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<Title>Kate Brown, History, on History News Network</Title>
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    <div class="html-content">In an interview with George Mason University’s History News Network, professor Kate Brown shares her inspiration for her new book, Plutopia: Nuclear Families, Atomic Cities, and the Great Soviet and American Plutonium Disasters, which traces the parallel history of two cities in the Soviet Union and United States through the eyes and experiences of its plant workers and citizens. To uphold secrecy during the nuclear arms race, both governments developed limited access “atomic cities,” and in exchange provided its citizens generous salaries, first-rate education and health care, and many other amenities of modern life. Brown calls these cities “Plutopias.” Unfortunately, …</div>
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<Summary>In an interview with George Mason University’s History News Network, professor Kate Brown shares her inspiration for her new book, Plutopia: Nuclear Families, Atomic Cities, and the Great Soviet...</Summary>
<Website>https://news.umbc.edu/kate-brown-history-on-history-news-network/</Website>
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<PostedAt>Mon, 23 Sep 2013 12:54:55 -0400</PostedAt>
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<NewsItem contentIssues="false" id="36036" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36036">
<Title>Five Meyerhoff Fellows Have Postdoctoral Positions Planned</Title>
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    <p><span><strong>Nicole Barkley</strong>, a PhD candidate in the Biological Sciences Program will defend her PhD later this month and will begin a postdoctoral position in October at North Carolina Central with Dr.  Antonio Baines.  In this postdoctoral position Nicole will focus on teaching and research.  Nicole initially met Dr. Baines at the American Association for Cancer Research (AACR) Meeting in Chicago in 2012 and again when he stopped by her poster  at the ABRCMS meeting in 2012 in San Jose, CA.  <strong>Hugo Tejeda</strong>, a PhD candidate in the Graduate Programs in Life Science (GPILS) Neuroscience Program at UMB will defend his PhD later this month and begin a postdoctoral position at the National Institute on Drug Abuse (NIDA).  <strong>Lola Brown</strong>, a PhD candidate in the Biochemistry and Molecular Biology program will defend her PhD later this semester and will begin a postdoctoral position at  Yale University with Dr. Anjelica Gonzalez whose research focuses on developing skin grafts for pediatric burn victims.   <strong>Malachi Tatum</strong>, a PhD candidate in Physics will defend his PhD later this semester and will immediately begin a 2-year postdoctoral position with NASA in Greenbelt, MD. <strong> Samuel Haile</strong>, a PhD candidate in the Biological Sciences program will defend his PhD this fall and has already been offered 3 postdoctoral positions - two at the University of Pennsylvania and one at the NIH with Dr. Crystal Mackall in the Center for Cancer Research in the National Cancer Institute (NCI).  During our visit to NCI last spring, Samuel had the opportunity to meet with Dr. Mackall and the members of her laboratory.  Samuel interviewed for all three positions in July and was offered all of them “on the spot”.  Samuel will begin his postdoctoral position at NIH in January 2014.   </span></p>
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<Summary>Nicole Barkley, a PhD candidate in the Biological Sciences Program will defend her PhD later this month and will begin a postdoctoral position in October at North Carolina Central with Dr. ...</Summary>
<Website>http://www.umbc.edu/meyerhoff/graduate</Website>
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<NewsItem contentIssues="true" id="36035" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36035">
<Title>A Five-Step Process For Conducting User Research</Title>
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    <img src="http://statisches.auslieferung.commindo-media-ressourcen.de/advertisement.gif" alt="" style="max-width: 100%; height: auto;"><br><a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;collection=smashing-rss&amp;position=1" rel="nofollow external" class="bo"><img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;collection=smashing-rss&amp;position=1" alt="" style="max-width: 100%; height: auto;"></a> <a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;collection=smashing-rss&amp;position=2" rel="nofollow external" class="bo"><img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;collection=smashing-rss&amp;position=2" alt="" style="max-width: 100%; height: auto;"></a> <a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;collection=smashing-rss&amp;position=3" rel="nofollow external" class="bo"><img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;collection=smashing-rss&amp;position=3" alt="" style="max-width: 100%; height: auto;"></a>
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    <p>Imagine that this is what you know about me: I am a college-educated male between the ages of 35 and 45. I own a MacBook Pro and an iPhone 5, on which I browse the Internet via the Google Chrome browser. I tweet and blog publicly, where you can discover that I like chocolate and corgis. I’m married. I drive a Toyota Corolla. I have brown hair and brown eyes. My credit-card statement shows where I’ve booked my most recent hotel reservations and where I like to dine out.</p>
    <p>If your financial services client provided you with this data, could you tell them why I’ve just decided to move my checking and savings accounts from it to a new bank? This scenario might seem implausible when laid out like this, but you’ve likely been in similar situations as an interactive designer, working with just demographics or website usage metrics.</p>
    <p>We can discern plenty of valuable information about a customer from this data, based on <strong>what</strong> they do and <strong>when</strong> they do it. That data, however, doesn’t answer the question of <em>why</em> they do it, and <em>how</em> we can design more effective solutions to their problems through our clients’ websites, products and services. We need more context. User research helps to provide that context.</p>
    <p>User research helps us to understand how other people live their lives, so that we can respond more effectively to their needs with informed and inspired design solutions. User research also helps us to avoid our own biases, because we frequently have to create design solutions for people who aren’t like us.</p>
