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<NewsItem contentIssues="true" id="28042" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28042">
<Title>Researcher of the Week: Megan Powell</Title>
<Tagline>Undergraduate researchers explore their interests!</Tagline>
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    <strong>What research experiences have you had?</strong><br>
    I started working with a clinical psychology doctoral candidate Amber Norwood on her dissertation, utilizing the Maryland Judiciary Case Search site to find and code participants’ criminal histories. Her thesis investigated the effects of a number of demographic variables on criminal recidivism among a population of people who were found Not Criminally Responsible (the insanity defense) for their crimes, and were thus hospitalized instead of imprisoned. From there, I started work on my current independent project. Currently, I work in Dr. Robin Barry’s relationship lab, investigating how and why disengagement among newlywed couples leads to distress.<br><br>
    <strong>How did you find the research opportunity?</strong>
    I had worked with Dr. Chris Murphy, chair and professor of the Psychology department, for about two years doing various tasks around his Relationship Violence lab, as well as working with his graduate student, Amber Norwood. At the end of my sophomore year, Dr. Murphy discussed some of my options for the next year, and that included doing an independent project. He laid out some ways that some old data could be used to ask a new research question, and we went from there.<br><br>
    <strong>Who did you work with on this project?</strong>
    I’m working with Dr. Murphy and his graduate student, Brian Jobe.<br><br>
    <strong>Was this your first independent research project?</strong><br>
    Yes, this was my first independent project. I knew I wanted to be involved with research during my career and I thought this would be a great way to be exposed to it, as well as impress graduate schools!<br><br>
    <strong>Do you get course credit for this work? Paid? How much time do you put into it?</strong><br>
    I’m getting three credits for each semester I’ve been working on this project (two, including this semester) for PSYC 490. Technically it’s eight hours per week but it fluctuates depending on what work needs to be done.<br><br>
    <strong>How did you learn what you needed to know to be successful in this project?</strong><br>
    Dr. Murphy and Brian have been just amazing, guiding me through writing my paper for PSYC 490, and explaining along the way the logic and flow a research paper needs to have. I knew inherently that I would have to stay on top of the work required for this project (literature review, writing the paper, data analysis) or I would fall behind very quickly.<br><br>
    <strong>What was the hardest part about your research?</strong><br>
    The hardest part is always keeping up with the work. You need to make sure you are constantly making more and more edits to make sure that your paper, abstract, poster, etc, is the best that it can be. You want it to be quality writing that you would see in an academic journal.<br><br>
    <strong>What was the most unexpected thing?</strong><br>
    I knew my paper would take a lot of edits, but I don’t think I realized just how much! I think I was also a little surprised at how rusty my research paper writing was. You really need to practice all the time. It’s easy to fall back on poor writing habits.<br><br>
    <strong>Is this the first time you have applied to present at URCAD? How did you find out about applying to present your work? Are you excited?</strong><br>
    This is the first time I have applied to URCAD, and I am super excited and nervous! In past years I’ve seen students getting ready to present, and I knew that if I could get a research project together, I would definitely want to apply. So here I am!<br><br>
    <strong>What is your advice to other students about getting involved in research?</strong><br>
    Do it now! There are always opportunities to get involved with research and there is nothing worse than regretting something that could have helped you advance your career.<br><br>
    <strong>What are your career goals?</strong><br>
    My goal is to go on to graduate school in a clinical psychology Ph.D. program. I hope to continue doing research on relationship violence and criminal recidivism behaviors. Ultimately, I would like to work in the courts conducting court-ordered assessments (such as to determine competency), and in the prisons doing therapy with inmates. Whatever I end up doing, I always want to be working with the criminal population. I find there is a wealth of research just waiting to be done with this population, and it’s always extremely interesting!<br><br>
    <strong>What else are you involved in on campus?</strong><br>
    I’ve been a Resident Assistant on the Honors College Living Learning Community (LLC) in Susquehanna for the past two years. I’m also working with Dr. Robin Barry in her Couples and Family Relationships lab, which has been a great experience!</div>
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<Summary>What research experiences have you had?  I started working with a clinical psychology doctoral candidate Amber Norwood on her dissertation, utilizing the Maryland Judiciary Case Search site to...</Summary>
<Website>http://www.umbc.edu/undergrad_ed/research/ResearcherProfiles/meganPowell.htm</Website>
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<PostedAt>Mon, 22 Apr 2013 09:42:02 -0400</PostedAt>
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<NewsItem contentIssues="true" id="28043" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28043">
<Title>Kill Your Heroes</Title>
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    <p>I have a lot of heroes. So many people that I see online impress me with great work, thoughts, and creativity every single day.</p>
    <p>So much so that I spend more time in admiration and thought than I do in creation. This is backwards and unproductive to say the least.</p>
    <p>I think it’s a good thing to study and admire the work of others, but I think it’s counter-productive to have heroes. I say “Kill Your Heroes”. The people that we look up to are no different than we are. They still wake every morning with their own routine and their own ambitions for the day. They have the same fears, challenges, set backs, and epiphanies.</p>
    <p>The difference is that they ship. Even if it’s something incremental, the people that we admire ship some form of work almost daily. They write, code, build, make, paint, draft, and anything else related to producing something of note.</p>
    <p>The irony of all of it is, that once you start to be known as someone that makes, ships, and creates, your heroes will eventually come to <em>you</em>.</p>
    <p>If you have no body of work there is nothing more than the potential discussions of one-way flattery.</p>
    <p>Build something great.</p>
    <p>Then you’ll have something to bring to the discussion.</p>
    <p>Kill your heroes. Their work is great but it’s no more than you’re capable of.</p>
    <p>The post <a href="http://blog.teamtreehouse.com/kill-your-heroes" rel="nofollow external" class="bo">Kill Your Heroes</a> appeared first on <a href="http://blog.teamtreehouse.com" rel="nofollow external" class="bo">Treehouse Blog</a>.</p>
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<Summary>I have a lot of heroes. So many people that I see online impress me with great work, thoughts, and creativity every single day.   So much so that I spend more time in admiration and thought than I...</Summary>
<Website>http://feedproxy.google.com/~r/teamtreehouse/~3/AUbOxM77bpM/kill-your-heroes</Website>
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<PostedAt>Mon, 22 Apr 2013 09:30:02 -0400</PostedAt>
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<NewsItem contentIssues="true" id="28041" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28041">
<Title>Is Photoshop Really Dead?: Repurposing Photoshop For The Web</Title>
