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<NewsItem contentIssues="true" id="27751" important="false" status="posted" url="https://my3.my.umbc.edu/posts/27751">
<Title>Speaking Up for UMBC</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <h5>by Delana Gregg</h5>
    <div><br></div>
    <div>
    <span>After 90 days in session, the Maryland General Assembly adjourned "sine die" (without plans to reconvene on another day) last week. </span><span>Testimony provided at General Assembly budget hearings by UMBC students Kaylesh Ramu (SGA President), Meghan Carpenter (SGA Director of Community and Governmental Affairs) and Michael Collins (SGA Assistant Director of Community and Governmental Affairs), as well as UMBC President Freeman A. Hrabowski, III, undoubtedly helped UMBC's prospects... <a href="http://umbcbreakingground.wordpress.com/2013/04/16/speaking-up-for-umbc/" rel="nofollow external" class="bo">(continue reading)</a></span>
    </div>
    </div>
]]>
</Body>
<Summary>by Delana Gregg     After 90 days in session, the Maryland General Assembly adjourned "sine die" (without plans to reconvene on another day) last week. Testimony provided at General Assembly...</Summary>
<Website>http://umbcbreakingground.wordpress.com/2013/04/16/speaking-up-for-umbc/</Website>
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<PostedAt>Tue, 16 Apr 2013 09:15:07 -0400</PostedAt>
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<NewsItem contentIssues="false" id="27750" important="false" status="posted" url="https://my3.my.umbc.edu/posts/27750">
<Title>Let the countdown to finals begin!  30 days and counting...</Title>
<Tagline>Smart Students at UMBC Use Study Groups - join one today!!!</Tagline>
<Body>
<![CDATA[
    <div class="html-content">Hello All!  <div><br></div>
    <div>
    <strong>30</strong> days until the start of final exams!</div>
    <div><br></div>
    <div>Fact:  Study groups are a great strategy to prepare for exams.</div>
    <div><br></div>
    <div>The good news:  It's never too late to join one...</div>
    <div><br></div>
    <div><br></div>
    <div>I can help you get started!!  Contact me for assistance or more information.</div>
    <div><br></div>
    <div>Dr. Felix</div>
    <div>iCubed Study Group Coordinator</div>
    <div><a href="mailto:tfelix1@umbc.edu">tfelix1@umbc.edu</a></div>
    <div>410.455.3173</div>
    </div>
]]>
</Body>
<Summary>Hello All!      30 days until the start of final exams!     Fact:  Study groups are a great strategy to prepare for exams.     The good news:  It's never too late to join one...        I can help...</Summary>
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<PostedAt>Tue, 16 Apr 2013 08:36:34 -0400</PostedAt>
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<NewsItem contentIssues="false" id="27748" important="false" status="posted" url="https://my3.my.umbc.edu/posts/27748">
<Title>Office hours - Erickson Hall</Title>
<Tagline>Smart Students at UMBC Use Study Groups!</Tagline>
<Body>
<![CDATA[
    <div class="html-content">
    <div>Attention Team Study Groups!</div>
    <div><br></div>I will be holding office hours<strong> Wednesday, 4/17</strong> in the <strong>Erickson H</strong><strong>all lobby from 11am-1pm</strong>. Stop by to register your current study groups, receive help finding study groups, or give me updates.  Just look for the basket of Smarties!  <div>
    <div><br></div>
    <div>Hope to see you there!</div>
    <div><br></div>
    <div>Dr. Felix</div>
    </div>
    </div>
]]>
</Body>
<Summary>Attention Team Study Groups!    I will be holding office hours Wednesday, 4/17 in the Erickson Hall lobby from 11am-1pm. Stop by to register your current study groups, receive help finding study...</Summary>
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<PostedAt>Tue, 16 Apr 2013 08:33:18 -0400</PostedAt>
<EditAt>Tue, 16 Apr 2013 08:33:33 -0400</EditAt>
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<NewsItem contentIssues="true" id="27758" important="false" status="posted" url="https://my3.my.umbc.edu/posts/27758">
<Title>What Angel Investors Want Now</Title>
<Body>
<![CDATA[
    <div class="html-content">The second annual Halo Report released today shows where angels are excited to invest, both by sector and geographically, and how much they are commonly investing.<br><br><a href="http://da.feedsportal.com/r/163644645217/u/49/f/625555/c/34343/s/2ac6f2a3/a2.htm" rel="nofollow external" class="bo"><img src="http://da.feedsportal.com/r/163644645217/u/49/f/625555/c/34343/s/2ac6f2a3/a2.img" style="max-width: 100%; height: auto;"></a>
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]]>
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<Summary>The second annual Halo Report released today shows where angels are excited to invest, both by sector and geographically, and how much they are commonly investing.</Summary>
<Website>http://feedproxy.google.com/~r/entrepreneur/startingabusiness/~3/qrNuVaN_6wM/story01.htm</Website>
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<NewsItem contentIssues="true" id="27747" important="false" status="posted" url="https://my3.my.umbc.edu/posts/27747">
<Title>Animations, Actions And Particle Systems: Creating Realistic iPhone Games With Cocos2D</Title>
<Body>
<![CDATA[
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    <tbody>
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    <td>
    <div>
    <img src="http://statisches.auslieferung.commindo-media-ressourcen.de/advertisement.gif" alt="" style="max-width: 100%; height: auto;"><br><a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;collection=smashing-rss&amp;position=1" rel="nofollow external" class="bo"><img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;collection=smashing-rss&amp;position=1" alt="" style="max-width: 100%; height: auto;"></a> <a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;collection=smashing-rss&amp;position=2" rel="nofollow external" class="bo"><img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;collection=smashing-rss&amp;position=2" alt="" style="max-width: 100%; height: auto;"></a> <a href="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=target&amp;collection=smashing-rss&amp;position=3" rel="nofollow external" class="bo"><img src="http://auslieferung.commindo-media-ressourcen.de/random.php?mode=image&amp;collection=smashing-rss&amp;position=3" alt="" style="max-width: 100%; height: auto;"></a>
