For three days beginning September 6 the White House Educational Game Jam invited a select set of professional game developers and academics to create innovative educational game prototypes over single weekend, with the resulting games presented at the White House Executive Office Building. There were 23 teams and about 100 participants. The team sizes ranged from 1 to 9, with most around 4-5. It was a mix of major companies and schools. Examples of large companies were: Ubisoft, Sony and Rovio. Small companies were: BrainPop, GlassLab and RocketMind. Academic teams included the Massachusetts Institute of Technology, Carnegie Melon University, American University, University …