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    <img src="http://statisches.auslieferung.commindo-media-ressourcen.de/advertisement.gif" alt="" style="max-width: 100%; height: auto;"><br><a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;collection=smashing-rss&amp;position=1" rel="nofollow external" class="bo"><img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;collection=smashing-rss&amp;position=1" alt="" style="max-width: 100%; height: auto;"></a> <a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;collection=smashing-rss&amp;position=2" rel="nofollow external" class="bo"><img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;collection=smashing-rss&amp;position=2" alt="" style="max-width: 100%; height: auto;"></a> <a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;collection=smashing-rss&amp;position=3" rel="nofollow external" class="bo"><img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;collection=smashing-rss&amp;position=3" alt="" style="max-width: 100%; height: auto;"></a>
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    <p>Like any overzealous teenager aspiring to be a Web designer back in 1999, I found myself in an “Electronic Design” class, behind the wheel of one of those <a href="http://www.downloadatoz.com/resources/201006/pic/1277178816.jpg" rel="nofollow external" class="bo">old-school aqua iMacs</a>. If you found yourself in a similar situation, chances are you were given Adobe Photoshop as your vehicle for designing the Web. For me, it was version 6.0.</p>
    <p>No matter which version you had, undoubtedly you know someone who can “trump” you by having adopted an earlier version. We designers take much pride in this, in case you hadn’t noticed.</p>
    <p><a href="http://designyoutrust.com/2012/09/adobe-photoshop-toolbars-evolution/" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/toolbars-opt.jpg" alt="One of these is likely nostalgic to you." width="500" height="221" style="max-width: 100%; height: auto;"></a><br>
    <em>One of these likely makes you nostalgic. (Image: <a href="http://designyoutrust.com/2012/09/adobe-photoshop-toolbars-evolution/" rel="nofollow external" class="bo">Design You Trust</a>)</em></p>
    <p>It’s not a stretch to say that Photoshop was once regarded as the quintessential Web design tool, a sign that its fandom reached more than just photographers. <a href="http://www.geekstir.com/wp-content/uploads/2010/01/photoshopmagnets1.jpg" rel="nofollow external" class="bo">Refrigerator magnets</a>, <a href="http://cn1.kaboodle.com/hi/img/c/0/0/67/2/AAAADPOtHekAAAAAAGcirA.jpg?v=1250204414000" rel="nofollow external" class="bo">pillows</a> and even <a href="http://blogs.adobe.com/jnack/files/2012/09/tat_megan.jpg" rel="nofollow external" class="bo">tattoos</a> have shown homage to the unmistakable UI. Let’s face it: Photoshop is the software we’re identified with, and its place in Web design history is substantial.</p>
    <p>I was careful to choose the word “history” there because that’s what it’s seemingly becoming.</p>
    <h3>Falling Out Of Love</h3>
    <p>Yes, unlike anything else in the realm of Web design, we collectively have a love-hate relationship with Adobe’s flagship software. While we love it for the common aptitude and experience we share, we hate it for its shortcomings. <strong>The pain points of using Photoshop</strong> to design for the Web are well documented and support the staunch anti-Photoshopian’s cause to remove it from their process. In fact, complaining about Photoshop has become so commonplace that it’s not just a rite of passage, but rather the signature of a true Web designer.</p>
    <p><a href="http://www.flickr.com/photos/bluemiataman/3546677745/" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/itsnotme-opt.jpg" alt="As our needs changed, Photoshop couldn't quite keep up." width="500" height="497" style="max-width: 100%; height: auto;"></a><br>
    <em>As our needs changed, Photoshop couldn’t quite keep up. (Image: <a href="http://www.flickr.com/photos/bluemiataman/3546677745/" rel="nofollow external" class="bo">Derrick Diemont</a>)</em></p>
    <h4>The Software’s Pain Points</h4>
    <ul>
    <li>
    <strong>Crashes</strong><br>
    True story: about 95% of instances of <a href="http://marbleofdoom.com/Doom.jpg" rel="nofollow external" class="bo">Mac OS X’s beach ball</a> (or, as I affectionately refer to it, the pinwheel of doom) occur while using Photoshop. OK, so I can’t back that up with actual data, but I venture to say this is a common experience, especially for those of us attempting to “Save for Web.” Familiar with that nauseous feeling you get when the program hangs and you haven’t saved in a long time? Yeah, that alone makes you rethink using Photoshop.</li>
    <li>
    <strong>Text rendering</strong><br>
    I’ve always found rendering the most basic of fonts as anything like the browser ends up doing to be incredibly difficult for Photoshop. Helvetica ends up looking like a mess, and coming close usually takes much tinkering with a few settings. This wouldn’t be problematic, except that the goal of comping is to show an accurate representation of what a website will look like.</li>
    <li>
    <strong>Lack of interactivity</strong><br>
    At the end of the day, designing static comps doesn’t adequately translate how elements are intended to behave through interaction. When presenting comps to the client, discussing these points is possible, but that’s less than ideal for complex interaction. I’ve found myself using terms like “If you can imagine…” far too often in an attempt to show something as simple as a hover state.</li>
    <li>
    <strong>Expense</strong><br>
    While we hem and haw over whether to buy an icon set for $5, realize that Photoshop is far and away the most expensive piece of software in the common Web design toolset. A new purchase of it will run you $700 USD. Upgrades help, and Creative Cloud has been nothing short of genius, but the investment in Photoshop is still monstrous compared to that of wireframing tools, code editors and FTP clients.</li>
    </ul>
    <h4>The Process’ Pain Points</h4>
    <ul>
    <li>
    <strong>Expectations</strong><br>
    The environment of Photoshop provides complete design control, because every pixel we manipulate can be exported to our expectations. When we actually develop for the Web, browsers aren’t as predicable (I can think of one in particular that’s none to kind, but I digress). No manner of fixes or hacks will produce an exact match of our Photoshop comp.</li>
    <li>
    <strong>Presentation</strong><br>
    When attempting to convey responsive Web design, presenting static comps of full pages is less than ideal. The options are few and difficult: create numerous sizes of a single page, or try to explain verbally how a design will shift. I find neither to be practical or completely accurate, because innumerable device sizes are in the wild.</li>
    <li>
    <strong>Double the effort</strong><br>
    A Photoshop comp is a visual representation of what a website or app could be, but not a functional one. This becomes problematic in the scope of effort required, with a comp being produced and then reproduced through Web technology (HTML, CSS and JavaScript). Additionally, the detail of the production is quite considerable — static comps are typically pixel-perfect and fully fleshed out, and front-end development carries the same goal.</li>
    <li>
    <strong>The big reveal</strong><br>
    Ever worked hard on a design, spent hours polishing that last drop shadow on a button, exported a JPEG and then gotten nervous five minutes before a meeting because you have no assurances on whether the client will even understand the comp, much less like it? That’s true with many presentations, but the Big Reveal exacerbates this feeling. When your design process doesn’t include sharing any work in progress when comping, naturally it will lead up to a huge moment when you finally tell them to open a file or click a link. Wouldn’t it be nice if the client was involved in style-related decisions earlier than this?</li>
    </ul>
    <h3>Photoshop Misunderstood</h3>
    <p><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/broswer_ps-opt.jpg" alt="Is it really a battle between tools?" width="500" height="272" style="max-width: 100%; height: auto;"><br>
    <em>Is it really a battle between tools?</em></p>
    <p>OK, I think we’ve thoroughly bashed Photoshop enough at this point, although it’s important to realize where your tools fall short so that you can adapt (if you haven’t already). While there are plenty of jimmy-rigged workarounds to the aforementioned pains, and the right combination of settings will potentially ease those pains, there should be an easier way.</p>