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    <p>Animation adds excitement to a game and makes the characters more realistic. In this article, we’ll look at the <a href="http://www.cocos2d-iphone.org/" rel="nofollow external" class="bo">Cocos2D</a> library and how it supports programmatic animations in iPhone games.</p>
    <p>This article is part of a series that teaches you <strong>how to create iPhone games</strong> based on the open-source game <a href="http://zgrossbart.github.com/bridges/" rel="nofollow external" class="bo">Seven Bridges</a>. Make sure to check out the first article in the series, “<a href="http://mobile.smashingmagazine.com/2013/02/13/designing-open-source-iphone-game" rel="nofollow external" class="bo">Designing an Open-Source iPhone Game</a>” and look at the source code in the <a href="https://github.com/zgrossbart/bridges" rel="nofollow external" class="bo">Seven Bridges GitHub repository</a>.</p>
    <p>This article walks you through the basics of animation. We’ll look at actions in Cocos2D and see how to combine them to create complex and custom effects.</p>
    <h3>Simple Actions</h3>
    <p>All of the basic building blocks in a Cocos2D game, such as images and layers, derive from <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_node.html" rel="nofollow external" class="bo">CCNode</a></code>. Nodes interact with actions, which extend <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_action.html" rel="nofollow external" class="bo">CCAction</a></code> to create movement on the screen.</p>
    <p><strong>The basic Cocos2D actions can:</strong></p>
    <ul>
    <li>
    <a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_hide.html" rel="nofollow external" class="bo">hide</a> and <a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_show.html" rel="nofollow external" class="bo">show</a>,</li>
    <li>
    <a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_flip_y.html" rel="nofollow external" class="bo">flip</a> and <a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_rotate_by.html" rel="nofollow external" class="bo">rotate</a>,</li>
    <li>
    <a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_fade_to.html" rel="nofollow external" class="bo">fade</a> and <a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_tint_to.html" rel="nofollow external" class="bo">tint</a>,</li>
    <li>and a lot more.</li>
    </ul>
    <p>We’ll start by looking at the simple action <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_blink.html" rel="nofollow external" class="bo">CCBlink</a></code>. Seven Bridges doesn’t use the blink action, but it’s one of the easiest actions to understand.</p>
    <p>Before we can start to use any action, <strong>we’ll need a node</strong>. We’ll start with <code><a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/PlayerNode.mm" rel="nofollow external" class="bo">PlayerNode</a></code> from Seven Bridges.</p>
    <p>The player node is a simple one. It shows the player sprite, <img src="http://media.smashingmagazine.com/wp-content/uploads/2013/02/player.png" alt="The player icon" width="20" height="20" style="max-width: 100%; height: auto;">, and it handles the movement and animation of the player around the screen. <code>PlayerNode</code> isn’t actually a <code>CCNode</code>, but it contains a <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_sprite.html" rel="nofollow external" class="bo">CCSprite</a></code>, which represents a single image and extends <code>CCNode</code>. Separating the player object from the actual player image makes the player object a little more flexible.</p>
    <p>Our player node needs a color and a <code><a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/LayerMgr.mm" rel="nofollow external" class="bo">LayerManager</a></code>. <code>LayerManager</code> is a helper object in Seven Bridges that lets game nodes interact with the world around them. You don’t need to code your objects with a <code>LayerManager</code>, but it gives you a simple place to add some standard code.</p>
    <p><strong>Let’s create a new player</strong> and place the player on the screen.</p>
    <pre><code>&#x000A;    PlayerNode* player = [[PlayerNode alloc] initWithColor:cBlack layerMgr:_layerMgr];&#x000A;    player.player.position = ccp(100, 100);&#x000A;    </code></pre>
    <p><code>PlayerNode</code> contains the sprite pointer and uses the <code>LayerManager</code> to add the sprite to the scene. It makes the sprite available as a property named <code>player</code>, which has a property named <code>position</code>. The full code for creating <code>LayerManager</code> is in <code><a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/LevelLayer.mm" rel="nofollow external" class="bo">LevelLayer</a></code>.</p>
    <p>The blink action can run directly on the player sprite, because sprites are also <code>CCNode</code> objects that implement the <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_node.html#a5d6d868cc1a0ba72820a055b05661aa5" rel="nofollow external" class="bo">runAction</a></code> method. It works like this:</p>
    <pre><code>&#x000A;    CCBlink* blink = [CCBlink actionWithDuration:10 blinks:5];&#x000A;    [player.player runAction:blink];&#x000A;    </code></pre>
    <p>Most actions define a static <code>actionWithDuration</code> method, which creates a new action object. <code>CCBlink</code> takes a duration and the number of times it should blink. We can apply whatever actions we’d like to the node just by passing them to the <code>runAction</code> method.</p>
    <h3>Running Multiple Actions</h3>
    <p>The latest version of Seven Bridges introduces teleporters, <img src="http://media.smashingmagazine.com/wp-content/uploads/2013/02/teleport.png" alt="Teleporter icon" width="20" height="26" style="max-width: 100%; height: auto;">. <strong>When players run into teleporters, they should look like they’re jumping in.</strong> To create that effect, we’ll combine three actions: <a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_rotate_by.html" rel="nofollow external" class="bo">rotate</a>, <a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_fade_to.html" rel="nofollow external" class="bo">fade</a> and <a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_scale_to.html" rel="nofollow external" class="bo">scale</a>. Each of these actions takes a little time to run, but we can make them all run simultaneously. Put them together and we’ll see players spinning and disappearing as they shrink (again, see <a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/LevelLayer.mm" rel="nofollow external" class="bo">LevelLayer.mm</a>).</p>
