</a>. We also hold open research hours on Monday through Friday, 1pm to 4pm, with additional hours from 4pm to 8pm Thursday nights.</p>
    <p><em>This post was written by Special Collections Graduate Assistant Johanna Schein. </em><br></p>
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]]>
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<Summary>UMBC’s Special Collections holds a world class collection of photographs. With over 2 million images, including those by Ansel Adams, Diane Arbus, and Berenice Abbott, the Photography Collection...</Summary>
<Website>http://library.umbc.edu/speccoll/findingaids/coll104.php</Website>
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<NewsItem contentIssues="false" id="28617" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28617">
<Title>Baltimore SmartCEO Announces the 2013 VOLTAGE Award Finalist</Title>
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<![CDATA[
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    <strong>Baltimore SmartCEO Announces the 2013 VOLTAGE Award Finalists</strong><br><em>29 companies in Baltimore to be recognized in SmartCEO’s VOLTAGE Awards</em><br><br>Baltimore, MD (March 7, 2013) — Baltimore SmartCEO, in conjunction with Title Sponsor Comcast Business Class, is pleased to announce the 2013 VOLTAGE award finalists. The VOLTAGE Awards program celebrates the role that technology plays in the business community and the future impact the technology sector will have on economic growth. The 2013 VOLTAGE award finalists collectively generate more than $49.6 billion in annual revenue and employ over 177,000 individuals in Greater Baltimore. This year’s finalists will be profiled in the May issue of SmartCEO magazine and celebrated at an awards ceremony on May 9, 2013 at the Westin, BWI.<br><br>Read more at <a href="http://www.smartceo.com/pressrelease/baltimore-smartceo-announces-2013-voltage-award-finalists">http://www.smartceo.com/pressrelease/baltimore-smartceo-announces-2013-voltage-award-finalists</a><br>
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]]>
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<Summary>Baltimore SmartCEO Announces the 2013 VOLTAGE Award Finalists 29 companies in Baltimore to be recognized in SmartCEO’s VOLTAGE Awards  Baltimore, MD (March 7, 2013) — Baltimore SmartCEO, in...</Summary>
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<NewsItem contentIssues="true" id="28622" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28622">
<Title>Freebie: iOS Grid System, A Free Extension For Adobe Fireworks</Title>
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    <p>I’ll come right out and say it. I think the grid is the unsung hero of a good design. It gives structure and lets the design fall perfectly into place on the canvas. With a grid, adapting and building something new into your design is easy. <strong>Think of it like a house’s foundation.</strong> With a solid foundation, the house is stable, and building on it is easy. With a solid grid, your design can easily be adapted to accommodate whatever changes come along.</p>
    <p>Today, we’ll share iOS Grid System, which I’ve been using when designing apps in Adobe Fireworks. The extension is free for both personal and commercial use, and it works with all iOS devices as of March 2013.</p>
    <p>Installing and using the iOS grid extension in Fireworks is pretty easy. We’ll explain the process in detail, but you can jump to the <a href="http://fireworks.smashingmagazine.com/?p=114159#download" rel="nofollow external" class="bo">download</a> section and try the extension right away.</p>
    <p><br>
    <a href="http://fireworks.smashingmagazine.com/?p=114159" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2012/11/ios-grid-system.png" alt="" style="max-width: 100%; height: auto;"></a></p>
    <h3>Why Are Grids Useful?</h3>
    <p>Before we continue, a bit about grids.</p>
    <p>I like consistency. It helps me feel like I can trust whatever I’m using at the moment. At a deeper level, users appreciate consistency because it <strong>builds trust</strong> — trust that you aren’t going to pull the rug out from under them in the middle of whatever they’re doing. They know what they’re going to get, and they’ll be more comfortable with you if everything lines up just right, rather than if elements look like spaghetti thrown against a wall. In the end, consistency improves trust and credibility through better design quality, and it improves usability by making a website or application more understandable, predictable and findable.</p>
    <p>As a designer, I like figuring out a system that <strong>makes updating easy</strong> for me. Grids help here because I don’t always have to worry about how a particular element should align with another; I’ve thought ahead and done that work already.</p>