    <p>The most significant response has been to design directly in the browser. CSS3 provides many of the style elements that we had in Photoshop (such as rounded corners, drop shadows and gradients), and preprocessors such as LESS and Sass are great ways to speed up our workflow. These have become so popular, in fact, that there’s been much clamoring about trashing Photoshop altogether and <strong>using HTML and CSS exclusively</strong>, from start to finish.</p>
    <p><strong>Let’s not go overboard, right?</strong></p>
    <p>An important distinction is made by some designers that’s worth noting: the browser is the delivery vehicle of our designs, while image editors serve the purpose of creative exploration. Just because we have the ability in code to replicate what an image editor can output doesn’t mean it’s always the best environment for it. Those of us who learned Web design through Photoshop (or Fireworks) find value in being able to transform design elements without the abstraction of a text editor and, for the most part, have gotten quite good at it.</p>
    <blockquote>
    <p>“As such the browser lacks even the most rudimentary tools like the ability to draw lines or irregular objects through direct manipulation.”</p>
    <p>– <a href="http://www.andybudd.com/archives/2012/03/designing_in_the_browser_is_not_the_answ" rel="nofollow external" class="bo">Designing in the Browser Is Not the Answer</a> written by Andy Budd.</p>
    </blockquote>
    <p>The notion that image editors have no place in our workflows is also faulty in this regard: we’ve purposed them to have a particular and quite heavy focus in our workflow. We’ve used Photoshop as the canvas for our design, when it’s apparent that the browser is better suited because it’s ultimately where the design will live. However, Photoshop still has worth, and arguably much worth, in our processes, just not as the canvas. Confused? That’s OK. I’ll explain.</p>
    <p>A workflow you may be familiar with is such: sketch, wireframe, produce the visual design in a graphics editor, develop said design in HTML and CSS. Skipping Photoshop assumes that we “design” in the HTML and CSS phase. The tricky part in doing that is determining what a suitable design deliverable is, which we’ll get to momentarily. Naturally, the question becomes, What do we do with Photoshop, now that we’re in the browser?</p>
    <h4>Photoshop as a High-Fidelity Sketch Pad</h4>
    <p><a href="http://www.flickr.com/photos/justmethatsall/2397044667" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/sketchpad_500.jpg" alt="What if Photoshop were used as a hi-fidelity sketchpad?" width="500" height="375" style="max-width: 100%; height: auto;"></a><br>
    <em>What if Photoshop were used as a high-fidelity sketch pad? (Image: <a href="http://www.flickr.com/photos/justmethatsall/2397044667" rel="nofollow external" class="bo">Kyrie Eleison</a>)</em></p>
    <p>I propose that an image editor is still handy when executing design via HTML and CSS, and it has everything to do with sketching. An essential part of the “old” way, where we produced the design comp in Photoshop, is that we were allowed to experiment in a “visual” environment. <strong>Photoshop allows you to directly manipulate the very foundations of design</strong>: line, shape, text and color.</p>
    <p>While HTML and CSS are great for executing the design, experimentation is abstracted because code isn’t directly manipulating any design foundation. It’s a layer removed. This isn’t to say that good design can’t come from a code-only approach; rather that the experimentation of design finds a natural home in an image editor, which may be helpful to many of you who, like myself, prefer such an arena.</p>
    <p>Consequently, <strong>I’m in favor of a yin and yang approach</strong>, leveraging Photoshop for what it’s good for (experimentation), and code for what it’s good for (implementation). For me, leaving one out of the party makes it difficult to be creative and practical when designing. Avoiding code and producing full-page comps in Photoshop, while great for some, gives me headaches when considering responsive Web design and having to reproduce entire pages again in HTML and CSS. However, skipping Photoshop altogether puts me face to face with the browser for design, which works for some elements (navigation bars, blocks of text), while other elements pose a creative stumbling block (“hero graphic” banners and their headlines, sidebar calls to action).</p>
    <blockquote>
    <p>It’s a balancing act. I don’t think you can say, “Design everything in the browser,” just like you can’t say, “Never get into the code.”</p>
    <p>– Jason VanLue</p>
    </blockquote>
    <p>For today’s Web design process, I view Photoshop as a high-fidelity sketchpad: expensive, I realize, but it does everything we need it to and we’ve used it for ages. It’s a tool that we’re quite proficient and efficient at. Whereas it used to be our literal canvas, <strong>Photoshop can now become our “palette,”</strong> as the browser becomes the canvas. We prototype designs in the browser, but turn to Photoshop every so often to ideate, and eventually implement those quick creations in code, concurrently.</p>
    <p><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/bossross-opt.jpg" alt="Are you still using Photoshop as the canvas? Try using it as the palette." width="500" height="314" style="max-width: 100%; height: auto;"><br>
    <em>Are you still using Photoshop as a canvas? Try using it as a palette.</em></p>
    <blockquote>
    <p>“I still use Photoshop, but I use it differently. It’s no longer for prescribing exactly what a site should look like. Instead, it’s used for quick layout exploration and asset creation.”</p>
    <p>– <a href="http://trentwalton.com/2013/02/07/where-to-start/" rel="nofollow external" class="bo">Where to Start</a> written by Trent Walton.</p>
    </blockquote>
    <h3>Getting Responsively Unstuck With Page Layers</h3>
    <p>A far too familiar situation is designing in the browser and getting stuck figuring out what to do in those strange in-between widths. Confining the content to a single column works for the narrowest width, and your hypothetical wider four-column design gets really squished at 500 pixels or so. I continually find myself in this mode of coding a bunch of potential solutions, none of which looks intentional. Same for you?</p>
    <p>Here’s an idea: <strong>use Photoshop</strong>. I know that everything probably exists in the browser, instead of the full-page comps that we said were so problematic. Who would ever want to build a website only to have to make a version of the semi-finished product in Photoshop? Well, what I’m about to suggest will sound completely backwards. Hang tight!</p>
    <p><a href="http://www.pagelayers.com/" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/pagelayers-opt.jpg" alt="Page Layers is a unique app that might find its way in to your workflow." width="500" height="265" style="max-width: 100%; height: auto;"></a><br>
    <em><a href="http://pagelayers.com" rel="nofollow external" class="bo">Page Layers</a> is a unique app that could find its way into your workflow.</em></p>
    <p>I’ve gotten used to a tool named <a href="http://pagelayers.com" rel="nofollow external" class="bo">Page Layers</a> to do the work for me. I’m sure you’ve heard of PSD-to-HTML tools, but this one is HTML-to-PSD! At first, I had no idea what I would ever use this for. Then it dawned on me that those moments when I’m stuck designing in the browser and would be better off using Photoshop to directly manipulate some things (i.e. without fiddling with CSS) is a perfect use of Page Layers.</p>
    <p>Quite simply, you load the website that you’re working on in the app, at the width you’re having some difficulty with, drag the PSD icon to your desktop, and fire it up. The app gives you a PSD with all of the page elements on separate layers, making it easy to experiment with. I’m still getting my head around it, and it’s not without its flaws. Creator Ralf Ebert says that text and vector interpretation is tricky but hopefully on the way.</p>
    <h3>Deliverables</h3>
    <p>This might sound good in theory, but <strong>what do you show to a client for approval</strong> if you’re going to be using a combination of Photoshop “sketches” and the browser? Glad you asked.</p>