    <pre><code>&#x000A;    [player.player runAction:[CCRotateBy actionWithDuration:0.5 angle:360]];&#x000A;    [player.player runAction:[CCFadeTo actionWithDuration:0.5 opacity:0.0]];&#x000A;    [player.player runAction:[CCScaleTo actionWithDuration:0.5 scale:0.25]];&#x000A;    </code></pre>
    <p><code>CCRotateBy</code> rotates the player from the current position by a specified number of degrees. In this case, we want a full circle, so we rotate by 360 degrees.</p>
    <p><code>CCFadeTo</code> changes the player’s opacity to the specified value. We want players to disappear completely, so we fade to <code>0.0</code>.</p>
    <p><code>CCScaleTo</code> grows or shrinks the player according to the specified scaling factor. <strong>We want players to shrink as they enter the teleporter</strong>, so we scale them down to one quarter of the default size.</p>
    <p>These actions take a duration, just like <code>CCBlink</code>. By specifying the duration as the same for each action, we cause all three of them to run at the same time. Playing them all together looks like this:</p>
    <p></p>
    <div class="embed-container"><iframe src="http://player.vimeo.com/video/60320015" frameborder="0" webkitallowfullscreen="webkitAllowFullScreen" mozallowfullscreen="mozallowfullscreen" allowfullscreen="allowFullScreen">[Video]</iframe></div>
    <br><em><a href="http://vimeo.com/60320015" rel="nofollow external" class="bo">Seven Bridges – Teleport jump</a> from <a href="http://vimeo.com/user1004495" rel="nofollow external" class="bo">Zack Grossbart</a> on <a href="http://vimeo.com" rel="nofollow external" class="bo">Vimeo</a>.</em>
    <h3>Combining Actions In Sequences</h3>
    <p>Rotating and fading is cool, but let’s take it up a notch by actually changing the dimensions of the sprite, instead of just the size. The “Houses and Colors” map introduces houses, <img src="http://media.smashingmagazine.com/wp-content/uploads/2013/02/house.png" alt="House icon" width="20" height="20" style="max-width: 100%; height: auto;">, that you have to visit. When you visit a house, we turn it gray with a little flourish.</p>
    <p>Houses are rendered by an object similar to <code>PlayerNode</code>, named <code><a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/HouseNode.mm" rel="nofollow external" class="bo">HouseNode</a></code>. Each is a helper object that contains a sprite and that handles the interactions. <code>PlayerNode</code> exposes the player sprite in a property named <code>player</code>, and <code>HouseNode</code> exposes the house sprite in a property named <code>house</code>.</p>
    <p>The house-visiting animation flips the house horizontally while turning it gray. <strong>To flip the house back and forth</strong>, we run two actions sequentially. The first action flips the house to the right and leaves it backwards. The second action flips it back to the left.</p>
    <p>The spinning, shrinking, fading player used three animations that ran at the same time. The house needs more control. To space them out, we’ll use a new object named <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_sequence.html" rel="nofollow external" class="bo">CCSequence</a></code>. Sequences string together actions that run one after another.</p>
    <p>We’ll start by creating our two actions (<a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/HouseNode.mm" rel="nofollow external" class="bo">HouseNode.mm)</a>:</p>
    <pre><code>&#x000A;    float scale = 1.0;&#x000A;    CCEaseExponentialIn* flipHalf = [CCEaseExponentialIn &#x000A;        actionWithAction:[CCActionTween actionWithDuration:0.25 key:@"scaleX" from:-scale to:0.0]];&#x000A;        &#x000A;    CCEaseExponentialOut* flipRemainingHalf = [CCEaseExponentialOut &#x000A;        actionWithAction:[CCActionTween actionWithDuration:0.25 key:@"scaleX" from:0.0 to:scale]];&#x000A;    </code></pre>
    <p>Cocos2D provides a series of special actions that make <a href="http://en.wikipedia.org/wiki/Inbetweening" rel="nofollow external" class="bo">easing and tweening</a> possible. They all derive from <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_action_ease.html" rel="nofollow external" class="bo">CCEase</a></code>. These actions provide simple access to some of the basic movement animations that make objects bounce and slide into each other with a more natural movement. These same techniques are used on the Web for <a href="http://coding.smashingmagazine.com/2011/10/04/quick-look-math-animations-javascript/" rel="nofollow external" class="bo">JavaScript animations</a>.</p>
    <p><code>CCEaseExponentialIn</code> and <code>CCEaseExponentialOut</code> provide natural movement in and out of various positions using an exponential curve. This animation combines that with <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_action_tween.html" rel="nofollow external" class="bo">CCTween</a></code>, which can apply changes to any property of a node. We change the <code>scaleX</code> property to start the rotation.</p>
    <p><strong>Confused yet?</strong></p>
    <p>There’s a lot of math here, but the basic concepts are pretty simple. The first animation causes the house to get smaller horizontally along the x axis. This squishes the house together until it disappears. The second animation pulls the house apart from zero to the full width. When you put them together, the house looks like it’s rotating.</p>
    <p>Let’s create our house and run the animations together with a sequence like this (<a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/HouseNode.mm" rel="nofollow external" class="bo">HouseNode.mm</a>):</p>
    <pre><code>&#x000A;    HouseNode *houseNode = [[HouseNode alloc] initWithColorAndCoins:cBlack layerMgr:layerMgr coins:0];&#x000A;    &#x000A;    CCSequence* seq = [CCSequence actions:flipHalf, flipRemainingHalf, nil];&#x000A;    [house runAction:seq];&#x000A;    </code></pre>
    <p><code>CCSequence</code> takes a series of actions and runs them one after another. The last argument is an Objective-C construct called a selector; it defines a method to call when the actions are complete. It is optional, and we don’t need any notification, so we just pass it <code>nil</code>.</p>
    <h3>Combining Actions With Custom Code</h3>