    <p>Learning about grids helps you put out better designs. Grids — specifically, how to apply them so that a design can be consistent and grow into itself — are an essential topic for designers.</p>
    <p>Actually, they’re only essential if you want an interface that is:</p>
    <ul>
    <li>consistent,</li>
    <li>easy to update,</li>
    <li>polished even after you’ve finished working on the interface. (I guess we needed to make that clear first.)</li>
    </ul>
    <p>Whether you work with clients or are on an internal team, grids are especially useful when those last-minute “Hey, can you just add this little button in somewhere? It’ll take only a second, I swear!” changes come in. Accommodating that request becomes much less trouble simply because a good grid is in place. Just pick the appropriate column (or columns), and boom — you’re done. <strong>Happy client, happy you!</strong></p>
    <p>I like what Khoi Vinh has to say about grids in this short (but great) interview:</p>
    <p></p>
    <div class="embed-container"><iframe src="http://player.vimeo.com/video/31355402?title=0&amp;byline=0&amp;portrait=0&amp;badge=0&amp;color=68B3FF" frameborder="0" webkitallowfullscreen="webkitAllowFullScreen" mozallowfullscreen="mozallowfullscreen" allowfullscreen="allowFullScreen">[Video]</iframe></div>
    <br>
    <em>“<a href="http://vimeo.com/31355402" rel="nofollow external" class="bo">Khoi Vinh: On the Grid</a>,” from <a href="http://vimeo.com/thecolormachine" rel="nofollow external" class="bo">The Color Machine</a></em>
    <blockquote>
    <p>“The grid is a tool for me to impose order and logic and law. There’s a framework. If you remove all subjectivity, then you get some essential truth, some core idea that’s not clouded by inaccuracies or approximations or subjective feelings.”</p>
    </blockquote>
    <h3>Why Make An iOS Grid Extension For Adobe Fireworks?</h3>
    <p>The easy answer is that most of my designs these days are for iOS, and a grid system is essential to every design I craft. I start using it early on in the design process, and having a solid grid in place when I design makes sense for me.</p>
    <p>I decided to build it after noticing how much time I spent making decisions that I could have easily automated. With this extension, I don’t have to spend time tediously clicking and dragging around to make sure my grid’s shapes and guides are pixel-perfect. This extension <strong>allows me spend more time on other important parts of the process</strong> (such as how the design works and looks).</p>
    <p>Now, I just open Adobe Fireworks, create a new project, and then select what iOS device I’ll be designing for and the number of columns I’ll need. Then, the grid appears on my canvas, along with some nicely sized gutters, which help my design breathe a little easier.</p>
    <p>Here’s what it looks like (notice the green overlay):</p>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2012/12/ios-grid-system-grid-overlay.jpg" title="The iOS grid in practice (view large)." rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2012/12/ios-grid-system-grid-overlay.gif" width="500" height="375" alt="iOS Grid System Overlay" style="max-width: 100%; height: auto;"></a><br>
    <em>The iOS grid in practice. (<a href="http://media.smashingmagazine.com/wp-content/uploads/2012/12/ios-grid-system-grid-overlay.jpg" rel="nofollow external" class="bo">Large version</a>)</em></p>
    <h3>About The iOS Grid Extension</h3>
    <p>The extension is made for Adobe Fireworks and is optimized to help you create designs for all of Apple’s mobile devices (in both portrait and landscape modes) as of March 2013. It will be updated as new iOS devices and resolutions arrive.</p>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2012/12/grid-full.jpg" title="View large" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2012/12/grid-full.thumbnail.jpg" alt="Grid on the canvas: shapes and guides" width="500" height="406" style="max-width: 100%; height: auto;"></a><br>
    <em>iOS Grid System will build your grid automatically on any page in Adobe Fireworks. (<a href="http://media.smashingmagazine.com/wp-content/uploads/2012/12/grid-full.jpg" rel="nofollow external" class="bo">Large version</a>)</em></p>
    <p><strong>Here’s what’s included in the extension package:</strong></p>
    <ul>
    <li>Non-Retina iPhone (3GS) grid command<br>
    Grid size: 320 × 480 pixels</li>
    <li>Retina iPhone (4, 4S) grid command<br>
    Grid size: 640 × 960 pixels</li>
    <li>Retina iPhone (5) grid command<br>
    Grid size: 640 × 1136 pixels</li>
    <li>Non-Retina iPad (1, 2, Mini (2012)) grid command<br>
    Grid size: 1024 × 768 pixels</li>
    <li>Retina iPad (3, 4) grid command<br>
    Grid size: 2048 × 1536 pixels</li>
    </ul>
    <p><strong>Note:</strong> Apple doesn’t allow designers to specifically target the screen of the iPad Mini. To work on a design for iPad Mini, you can simply use the non-Retina iPad resolution, which is 1024 × 768 pixels.</p>