    <p>So, how does one do user research? Let me share with you a process we use at <a href="http://www.frogdesign.com/" rel="nofollow external" class="bo">Frog</a> to plan and conduct user research. It’s called the “research learning spiral.” The spiral was created by Erin Sanders, one of our senior interaction designers and design researchers. It has five distinct steps, which you go through when gathering information from people to fill a gap in your knowledge.</p>
    <p>“The spiral is based on a process of learning and need-finding,” Sanders says. “It is built to be replicable and can fit into any part of the design process. It is used to help designers answer questions and overcome obstacles when trying to understand what direction to take when creating or moving a design forward.”</p>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2013/09/DesignResearchSpiral.jpg" rel="nofollow external" class="bo"><img alt="Research Learning Spiral" src="http://media.smashingmagazine.com/wp-content/uploads/2013/09/DesignResearchSpiral.jpg" width="500" height="310" style="max-width: 100%; height: auto;"></a><br>
    <em>The research learning spiral is a five-step process for conducting user research, originated by Erin Sanders at Frog.</em></p>
    <p>The first three steps of the spiral are about formulating and answering questions, so that you know what you need to learn during your research:</p>
    <ol>
    <li>
    <strong>Objectives</strong><br>
    These are the questions we are trying to answer. What do we need to know at this point in the design process? What are the knowledge gaps we need to fill?</li>
    <li>
    <strong>Hypotheses</strong><br>
    These are what we believe we already know. What are our team’s assumptions? What do we think we understand about our users, in terms of both their behaviors and our potential solutions to their needs?</li>
    <li>
    <strong>Methods</strong><br>
    These address how we plan to fill the gaps in our knowledge. Based on the time and people available, what methods should we select?</li>
    </ol>
    <p>Once you’ve answered the questions above and factored them into a <a title="The UX Research Plan That Stakeholders Love" href="http://uxdesign.smashingmagazine.com/2012/01/26/ux-research-plan-stakeholders-love/" rel="nofollow external" class="bo">one-page research plan that you can present to stakeholders</a>, you can start gathering the knowledge you need through the selected research methods:</p>
    <ol>
    <li>
    <strong>Conduct</strong><br>
    Gather data through the methods we’ve selected.</li>
    <li>
    <strong>Synthesize</strong><br>
    Answer our research questions, and prove or disprove our hypotheses. Make sense of the data we’ve gathered to discover what opportunities and implications exist for our design efforts.</li>
    </ol>
    <p>You already use this process when interacting with people, whether you are consciously conducting research or not. Imagine meeting a group of 12 clients who you have never worked with. You wonder if any of them has done user research before. You believe that only one or two of them have conducted as much user research as you and your team have. You decide to take a quick poll to get an answer to your question, asking everyone in the room to raise their hand if they’ve ever conducted user research. Five of them raise their hands. You ask them to share what types of user research they’ve conducted, jotting down notes on what they’ve done. You then factor this information into your project plan going forward.</p>
    <p>In a matter of a few minutes, you’ve gone through the spiral to answer a single question. However, when you’re planning and conducting user research for an interactive project or product, each step you take through the spiral will require more time and energy, based on the depth and quantity of questions you need to answer. So, let’s take an in-depth spin through the research learning spiral. At each step of the spiral, I’ll share some of the activities and tools I use to aid my teams in managing the complexity of planning and conducting user research. I’ll also include a sample project to illustrate how those tools can support your team’s user research efforts.</p>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2013/09/ClusteringObjectives.jpg" rel="nofollow external" class="bo"><img alt="Clustering Your Framing Research" src="http://media.smashingmagazine.com/wp-content/uploads/2013/09/ClusteringObjectives.jpg" width="500" height="375" style="max-width: 100%; height: auto;"></a><br>
    <em>I like to write my research-framing questions on sticky notes, so that I can better prioritize and cluster them. The most important questions are translated into my research objective and captured in my research plan.</em></p>
    <h3>1. Objectives: The Questions We Are Trying To Answer</h3>
    <p>Imagine that you’re in the middle of creating a next-generation program guide for TV viewers in Western Europe. Your team is debating whether to incorporate functionality for tablet and mobile users that would enable them to share brief clips from shows that they’re watching to social networks, along with their comments.</p>
    <p>“Show clip sharing,” as the team calls it, sounds cool, but you aren’t exactly sure who this feature is for, or why users would want to use it.</p>
    <p>Step back from the wireframing and coding, sit down with your team, and quickly discuss what you already know and understand about the product’s goal. To facilitate this discussion, ask your team to generate a series of framing questions to help them identify which gaps in knowledge they need to fill. They would write these questions down on sticky notes, one question per note, to be easily arranged and discussed.</p>
    <p>These framing questions would take a “5 Ws and an H” structure, similar to the questions a reporter would need to answer when writing the lede of a newspaper story:</p>
    <ul>
    <li>“Who?” questions help you to determine prospective audiences for your design work, defining their demographics and psychographics and your baseline recruiting criteria.</li>
    <li>“What?” questions clarify what people might be doing, as well as what they’re using in your website, application or product.</li>
    <li>“When?” questions help you to determine the points in time when people might use particular products or technologies, as well as daily routines and rhythms of behavior that might need to be explored.</li>
    <li>“Where?” questions help you to determine contexts of use — physical locations where people perform certain tasks or use key technologies — as well as potential destinations on the Internet or devices that a user might want to access.</li>