    <p>Before we delve into methods of delivery, the important lesson in any of them is that the client should be involved in the design process much earlier than they would have been otherwise. To some extent, the Big Reveal can’t be avoided, because any time you present a visual design for the first time, a certain “unveiling” takes place. However, we can focus our clients on specific objectives if we involve them early enough, such as approving the layout in a wireframe or prototype, or approving styles in any of the formats discussed below.</p>
    <h4>Style Tiles</h4>
    <p><a href="http://styletil.es" rel="nofollow external" class="bo">Style Tiles</a> are based on a concept pioneered by Samantha Warren, who likens them to “the paint chips and fabric swatches an interior designer gets approval on before designing a room.” Designed in Photoshop, they are a variety of visual “tiles,” each containing styles for headings, subheadings, link text, buttons, colors, patterns and backgrounds. In delivering Style Tiles, the focus is on approving style, independent of layout and form (for example, responsive Web design). The emphasis is on iterating to <strong>find a suitable style to become the “system” of a website</strong>, and not on a pixel-perfect layout that will need to be redone in HTML and CSS. In doing so, a significant amount of time is saved from having to edit multiple full-page comps.</p>
    <p><a href="http://styletil.es" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/styletiles-opt.jpg" alt="Samantha Warren's Style Tiles are a great approach, leveraging Photoshop for style discussions." width="500" height="372" style="max-width: 100%; height: auto;"></a><br>
    <em>Samantha Warren’s <a href="http://styletil.es" rel="nofollow external" class="bo">Style Tiles</a> are a great approach, leveraging Photoshop for discussions about style.</em></p>
    <p>For many, <strong>this approach keeps the ideation squarely in Photoshop</strong>, which is familiar and comfortable. If there’s a knock on this approach, it’s that Style Tiles do require a bit of vision on the part of the client. Granted, setting proper expectations will help to bridge the gap, although for some chains of approval, communicating how the tiles “represent” the final product can be difficult.</p>
    <h4>Style Prototypes</h4>
    <p>I hinted at this approach earlier, so here’s an attempt to spell it out plainly. Referring to our wireframes, we begin by identifying which elements and content are crucial to the visual language of the website. For example, the logo, main navigation bar, hero graphic and location-finding widget may all be uniquely styled elements, whereas the main blocks of text and the sidebar links wouldn’t be as integral to the visual impact of the page, per se.</p>
    <p><a href="http://daverupert.com/2013/04/responsive-deliverables/" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/mscom-opt.jpg" alt="They might look like full page comps, but Style Prototypes just leverage important brand and modular elements." width="500" height="659" style="max-width: 100%; height: auto;"></a><br>
    <em>They might look like full-page comps, but Style Prototypes just leverage important brand and modular elements. (Image: <a href="http://daverupert.com/2013/04/responsive-deliverables/" rel="nofollow external" class="bo">Dave Rupert</a>)</em></p>
    <p>I believe this deliverable should be in the browser and should be responsive. In my experience with using Style Prototypes, I’ve tried not to get hung up on fixing small inaccuracies that occur at certain breakpoints or on cross-browser bugs, because the objective is to gain approval on a design direction. The conversations, both internally and with the client, are steered to assess style only.</p>
    <p>The main benefit of this approach is that it generally transitions into the final build of the website remarkably well, yet providing entire pages wasn’t necessary. <strong>Photoshop is truly a sketch pad here</strong>, because the deliverable is an HTML and CSS document. That said, one disadvantage of this method is that if you don’t define how much you’ll be mocking up, it’s easy to get carried away and include elements that contribute little to the look of the website, using more time and resources than necessary.</p>
    <h4>Element Collages</h4>
    <p>Arising from his recent redesign project for Reading Is Fundamental, Dan Mall has offered an interesting approach in <a href="http://danielmall.com/articles/rif-element-collages/" rel="nofollow external" class="bo">Element Collages</a>. Those who feel most comfortable using Photoshop to work out these ideas can simply export a JPEG, while those who feel the browser enables them to better express the ideas can make a prototype.</p>
    <blockquote>
    <p>This format represents how I begin to think about designing a site. I often have ideas for pieces of a site in bursts. A full comp often requires ideas to be fully realized. An element collage allows me to document a thought at any state of realization and move on to the next.</p>
    <p>– Dan Mall, “<a href="http://danielmall.com/articles/rif-element-collages/" rel="nofollow external" class="bo">Element Collages</a>”</p>
    </blockquote>
    <p>What’s great about this approach is that it brings a comfortable amount of context to Style Tiles by executing those styles on particular elements. If working through ideas in the browser proves to be problematic this early in the process, then <strong>Element Collages done entirely in Photoshop are a great alternative</strong> to Style Prototypes. Any way you look at it, it’s another approach that circumvents having to make static full-page comps early on for approval.</p>
    <p><a href="http://clearleft.com/thinks/visualdesignexplorations/" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/elementcollage-opt.jpg" alt="The folks at Clearleft have employed Element Collages as a RWD deliverable." width="500" height="558" style="max-width: 100%; height: auto;"></a><br>
    <em>The folks at Clearleft have employed <a href="http://clearleft.com/thinks/visualdesignexplorations/" rel="nofollow external" class="bo">Element Collages</a> as a deliverable of responsive Web design.</em></p>
    <p>Whatever approach you use for design deliverables, the idea I’m proposing is to repurpose Photoshop’s role into something that helps you have a discussion of style far removed from specific discussions of page layout and content. Multi-device design dictates that we design systems, not specific page layouts. We can use Photoshop to create reusable assets and ideas simultaneously with browser deliverables such as prototypes. But remember, without setting proper expectations with the client, any new method will become confusing compared to any previous Web design experiences they’ve had.</p>
    <h3>Tools</h3>
    <p>If the idea is to move quickly between Photoshop and the browser, then Photoshop’s default settings and interface leave something to be desired. Thankfully, a wide range of tools, extensions, actions and apps exist that will help.</p>
    <h4>Slicy</h4>
    <p>Using “Save for Web” can be an arduous process, one that doesn’t always produce usable results. I recommend getting <a href="http://macrabbit.com/slicy/" rel="nofollow external" class="bo">Slicy</a>, which exports your layers to files independently. If you’re using Photoshop to create assets for the browser, this is your tool.</p>
    <h4>WebInk Web Font Plugin</h4>
    <p><a href="http://webfontplugin.com" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/webink-opt.jpg" alt="If nothing else, WebInk's Webfont Plugin will save you a few bucks not having to buy desktop fonts for comps." width="500" height="416" style="max-width: 100%; height: auto;"></a><br>
    <em>If nothing else, WebInk’s <a href="http://webfontplugin.com" rel="nofollow external" class="bo">Webfont Plugin</a> will save you the few bucks of buying desktop fonts for comps.</em></p>
    <p>Remember when we were knocking Photoshop for its type rendering? What’s worse is that there’s no way to try out fonts from your Web font subscription in anything other than the browser. Thankfully, Extensis’ WebInk service has a <a href="http://www.webink.com/webfontplugin" rel="nofollow external" class="bo">plugin</a> that gives you access to its library as you experiment in Photoshop.</p>
    <h4>Bjango iOS Actions</h4>
    <p>Unequivocally “the mother lode of time-saving actions,” <a href="http://bjango.com/articles/actions/" rel="nofollow external" class="bo">this list</a> from Marc Edwards will make your life much, much easier. If it’s useful, it’s included: a panel of the most-used Photoshop tools, scaling a document by 200% or 50%, testing for color-blindness and much more. It’s free, so there’s really no reason not to have it.</p>