    <p>You’ll notice that all of these grids have a few things in common:</p>
    <ul>
    <li>Both the landscape and portrait versions of the grid for each device share the same column and gutter widths.</li>
    <li>On each side of the grid is a mini-column that helps your layout align with the leftmost and rightmost icons in the status bar. What good is a grid if everything doesn’t align properly, right?</li>
    </ul>
    <p>For the iPhone, each column is 30 pixels wide, with a 10-pixel gutter (the Retina iPhone is 60 and 20 pixels, respectively). The iPad versions use 44-pixel-wide columns with a 20-pixel gutter (the Retina iPad is 88 and 40 pixels, respectively).</p>
    <p>These exact dimensions make it easy for you to have adequate space between each column, while giving you flexibility in structuring the design. This is the best combination I’ve found from experimenting with different column and gutter sizes, because I’m able to keep the same dimensions while adding or subtracting columns as I change device orientations.</p>
    <h3>How iOS Grid System Works</h3>
    <p>When a command from iOS Grid System is run, it automatically creates two things: “guides” and “shapes.”</p>
    <p><img src="http://media.smashingmagazine.com/wp-content/uploads/2012/12/select-grid.jpg" alt="Here's how to find iOS Grid System in your Commands menu." width="500" height="375" style="max-width: 100%; height: auto;"><br>
    <em>Here’s how to access the iOS Grid System commands from the “Commands” menu.</em></p>
    <h4>1. Guides</h4>
    <p>A set of guides will be placed directly on the page.</p>
    <p>You can lock them (in the menu, <code>View → Guides → Lock Guides</code>); you can activate snap-to-guides (<code>View → Guides → Snap to Guides</code>), which can make moving and resizing objects on the page easier; and you can temporarily hide or show the guides (<code>View → Guides → Show Guides</code>).</p>
    <h4>2. Grid Layer</h4>
    <p>The shapes (which will serve as columns) will be placed on their own locked layer in the page, named “Grid,” and combined into one symbol. Because the shapes are added as a symbol, reusing them anywhere else in the document is easy, if that’s your thing.</p>
    <p><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/02/layers-pallete-grids.png" alt="Layers panel, a symbols with the grid inside." width="500" height="303" style="max-width: 100%; height: auto;"><br>
    <em>After you run a command from iOS Grid System, in the Layers panel you’ll notice that a new layer with the grid on it (contained within a single symbol) has been added. The “Grid” layer is initially locked, to prevent you from accidentally making changes to it.</em></p>
    <p>The columns in the “Grid” layer have 33% transparency, and objects in your design placed on layers underneath it will be visible. But you can move the “Grid” layer to the bottom of the stack, if you prefer.</p>
    <p>And when you don’t need the “Grid” layer to be visible, simply toggle its visibility in the Layers panel.</p>
    <h3>Further Notes</h3>
    <h4>Can the Commands Be Run on Pages With Existing Content?</h4>
    <p>Yes, absolutely!</p>
    <p>When the extension is used on a page with existing content, it will create a new “Grid” layer, move it to the top of the layers stack, lock it automatically, and then return focus to the original layer on which you were working. Smart!</p>
    <p>It will also resize the canvas automatically (read more about that in the next section).</p>
    <h4>Size of Canvas and Cropping of Objects</h4>
    <p>Here’s another thing to keep in mind. When running a command from the set on a page that already has some objects placed on the canvas, and if the canvas is larger than the iOS device you are designing for, then some of the objects may be cropped or deleted when the canvas is made smaller. This won’t happen in all cases, though, because in Fireworks there’s a setting (in <code>Edit → Preferences → Edit</code>) that controls the behavior of canvas cropping:</p>
    <ul>
    <li>If “Delete objects when cropping” is checked, then the objects will be cropped with the canvas.</li>
    <li>If “Delete objects when cropping” is unchecked, then all objects will be preserved when cropping the canvas.</li>
    </ul>
    <p><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/01/preferences-edit-cropping.png" alt="Preferences - Edit - Delete objects..." width="500" height="150" style="max-width: 100%; height: auto;"><br>
    <em>The “Delete objects when cropping” preference can be toggled on and off by going to <code>Edit → Preferences → Edit</code>.</em></p>
    <p>When you run the command on a page with some existing artwork on it, <strong>this preference is important to remember!</strong></p>
    <h4>Running the Commands Multiple Times</h4>
    <p>You can use any of these commands multiple times in one document. Just create a new page and select the command you wish to run, and a new set of guides and grids will be created.</p>