    <p>This sequence will flip the house, but we also want to turn it gray: <img src="http://media.smashingmagazine.com/wp-content/uploads/2013/02/house_gray.png" alt="Gray house icon" width="20" height="20" style="max-width: 100%; height: auto;">. Cocos2D provides special actions for tinting, but <strong>we want a high-quality image for the gray house</strong>, so we’ll use a PNG file. None of the default actions replace a sprite’s image, so we need a little custom code. Cocos2D provides the ultimate flexibility with the <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_call_func.html" rel="nofollow external" class="bo">CCCallFunc</a></code> action, which sits inside a sequence and calls any code you want.</p>
    <p>The house turns gray when the visit ends, so we’ll create a new function named <code>visitEnded</code> and define it on <code>HouseNode</code>, like so (<a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/HouseNode.mm" rel="nofollow external" class="bo">HouseNode.mm</a>):</p>
    <pre><code>&#x000A;    -(void)visitEnded {&#x000A;        CCSpriteFrameCache* cache = [CCSpriteFrameCache sharedSpriteFrameCache];&#x000A;        CCSpriteFrame* frame;&#x000A;        frame = [cache spriteFrameByName:@"house_gray.png"];&#x000A;        [self.house setDisplayFrame:frame];&#x000A;    }&#x000A;    </code></pre>
    <p>We already have a gray house icon, so the <code>visitEnded</code> function gets that icon from the sprite cache and sets it into our <code>house</code> sprite. Now we just need to tweak our sequence to call <code>visitEnded</code> in the middle of the animation. This code is getting a little complicated, so we’ll add it to a new method on <code>HouseNode</code> and call it <code>visit</code>.</p>
    <pre><code>&#x000A;    -(void) visit {&#x000A;        float scale = 1.0;&#x000A;        CCEaseExponentialIn* flipHalf = [CCEaseExponentialIn &#x000A;            actionWithAction:[CCActionTween actionWithDuration:0.25 key:@"scaleX" from:-scale to:0.0]];&#x000A;            &#x000A;        CCEaseExponentialOut* flipRemainingHalf = [CCEaseExponentialOut &#x000A;            actionWithAction:[CCActionTween actionWithDuration:0.25 key:@"scaleX" from:0.0 to:scale]];&#x000A;            &#x000A;        CCSequence* seq = [CCSequence actions:flipHalf,&#x000A;                          [CCCallFunc actionWithTarget:self selector:@selector(visitEnded)],&#x000A;                          flipRemainingHalf, nil];&#x000A;                          &#x000A;        [self.house runAction:seq];&#x000A;    }&#x000A;    </code></pre>
    <p><strong>This new sequence will squish the house down</strong>, call the <code>visitEnded</code> method with <code>CCCallFunc</code> to turn the house gray, and stretch the house back out.</p>
    <p></p>
    <div class="embed-container"><iframe src="http://player.vimeo.com/video/60319771" frameborder="0" webkitallowfullscreen="webkitAllowFullScreen" mozallowfullscreen="mozallowfullscreen" allowfullscreen="allowFullScreen">[Video]</iframe></div>
    <br><em><a href="http://vimeo.com/60319771" rel="nofollow external" class="bo">Seven Bridges – House Visit</a> from <a href="http://vimeo.com/user1004495" rel="nofollow external" class="bo">Zack Grossbart</a> on <a href="http://vimeo.com" rel="nofollow external" class="bo">Vimeo</a>.</em>
    <p>Cocos2D provides a series of actions for calling custom code, such as <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_call_func_n.html" rel="nofollow external" class="bo">CCCallFuncN</a></code> and <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_call_block.html" rel="nofollow external" class="bo">CCCallBlock</a></code>. Each is a variation of calling custom code during sequences. Combining out-of-the-box animations with custom code creates an ideal environment for complex animations.</p>
    <h3>Combining Multiple Animations Into Particle Systems</h3>
    <p>We’ve looked at simple animations and looked at some more complex interactions. Now let’s get fancy with particles. Cocos2D provides a set of more complex animations, which all start with <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_particle_system.html" rel="nofollow external" class="bo">CCParticleSystem</a></code>.</p>
    <p>Particle systems aren’t actions. They use actions to create flexible canned animations. They’re awesome, complex and poorly documented. <strong>Particle systems work well for mimicking natural phenomena</strong> such as rain and smoke.</p>
    <p>When you beat a level of Seven Bridges, we give you a little reward: star-shaped confetti that spins and floats across the screen. We add whimsy to those stars with some randomness, and pull everything together with a particle system named <code><a href="http://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_particle_rain.html" rel="nofollow external" class="bo">CCParticleRain</a></code>.</p>
    <p></p>
    <div class="embed-container"><iframe src="http://player.vimeo.com/video/60320148" frameborder="0" webkitallowfullscreen="webkitAllowFullScreen" mozallowfullscreen="mozallowfullscreen" allowfullscreen="allowFullScreen">[Video]</iframe></div>
    <br><em><a href="http://vimeo.com/60320148" rel="nofollow external" class="bo">Seven Bridges – Stars</a> from <a href="http://vimeo.com/user1004495" rel="nofollow external" class="bo">Zack Grossbart</a> on <a href="http://vimeo.com" rel="nofollow external" class="bo">Vimeo</a>.</em>
    <p>So… um… there’s no way to ease into this one — here’s a really big chunk of code (<a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/LevelLayer.mm" rel="nofollow external" class="bo">LevelLayer.mm</a>):</p>