    <h4>CSS Hat or CSS3Ps</h4>
    <p>Until recently, Photoshop didn’t have a way to export CSS attributes for the elements you create (admittedly, Fireworks has, but I digress). If you don’t have the latest version, then <a href="http://csshat.com" rel="nofollow external" class="bo">CSS Hat</a> and <a href="http://css3ps.com" rel="nofollow external" class="bo">CSS3Ps</a> are solid alternatives. If you do have CS6, the differences between the built-in feature and these plugins isn’t much, although the plugins might take longer to display results and are also more accurate at times.</p>
    <h4>LayerVault</h4>
    <p><a href="http://layervault.com" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/layervault-opt.jpg" alt="Famously flat designed, LayerVault boosts production through collaboration." width="500" height="280" style="max-width: 100%; height: auto;"></a><br>
    <em>Famously flat designed, <a href="http://layervault.com" rel="nofollow external" class="bo">LayerVault</a> boosts production through collaboration.</em></p>
    <p>When Photoshop becomes your sketch pad rather than your canvas, like pages, you can bet more PSDs will be lying around. <a href="http://layervault.com" rel="nofollow external" class="bo">LayerVault</a> is a great app for collaborating and sharing your ideas before they hit the browser.</p>
    <h4>WebZap</h4>
    <p>If you’re looking to experiment with layout in Photoshop, then the <a href="http://webzap.uiparade.com/" rel="nofollow external" class="bo">WebZap</a> plugin makes comping incredibly speedy. You can choose from a number of predetermined layouts for elements such as headers, navigation and footers. If you work with Element Collages, WebZap is a great tool for getting down a quick baseline of each element so that you can get right into styling.</p>
    <h4>PixelDropr</h4>
    <p><a href="http://www.pixeldropr.com/" rel="nofollow external" class="bo"><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/04/pixeldropr-opt1.jpg" alt="It's like an ammo holder for Photoshop." width="500" height="282" style="max-width: 100%; height: auto;"></a><br>
    <em><a href="http://www.pixeldropr.com/" rel="nofollow external" class="bo">PixelDropr</a> is like an ammo holder for Photoshop.</em></p>
    <p>Part of being fleet of hand between Photoshop and the browser is creating reusable assets. <a href="http://pixeldropr.com/" rel="nofollow external" class="bo">PixelDropr</a> is a fantastic plugin that enables you to drag and drop assets (icons, buttons, photos, etc.) from a panel onto your document.</p>
    <h4>InVision</h4>
    <p>For some, static comps are still a viable design deliverable, but they need some basic interactivity. InVision is an app that turns your static comps into “Protocomps.” Even when the comp is just a few elements, using <a href="http://invisionapp.com" rel="nofollow external" class="bo">InVision</a> is a quick and efficient way to make it interactive.</p>
    <h3>Repurposing Fireworks, Sketch, Pixelmator, Etc.</h3>
    <p>The principle of “refining your tools” certainly isn’t isolated to Photoshop. Any image editor, when used to fit your workflow (instead of vice versa), can be a wonderfully liberating and powerful tool. All Web design apps have their shortcomings, and Photoshop perhaps most famously so.</p>
    <p>Yet <strong>the fault lies not in our software</strong>, but rather in how we integrate it into our workflows. I suppose even when the Ultimate Web Design App comes along, most of us will find something wrong with it. Why? Because we’ve learned to be resourceful and make our tools work for us, whichever tools they are. The right tool, used for the right purpose, at the right time, is more valuable than one that <a href="http://www.yankodesign.com/2010/01/20/all-in-one-loo-with-a-reason/" rel="nofollow external" class="bo">tries to be too many things</a>.</p>
    <h3>So, Is Photoshop Really Dead?</h3>
    <blockquote>
    <p>I could switch code editors, computers, wireframing tools, browser plugins, and more, but I’d be pretty sunk if I had to do a project without Photoshop.</p>
    <p>– Dan Mall</p>
    </blockquote>
    <p>I truly believe that, for some of us, Photoshop is an indispensable tool that still has a purpose in our Web design workflows. I tip my hat to those designers who can stay creative using only the browser, but I know I’m not one of them. Whatever tools you use, there are two takeaways I feel strongly about: don’t let anyone stop you from using them, and continue to refine them in ways that support how you work. It’s important that we share how we approach responsive design for those who, like myself, are still trying to figure it out.</p>
    <p>Photoshop isn’t dead, but the way you used to use it might be.</p>
    <h4>More Photoshoppery</h4>
    <ul>
    <li>“<a href="http://dmonzon.com/freebies/12-photoshop-tools-cs6/" rel="nofollow external" class="bo">12 Photoshop Tools for CS6</a>,” Diego Monzon</li>
    <li><a href="http://photoshopsecrets.tumblr.com/" rel="nofollow external" class="bo">Photoshop Secrets</a></li>
    <li>“<a href="http://bjango.com/articles/layertags/" rel="nofollow external" class="bo">Layer Tags</a>” (in CS6), Bjango</li>
    <li>“<a href="http://www.theverge.com/2013/2/13/3959868/photoshop-is-a-city-for-everyone-how-adobe-endlessly-rebuilds-its" rel="nofollow external" class="bo">Photoshop Is a City for Everyone</a>,” Paul Miller, The Verge</li>
    <li>“<a href="http://www.blog.levinson.tv/photoshop/add-ons/" rel="nofollow external" class="bo">Photoshop Add-Ons You Should Be Using</a>,” Oskar Levinson</li>
    </ul>
    <p><em>(al) (ea)</em></p>
    <hr>
    <p><small>© Dan Rose for <a href="http://www.smashingmagazine.com" rel="nofollow external" class="bo">Smashing Magazine</a>, 2013.</small></p>
    </div>
]]>
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<Summary>        Like any overzealous teenager aspiring to be a Web designer back in 1999, I found myself in an “Electronic Design” class, behind the wheel of one of those old-school aqua iMacs. If you...</Summary>
<Website>http://www.smashingmagazine.com/2013/04/22/repurposing-photoshop/</Website>
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<NewsItem contentIssues="true" id="28040" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28040">
<Title>Security talk and film screening: Game of Pawns, 7pm 4/30</Title>
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    <p><img height="308" src="http://www.csee.umbc.edu/wp-content/uploads/2013/04/gop1.png" width="700" style="max-width: 100%; height: auto;"></p>
    <p>UMBC's cyber defense team, the <a href="http://umbccd.umbc.edu/" rel="nofollow external" class="bo">Cyber Dawgs</a>, will host an interdisciplinary talk and screening of the film <a href="http://vimeo.com/channels/robincoblyn/58565199" rel="nofollow external" class="bo">Game of Pawns</a> at 7:00pm on Tuesday, April 30, 2013 in room 102 of the ITE building (LH8). The film is a true story of an American student who was recruited by the Chinese government to infiltrate a U.S. intelligence agency.</p>
    <p>The event is sponsored and run by <a href="https://www.infragard.org/" rel="nofollow external" class="bo">InfraGuard</a>, an organization that acts as a partnership mediator between the FBI and US businesses. The talk will be nontechnical and will present an overview of the dangers that might arise when dealing with foreign businesses or representatives. It should be of interest to students considering studying abroad, pursuing international relations or business, or anticipating working for a government agency.</p>
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<Summary>UMBC's cyber defense team, the Cyber Dawgs, will host an interdisciplinary talk and screening of the film Game of Pawns at 7:00pm on Tuesday, April 30, 2013 in room 102 of the ITE building (LH8)....</Summary>
<Website>http://www.csee.umbc.edu/2013/04/security-talk-and-film-screening-game-of-pawns-7pm-430/</Website>
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<EditAt>Thu, 25 Apr 2013 10:35:20 -0400</EditAt>
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<NewsItem contentIssues="true" id="28061" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28061">
<Title>Dana Tobak on better broadband for Britain</Title>
<Body>
<![CDATA[
    <div class="html-content">The MD of fibre-based ISP Hyperoptic makes the case for universal high-speed net access and calls for more government backing for small providers<div><table border="0"><tbody><tr><td>