    <p>(Just be careful when you try to run them multiple times on the same page. This is not recommended — things can get weird.)</p>
    <p></p>
    <h3>Download, Install And Use iOS Grid System</h3>
    <p>Want to try iOS Grid System for yourself? Follow these simple steps:</p>
    <ol>
    <li>
    <a href="http://media.smashingmagazine.com/wp-content/uploads/2013/02/ios-grid-system.zip" title="Download the MXP" rel="nofollow external" class="bo">Download the iOS Grid System</a> extension (the ZIP contains an MXP file and is around 20 KB). Alternatively, you can download it from its <a href="https://github.com/joshuamauldin/ios-grid-system" title="Visit the Fireworks iOS Grid System on GitHub" rel="nofollow external" class="bo">GitHub page</a>, because this project is also maintained there, if you’re that kind of geek.</li>
    <li>Unzip and then run the MXP file, and it’ll launch Adobe Extension Manager. Follow the on-screen instructions, and you’ll be ready to use it in Fireworks! (For general information on installing and working with extensions in Fireworks, I highly recommend the article “<a href="http://fireworks.smashingmagazine.com/2012/08/28/fireworks-extensions-for-better-workflow/" rel="nofollow external" class="bo">Optimizing the Design Workflow With Extensions</a>”.)</li>
    <li>Open Fireworks and create a new document. As mentioned, the size of the canvas doesn’t matter, because the command will resize the canvas automatically.</li>
    <li>Go to <code>Commands → iOS Grid System</code> and select an iOS device. Then, iOS Grid System will go to work building your grid!</li>
    </ol>
    <p>Alternatively, you can apply the extension to existing pages as well. But keep in mind that, while existing artwork won’t be touched, the canvas will be resized (unless, of course, you run a command that matches the dimensions of the current page).</p>
    <h3>Roadmap And Final Thoughts</h3>
    <p>You’ve probably already figured out that I love grids and find them very useful. If you use Adobe Fireworks for iOS design, I hope that this grid system will help your design grow as you maintain it.</p>
    <p>I’m also curious to see how and where you use it. Share a link to your app or mobile website. <strong>We’d love to see it in action!</strong></p>
    <p>Now let’s open it up to your suggestions for improvements. This idea has existed (mostly) in a vacuum up until now, and these kinds of things always benefit from other people’s suggestions. For example, I’m curious if anyone would prefer to use templates, instead of commands that run on a per-page basis. Or perhaps you’ve found a bug somewhere.</p>
    <p>I would greatly appreciate all kinds of feedback!</p>
    <p>Of course, any questions about how to use this extension are welcome, too. Just leave a comment — I’d be happy to help.</p>
    <h4>Further Reading</h4>
    <ul>
    <li>“<a href="http://www.thegridsystem.org/2009/articles/interview-with-khoi-vinh/" rel="nofollow external" class="bo">Interview With Khoi Vinh</a>,” The Grid System</li>
    <li>“<a href="http://www.thinkingwithtype.com/contents/grid/" rel="nofollow external" class="bo">Grid</a>,” <em>Thinking With Type</em>, Ellen Lupton<br>
    We didn’t talk about typography here, but this is great resource to learn more about the fundamentals of good typography, too!</li>
    <li>“<a href="http://fireworks.smashingmagazine.com/2012/12/03/design-ios-apps-with-adobe-fireworks/" rel="nofollow external" class="bo">Design Cutting-Edge iOS Apps With Adobe Fireworks</a>,” Ivo Mynttinen, Smashing Magazine
    </li>
    <li>“<a href="http://fireworks.smashingmagazine.com/2012/08/28/fireworks-extensions-for-better-workflow/" rel="nofollow external" class="bo">Optimizing the Design Workflow With Extensions</a>,” Ashish Bogawat, Smashing Magazine</li>
    <li>“<a href="http://fireworks.smashingmagazine.com/2012/09/13/create-pattern-library-with-evernote-fireworks/" rel="nofollow external" class="bo">Creating a Pattern Library With Evernote and Fireworks</a>,” Kris Niles, Smashing Magazine</li>
    </ul>
    <p><em>(mb al)</em></p>
    <hr>
    <p><small>© Joshua Mauldin for <a href="http://www.smashingmagazine.com" rel="nofollow external" class="bo">Smashing Magazine</a>, 2013.</small></p>
    </div>
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<Summary>        I’ll come right out and say it. I think the grid is the unsung hero of a good design. It gives structure and lets the design fall perfectly into place on the canvas. With a grid, adapting...</Summary>
<Website>http://www.smashingmagazine.com/2013/05/02/ios-grid-system-a-free-extension-for-adobe-fireworks/</Website>
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<Tag>design</Tag>
<Tag>development</Tag>
<Tag>fireworks</Tag>
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<Tag>javascript</Tag>
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