Two Retriever-led video game design teams were selected to present their games at Super MAGFest (short for “Music And Gaming Festival”), one of the largest and most prominent fan-driven festivals in the U.S. dedicated to celebrating the gaming community. The event, which runs 24 hours a day, was held January 8 – 11 at the Gaylord National Resort in National Harbor, Maryland, and attracted tens of thousands of game enthusiasts.
Evan McRae ’25, computer science and individualized studies, was a member of both teams. The first team presented a game called King Scribble, in which the player must help the main character—a doodle from a notebook—find his way back to his kingdom by drawing (or erasing) platforms and objects to traverse sketched landscapes and solve physics puzzles. The second team presented the game Phantom Feline, in which the titular ghost cat character navigates through 32 haunting levels by controlling lights and turning into a shadow to scale illuminated walls.
Both teams found support for their creative and technical endeavors in UMBC’s vibrant game development classes and clubs. Computer science majors can choose to follow the game development track, and any interested student can join the Game Developers Club. In 2025, UMBC was ranked #1 in Maryland and #20 on the East Coast in game design education by Animation Career Review.
The Game Developers Club is advised by computer science associate professor Marc Olano, who pioneered the procedural shading algorithms that are used to generate color, texture, and lighting in real-time on graphics hardware and are now a standard feature on every PC and game platform.
It was in Olano’s Capstone Games Group Project class that King Scribble first took shape. The class includes both student artists in the animation track and programmers in the game development track. McRae pitched the King Scribble idea—which he had first thought up in first grade—to his classmates, who selected it as one of four games to develop. Since the end of the class, the King Scribble team has continued improving the game. They started a limited liability company and have plans to ultimately commercialize the game. People can currently wishlist the game on Steam, a large digital distribution platform for PC gaming.
Phantom Feline was first developed during the Game Developers Club 2025 Spring Game Jam, and is free to play on Windows and Linux.
Creating the games “has been a dream come true,” says McRae. “I owe so much to the teams for coming together to make them a playable reality.” In addition to McRae, the King Scribble team members are Jay Cina ’25, computer science; Brian Lawser ’25, computer science; Colby Frashure ’25, computer science; Sormeh Jaribion ’25, computer science; Justin Gaylord ’25, visual arts; and Ginger Sealy, Halle Onyeador, and Anthony Bonilla Duron, all current visual arts students. The Phantom Feline team includes McRae and Scott Serafin ’25, computer science; Aidan Brown ’25, computer science; Jet Thompson ’25, computer science; and Joshua Epstein, a current student in music technology and music composition.
MAGFest attendees playing the games at the King Scribble and Phantom Feline booths. Seeing people play the games is “what meant the most to us as presenters at MAGFest,” McRae says. (Photo courtesy of McRae)