    <li>“Why?” questions help you to explain the underlying emotional and rational drivers of what a person is doing, and the root reasons for that behavior.</li>
    <li>“How?” questions help you go into detail on what explicit actions or steps people take in order to perform tasks or reach their goals.</li>
    </ul>
    <p>In less than an hour, you and your team can generate a variety of framing questions, such as:</p>
    <ul>
    <li>“Who would share program clips?”</li>
    <li>“How frequently would viewers share clips?”</li>
    <li>“Why would people choose to share clips?”</li>
    </ul>
    <p>Debate which questions need to be answered right away and which would be valuable to consider further down the road. “Now is your time to ask the more ‘out there’ questions,” says Lauren Serota, an associate creative director at Frog. “Why are people watching television in the first place? You can always narrow the focus of your questions before you start research… However, the exercise of going lateral and broad is good exercise for your brain and your team.”</p>
    <p>When you have a good set of framing questions, you can prioritize and cluster the most important questions, translating them into research objectives. Note that research objectives are not questions. Rather, they are simple statements, such as: “Understand how people in Western Europe who watch at least 20 hours of TV a week choose to share their favorite TV moments.” These research objectives will put up guardrails around your research and appear in <a title="The UX Research Plan That Stakeholders Love" href="http://uxdesign.smashingmagazine.com/2012/01/26/ux-research-plan-stakeholders-love/" rel="nofollow external" class="bo">your one-page research plan.</a></p>
    <p>Don’t overreach in your objectives. The type of questions you want to answer, and how you phrase them as your research objective, will serve as the scope for your team’s research efforts. A tightly scoped research objective might focus on a specific set of tasks or goals for the users of a given product (“Determine how infrequent TV viewers in Germany decide which programs to record for later viewing”), while a more open-ended research objective might focus more on user attitudes and behaviors, independent of a particular product (“Discover how French students decide how to spend their free time”). You need to be able to reach that objective in the time frame you have alloted for the research.</p>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2013/09/CreatingDesignHypotheses.jpg" rel="nofollow external" class="bo"><img alt="Creating Design Hypotheses" src="http://media.smashingmagazine.com/wp-content/uploads/2013/09/CreatingDesignHypotheses.jpg" width="500" height="356" style="max-width: 100%; height: auto;"></a><br>
    <em>In some projects, hypotheses may be expressed as written statements, which would then be taken into account when selecting methods. However, sometimes you’ll need to generate hypotheses in the form of design sketches, which would then be pulled into the research planning process and be used as stimuli in your design methods.</em></p>
    <h3>2. Hypotheses: What We Believe We Already Know</h3>
    <p>You’ve established the objectives of your research, and your head is already swimming with potential design solutions, which your team has discussed. Can’t you just go execute those ideas and ship them?</p>
    <p>If you feel this way, you’re not alone. All designers have early ideas and assumptions about their product. Some clients may have initial hypotheses that they would like “tested” as well.</p>
    <p>“Your hypotheses often constitute how you think and feel about the problem you’ve been asked to solve, and they fuel the early stages of work,” says Jon Freach, a design research director at Frog. Don’t be afraid to address these hypotheses and, when appropriate, integrate them into your research process to help you prove or disprove their merit. Here’s why:</p>
    <ul>
    <li>Externalizing your hypotheses is important to becoming aware of and minimizing the influence of your team’s and client’s biases.</li>
    <li>Being aware of your hypotheses will help you select the right methods to fulfill your research objective.</li>
    <li>You can use your early hypotheses to help communicate what you’ve discovered through the research process. (“We believed that [insert hypothesis], but we discovered that [insert finding from research].”)</li>
    </ul>
    <p>Generating research hypotheses is easy. Take your framing questions from when you formulated the objective and, as a team, spend five to eight minutes individually sketching answers to them, whether by writing out your ideas on sticky notes, sketching designs and so forth. For example, when thinking about the clip-sharing feature for your next-generation TV program guide, your team members would put their heads together and generate hypotheses such as these:</p>
    <ul>
    <li>
    <strong>Attitude-related hypothesis</strong><br>
    “TV watchers who use social networks like to hear about their friends’ favorite TV shows.”</li>
    <li>
    <strong>Behavior-related hypothesis</strong><br>
    “TV watchers only want to share clips from shows they watch most frequently.”</li>
    <li>
    <strong>Feature-related hypothesis</strong><br>
    “TV watchers are more likely to share a highlight from a show if it’s popular with other viewers as well.”</li>
    </ul>
    <h3>3. Methods: How We Plan To Fill The Gaps In Our Knowledge</h3>
    <p>Once you have a defined research objective and a pile of design hypotheses, you’re ready to consider which research methods are most appropriate to achieving your objective. Usually, I’ll combine methods from more than one of the following categories to achieve my research objective. (People have written whole books about this subject. See the end of this article for further reading on user research methods and processes.)</p>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2013/09/ContextualInquiry.jpg" rel="nofollow external" class="bo"><img alt="Building a Foundation" src="http://media.smashingmagazine.com/wp-content/uploads/2013/09/ContextualInquiry.jpg" width="500" height="381" style="max-width: 100%; height: auto;"></a><br>
    <em>Methods such as contextual inquiry, whereby you spend time with people where they live and work, help you build a strong foundational understanding of how they live and of potentially unmet needs.</em></p>
    <h4>Building a Foundation</h4>