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    </td></tr></tbody></table></div>
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    </div>
]]>
</Body>
<Summary>The MD of fibre-based ISP Hyperoptic makes the case for universal high-speed net access and calls for more government backing for small providers     </Summary>
<Website>http://feedproxy.google.com/~r/net/topstories/~3/O4AvFLCtWts/story01.htm</Website>
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<PostedAt>Mon, 22 Apr 2013 07:42:28 -0400</PostedAt>
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<NewsItem contentIssues="true" id="28037" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28037">
<Title>Real People Profiles: Alont&#233; Cross</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <em><span>We're asking some of the people you might encounter on the UMBC campus, including students, faculty, staff and alumni, to answer a few questions about themselves and their experiences. These are their responses.</span></em><br>
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    <div>
    <a href="http://3.bp.blogspot.com/-8TDWv2mR6Go/UXBoyyqjs9I/AAAAAAAAC8Y/b47BJOujXlc/s1600/Alonte+Cross.JPG" rel="nofollow external" class="bo"><img height="212" src="http://3.bp.blogspot.com/-8TDWv2mR6Go/UXBoyyqjs9I/AAAAAAAAC8Y/b47BJOujXlc/s320/Alonte+Cross.JPG" width="320" style="max-width: 100%; height: auto;"></a>
    </div>
    <span><strong>Name: </strong></span><span><span>Alonté Cross</span></span><br>
    <span><span><strong><br></strong></span></span><span><span><strong>Hometown: </strong></span></span><span><span>I'm from Fort Washington, MD but recently moved to Laurel, MD</span></span><br>
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    <span><span><strong>Major: </strong>I'm currently a Media and Communication Studies major but I'm submitting a portfolio to be a Visual Arts major.</span></span><br>
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    <strong><span>Q: How long have you been at UMBC?</span></strong>
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    <span><span><span>A: </span></span></span><span><span>This is my second semester at UMBC. (I transferred from Regent University).</span></span>
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    <strong><span>Q: What is your current title (job or student organization position)?</span></strong>
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    <span>A: </span><span><span>I am an Office Assistant and Veteran Diversity Educator Intern for the Office of Student Life's Mosaic Center for Culture and Diversity; President of the Community Action Board in Patapsco Hall, Member of the Leadership Advisory Committee; Photographer for The Retriever Weekly (Features Section), and I will be a Resident Assistant in Patapsco Hall starting in the Fall of 2013. </span></span>
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    <span><strong>Q: In 12 words or less, what role(s) do you play on campus?</strong> </span>
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    <span>A: </span><span><span>I'm a dedicated student leader, student staff member, &amp; friend to the community. </span></span>
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    <strong><span>Q: What aspect of your UMBC role(s) do you enjoy most?</span></strong>
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    <span>A: </span><span><span>I love that my roles on campus are like plants that help each other grow. Being a dedicated student leader is essentially what helped me to become a student staff member. Being both a student leader and student staff member puts me in the path of more students than just going to class and going to my dorm ever could. That translates to a great deal of thriving friendships and unshakable bonds with others. </span></span>
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    <strong><span>Q: What is the most important or memorable thing you learned in college/have learned at UMBC?</span></strong><br>
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    <span>A: </span><span><span>Again, I transferred to this school and before ever attending a class or moving into my residence hall, I learned that UMBC has so many opportunities to get involved and make a difference in the community at our disposal, but we have to go after them.</span></span><br>
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    <span><span>I was hired as a Diversity Educator Intern a few weeks after I officially enrolled here, I was hired at <em>The Retriever Weekly</em> a week after that, all before ever experiencing campus life at the school. </span></span><br>
    <span><span><br></span></span>
    <span><span>Everything that I've joined or gotten involved in led to my involvement in the next thing, like a ladder. If I can do that as a new student, I challenge students that have been here for a little while, yearning to get involved to just go for it.</span></span>
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    <strong><span>Q: Complete this sentence: "I am a big fan of __________"</span></strong>
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    <span>A: </span><span><span>Positive social change...and Michael Jackson.</span></span>
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    <strong><span>Q: Do you have any UMBC stories, little-known facts about UMBC, favorite spots on campus, or anything else you’d like to share?</span></strong>
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    <span><span><span>A: </span></span></span><span><span>If you read that I work in the Mosaic Center and asked yourself, "What is the Mosaic Center?," this is for you: COME TO THE MOSAIC CENTER! It's not just a reservable space (for meetings, programs, etc.) but when not in use, it's an open space, to enjoy lunch, a nap and/or learn about our events and resources. I bet $1 you didn't know that!</span></span>
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    <span><span>The center is located in The Commons on the second floor, between the Student Involvement Center and the Student Orgs Space (near the Game Room).</span></span>
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    <span><span>BONUS VIDEO QUESTION: What else would you like to share? Ask yourself a question and answer it.</span></span>
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    <div class="embed-container"><iframe src="http://www.youtube.com/v/DeVdy70PFIc?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" frameborder="0" webkitallowfullscreen="webkitAllowFullScreen" mozallowfullscreen="mozallowfullscreen" allowfullscreen="allowFullScreen">[Video]</iframe></div>
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    <span><em><a href="http://cocreateumbc.blogspot.com/" rel="nofollow external" class="bo">Co-Create UMBC</a> is a blog for and about UMBC, written by David Hoffman and Craig Berger from the Office of Student Life. Join the <a href="http://my.umbc.edu/groups/co-create" rel="nofollow external" class="bo">Co-Create UMBC group</a> on MyUMBC. Like <a href="https://www.facebook.com/cocreateumbc" rel="nofollow external" class="bo">Co-Create UMBC on Facebook</a>. And follow <a href="https://twitter.com/CoCreateUMBC" rel="nofollow external" class="bo">David</a> and <a href="https://twitter.com/CraigBerger" rel="nofollow external" class="bo">Craig</a> on Twitter.</em></span>
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]]>
</Body>
<Summary>We're asking some of the people you might encounter on the UMBC campus, including students, faculty, staff and alumni, to answer a few questions about themselves and their experiences. These are...</Summary>
<Website>http://cocreateumbc.blogspot.com/2013/04/real-people-profiles-alonte-cross.html</Website>
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<NewsItem contentIssues="true" id="28036" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28036">
<Title>11 Startup Events and News to Watch This Week</Title>
<Body>
<![CDATA[
    <div class="html-content">RedBull launches a music-tech startup accelerator, 3rd Ward offers a networking opportunity in Brooklyn, HUB Bay Area helps social treps with PR, Berlin startups slay dragons, VCs and treps square off, the SBA gets social, NY Tech Day kicks off, TechCrunch Disrupt unleashes in NYC again, the Webbys wants your votes… This week's notable news and startup events for young treps.</div>
