Game Developers Club
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9-19-12 General Meeting Minutes

General Meeting Minutes 9-19-12

Yay 2 meetings without an injury!

Project selection jam is Friday 1pm
Lunch at 12 in student orgs!
Jam ends Sunday 1pm
in ENGR 005A

Possible engines for the jam:
-XNA, FlatRedBall
-Flash, good for prototypes
-Lightweight Java Game Library
-Unity
-UDK eeeeeeeehhhhhhhhhhhhhhhhhhhhhhhhh for prototype

Proposed Ideas:

2D:
-Office Olympics
--Bunch of sports minigames in an office
--Probably windows phone game

-Battle Crowns
--Tile battle game
--spirit commander leading units around
--possess mechanic to improve your units or hinder your enemy
--lots of sexy AI
--RTS

-Bang Bang
--Mobile Game
--Rock Paper Scissors with guns
--Shoot, Shield, Reload

-Health Scare
--Asteroids with Fruits/Vegitables
--Different items turn into different things when you shoot them
--Top-down shooter

-Wandering Confusion
--awww, noshow

-Cosmic Cards
--Uses cards in a sort of battle system
--Different cards add different bonuses
--Strategy part to move around to different battles
--FlatRedBall, ether moblile or PC, maybe both

-ROMAP
--Platformer
--Gravity Well at mousepointer
--use that to do different things
--FlatRedBall

-TinkerTrap
--Isometric puzzle game in 1 game
--build robots to progress through the puzzles

-Runaway RPG
--About speedrunning through a game
--Completing objectives and breaking stuff
--Timer to level up, moving into a class system
--Platformer
--FlatRedBall

-"Narrow Escape"
--Chase/escape space game
--Gather fuel to progress further and reduce danger
--2-player split screen, one to fly, one to shoot


3D:
-Quantum Gene
--In Blender 3D
--mech type game
--Run around and shoot people with cruise missiles
--3rd person

-Coward
--probably 3D
--Hack and Slash
--Only Attack
--No Defence unless you run away, dropping all your gear

-Infectum
--Human vs. Zombies
--Multiplayer
--things evolve and adapt
--team-based, fps, fast-pased

-Minion Scape
--aww, noshow

-Somber Night
--Horror game, really dark
--Surrounded by ghosts that you can't fight
--Collecting items to escape
--different kinds of lights do different things