Choose Your Adventure: Using Twine in Humanities Projects
March 1, 2019
10:00 a.m. – 12:00 p.m. (with refreshments) Performing Arts and Humanities Building, Room 216, UMBC Presenter: Dr. Anastasia Salter
Twine is an open source, user-friendly tool for telling interactive, nonlinear stories. Used by makers of games, hypertext novels, and other forms of interactive narratives, this platform is ideal for creating powerful classroom projects. Students can use Twine to build and enact connections in course content while also connecting with a broader community of creators and gamers. No prior experience in programming is required to use Twine. In this HTLab, participants will create simple interactive stories using text, images, and choice-based dynamic elements. Participants should bring a laptop computer and either install the app (Mac or PC version 2.2.1) in advance through the download link or access it on their browser at http://twinery.org/.
Anastasia Salter is Associate Professor in the Nicholson School of Communication and Media, and Interim Assistant Director of Games and Interactive Media at University of Central Florida. She is the author of several books and articles on game design and culture including Toxic Geek Masculinity in Media (Palgrave Macmillan 2017, coauthored with Bridget Blodgett), Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects(Bloomsbury 2017) and What is Your Quest? From Adventure Games to Interactive Books (University of Iowa Press, 2014).
Space is limited, so please Register by Friday, February 22, 2019. Questions: Vernise Bolden, Inclusion Imperative Program Associate