    <p>Methods in this area could include surveys, observational or contextual interviews, and market and trend explorations. Use these methods when you don’t have a good understanding of the people you are designing for, whether they’re a niche community or a user segment whose behaviors shift rapidly. If you have unanswered questions about your user base — where they go, what they do and why — then you’ll probably have to draw upon methods from this area first.</p>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2013/09/GeneratingInspiration_Method.jpg" rel="nofollow external" class="bo"><img alt="Generating Inspiration and Ideas" src="http://media.smashingmagazine.com/wp-content/uploads/2013/09/GeneratingInspiration_Method.jpg" width="500" height="354" style="max-width: 100%; height: auto;"></a><br>
    <em>Methods such as card sorting can help you understand how people organize and prioritize different types of information that’s important to them — as well as help you generate new ideas and concepts that could prove critical in your interactive designs.</em></p>
    <h4>Generating Inspiration and Ideas</h4>
    <p>Methods in this area could include diary studies, card sorting, paper prototyping and other participatory design activities. Once I understand my audience’s expertise and beliefs well, I’m ready to delve deeper into what content, functionality or products would best meet their needs. This can be done by generating potential design solutions in close collaboration with research participants, as well as by receiving their feedback on early design hypotheses.</p>
    <p>Specifically, we can do this by generating or co-creating sketches, collages, rough interface examples, diagrams and other types of stimuli, as well as by sorting and prioritizing information. These activities will help us understand how our audience views the world and what solutions we can create to fit that view (i.e. “mental models”). This helps to answer our “What,” “Where,” “When” and “How” framing questions. Feedback at this point is not meant to refine any tight design concepts or code prototypes. Instead, it opens up new possibilities.</p>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2013/09/Evaluation_UsabilityTestingMethod.jpg" rel="nofollow external" class="bo"><img alt="Evaluating and Informing Design" src="http://media.smashingmagazine.com/wp-content/uploads/2013/09/Evaluation_UsabilityTestingMethod.jpg" width="500" height="319" style="max-width: 100%; height: auto;"></a><br>
    <em>Methods such as usability testing can help us refine and improve existing design ideas and website or application designs, as well as uncover gaps in knowledge that we may not have considered. While what’s shown above is a formal usability testing lab set-up, there are <a title="Comprehensive Review of Usability and User Experience Testing Tools" href="http://uxdesign.smashingmagazine.com/2011/10/20/comprehensive-review-usability-user-experience-testing-tools/" rel="nofollow external" class="bo">many ways to conduct similar tests</a> with a wide range of tools, both on site and remotely.</em></p>
    <h4>Evaluating and Informing Design</h4>
    <p>Methods in this area could include usability testing, heuristic evaluations, cognitive walkthroughs and paper prototyping. Once we’ve identified the functionality or content that’s appropriate for a user, how do we present it to them in a manner that’s useful and delightful? I use methods in this area to refine design comps, simulations and code prototypes. This helps us to answer questions about how users would want to use a product or to perform a key task. This feedback is critical and, as part of an iterative design process, enables us to refine and advance concepts to better meet user needs.</p>
    <p>Let’s go back to our hypothetical example, so that you can see how your research objective and hypotheses determine which methods your team will select. Take all of your hypotheses — I like to start with at least 100 hypotheses — and arrange them on a continuum:</p>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2013/09/HypothesesRanking.jpg" rel="nofollow external" class="bo"><img alt="Ranking of Research Hypotheses" src="http://media.smashingmagazine.com/wp-content/uploads/2013/09/HypothesesRanking.jpg" width="500" height="193" style="max-width: 100%; height: auto;"></a><br>
    <em>I like to write all of my research hypotheses on sticky notes, and cluster them to identify how they may be proved or disproved through different research methods.</em></p>
    <p>On the left, place hypotheses related to who your users are, where they live and work, their goals, their needs and so forth. On the right, place hypotheses that have to do with explicit functionality or design solutions you want to test with users. In the center, place hypotheses related to the types of content or functionality that you think might be relevant to users. This point of this activity is not to create an absolute scale or arrangement of hypotheses that you’ve created so far. The point is for your team to cluster the hypotheses, finding important themes or affinities that will help you to select particular methods. Serota says:</p>
    <blockquote><p>“Choosing and refining your methods and approach is a design project within itself. It takes iteration, practice and time. Test things out on your friends and coworkers to see what works and the best way to ask open-ended questions.”</p></blockquote>
    <p>Back to our clip-sharing research effort. When your team looks at all of the hypotheses you’ve created to date, it will realize that using two research methods would be most valuable. The first method will be a participatory design activity, in which you’ll create with users a timeline of where and when they share their favorite TV moments with others. This will give your team foundational knowledge of situations in which clips might be shared, as well as generate opportunities for clip-sharing that you can discuss with users.</p>
    <p>The second method will be an evaluative paper-prototyping activity, in which you will present higher-fidelity paper prototypes of ideas on how people can share TV clips. This method will help you address your hypotheses on what solutions make the most sense in sharing situations. (Using two methods is best because mixing and matching hypotheses across different categories within a research session could confuse research participants.)</p>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2013/09/ConductingtheResearch.jpg" rel="nofollow external" class="bo"><img alt="Conducting the Research" src="http://media.smashingmagazine.com/wp-content/uploads/2013/09/ConductingtheResearch.jpg" width="500" height="375" style="max-width: 100%; height: auto;"></a><br>
    <em>You can conduct multiple methods when meeting with users. My preference is to conduct at least two different methods, moving from hearing people share stories about their lives to encouraging them to be creative in participatory activities.</em></p>