]]>
</Body>
<Summary>RedBull launches a music-tech startup accelerator, 3rd Ward offers a networking opportunity in Brooklyn, HUB Bay Area helps social treps with PR, Berlin startups slay dragons, VCs and treps square...</Summary>
<Website>http://feedproxy.google.com/~r/YoungentrepreneurcomBlog/~3/NZn2TV0z3YA/</Website>
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<NewsItem contentIssues="true" id="28033" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28033">
<Title>Getting creative with usability</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p><img src="http://netdna.webdesignerdepot.com/uploads/2013/02/thumbnail36.jpg" alt="Thumbnail" width="200" height="160" style="max-width: 100%; height: auto;">When it comes to designing a truly intuitive, responsive, and coherent website that’s also unique and interesting, it often feels like it’s difficult to reconcile the two sets of priorities. But in fact, nothing is further from the truth: there are only a few fundamental ideas that need to be employed in order to easily make the best choices in your designs.</p>
    <p>The most essential of these concepts is that beautiful, usable designs are not difficult to make when the UX is given precedence, and the design is adapted to suit it. After all, the nature of user experience dictates that there are certain inflexible rules, while design is almost endlessly flexible. Once you learn the ways and means by which you should adapt your designs, you should be well on your way to turning a battle into a peace treaty.</p>
    <p> </p>
    <h1>Anticipate user error; lessen user irritation</h1>
    <p>Always consider what might happen should the user go astray on your webpage. <a href="http://blog.teamtreehouse.com/10-tips-on-writing-hero-worthy-error-messages" rel="nofollow external" class="bo">Error messages</a> shouldn’t be obscured in technical jargon, but rather should give an explanation of what the issue might be, and, if applicable, where they should go to get help. Balance these considerations with what might be improved on your end. No matter how beautiful a site may be, if it takes too long to load, it’s not worth the effort. Experts say that if a webpage takes over 3 seconds to load, it needs to be simplified.</p>
    <p>Keep forms as short and unintimidating as possible; if the information isn’t necessary, don’t ask for it. If you don’t already, consider offering an optional log-in through Facebook or Twitter; sites that offer this often find their conversion rates rising because the user finds it more convenient, and is therefore more likely to take the time to sign up. In addition, make sure that the rest of your site has an integrated social media presence, that doesn’t conflict with or overpower your design, but is also easily identifiable, like the <a href="http://www.workatplay.com/" rel="nofollow external" class="bo">Work at Play</a> website. Small additions like this are what add up into a cumulative streamlining of the user experience.</p>
    <p>To this end, it’s important to keep in mind a few standards that should remain fairly consistent across any type of website.</p>
    <p><a href="http://www.workatplay.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/02/workatplay.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Maintain web standards</h1>
    <p>Some common elements of a site, like footer links or a search bar, can actively suffer from excessive creativity. While there is room for originality in many of these elements, it’s important to maintain them in more or less the same form that you see on every other site, because they’re ubiquitous enough for users to expect them to be presented in a certain way. Follow these guidelines:</p>
    <ul>
    <li>Make sure that clickable areas are immediately identifiable (such as the links on <a href="http://southcreative.com/" rel="nofollow external" class="bo">this site</a>) and are large enough to easily activate;</li>
    <li>Break up blocks of text with images and other visual stimulation;</li>
    <li>Use <a href="http://www.hongkiat.com/blog/breadcrumb-navigation-examined-best-practices-examples/" rel="nofollow external" class="bo">breadcrumbs</a> when applicable;</li>
    <li>Try to avoid spreading the same article or product search across multiple pages;</li>
    <li>Make contact information, FAQ’s, a search bar, and other standard features easy to find and use.</li>
    </ul>
    <p>Although <a href="http://www.griplimited.com/" rel="nofollow external" class="bo">Grip Limited’s</a> website is eye-catching and exciting, it’s also incredible confusing. While there is an explanation for how to drag the columns to reveal content, it’s lost in the jumble of other typography. A traditional menu is accessible, but only if you spy the tiny drop-down. It’s such a cool site design that some users wouldn’t care how difficult it is to use, but many others would be put off. But if the site incorporated the suggestions above into its design, it could still maintain its cool factor and provide a good UX.</p>
    <p>For example, although the <a href="http://www.cosmicsoda.com/" rel="nofollow external" class="bo">Comic Soda</a> website’s other design elements are fairly distracting, the user is still easily able to find the search bar; it’s labeling and position is clear enough that confusion is minimized. These small submissions to user confusion are what make all the difference.</p>
    <p><a href="http://www.cosmicsoda.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/02/cosmicsoda.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Where to draw the line</h1>
    <p>There are other UX rules that can be bent but not broken. But at what point does a designer go too far? Navigational elements are a good example to work with, because every site has some form of them. Conventionally, they’re arranged in one of two ways:</p>
    <ul>
    <li>
    <a href="http://www.3sidedcube.com/" rel="nofollow external" class="bo">Horizontally</a> along the top of the page; this allows a spacious look for short lists;</li>
    <li>
    <a href="http://www.thisisleaf.co.uk/#/on-bold-street/" rel="nofollow external" class="bo">Vertically</a> along the left side of a page; this arrangement can accommodate longer lists.</li>
    </ul>
    <p>But there are other styles and systems of navigation that can work if they’re used carefully and thoughtfully. For example, <a href="http://www.polargold.de/" rel="nofollow external" class="bo">this portfolio site</a> has a navigation list that occupies the majority of the page, and each word is partially obscured. Furthermore, the elements don’t remain stationary; they drop down and separate to display the content within each section. All these flourishes might have combined to form a confusing system that would quickly frustrate the user. However, the design avoids being problematic by virtue of being so simple; the words are still readable; the drop-downs have such a small amount of information that the rest of the navigation list is in no danger of being lost. All in all, it’s a daringly different system that narrowly avoids being problematic.</p>
    <p>On the other side of the line is a concept that has been referred to as <a href="http://www.webpagesthatsuck.com/mysterymeatnavigation.html" rel="nofollow external" class="bo">mystery meat navigation,</a> in which the aesthetic considerations of the design completely overwhelm the usability. In the case of the <a href="http://www.flatpakhouse.com" rel="nofollow external" class="bo">FlatPak website,</a> the navigation has to be rolled over to read what it’s referring to; a terrible usability feature that should never be emulated.</p>
    <p><a href="http://www.polargold.de/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/02/polargold.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Familiarity versus functionality</h1>
    <p>In many ways, the real battle of current web design seems to be between fresh new ideas that make for less intuitive interaction, and stodgy old practices that might not be the best solution, but are what users are accustomed to. An example of this problem often arises when you consider skeuomorphic design; which is a style that imitates the predecessor of an item that was made in another medium.</p>
    <p>This kind of design happens all the time on the web, from your desktop calculator that looks and functions like its real-life counterpart, to the buttons on a website that have a realistic drop-shadow and bevel effect. It makes sense to a certain point, because the familiarity of these designs makes users feel immediately comfortable using them. However, they’re not necessarily the best solution because they’re incredibly limiting.</p>