    <pre><code>&#x000A;    -(void) showConfetti: (float) x y:(float) y {&#x000A;        self.emitter = [[CCParticleRain alloc] init];&#x000A;        [self.emitter setScaleX:0.5];&#x000A;        [self.emitter setScaleY:0.5];&#x000A;        &#x000A;        [self.emitter resetSystem];&#x000A;        self.emitter.texture = [[CCTextureCache sharedTextureCache] addImage:@"confetti.png"];&#x000A;        &#x000A;        self.emitter.duration = 1.5;&#x000A;        &#x000A;        // Set the gravity effect for the stars to control how&#x000A;        // fast they fall down.&#x000A;        self.emitter.gravity = ccp(self.player.player.position.x, 90);&#x000A;        &#x000A;        // Specify the angle of the stars as they extend from the&#x000A;        // starting point.&#x000A;        self.emitter.angle = 90;&#x000A;        self.emitter.angleVar = 360;&#x000A;        &#x000A;        // The speed the particles will use when floating&#x000A;        self.emitter.speed = 160;&#x000A;        self.emitter.speedVar = 20;&#x000A;        &#x000A;        // The radial variable&#x000A;        self.emitter.radialAccel = -120;&#x000A;        self.emitter.radialAccelVar = 120;&#x000A;        &#x000A;        // The tangential variable&#x000A;        self.emitter.tangentialAccel = 30;&#x000A;        self.emitter.tangentialAccelVar = 60;&#x000A;        &#x000A;        // How long each star should last before fading out&#x000A;        self.emitter.life = 1;&#x000A;        self.emitter.lifeVar = 4;&#x000A;        &#x000A;        // How much each star should spin&#x000A;        self.emitter.startSpin = 15;&#x000A;        self.emitter.startSpinVar = 5;&#x000A;        self.emitter.endSpin = 360;&#x000A;        self.emitter.endSpinVar = 180;&#x000A;        &#x000A;        // The color of the stars as RGB values.  Each color uses&#x000A;        // a variable value for where the stars should start and&#x000A;        // what color they should use when they're done.&#x000A;        ccColor4F startColor = {171.0f, 26.0f, 37.0f, 1.0f};&#x000A;        self.emitter.startColor = startColor;&#x000A;        ccColor4F startColorVar = {245.0f, 255.f, 72.0f, 1.0f};&#x000A;        self.emitter.startColorVar = startColorVar;&#x000A;        ccColor4F endColor = {255.0f, 223.0f, 85.0f, 1.0f};&#x000A;        self.emitter.endColor = endColor;&#x000A;        ccColor4F endColorVar = {255.0f, 131.0f, 62.0f, 1.0f};&#x000A;        self.emitter.endColorVar = endColorVar;&#x000A;        &#x000A;        // The size of each of the stars&#x000A;        self.emitter.startSize = 50.0f;&#x000A;        self.emitter.startSizeVar = 20.0f;&#x000A;        self.emitter.endSize = kParticleStartSizeEqualToEndSize;&#x000A;        &#x000A;        // The rate at which new stars will be created&#x000A;        self.emitter.totalParticles = 250;&#x000A;        self.emitter.emissionRate = self.emitter.totalParticles/self.emitter.life;&#x000A;        &#x000A;        // The position to start the stars&#x000A;        self.emitter.posVar = ccp(x + 20, y - 20);&#x000A;        self.emitter.position = ccp(x,y);&#x000A;        &#x000A;        // We have a simple white background, so we don't want to&#x000A;        // do additive blending.&#x000A;        self.emitter.blendAdditive = NO;&#x000A;        &#x000A;        // Now we're ready to run the particle emitter&#x000A;        [self addChild: self.emitter z:10];&#x000A;        self.emitter.autoRemoveOnFinish = YES;&#x000A;        &#x000A;        // We call the doWon function when the particle system completes&#x000A;        // so that we can take the player to the You Won screen.&#x000A;        [self scheduleOnce:@selector(doWon) delay:3];&#x000A;    }&#x000A;    </code></pre>
    <p>This code comes from <code><a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/LevelLayer.mm" rel="nofollow external" class="bo">LevelLayer</a></code>, which controls the player’s interactions with the play screen. When the player wins the level, we call the <code>showConfetti</code> method and pass in the player’s current location.</p>
    <p>The particle system starts with a single image, <img src="http://media.smashingmagazine.com/wp-content/uploads/2013/02/confetti.png" alt="Star confetti icon" width="25" height="25" style="max-width: 100%; height: auto;">, creates hundreds of instances of that image, and moves those instances across the screen while changing their size, color, rotation and speed.</p>
    <p>Most of this code just sets up <code>CCParticleRain</code> and tells it how to behave. <strong>Particle systems are very flexible</strong> and support a dizzying array of configuration properties. These properties aren’t well documented; I found most of them by looking in Cocos2D’s source code.</p>
    <p>Particle systems achieve a natural look by having random variability added to them. You control the range of the randomness with <code>var</code> properties. For example, we want the stars to start out between 20 and 50 times their regular size, so we specify a <code>startSize</code> property of <code>50.0f</code> and a <code>startSizeVar</code> property of <code>20.0f</code>. This means that each of the stars will start somewhere between these two values.</p>
    <h3>Create Your Own Animations</h3>
    <p>Now that you’ve seen some of the basic concepts in Cocos2D animations, you can create your own. An easy place to start is by changing Seven Bridges. Just <a href="https://github.com/zgrossbart/bridges" rel="nofollow external" class="bo">download the source code</a> and start tweaking it.</p>
    <p>Add a blinking animation to make the player character blink while moving. Take a look at <code><a href="https://github.com/zgrossbart/bridges/blob/master/bridges2/PlayerNode.mm" rel="nofollow external" class="bo">PlayerNode</a></code> to see the sequence for moving the player across the screen. Play with the particle emitter to change the way the stars work.</p>
    <p>In this article, we’ve reviewed programmatic animations in games, but <strong>Cocos2D also supports sprite-based animations</strong>. These animations play a series of images to create the illusion of movement, somewhat like a <a href="http://en.wikipedia.org/wiki/Flip_book" rel="nofollow external" class="bo">flip book</a>. Seven Bridges uses that style of animation when moving the player around the screen.</p>
    <p><img src="http://media.smashingmagazine.com/wp-content/uploads/2013/02/player_movement.png" alt="Player movement animation" width="200" height="68" style="max-width: 100%; height: auto;"></p>
    <p>Ray Wenderlich has an awesome tutorial on sprite-based animation, titled “<a href="http://www.raywenderlich.com/1271/how-to-use-animations-and-sprite-sheets-in-cocos2d" rel="nofollow external" class="bo">How to Use Animations and Sprite Sheets in Cocos2D</a>.” The article is excellent, but it mentions a product called Zwoptex, and I strongly recommend <a href="http://www.codeandweb.com/texturepacker" rel="nofollow external" class="bo">TexturePacker</a> instead.</p>
    <p><em>(al)</em></p>
    <hr>
    <p><small>© Zack Grossbart for <a href="http://www.smashingmagazine.com" rel="nofollow external" class="bo">Smashing Magazine</a>, 2013.</small></p>
    </div>