    <h3>4. Conduct: Gather Data Through The Methods We’ve Selected</h3>
    <p>The research plan is done, and you have laid out your early hypotheses on the table. Now you get to conduct the appropriate research methods. Your team will recruit eight users to meet with for one hour each over three evenings, which will allow you to speak with people when they’re most likely to be watching TV. Develop an interview guide and stimuli, and test draft versions of your activities on coworkers. Then, go into the field to conduct your research.</p>
    <p>When you do this, it’s essential that you facilitate the research sessions properly, capturing and analyzing the notes, photos, videos and other materials that you collect as you go.</p>
    <p>Serota also recommends thinking on your feet: “It’s all right to change course or switch something up in the field. You wouldn’t be learning if you didn’t have to shift at least a little bit.” Ask yourself, “Am I discovering what I need to learn in order to reach my objective? Or am I gathering information that I already know?” If you’re not gaining new knowledge, then one of the following is probably the reason why:</p>
    <ul>
    <li>You’ve already answered your research questions but haven’t taken the time to formulate new questions and hypotheses in order to dig deeper (otherwise, you could stop conducting research and move immediately into synthesis).</li>
    <li>The people who you believed were the target audience are, in fact, not. You’ll need to change the recruitment process (and the demographics or psychographics by which you selected them).</li>
    <li>Your early design hypotheses are a poor fit. So, consider improving them or generating more.</li>
    <li>The methods you’ve selected are not appropriate. So, adapt or change them.</li>
    <li>You are spending all of your time in research sessions with users, rather than balancing research sessions with analysis of what you’ve discovered.</li>
    </ul>
    <p><a href="http://media.smashingmagazine.com/wp-content/uploads/2013/09/SynthesisProcess.jpg" rel="nofollow external" class="bo"><img alt="Conducting Research Synthesis" src="http://media.smashingmagazine.com/wp-content/uploads/2013/09/SynthesisProcess.jpg" width="500" height="295" style="max-width: 100%; height: auto;"></a><br>
    <em>Our research teams prefer to externalize all of the data we’ve collected throughout the research process. This helps us to find fresh connections and patterns, which often lead to more powerful research findings.</em></p>
    <h3>5. Synthesis: Answer Our Research Questions, And Prove Or Disprove Our Hypotheses</h3>
    <p>Now that you’ve gathered research data, it’s time to capture the knowledge required to answer your research questions and to advance your design goals. “In synthesis, you’re trying to find meaning in your data,” says Serota. “This is often a messy process — and can mean reading between the lines and not taking a quote or something observed at face value. The <em>why</em> behind a piece of data is always more important than the <em>what</em>.”</p>
    <p>The more time you have for synthesis, the more meaning you can extract from the research data. In the synthesis stage, regularly ask yourself and your team the following questions:</p>
    <ul>
    <li>“What am I learning?”</li>
    <li>“Does what I’ve learned change how we should frame the original research objective?”</li>
    <li>“Did we prove or disprove our hypotheses?”</li>
    <li>“Is there a pattern in the data that suggests new design considerations?”</li>
    <li>“What are the implications of what I’m designing?”</li>
    <li>“What outputs are most important for communicating what we’ve discovered?”</li>
    <li>“Do I need to change what design activities I plan to do next?”</li>
    <li>“What gaps in knowledge have I uncovered and might need to research at a later date?”</li>
    </ul>
    <p>So, what did your team discover from your research into sharing TV clips? TV watchers do want to share clips from their favorite programs, but they are also just as likely to share clips from programs they <em>don’t</em> watch frequently if they find the clips humorous. They do want to share TV clips with friends in their social networks, but they don’t want to continually spam everyone in their Facebook or Twitter feed. They want to target family, close friends or individuals with certain clips that they, the user believes, would find particularly interesting.</p>
    <p>Your team should assemble concise, actionable findings and revise its wireframes to reflect the necessary changes, based on the answers you’ve gathered. Now your team will have more confidence in the solution, and when your designs for the feature have been coded, you’ll take another spin through the research learning spiral to evaluate whether you got it right.</p>
    <h3>Further Reading On User-Research Practices And Methods</h3>
    <p>The spiral makes it clear that user research is not simply about card sorting, paper prototyping, usability studies and contextual interviews, per se. Those are just methods that researchers use to find answers to critical questions — answers that fuel their design efforts. Still, understanding what methods are available to you, and mastering those methods, can take some time. Below are some books and websites that will help you dive deeper into the user-research process and methods as part of your professional practice.</p>
    <ul>
    <li>
    <a title="Observing the User Experience, Second Edition: A Practitioner's Guide to User Research" href="http://www.amazon.com/Observing-User-Experience-Second-Edition/dp/0123848695/" rel="nofollow external" class="bo"><em>Observing the User Experience, Second Edition: A Practitioner’s Guide to User Research</em></a>, Elizabeth Goodman, Mike Kuniavsky and Andrea Moed<br>
    A comprehensive guide to user research. Goes deep into many of the methods mentioned in this article.</li>
    <li>
    <em><a title="Universal Methods of Design" href="http://www.amazon.com/gp/product/1592537561" rel="nofollow external" class="bo">Universal Methods of Design</a>,</em> Bruce Hanington and Bella Martin<br>
    A comprehensive overview of 100 methods that can be employed at various points in the user-research and design process.</li>
    <li>
    <em><a title="101 Design Methods: A Structured Approach for Driving Innovation in Your Organization" href="http://www.amazon.com/gp/product/1118083466" rel="nofollow external" class="bo">101 Design Methods: A Structured Approach for Driving Innovation in Your Organization</a></em>, Vijay Kumar<br>