    <p>The clash between these two priorities can be illustrated by Apple’s realistic “page turn” technology, which is used for digital reading. It’s an appealing idea because it makes the experience feel a little more like turning physical, paper pages, something that users might find comfortingly familiar. However, despite the rather <a href="http://bits.blogs.nytimes.com/2012/11/16/apple-now-owns-the-page-turn/" rel="nofollow external" class="bo">ridiculous lengths</a> the company went to in order to create this effect, it detracts from the user experience. It takes fractionally longer to load, and flicking at the page is a more difficult movement to carry out that a simple push; an unwieldy movement might send the user the wrong way.</p>
    <p> </p>
    <h1>Use a clear conversion funnel</h1>
    <p>If you’re working on a complex website with many navigational pathways, it’s very important to allow the user to move logically through the site, and keep them informed as to where they are in the sitemap as a whole. This is where breadcrumbs and other navigational devices come in handy. The dreaded purple default links don’t need to be employed to show a user that they’ve already visited; there are plenty of other more attractive solutions that accomplish the same effect.</p>
    <p>E-commerce sites are usually the ones that get lambasted for their ill-conceived conversion funnels, but there are plenty of great examples out there of beautifully-designed, UX-optimized web stores. Take for instance the <a href="http://www.fruit.com/" rel="nofollow external" class="bo">Fruit of the Loom</a> site, which has a clean, friendly interface that is still logically constructed. It’s not even the result of customized and complicated backend development; the site was created using simple <a href="http://webstore.amazon.com/features/b/2980641011" rel="nofollow external" class="bo">Amazon ecommerce software,</a> that any small business would be able to take advantage of.</p>
    <p><a href="http://www.fruit.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/02/fruit.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Accommodate scanning and add visual interest</h1>
    <p>Keep in mind that people read web pages in a different way than print media. <a href="http://blog.crazyegg.com/2012/08/22/website-design-mistakes/" rel="nofollow external" class="bo">Eye tracking studies</a> show that web users skim the entire page (focusing at first on content in the upper left-hand corner), looking for eye-catching elements like headlines, pull-quotes, or images. Then they delve into sections that look interesting. It’s crucial to design for this kind of mindset, and make sure that you employ a visual hierarchy that directs the user where you want them to go.</p>
    <p>The <a href="http://www.thrivesolo.com/blog" rel="nofollow external" class="bo">Thrive Solo blog</a> has plenty of content, but it maintains a spacious, interesting look by using lots of white space, large images, icons, and variegated typefaces. The large, centered titles are especially helpful for scanning viewers.</p>
    <p><a href="http://www.thrivesolo.com/blog" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/02/thrivesolo.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>The bottom line</h1>
    <p>While the aesthetics of a site create a first impression, the functionality is what gives the user a lasting experience that they’ll hopefully want to return to. There is no situation where considerations of design and functionality can’t be reconciled; in fact, it’s the interplay between these two priorities that ends up creating all the best, most memorable sites on the web.</p>
    <p> </p>
    <p><em><strong>Do you ever compromise usability for aesthetics? Can design be good without usability? Let us know your thoughts in the comments.</strong></em></p>
    <p><em>Featured image/thumbnail, <a href="http://www.shutterstock.com/pic-100718374/stock-vector-the-concept-of-the-functioning-of-the-human-body-and-the-brain.html" rel="nofollow external" class="bo">functional image</a> via Shutterstock.</em></p>
    <p><br><br>
    </p>
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          <a href="http://www.mightydeals.com/deal/ibooksauthortemplates.html?ref=inwidget" rel="nofollow external" class="bo"><strong>10 Creative iBooks Author Templates – only $39!</strong></a>
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    <p><br> </p>
    <a href="http://www.webdesignerdepot.com/2013/04/getting-creative-with-usability/" rel="nofollow external" class="bo">Source</a>
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]]>
</Body>
<Summary>When it comes to designing a truly intuitive, responsive, and coherent website that’s also unique and interesting, it often feels like it’s difficult to reconcile the two sets of priorities. But...</Summary>
<Website>http://www.webdesignerdepot.com/2013/04/getting-creative-with-usability/</Website>
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<Tag>creativity</Tag>
<Tag>creativity-vs-usability</Tag>
<Tag>css</Tag>
<Tag>design</Tag>
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<Tag>skeuomorphic-design</Tag>
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<Tag>user-irritation</Tag>
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<PostedAt>Mon, 22 Apr 2013 05:15:37 -0400</PostedAt>
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</NewsItem>

<NewsItem contentIssues="true" id="28035" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28035">
<Title>Content strategy 101, Part 2: making data meaningful</Title>
<Body>
<![CDATA[
    <div class="html-content">In the second of a four-part series, Sandi Wassmer looks at bridging the gap from data to meaningful information<div><table border="0"><tbody><tr><td>
    <a href="http://share.feedsportal.com/share/twitter/?u=http%3A%2F%2Fwww.netmagazine.com%2Ffeatures%2Fmaking-data-meaningful&amp;t=Content+strategy+101%2C+Part+2%3A+making+data+meaningful" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/twitter.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/facebook/?u=http%3A%2F%2Fwww.netmagazine.com%2Ffeatures%2Fmaking-data-meaningful&amp;t=Content+strategy+101%2C+Part+2%3A+making+data+meaningful" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/facebook.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/linkedin/?u=http%3A%2F%2Fwww.netmagazine.com%2Ffeatures%2Fmaking-data-meaningful&amp;t=Content+strategy+101%2C+Part+2%3A+making+data+meaningful" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/linkedin.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/gplus/?u=http%3A%2F%2Fwww.netmagazine.com%2Ffeatures%2Fmaking-data-meaningful&amp;t=Content+strategy+101%2C+Part+2%3A+making+data+meaningful" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/googleplus.png" style="max-width: 100%; height: auto;"></a> <a href="http://share.feedsportal.com/share/email/?u=http%3A%2F%2Fwww.netmagazine.com%2Ffeatures%2Fmaking-data-meaningful&amp;t=Content+strategy+101%2C+Part+2%3A+making+data+meaningful" rel="nofollow external" class="bo"><img src="http://res3.feedsportal.com/social/email.png" style="max-width: 100%; height: auto;"></a>
    </td></tr></tbody></table></div>
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<Summary>In the second of a four-part series, Sandi Wassmer looks at bridging the gap from data to meaningful information     </Summary>
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<NewsItem contentIssues="false" id="28074" important="false" status="posted" url="https://my3.my.umbc.edu/posts/28074">
<Title>Softball Concludes Road Swing at La Salle in Midweek Doubleheader</Title>
<Body>
<![CDATA[
    <div class="html-content">UMBC softball concludes its nine-game road swing on Tuesday, April 23 when it travels to La Salle for its final midweek contest of the season. First pitch of the doubleheader is set for 3 p.m. at West Campus Field.</div>
]]>
</Body>
<Summary>UMBC softball concludes its nine-game road swing on Tuesday, April 23 when it travels to La Salle for its final midweek contest of the season. First pitch of the doubleheader is set for 3 p.m. at...</Summary>
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<PostedAt>Mon, 22 Apr 2013 01:00:00 -0400</PostedAt>
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