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<Summary>        Animation adds excitement to a game and makes the characters more realistic. In this article, we’ll look at the Cocos2D library and how it supports programmatic animations in iPhone games....</Summary>
<Website>http://www.smashingmagazine.com/2013/04/16/creating-realistic-iphone-games-with-cocos2d/</Website>
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<Title>8 Things Startup Founders Should Know Before Writing a Book</Title>
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<![CDATA[
    <div class="html-content">If you’ve long dreamed of writing a book that tells the story of your business -- or highlights your expertise -- here's a post for you.</div>
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<Summary>If you’ve long dreamed of writing a book that tells the story of your business -- or highlights your expertise -- here's a post for you.</Summary>
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<Title>Method designing: donning the user's shoes</Title>
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    <div class="html-content">Amy Marquez on empathising with users to create better experiences<div><table border="0"><tbody><tr><td>
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<Summary>Amy Marquez on empathising with users to create better experiences     </Summary>
<Website>http://feedproxy.google.com/~r/net/topstories/~3/9JzMXZgEOe4/story01.htm</Website>
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<NewsItem contentIssues="true" id="27742" important="false" status="posted" url="https://my3.my.umbc.edu/posts/27742">
<Title>20+ wonderful design-heavy websites</Title>
<Body>
<![CDATA[
    <div class="html-content">
    <p><img src="http://netdna.webdesignerdepot.com/uploads/2013/02/thumb13.jpg" alt="" width="200" height="160" style="max-width: 100%; height: auto;"></p>
    <p>If you’re asking me to share with you some of the best web designs in the world, chances are I’m going to point you in the direction of something that’s pretty minimal. In fact, if you ask most designers, they’ll point you to sites that are equally sparse. Myself and others tend to believe that less is more. Plus, we’re entering an age where audiences want less fluff and more information &amp; content. That lends to the question, how do we handle design-heavy websites?</p>
    <p>I don’t mean design in the sense of layouts and higher understanding. I mean design in terms of aesthetics and decorations and lots of visual stuff. I’m big on separating the two, but when you think about it, I start to wonder when we on the web even left that idea. Think about it like this: many print designers know that you can’t do too many crazy effects because they don’t work on paper.</p>
    <p>But on the web, you can really do what you want and people will see it. Nowadays, you get online and it’s not uncommon to see a website with very little design and lots of white space. So today, we’re going to do something a little different and show you some of the great websites that have tons of visual design, but still manage to work.</p>
    <h1>The X3 Internship Program</h1>
    <p>Most internship programs give you a piece of paper and you have to do your best to keep up. You really might feel like you’re pushing the envelope if your internship program has a dedicated web page. x3 is an agency that decided to give their entire internship a full fledged website. It’s not just any old website either. There’s so much excitement built on this page thanks to the unorthodox layout and great illustrations.</p>
    <p><a href="http://internship.wearex3.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/The-X3-Internship-Program-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Kahuna Webstudio</h1>
    <p>Kahuna Webstudio does a great job of creating a new iteration of the typical agency or portfolio page. While many are doing one-pagers, they aren’t doing lots to create differences per ‘page.’ Kahuna does a different thing for each section. And while it’s not the heaviest of design, they use a good amount to help create the feeling and emotion they’re looking for.</p>
    <p><a href="http://www.kahuna-webstudio.fr/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Agence-Web-et-Communication-Culturelle-Kahuna-Webstudio-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Beurre &amp; Sel</h1>
    <p>I’ve never seen cookies look so sophisticated! Beurre &amp; Sel is an excellent site that balances lots of design with simplicity. They first create their excitement with various, bold color choices. They keep the balance by using a consistent, high quality font for headlines and a constant red color that excites and keeps base with the brand.</p>
    <p><a href="http://beurreandsel.com/#home" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Beurre-Sel.-Gourmet-cookies-from-Dorie-Greenspan.-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Browser Awareness Day</h1>
    <p>As designers and developers, one of the most annoying things to do is to spend hours debugging and making our website cross-browser friendly. It almost makes no sense how these browsers are so different and show different pieces of code differently. It’s also extremely maddening when people with old browsers can’t even properly enjoy your website. You couldn’t do much before but this web page for Browser Awareness Day seeks to stop all that. With it’s welcoming design and spectacular illustration, it helps spread the idea that we should all get on the same page about browsers.</p>
    <p><a href="http://www.browserawarenessday.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Browser-Awareness-Day-Home-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Creative9</h1>
    <p>At some point, creative agencies decided it would be really neat to strip their websites of lots of design. It was probably an attempt to spotlight their portfolio of work, but some just end up looking bland. Creative9 wasn’t going to take that route and decided they were going to have a great design no matter what. They create a galaxy that almost makes you feel extremely cool just to work with them.</p>
    <p><a href="http://creative9.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Creative9-Development-Interactive-Design-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>D’Angelico Guitars</h1>