    Places the user research process in the context of product and service innovation.</li>
    <li>
    <a title="Resource Library at Austin Center for Design" href="http://library.ac4d.com/" rel="nofollow external" class="bo">Design Library</a>, Austin Center for Design (AC4D)<br>
    An in-depth series of PDFs and worksheets that cover processes related to user-research planning, methods and synthesis.</li>
    </ul>
    <p><em>(al) (il)</em></p>
    <hr>
    <p><small>© David Sherwin for <a href="http://www.smashingmagazine.com" rel="nofollow external" class="bo">Smashing Magazine</a>, 2013.</small></p>
    </div>
]]>
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<Title>Advising Walk In Hours!</Title>
<Tagline>Every Monday, 12-2pm</Tagline>
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<![CDATA[
    <div class="html-content">Do you have a quick question about nursing, or want to get some basic information?  Don't worry about making an appointment...stop in during our new walk in hours!  Every Monday from 12-2pm you can stop in the Academic Services Building, Room 102 and meet with Kelly Simer, Pre-Nursing Advisor.</div>
]]>
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<Summary>Do you have a quick question about nursing, or want to get some basic information?  Don't worry about making an appointment...stop in during our new walk in hours!  Every Monday from 12-2pm you...</Summary>
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<Title>Getting into grad school</Title>
<Tagline>For STEM majors</Tagline>
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<![CDATA[
    <div class="html-content">You are invited to the GEM GRAD Lab <strong>hosted by  University of Virginia 
    </strong>and co-hosted with University of Maryland - Baltimore County and 
    Virginia Tech on Saturday, September 28, 2013 from 9:00 AM - 4:00 PM.  <br>
    <br>
    The GRAD Lab is a fun, engaging (and <strong>free</strong>!) symposium where 
    participants, science and engineering undergraduates, will receive full <strong>
    information on the importance of graduate school and what is needed to 
    successfully gain admittance with financial suppor</strong>t.<br><br>For more information and to register:<br><a href="http://egem.gemfellowship.org/events/ViewEvent.aspx?contextID=10097" rel="nofollow external" class="bo"><br>http://egem.gemfellowship.org/events/ViewEvent.aspx?contextID=10097</a><br>
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<Summary>You are invited to the GEM GRAD Lab hosted by  University of Virginia  and co-hosted with University of Maryland - Baltimore County and  Virginia Tech on Saturday, September 28, 2013 from 9:00 AM...</Summary>
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<Title>For 2nd Generation of Surface, Tweaks From Microsoft</Title>
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<![CDATA[
    <div class="html-content">The Surface, which has sold poorly compared with the Apple iPad, will undergo only subtle adjustments, a sign that Microsoft still believes in its vision for the device.<br><div><table border="0"><tbody><tr><td>
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<Summary>The Surface, which has sold poorly compared with the Apple iPad, will undergo only subtle adjustments, a sign that Microsoft still believes in its vision for the device.      </Summary>
<Website>http://www.nytimes.com/2013/09/24/technology/for-2nd-generation-of-surface-tweaks-from-microsoft.html?partner=rss&amp;emc=rss</Website>
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<NewsItem contentIssues="false" id="35902" important="false" status="posted" url="https://my3.my.umbc.edu/posts/35902">
<Title>New Speaker Exchange Program</Title>
<Tagline>Lola Brown and Nicole Barkley-Speaker Exchange Participants</Tagline>
<Body>
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    <p><span>In the recent competitive renewal submitted in 2012, we proposed a new component to our IMSD program called the  Speaker Exchange Program where IMSD graduate programs at other institutions would host IMSD graduate students from UMBC and UMB as presenters of scientific talks.  While visiting the host institution, IMSD graduates are to also select 3-4 mentors to meet with during the visit.  The goal  of this exchange is to expose IMSD Fellows to the exceptional research being conducted in academic labs outside of their own institutions.  Institutions with IMSD graduate programs at </span><span>Brown</span><span>, </span><span>Emory</span><span>, </span><span>UNC Chapel Hill</span><span> and </span><span>Baylor</span><span> are participants </span><span>of </span><span>the Speaker Exchange Program.  In the spring 2013, Lola Brown</span><span>, PhD candidate in the Biochemistry and Molecular Biology program and Nicole Barkley, PhD candidate in the Biological Sciences Program gave talks at Brown University and UNC Chapel Hill respectively.  Both Fellows will defend their work and begin postdoctoral positions at Yale University (Lola Brown) and North Carolina Central (Nicole Barkley) this fall.  Finally, we plan to invite other IMSD graduate programs to participate in the Speaker Exchange Program.  Cedric Uytingco, a PhD candidate in the Graduate Programs in Life Science (GPILS) Neuroscience Program has expressed an interest in visiting Rutgers University this spring.</span></p>
    <div><span><br></span></div>
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<Summary>In the recent competitive renewal submitted in 2012, we proposed a new component to our IMSD program called the  Speaker Exchange Program where IMSD graduate programs at other institutions would...</Summary>
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<NewsItem contentIssues="false" id="35901" important="false" status="posted" url="https://my3.my.umbc.edu/posts/35901">
<Title>Internal Grantsmanship Workshop Yields Three NIH F31 Grants</Title>
<Tagline>Jodian Brown, Atum Buo and Brittny Davis Received Awards</Tagline>
<Body>
<![CDATA[
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    <p><span>In May 2012, the IMSD Meyerhoff Student Board, a student advisory board for the graduate IMSD program; organized with the assistance of IMSD staff a grantsmanship workshop that included an interactive workshop where participating IMSD graduates were required to bring with them to the workshop their “pre-written” Specific Aims.  During the workshop the IMSD Director, Michael Summers and the former Chair of the Chemistry and Biochemistry Department, Dr.  Ralph Pollack (<em>retired</em>) would review and provide feedback to the students.   Following the workshop, students who were planning to submit their proposals by the August deadline submitted their proposal to IMSD staff who then distributed the proposals to a pre-selected review panel that included faculty from both campuses - Dr. Michael Summers (IMSD Director), Dr. Antonia Antalis (Director, Molecular Medicine Program UMB), Dr. David Eisenmann (biology professor).  In July 2012, the student participants re-convened for the second half of the workshop which was a “Mock Study Section”.  The review panel selected one proposal to review before the students and provided constructive feedback to the group.  </span></p>
