Engaging Students Online Part 2: Gamification √ §
Energize your online classroom & motivate students to engage
Wednesday, February 10, 2021 · 12 - 1 PM
Online
How can you energize your online classroom and engage students through games and gamification techniques? Well-designed games for learning motivate players to work through challenging problems that require them to engage with concepts, take calculated risks, and reflect on the learning process--collaboration and/or competition can heighten this enjoyment (Gee, 2007; Smith-Robbins, 2011). Join us as we explore general principles about using games for learning, specific examples from UMBC colleagues, and applications to our own online classrooms. Faculty panelists will present examples designed to engage students, motivate them to learn, and create social connections as they collaborate or compete to demonstrate their learning. The strategies are not discipline-specific and are adaptable to many courses. Panelists include Kerri Evans (SOWK) and Caitlin Kowalewski (BIOL).
Please click “Going” below to reserve your seat for this session,
and we will send you a Google calendar invitation with a WebEx link one
hour before the session. If you register less than an hour before the
session, you will receive the WebEx link when you register. Please email
fdc@umbc.edu
if you have any questions. If you have registered and find that you can
no longer attend, please kindly release your spot so that others may
attend.
√ Counts toward ALIT Certificate
§ Counts towards INNOVATE Certificate
§ Counts towards INNOVATE Certificate