    <p>Guitars and other instruments aren’t typically areas that experiment with much design. Many people would rather look at the beauty of the guitar than the beauty of a website. D’Angelico does a great job of highlight the guitars and creating enough aesthetics to compliment what’s already going on. It’s the perfect amount of decoration on top of a well-designed and planned website.</p>
    <p><a href="http://dangelicoguitars.com/#StandardSeries" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/DAngelico-Guitars-A-Legend-is-Reborn-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Dearest Nature</h1>
    <p>With some names, there’s certain things you expect to see and associate with those names. For Dearest Nature, it would almost be crazy if they passed up the idea to not use nature in their imagery. Instead of going for a clean look, they went with a natural feel. The artistic images and grungy kind of texture really help with the emotion and feel of this group.</p>
    <p><a href="http://www.dearestnature.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Dearest-Nature-Design-Photography-by-Donaville-Herrick-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Delirium Studios </h1>
    <p>Much like the Creative9 design agency, Delirium decided they were going to go all out on their web design. Delirium does a good job of making available the information you need only to make a decision and nothing else. It’s kind of like you have to choose heavy content over heavy design and Delirium did a great job choosing the latter.</p>
    <p><a href="http://www.deliriumstudios.org/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Delirium-Studios-Creative-IT-Solutions-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Blue Acorn</h1>
    <p>Blue Acorn is a pretty clean site that makes sure to break up the content easily and not over complicate things. They do, however, have one major piece of design that is the centerpiece of their website. They’ve decided to create an animated illustration that helps show how they work. And while it isn’t large and across the entire site, it’s a great way to add some wonderful aesthetics amongst a solid design.</p>
    <p><a href="http://www.blueacorn.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/eCommerce-Optimization-Design-Development-Marketing-Blue-Acorn-Intelligent-eCommerce-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Hugs For Monsters</h1>
    <p>Hugs for Monsters is a portfolio for an individual. The illustration at the top of the page actually is taken across the entire site to create this exotic, tribal feel. It’s paired with extremely clean design, which makes you think this guy has a pretty good wild side while he can get his work done. </p>
    <p><a href="http://hugs.fm/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Hugs-For-Monsters-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>The Land of Nod</h1>
    <p>When you design for kids, there’s a fine line between being too kitchy and just being too plain for children. The Land of Nod sells great furniture for kids. Now, we know kids aren’t logging on to purchase beds and chairs online, but we do know that creating the right feel for the furniture will definitely get parents to buy quicker. Land of Nod has some great design that balances really well with what children want and what parents need.</p>
    <p><a href="http://www.landofnod.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Kids-Furniture-Kids-Bedding-Baby-Nursery-Gear-Baby-Bedding-Kids-Toys-Kids-Storage-The-Land-of-Nod-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Media Engine</h1>
    <p>While the homepage for Media Engine is nice, please make sure to check out the pages under the ‘Our Services’ tab. They really went above and beyond for the design here. Photo-manipulations are a great way to create some excitement with designs and they’ve utilized them throughout the site. Media Engine is known for providing new ideas, so what better way to show this than by creating crazy good manipulations, next to some good design.</p>
    <p><a href="http://www.mediaengine.com.au/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Media-Engine-An-Award-Winning-Creative-Digital-Agency-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>MyProvence Festival </h1>
    <p>Of course you want an art festival to have a web design that’s telling of the work to come. MyProvence Festival has created a theme — it seems to be like a vintage style mixed with some elements of the new age. It’s extremely creative and makes you feel that way about the festival. </p>
    <p><a href="http://www.myprovence.fr/en#p_home" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/MyProvence-Festival-Fourth-edition-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Nasa Prospect</h1>
    <p>The NASA Prospect site is a site designed by students in conjunction with NASA. They’ve created a site where an astronaut goes on adventures throughout the galaxy because that’s what kids dream of doing. With the help of some scrolling and development techniques, they’ve created quite an interestingly illustrated and put together story. </p>
    <p><a href="http://nasaprospect.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/NASAProspect.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Rdio</h1>
    <p>I like the Rdio website because it’s just a really solidly designed website. Again, there’s a great balance between cleanliness and aesthetics that has to be made note of. They do a great job utilizing the flat color design concept and pair that with a wonderfully colorful graphic that highlights some of the popular artists. The design of this site really draws you in and makes you want to try their service.</p>
    <p><a href="http://www.rdio.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Rdio-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Samcreate</h1>
    <p>Aaron McGuire has created what seems to be a pretty regular website when you go there. Immediately, Samcreate bursts with some energy and flavor as the background moves. Throughout the site, you tend to notice some elements that have an added flair to give the site some personality that you normally wouldn’t see.</p>
    <p><a href="http://www.samcreate.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Samcreate-HomePage-Aaron-McGuire-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>SoSweet! Creative </h1>