    <p><span>Three (<strong>Atum Buo, Jodian Brown and Brittny Davis</strong>) of the four students who submitted proposals were funded and  more recently, the fourth student received a good impact score and is pending feedback from a resubmission.    The IMSD graduate students are eager to host the second grantsmanship workshop.  We plan to have this workshop in November 2013 and again in the spring 2014</span><span>.</span></p>
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<Summary>In May 2012, the IMSD Meyerhoff Student Board, a student advisory board for the graduate IMSD program; organized with the assistance of IMSD staff a grantsmanship workshop that included an...</Summary>
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<NewsItem contentIssues="true" id="36032" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36032">
<Title>Help, I&#8217;m Stuck</Title>
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<![CDATA[
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    <p>As a novice to programming, one of the most common places I find myself in is one of despair. There are many things you need to know to program effectively and early on, try as hard as you might, it’s inevitable to run into problems; that’s part of the learning process. Programming is entirely problem solving, and the key to this whole game is figuring out how to climb out of the ditch you’re in.</p>
    <p>One of the easiest ways you can do that is by asking someone for help. But this can be quite intimidating. Often times you feel like you never get the answer you want, and when someone eventually responds, they are quite rude. The first time I posted a question on StackOverflow, I put in a thank you note because I felt that was common courtesy. Instead of getting a response, my question was edited to take the “Thank you in advance!” out and was told to limit my posts to information only.</p>
    <p>The seemingly rude response kept me from asking anymore questions on the forum and from then on, for the near future, I tried my best to figure out things entirely on my own. Only as a last resort did I pose a question to someone else. In retrospect, this was the best thing that could have happened to me. Only then did I really start learning.</p>
    <p>As part of my job at Treehouse, we moderate a <a href="http://teamtreehouse.com/forum" rel="nofollow external" class="bo">Forum</a>, helping all our students with any questions they have. Often times however, it’s hard to help a student, not because the question is a difficult one, but because they don’t really know how to phrase their questions in a way that will get them good answers. The second, unfortunate problem, is that when they ask a question, they’re expecting a direct answer.</p>
    <p>Teachers don’t have a problem with giving you a direct answer of course, but in asking them to do so, you’re really doing yourself a disservice because you’re not allowing any learning to happen. Your brain can’t make any neural connections or any of that cool science stuff. Solving the problem yourself is when you allow the magic to happen.</p>
    <p>As a novice myself, I’ve established a good pattern when digging myself out of problems, and I feel like it’s good advice to pass on. A lot of this stuff has already been written on the web in different places so I’ll try my best to bring it all together. So without further ado, here’s my guide, as a novice programmer, on general ways to get unstuck, and how to let the learning happen.</p>
    <div>
    <h2>Google It</h2>
    <p>The obvious answer first.</p>
    <p>When you run into a problem, there is a <strong>very</strong> high chance that someone else has encountered it as well. Unless your problem is really complicated or really unique, someone else has already probably asked it and gotten an answer. Your first objective should be to find that answer.</p>
    <p>If the first try doesn’t yield an answer, don’t give up. Maybe your query was too broad, or maybe it was too narrow. Phrase your search query differently and see if that works. Don’t just click the first link expecting results either. Navigate through the search results. Some may be similar to your problem and while not the exact situation, could provide you with the guidance you need to solve your issue.</p>
    <p>Google is a powerful tool but most of us barely scratch the surface when we use it. Here’s a good <a href="http://www.sitepoint.com/10-tips-for-conducting-a-more-effective-google-search/" rel="nofollow external" class="bo">guide</a> on how to start using Google a bit more effectively. Maybe that will help you get better results.</p>
    <p>Before joining Treehouse, I was under the illusion that programmers knew everything off the top of their heads and rarely ever looked up stuff. I soon learned that part of being a real developer is Googling, constantly learning about things and looking things up. So don’t be afraid to keep searching till you find an answer, even if it takes you hours. The longer you’re frustrated, the more sweet the ah-ha moment is (to me at least).</p>
    </div>
    <div>
    <h2>Read the Documentation</h2>
    <p>Documentation is written with the explicit purpose of helping you navigate a language. It is the most direct source of information regarding a language and the environment you’re working in, but for a novice, it’s not super user friendly. We’re used to nice, well explained tutorials with hints and whatnot whereas the docs are straight to the point with barely any examples. It’s ok. Refer to it frequently and in time and with more use, you will be able to easily navigate your way around these dense documents.</p>
    <p>Often times, a far easier way of getting information from the docs is to use Google, rather than reading the docs manually. If you want to find out how to append an item to a list in Python, you could manually sort through the documentation, which could take you quite a while, or you could Google “python list append”. The first result is all you need.</p>
    </div>
    <div>
    <h2>Browse Forum Archives</h2>