    <p>SoSweet! is a creative agency (husband and wife team) that’s created another pretty run-of-the-mill website. Until you actually look around. Much like Samcreate, they add lots of flair to different elements to make this site really pop. Not to mention the animation on the header slider, really gets you interested in what they are doing.</p>
    <p><a href="http://sosweetcreative.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/SoSweet-Creative-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>The Original Classy Broad</h1>
    <p>Every section of this one-page site feels like a new flyer design. She mixes this site up by introducing new styles, but keeping consistency by using the same type of vintage theme. This website is fun and great for those looking for new ways to spin our websites creatively.</p>
    <p><a href="http://theoriginalclassybroad.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/theoriginalclassybroad-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Webbklubben</h1>
    <p>There’s really no other way to say this, but this web site is just the coolest thing ever. If you bounce around from page to page there’s something different and interesting. They’ve revisited some of the ways we do things (especially the map) and have made it exceptionally interesting, to say the least.</p>
    <p><a href="http://www.webbklubben.se/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Webbklubben-Debaser-Medis-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Wee Society</h1>
    <p>Just like the Land of Nod, designers have to find a way to say ‘for children’ without overdoing it. The Wee Society has found a great, clean way to show off their products. Wee Society has many extra design elements that help with this, but the colors and design really help.</p>
    <p><a href="http://www.weesociety.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/Wee-Society-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>YOOKOSO Japan</h1>
    <p>Yookoso is designed from top to bottom. Between parallax scrolling and some killer photo manipulations, you immediately get interested in what they are selling. Even though there’s so much design and aesthetics, they keep manny of their elements common and you know exactly what they’re talking about.</p>
    <p><a href="http://www.yookoso-jp.com/" rel="nofollow external" class="bo"><img src="http://netdna.webdesignerdepot.com/uploads/2013/03/YOOKOSO-Japan-Real-Estate-services-VISA-Business-Support-and-Assistance-copy.jpg" width="650" style="max-width: 100%; height: auto;"></a></p>
    <p> </p>
    <h1>Conclusion</h1>
    <p>I think lots of have abandoned this dominate style of creating websites because of ease in development, load times of different browsers and just the notion that people want to see less. However, if there’s a way to balance or incorporate the two styles (which there are), I think it’d be beneficial to start doing so and bringing excitement back to the web and making it different. </p>
    <p>After all, people want to read something in print and have a similar but maybe more exciting experience online, right?</p>
    <p> </p>
    <p><em><strong>Should we get back into creating design-heavy sites? What do you see as the pros and cons? Let us know your thoughts in the comments below!</strong></em></p>
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<Summary>If you’re asking me to share with you some of the best web designs in the world, chances are I’m going to point you in the direction of something that’s pretty minimal. In fact, if you ask most...</Summary>
<Website>http://www.webdesignerdepot.com/2013/04/20-wonderful-design-heavy-websites/</Website>
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<Tag>anti-minimal-sites</Tag>
<Tag>art</Tag>
<Tag>css</Tag>
<Tag>decorations-in-web-design</Tag>
<Tag>design</Tag>
<Tag>design-heavy-sites</Tag>
<Tag>development</Tag>
<Tag>html</Tag>
<Tag>html5</Tag>
<Tag>illustrator</Tag>
<Tag>inspiration</Tag>
<Tag>javascript</Tag>
<Tag>mysql</Tag>
<Tag>oracle</Tag>
<Tag>photoshop</Tag>
<Tag>php</Tag>
<Tag>rich-online-experiences</Tag>
<Tag>sql</Tag>
<Tag>trend</Tag>
<Tag>visual-design</Tag>
<Tag>web-design</Tag>
<Tag>web-site-inspiration</Tag>
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<PostedAt>Tue, 16 Apr 2013 05:15:41 -0400</PostedAt>
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<NewsItem contentIssues="false" id="27798" important="false" status="posted" url="https://my3.my.umbc.edu/posts/27798">
<Title>Baseball Finishes Home Stand with Non-Conference Game vs. George Mason on Wednesday</Title>
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    <div class="html-content">BALTIMORE � The UMBC baseball team wraps up its five-game home stand on Wednesday with a non-conference game against George Mason at Alumni Field.  First pitch between the Retrievers and Patriots is scheduled for 6:00 p.m.</div>
]]>
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<Summary>BALTIMORE � The UMBC baseball team wraps up its five-game home stand on Wednesday with a non-conference game against George Mason at Alumni Field.  First pitch between the Retrievers and Patriots...</Summary>
<Website>http://www.umbcretrievers.com/release.asp?RELEASE_ID=7905</Website>
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<PostedAt>Tue, 16 Apr 2013 01:00:00 -0400</PostedAt>
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<NewsItem contentIssues="false" id="27806" important="false" status="posted" url="https://my3.my.umbc.edu/posts/27806">
<Title>Proctor and Jackson Sweep America East Track Awards</Title>
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<![CDATA[
    <div class="html-content">CAMBRIDGE, Mass. � UMBC senior Trae Proctor and sophomore Mercedes Jackson swept the America East Track Performer of the Week Awards, the conference office announced on Tuesday evening.  Albany's Alexander Bowen and Vermont's Nika Ouellette won the weekly field awards.</div>
]]>
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<Summary>CAMBRIDGE, Mass. � UMBC senior Trae Proctor and sophomore Mercedes Jackson swept the America East Track Performer of the Week Awards, the conference office announced on Tuesday evening.  Albany's...</Summary>
<Website>http://www.umbcretrievers.com/release.asp?RELEASE_ID=7906</Website>
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<PostedAt>Tue, 16 Apr 2013 01:00:00 -0400</PostedAt>
<EditAt>Tue, 16 Apr 2013 01:00:00 -0400</EditAt>
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