    <p>There are plenty of forums dedicated towards whatever you are learning. Spend some time looking through the archives for an answer. Again, you could do this manually, but Google is your best friend. One of the most popular (and my preferred forum) is <a href="http://stackoverflow.com/" rel="nofollow external" class="bo">StackOverflow</a>. Usually when you Google a programming question, the top results are already from StackOverflow. But if for some reason you can’t find answers, just add the specific forum name to your Google query. In the guide I provided above, they indicate that you can use Google to search within a specific site. To look up all tableView related questions on StackOverflow, Google “site:stackoverflow.com iPhone UIAlertView”.</p>
    </div>
    <div>
    <h2>Experiment</h2>
    <p>Probably the best thing you can do once you have some idea of what went wrong is to experiment. Learn by doing. Break things often and figure out what you went wrong. The beauty of programming is that it’s free to break things and free to keep going.</p>
    </div>
    <div>
    <h2>Ask a Friend</h2>
    <p>If you happen to have friends who are more than happy to help you (hello <a href="https://twitter.com/Bendog24" rel="nofollow external" class="bo">@bendog24</a> &amp; <a href="https://twitter.com/paradoxed" rel="nofollow external" class="bo">@paradoxed</a>) then use their time well, good help is often hard to come by.</p>
    </div>
    <hr>
    <div>
    <h2>Asking Questions</h2>
    <p>If all else fails, then it’s time to ask the wonderful folks on the web. Asking questions in the right place can be one of the quickest ways to get your problem resolved, but a lot of novices can approach it the wrong way and get spurned. It is extremely important to write well thought out, clear questions that go straight to the heart of your problem. It’s not that these people get pleasure in reprimanding you, you just have to keep in mind that they’re helping you for free and if you waste their time with back and forth answers, they’re just going to get annoyed and leave you alone. Anyway, without making it sound any more dramatic, here’s a few tips on how to go about structuring your questions.</p>
    </div>
    <div>
    <h2><a href="http://mattgemmell.com/2008/12/08/what-have-you-tried/" rel="nofollow external" class="bo">What have you tried?</a></h2>
    <p>Before you pose a question, make sure you’ve gone through our first list and at least tried some or all of those methods. One of the most important skill sets as a programmer is the ability to work through a problem. By not trying to work out something on your own first, you’re giving the community the impression that you just want the answers handed to you, and this goes against their nature.</p>
    <p>Given that you’ve tried to figure out things on your own, start your question by explaining what you’ve tried and what doesn’t work. Don’t talk about general high level problems, instead explain what exactly is wrong right away.</p>
    </div>
    <div>
    <h2>Details</h2>
    <p>Context is very important. When you’re explaining your problem, don’t make people dig for information. Providing the context in which things aren’t working will allow someone to give you a direct answer rather than making them go back and forth for a while.</p>
    </div>
    <div>
    <h2>Lots of Code</h2>
    <p>Post as much code as possible. I’ve seen plenty of questions where someone has to ask for the code before they can help you out. First, if you’re trying to solve a problem with your code, how can someone help you if you don’t provide said code? Second, take time to appreciate that these people are willing to hold your hand and patiently ask for your code. Don’t test their patience. <img src="http://blog.teamtreehouse.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" style="max-width: 100%; height: auto;"> </p>
    </div>
    <div>
    <h2>Research</h2>
    <p>If someone gives a very curt answer, don’t just assume they’re being rude and start writing up your annoyed response. It might just be that your problem has a very simple solution that requires a short answer.</p>
    <p>Regardless of how someone delivers their answer, take the time to research it, try and implement it and figure out how it relates to your problem before asking for any more details. There are times when you just want an answer, but most times, being pointed in the direction is the best thing that can happen for your learning process.</p>
    </div>
    <div>
    <h2>Be Polite</h2>
    <p>Finally, ask nicely. On most forums, people are helping you for free. Don’t pester people if they don’t get back to you on time and don’t be bothered if they sound like the last thing they want to do is help you. Remember that it’s a person on the other end of the line, just like you and is taking up precious time to teach and help you. Be appreciative.</p>
    <p>It took me some time to understand how to ask good questions and hopefully this should serve as a useful guide for those in the same place as me.</p>
    <p><em>Reference material and further reading</em></p>
    <ul>
    <li><a href="http://stackoverflow.com/help/how-to-ask" rel="nofollow external" class="bo">StackOverflow guidelines</a></li>
    <li><a href="http://www.mikeash.com/getting_answers.html" rel="nofollow external" class="bo">mikeash.com: Getting Answers</a></li>
    <li><a href="http://mattgemmell.com/2008/12/08/what-have-you-tried/" rel="nofollow external" class="bo">What have you tried?</a></li>
    </ul>
    </div>
    <p>The post <a href="http://blog.teamtreehouse.com/help-im-stuck" rel="nofollow external" class="bo">Help, I’m Stuck</a> appeared first on <a href="http://blog.teamtreehouse.com" rel="nofollow external" class="bo">Treehouse Blog</a>.</p>
    </div>
]]>
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<Summary>As a novice to programming, one of the most common places I find myself in is one of despair. There are many things you need to know to program effectively and early on, try as hard as you might,...</Summary>
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<NewsItem contentIssues="false" id="36028" important="false" status="posted" url="https://my3.my.umbc.edu/posts/36028">
<Title>PSS 2013-2014 Action Plan</Title>
<Tagline>Now Available</Tagline>
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<![CDATA[
    <div class="html-content">Please see the attached file for the PSS 2013-2014 Action Plan!</div>
]]>
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<Summary>Please see the attached file for the PSS 2013-2014 Action Plan!</Summary>
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<PostedAt>Mon, 23 Sep 2013 10:33:11 -0400</PostedAt>
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